fix slime enemy types
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+2
-2
@@ -618,10 +618,10 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
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return 0x20;
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case EnemyType::VOL_OPT_2:
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return 0x25;
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case EnemyType::POUILLY_SLIME:
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return 0x2F;
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case EnemyType::POFUILLY_SLIME:
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return 0x30;
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case EnemyType::POUILLY_SLIME:
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return 0x2F;
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case EnemyType::PAN_ARMS:
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return 0x31;
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case EnemyType::HIDOOM:
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