reorganize game tables
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@@ -323,7 +323,7 @@ void PlayerState::apply_assist_card_effect_on_set(shared_ptr<PlayerState> setter
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if (!s->options.is_nte()) {
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s->team_num_cards_destroyed[this->team_id] = 0;
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for (size_t client_id = 0; client_id < 4; client_id++) {
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const auto other_ps = s->get_player_state(client_id);
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auto other_ps = s->get_player_state(client_id);
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if (other_ps && (this->team_id == other_ps->get_team_id())) {
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auto card = other_ps->get_sc_card();
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if (card) {
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