fix slime enemy types
This commit is contained in:
+2
-2
@@ -618,10 +618,10 @@ uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type)
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return 0x20;
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return 0x20;
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case EnemyType::VOL_OPT_2:
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case EnemyType::VOL_OPT_2:
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return 0x25;
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return 0x25;
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case EnemyType::POUILLY_SLIME:
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return 0x2F;
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case EnemyType::POFUILLY_SLIME:
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case EnemyType::POFUILLY_SLIME:
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return 0x30;
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return 0x30;
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case EnemyType::POUILLY_SLIME:
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return 0x2F;
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case EnemyType::PAN_ARMS:
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case EnemyType::PAN_ARMS:
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return 0x31;
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return 0x31;
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case EnemyType::HIDOOM:
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case EnemyType::HIDOOM:
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+2
-2
@@ -327,8 +327,8 @@ void Map::add_enemy(
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}
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}
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case 0x0064: // TObjEneSlime
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case 0x0064: // TObjEneSlime
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add(this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->pouilly_slime)
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add(this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->pouilly_slime)
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? EnemyType::POFUILLY_SLIME
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? EnemyType::POUILLY_SLIME
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: EnemyType::POUILLY_SLIME);
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: EnemyType::POFUILLY_SLIME);
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default_num_children = 4;
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default_num_children = 4;
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break;
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break;
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case 0x0065: // TObjEnePanarms
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case 0x0065: // TObjEnePanarms
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