persist tournament state across server restarts
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@@ -1120,6 +1120,7 @@ static void on_ep3_server_data_request(shared_ptr<ServerState> s, shared_ptr<Cli
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if (tourn && (tourn->get_state() == Episode3::Tournament::State::COMPLETE)) {
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s->ep3_tournament_index->delete_tournament(tourn->get_number());
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}
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s->ep3_tournament_index->save();
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}
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}
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@@ -1132,6 +1133,7 @@ static void on_tournament_complete(
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send_ep3_text_message_printf(s, "$C6%s$C7\nwon the tournament\n$C6%s", team->name.c_str(), tourn->get_name().c_str());
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}
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s->ep3_tournament_index->delete_tournament(tourn->get_number());
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s->ep3_tournament_index->save();
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}
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static void on_ep3_tournament_control(shared_ptr<ServerState> s, shared_ptr<Client> c,
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@@ -1891,6 +1893,8 @@ the lobby along with your partner (if any) and\n\
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opponent(s).", tourn->get_name().c_str());
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send_ep3_timed_message_box(c->channel, 240, message.c_str());
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s->ep3_tournament_index->save();
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} catch (const exception& e) {
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string message = string_printf("Cannot join team:\n%s", e.what());
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send_lobby_message_box(c, decode_sjis(message));
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