persist tournament state across server restarts
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@@ -26,7 +26,6 @@ ServerState::ServerState()
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catch_handler_exceptions(true),
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ep3_behavior_flags(0),
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run_shell_behavior(RunShellBehavior::DEFAULT),
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ep3_tournament_index(new Episode3::TournamentIndex()),
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ep3_card_auction_points(0),
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ep3_card_auction_min_size(0),
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ep3_card_auction_max_size(0),
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