bring subcommand abstraction in line with main command abstraction

This commit is contained in:
Martin Michelsen
2022-04-03 11:00:14 -07:00
parent 9c33c2de46
commit fe9eceed5c
13 changed files with 882 additions and 489 deletions
+3 -1
View File
@@ -53,7 +53,8 @@ struct ServerState {
std::shared_ptr<LicenseManager> license_manager;
std::vector<MenuItem> main_menu;
std::shared_ptr<std::vector<MenuItem>> information_menu;
std::shared_ptr<std::vector<MenuItem>> information_menu_pc;
std::shared_ptr<std::vector<MenuItem>> information_menu_gc;
std::shared_ptr<std::vector<std::u16string>> information_contents;
std::vector<MenuItem> proxy_destinations_menu_pc;
std::vector<MenuItem> proxy_destinations_menu_gc;
@@ -98,6 +99,7 @@ struct ServerState {
uint32_t connect_address_for_client(std::shared_ptr<Client> c);
std::shared_ptr<const std::vector<MenuItem>> information_menu_for_version(GameVersion version);
const std::vector<MenuItem>& proxy_destinations_menu_for_version(GameVersion version);
const std::vector<std::pair<std::string, uint16_t>>& proxy_destinations_for_version(GameVersion version);