persist tournament state across server restarts
This commit is contained in:
+206
-15
@@ -179,7 +179,7 @@ void Tournament::Match::on_winner_team_set() {
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}
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}
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void Tournament::Match::set_winner_team(shared_ptr<Team> team) {
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void Tournament::Match::set_winner_team_without_triggers(shared_ptr<Team> team) {
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if (!this->preceding_a || !this->preceding_b) {
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throw logic_error("set_winner_team called on zero-round match");
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}
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@@ -196,7 +196,10 @@ void Tournament::Match::set_winner_team(shared_ptr<Team> team) {
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} else {
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this->preceding_a->winner_team->is_active = false;
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}
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}
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void Tournament::Match::set_winner_team(shared_ptr<Team> team) {
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this->set_winner_team_without_triggers(team);
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this->on_winner_team_set();
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}
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@@ -244,20 +247,65 @@ Tournament::Tournament(
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}
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}
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Tournament::Tournament(
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std::shared_ptr<const DataIndex> data_index,
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uint8_t number,
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std::shared_ptr<const JSONObject> json)
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: log(string_printf("[Tournament/%02hhX] ", number)),
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data_index(data_index),
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source_json(json),
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number(number),
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current_state(State::REGISTRATION) { }
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void Tournament::init() {
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// Create all the teams and initial matches
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while (this->teams.size() < this->num_teams) {
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auto t = make_shared<Team>(
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this->shared_from_this(), this->teams.size(), this->is_2v2 ? 2 : 1);
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this->teams.emplace_back(t);
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this->zero_round_matches.emplace_back(make_shared<Match>(
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this->shared_from_this(), t));
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vector<size_t> team_index_to_rounds_cleared;
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bool is_registration_complete;
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if (this->source_json) {
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auto& dict = this->source_json->as_dict();
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this->name = dict.at("name")->as_string();
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this->map = this->data_index->definition_for_map_number(dict.at("map_number")->as_int());
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this->rules = Rules(dict.at("rules"));
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this->is_2v2 = dict.at("is_2v2")->as_bool();
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is_registration_complete = dict.at("is_registration_complete")->as_bool();
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for (const auto& team_json : dict.at("teams")->as_list()) {
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auto& team_dict = team_json->as_dict();
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auto& team = this->teams.emplace_back(new Team(
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this->shared_from_this(),
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this->teams.size(),
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team_dict.at("max_players")->as_int()));
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team->name = team_dict.at("name")->as_string();
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team->password = team_dict.at("password")->as_string();
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team_index_to_rounds_cleared.emplace_back(team_dict.at("num_rounds_cleared")->as_int());
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for (const auto& serial_number_json : team_dict.at("player_serial_numbers")->as_list()) {
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uint32_t serial_number = serial_number_json->as_int();
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team->player_serial_numbers.emplace(serial_number);
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this->all_player_serial_numbers.emplace(serial_number);
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}
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for (const auto& com_deck_name_json : team_dict.at("com_deck_names")->as_list()) {
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team->com_decks.emplace_back(this->data_index->com_deck(
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com_deck_name_json->as_string()));
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}
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}
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this->num_teams = this->teams.size();
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this->source_json.reset();
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} else {
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// Create empty teams
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while (this->teams.size() < this->num_teams) {
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auto t = make_shared<Team>(
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this->shared_from_this(), this->teams.size(), this->is_2v2 ? 2 : 1);
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this->teams.emplace_back(t);
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}
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is_registration_complete = false;
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}
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// Make all the zero round matches pending (this is needed so that start()
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// will auto-resolve all-CPU matches in the first round)
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for (auto m : this->zero_round_matches) {
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this->pending_matches.emplace(m);
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// Create the match structure
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while (this->zero_round_matches.size() < this->num_teams) {
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this->zero_round_matches.emplace_back(make_shared<Match>(
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this->shared_from_this(), this->teams[this->zero_round_matches.size()]));
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}
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// Create the bracket matches
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@@ -276,6 +324,109 @@ void Tournament::init() {
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current_round_matches = move(next_round_matches);
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}
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this->final_match = current_round_matches.at(0);
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// Compute the match state from the teams' states
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if (is_registration_complete) {
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this->current_state = State::IN_PROGRESS;
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// Start with all first-round matches in the match queue
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unordered_set<shared_ptr<Match>> match_queue;
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for (auto match : this->zero_round_matches) {
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match_queue.emplace(match->following.lock());
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}
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if (match_queue.count(nullptr)) {
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throw logic_error("null match in match queue");
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}
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// For each match in the queue, either resolve it from the previous state or
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// mark it as unresolvable (hence it should be pending when we're done)
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while (!match_queue.empty()) {
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auto match_it = match_queue.begin();
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auto match = *match_it;
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match_queue.erase(match_it);
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if (!match->preceding_a->winner_team || !match->preceding_b->winner_team) {
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throw logic_error("preceding matches are not resolved");
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}
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size_t& a_rounds_cleared = team_index_to_rounds_cleared[
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match->preceding_a->winner_team->index];
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size_t& b_rounds_cleared = team_index_to_rounds_cleared[
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match->preceding_b->winner_team->index];
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if (a_rounds_cleared && b_rounds_cleared) {
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throw runtime_error("both teams won the same match");
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}
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if (!a_rounds_cleared && !b_rounds_cleared) {
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this->pending_matches.emplace(match); // Neither team has won yet
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} else {
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if (a_rounds_cleared) {
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a_rounds_cleared--;
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match->set_winner_team_without_triggers(match->preceding_a->winner_team);
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} else {
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b_rounds_cleared--;
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match->set_winner_team_without_triggers(match->preceding_b->winner_team);
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}
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// If both preceding matches of the following match are resolved, put
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// the following match on the queue since it may be resolvable as well
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auto following = match->following.lock();
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if (following &&
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following->preceding_a->winner_team &&
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following->preceding_b->winner_team) {
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match_queue.emplace(following);
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}
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}
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}
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if (!this->final_match->winner_team == this->pending_matches.empty()) {
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throw logic_error("there must be pending matches if and only if the final match is not resolved");
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}
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// If all matches are resolved, then the tournament is complete
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if (this->final_match->winner_team) {
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this->current_state = State::COMPLETE;
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}
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} else {
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// Make all the zero round matches pending (this is needed so that start()
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// will auto-resolve all-CPU matches in the first round)
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for (auto m : this->zero_round_matches) {
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this->pending_matches.emplace(m);
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}
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this->current_state = State::REGISTRATION;
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}
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}
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std::shared_ptr<JSONObject> Tournament::json() const {
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unordered_map<string, shared_ptr<JSONObject>> dict;
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dict.emplace("name", make_json_str(this->name));
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dict.emplace("map_number", make_json_int(this->map->map.map_number));
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dict.emplace("rules", this->rules.json());
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dict.emplace("is_2v2", make_json_bool(this->is_2v2));
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dict.emplace("is_registration_complete", make_json_bool(
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this->current_state != State::REGISTRATION));
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vector<shared_ptr<JSONObject>> teams_list;
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for (auto team : this->teams) {
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unordered_map<string, shared_ptr<JSONObject>> team_dict;
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team_dict.emplace("max_players", make_json_int(team->max_players));
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vector<shared_ptr<JSONObject>> player_serial_numbers_list;
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for (uint32_t player_serial_number : team->player_serial_numbers) {
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player_serial_numbers_list.emplace_back(make_json_int(player_serial_number));
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}
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team_dict.emplace("player_serial_numbers", make_json_list(move(player_serial_numbers_list)));
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vector<shared_ptr<JSONObject>> com_deck_names_list;
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for (auto com_deck : team->com_decks) {
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com_deck_names_list.emplace_back(make_json_str(com_deck->deck_name));
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}
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team_dict.emplace("com_deck_names", make_json_list(move(com_deck_names_list)));
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team_dict.emplace("name", make_json_str(team->name));
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team_dict.emplace("password", make_json_str(team->password));
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team_dict.emplace("num_rounds_cleared", make_json_int(team->num_rounds_cleared));
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teams_list.emplace_back(new JSONObject(move(team_dict)));
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}
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dict.emplace("teams", make_json_list(move(teams_list)));
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return shared_ptr<JSONObject>(new JSONObject(move(dict)));
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}
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std::shared_ptr<const DataIndex> Tournament::get_data_index() const {
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@@ -382,7 +533,7 @@ void Tournament::start() {
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throw runtime_error("not enough COM decks to complete team");
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}
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while (t->player_serial_numbers.size() + t->com_decks.size() < t->max_players) {
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t->com_decks.emplace(this->data_index->random_com_deck());
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t->com_decks.emplace_back(this->data_index->random_com_deck());
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}
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}
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@@ -438,6 +589,46 @@ void Tournament::print_bracket(FILE* stream) const {
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TournamentIndex::TournamentIndex(
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shared_ptr<const DataIndex> data_index,
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const string& state_filename,
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bool skip_load_state)
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: data_index(data_index), state_filename(state_filename) {
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if (this->state_filename.empty() || skip_load_state) {
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return;
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}
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auto json = JSONObject::parse(load_file(this->state_filename));
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auto& list = json->as_list();
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if (list.size() != 0x20) {
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throw runtime_error("tournament JSON list length is incorrect");
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}
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for (size_t z = 0; z < 0x20; z++) {
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if (!list.at(z)->is_null()) {
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this->tournaments[z].reset(new Tournament(this->data_index, z, list[z]));
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this->tournaments[z]->init();
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}
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}
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}
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void TournamentIndex::save() const {
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if (this->state_filename.empty()) {
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return;
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}
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vector<shared_ptr<JSONObject>> list;
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for (size_t z = 0; z < 0x20; z++) {
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if (this->tournaments[z]) {
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list.emplace_back(this->tournaments[z]->json());
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} else {
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list.emplace_back(make_json_null());
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}
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}
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auto json = make_json_list(move(list));
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save_file(this->state_filename, json->format());
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}
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vector<shared_ptr<Tournament>> TournamentIndex::all_tournaments() const {
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vector<shared_ptr<Tournament>> ret;
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for (size_t z = 0; z < 0x20; z++) {
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@@ -449,7 +640,6 @@ vector<shared_ptr<Tournament>> TournamentIndex::all_tournaments() const {
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}
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shared_ptr<Tournament> TournamentIndex::create_tournament(
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shared_ptr<const DataIndex> data_index,
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const string& name,
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shared_ptr<const DataIndex::MapEntry> map,
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const Rules& rules,
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@@ -466,7 +656,8 @@ shared_ptr<Tournament> TournamentIndex::create_tournament(
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throw runtime_error("all tournament slots are full");
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}
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auto t = make_shared<Tournament>(data_index, number, name, map, rules, num_teams, is_2v2);
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auto t = make_shared<Tournament>(
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this->data_index, number, name, map, rules, num_teams, is_2v2);
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t->init();
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this->tournaments[number] = t;
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return t;
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