implement 6xDE command
This commit is contained in:
+10
-8
@@ -849,15 +849,17 @@ struct SC_GameGuardCheck_BB_0022 {
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// header.flag indicates if an item was exchanged: 0 means success, 1 means
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// failure.
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// 24 (S->C): Good Luck result (BB)
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// 24 (S->C): Secret Lottery Ticket exchange result (BB)
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// Sent in response to a 6xDE command from the client.
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// header.flag indicates whether the client had any Secret Lottery Tickets in
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// their inventory (and hence could participate): 0 means success, 1 means
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// failure.
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struct S_GoodLuckResult_BB_24 {
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le_uint16_t unknown_a1 = 0;
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struct S_ExchangeSecretLotteryTicketResult_BB_24 {
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// These fields map to unknown_a1 and unknown_a2 in the 6xDE command (but
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// their order is swapped here).
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le_uint16_t unknown_a2 = 0;
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le_uint16_t unknown_a1 = 0;
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parray<le_uint32_t, 8> unknown_a3;
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} __packed__;
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@@ -5672,7 +5674,7 @@ struct G_UpgradeWeaponAttribute_BB_6xDA {
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struct G_ExchangeItemInQuest_BB_6xDB {
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G_ClientIDHeader header;
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le_uint32_t unknown_a1 = 0;
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le_uint32_t unknown_a2 = 0;
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le_uint32_t item_id = 0;
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le_uint32_t unknown_a3 = 0;
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} __packed__;
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@@ -5692,20 +5694,20 @@ struct G_SetEXPMultiplier_BB_6xDD {
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G_ParameterHeader header;
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} __packed__;
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// 6xDE: Good Luck quest (BB; handled by server)
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// 6xDE: Exchange Secret Lottery Ticket (BB; handled by server)
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// The client sends this when it executes an F95C quest opcode.
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struct G_GoodLuckQuestActions_BB_6xDE {
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struct G_ExchangeSecretLotteryTicket_BB_6xDE {
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G_ClientIDHeader header;
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uint8_t unknown_a1 = 0;
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uint8_t unknown_a2 = 0;
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le_uint16_t unknown_a3 = 0;
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} __packed__;
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// 6xDF: Black Paper's Deal Photon Crystal exchange (BB; handled by server)
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// 6xDF: Exchange Photon Crystals (BB; handled by server)
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// The client sends this when it executes an F95D quest opcode.
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struct G_BlackPaperDealPhotonCrystalExchange_BB_6xDF {
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struct G_ExchangePhotonCrystals_BB_6xDF {
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G_ClientIDHeader header;
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} __packed__;
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