persist tournament state across server restarts

This commit is contained in:
Martin Michelsen
2022-12-10 00:13:49 -08:00
parent b0a32600be
commit fb4aa0df22
9 changed files with 315 additions and 33 deletions
+11
View File
@@ -914,6 +914,17 @@ int main(int argc, char** argv) {
state->ep3_data_index.reset(new Episode3::DataIndex(
"system/ep3", state->ep3_behavior_flags));
const string& tournament_state_filename = "system/ep3/tournament-state.json";
try {
state->ep3_tournament_index.reset(new Episode3::TournamentIndex(
state->ep3_data_index, tournament_state_filename));
config_log.info("Loaded Episode 3 tournament state");
} catch (const exception& e) {
config_log.warning("Cannot load Episode 3 tournament state: %s", e.what());
state->ep3_tournament_index.reset(new Episode3::TournamentIndex(
state->ep3_data_index, tournament_state_filename, true));
}
config_log.info("Collecting quest metadata");
state->quest_index.reset(new QuestIndex("system/quests"));