From fe5a15a1ab9a282f800483f1a57f3715e377a61f Mon Sep 17 00:00:00 2001 From: Martin Michelsen Date: Tue, 28 Feb 2023 22:56:33 -0800 Subject: [PATCH] fix description of ep3 map tile 50 --- src/Episode3/DataIndex.hh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Episode3/DataIndex.hh b/src/Episode3/DataIndex.hh index d8dfc3cc..3590793b 100644 --- a/src/Episode3/DataIndex.hh +++ b/src/Episode3/DataIndex.hh @@ -810,8 +810,8 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests // 30-34 = teleporters (2 of each value may be present) // 40-44 = traps (one of each type is chosen at random to be a real trap at // battle start time) - // 50 = appears as improperly-z-buffered teal cube in preview, behaves as a - // blocked tile (like 10 and 20) + // 50 = blocked by metal box (appears as improperly-z-buffered teal cube in + // preview; behaves like 10 and 20 in game) /* 1C68 */ parray, 0x10> modification_tiles; /* 1D68 */ parray unknown_a6; /* 1DDC */ Rules default_rules;