Martin Michelsen
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d669f7ce6c
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improve PRS efficiency further
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2023-01-21 09:20:06 -08:00 |
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Martin Michelsen
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b02c82bb0d
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make PRS and BC0 compression deterministic across environments
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2023-01-19 19:21:52 -08:00 |
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Martin Michelsen
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7a5e759d9a
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optimize BC0 compressor
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2023-01-17 22:58:38 -08:00 |
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Martin Michelsen
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133ca0b3cc
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make PRS compression faster & more efficient
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2023-01-17 22:02:24 -08:00 |
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Martin Michelsen
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2ff3f8b4fb
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show progress during slow prs and bc0 compression
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2022-12-22 23:46:18 -08:00 |
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Martin Michelsen
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4edcbc5d4d
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rewrite prs functions for clarity; implement staged compression
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2022-10-11 11:16:52 -07:00 |
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Martin Michelsen
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4f63d3672e
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write bc0 compressor
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2022-10-10 12:22:39 -07:00 |
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Martin Michelsen
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f088454c25
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add all GC 1&2 subcommand formats
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2022-10-09 01:35:22 -07:00 |
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Martin Michelsen
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50e1b79b1e
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reverse-engineer subcommands sent during game join
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2022-10-03 23:21:55 -07:00 |
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Martin Michelsen
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e139745f51
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support uncompressed episode 3 maps
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2022-06-03 00:25:01 -07:00 |
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Martin Michelsen
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e8f23e4b2e
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switch to CMake
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2021-12-29 14:24:15 -08:00 |
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