implement $ping on proxy server
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+10
-1
@@ -168,6 +168,15 @@ static void server_command_ping(shared_ptr<Client> c, const std::string&) {
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send_command(c, 0x1D, 0x00);
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}
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static void proxy_command_ping(shared_ptr<ProxyServer::LinkedSession> ses, const std::string&) {
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ses->client_ping_start_time = now();
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ses->server_ping_start_time = now();
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C_GuildCardSearch_40 cmd = {0x00010000, ses->remote_guild_card_number, ses->remote_guild_card_number};
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ses->client_channel.send(0x1D, 0x00);
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ses->server_channel.send(0x40, 0x00, &cmd, sizeof(cmd));
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}
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static void proxy_command_lobby_info(shared_ptr<ProxyServer::LinkedSession> ses, const std::string&) {
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string msg;
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// On non-masked-GC sessions (BB), there is no remote Guild Card number, so we
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@@ -1883,7 +1892,7 @@ static const unordered_map<string, ChatCommandDefinition> chat_commands({
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{"$password", {server_command_password, nullptr}},
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{"$patch", {server_command_patch, proxy_command_patch}},
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{"$persist", {server_command_persist, nullptr}},
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{"$ping", {server_command_ping, nullptr}},
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{"$ping", {server_command_ping, proxy_command_ping}},
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{"$playrec", {server_command_playrec, nullptr}},
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{"$qcall", {server_command_qcall, proxy_command_qcall}},
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{"$qcheck", {server_command_qcheck, nullptr}},
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