add learnings from Ep3 Trial Edition download quest
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@@ -2831,7 +2831,6 @@ struct S_GameInformation_GC_Ep3_E1 {
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/* 0024 */ parray<PlayerEntry, 4> player_entries;
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/* 00E4 */ parray<uint8_t, 0x20> unknown_a3;
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/* 0104 */ Episode3::Rules rules;
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/* 0114 */ parray<uint8_t, 4> unknown_a4;
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/* 0118 */ parray<PlayerEntry, 8> spectator_entries;
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} __packed__;
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@@ -2927,8 +2926,6 @@ struct S_TournamentGameDetails_GC_Ep3_E3 {
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/* 0024/034C */ ptext<char, 0x20> map_name;
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/* 0044/036C */ Episode3::Rules rules;
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/* 0054/037C */ parray<uint8_t, 4> unknown_a1;
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// This field is used only if the bracket pane is shown
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struct BracketEntry {
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le_uint16_t win_count = 0;
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@@ -6252,7 +6249,6 @@ struct G_SetPlayerSubstatus_GC_Ep3_6xB5x3C {
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struct G_SetTournamentPlayerDecks_GC_Ep3_6xB4x3D {
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G_CardBattleCommandHeader header = {0xB4, sizeof(G_SetTournamentPlayerDecks_GC_Ep3_6xB4x3D) / 4, 0, 0x3D, 0, 0, 0};
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Episode3::Rules rules;
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parray<uint8_t, 4> unknown_a1;
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struct Entry {
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uint8_t type = 0; // 0 = no player, 1 = human, 2 = COM
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ptext<char, 0x10> player_name;
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