diff --git a/src/CommonItemSet.hh b/src/CommonItemSet.hh index 667e1aa6..87725da2 100644 --- a/src/CommonItemSet.hh +++ b/src/CommonItemSet.hh @@ -201,8 +201,9 @@ public: /* 04CC */ parray, 0x0A>, 0x13> technique_level_ranges; // Each byte in this table (indexed by enemy_type) represents the percent - // chance that the enemy drops anything at all. (This check is done after - // the rare drop check, so it only applies to non-rare items.) + // chance that the enemy drops anything at all. (This check is done before + // the rare drop check, so the chance of getting a rare item from an enemy + // is essentially this probability multiplied by the rare drop rate.) /* 0648 */ parray enemy_type_drop_probs; // This array (indexed by enemy_id) specifies the range of meseta values