make tournament and battle table matches load faster
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@@ -109,8 +109,6 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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uint32_t flags;
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std::shared_ptr<const Quest> quest;
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std::array<std::shared_ptr<Client>, 12> clients;
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// Keys in this map are client_id
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std::unordered_map<size_t, std::weak_ptr<Client>> clients_to_add;
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Lobby(std::shared_ptr<ServerState> s, uint32_t id);
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Lobby(const Lobby&) = delete;
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