#include "Loggers.hh" #include using namespace std; PrefixedLogger ax_messages_log("[$ax message] ", LogLevel::USE_DEFAULT); PrefixedLogger channel_exceptions_log("[Channel] ", LogLevel::USE_DEFAULT); PrefixedLogger client_log("", LogLevel::USE_DEFAULT); PrefixedLogger command_data_log("[Commands] ", LogLevel::USE_DEFAULT); PrefixedLogger config_log("[Config] ", LogLevel::USE_DEFAULT); PrefixedLogger dns_server_log("[DNSServer] ", LogLevel::USE_DEFAULT); PrefixedLogger function_compiler_log("[FunctionCompiler] ", LogLevel::USE_DEFAULT); PrefixedLogger ip_stack_simulator_log("[IPStackSimulator] ", LogLevel::USE_DEFAULT); PrefixedLogger lobby_log("", LogLevel::USE_DEFAULT); PrefixedLogger patch_index_log("[PatchFileIndex] ", LogLevel::USE_DEFAULT); PrefixedLogger player_data_log("", LogLevel::USE_DEFAULT); PrefixedLogger proxy_server_log("[ProxyServer] ", LogLevel::USE_DEFAULT); PrefixedLogger replay_log("[ReplaySession] ", LogLevel::USE_DEFAULT); PrefixedLogger server_log("[Server] ", LogLevel::USE_DEFAULT); PrefixedLogger static_game_data_log("[StaticGameData] ", LogLevel::USE_DEFAULT); static void set_log_level_from_json( PrefixedLogger& log, const JSON& d, const char* json_key) { try { string name = toupper(d.at(json_key).as_string()); log.min_level = enum_for_name(name.c_str()); } catch (const out_of_range&) { } } void set_log_levels_from_json(const JSON& json) { set_log_level_from_json(ax_messages_log, json, "AXMessages"); set_log_level_from_json(channel_exceptions_log, json, "ChannelExceptions"); set_log_level_from_json(client_log, json, "Clients"); set_log_level_from_json(command_data_log, json, "CommandData"); set_log_level_from_json(config_log, json, "Config"); set_log_level_from_json(dns_server_log, json, "DNSServer"); set_log_level_from_json(function_compiler_log, json, "FunctionCompiler"); set_log_level_from_json(ip_stack_simulator_log, json, "IPStackSimulator"); set_log_level_from_json(lobby_log, json, "Lobbies"); set_log_level_from_json(patch_index_log, json, "PatchFileIndex"); set_log_level_from_json(player_data_log, json, "PlayerData"); set_log_level_from_json(proxy_server_log, json, "ProxyServer"); set_log_level_from_json(replay_log, json, "Replay"); set_log_level_from_json(server_log, json, "GameServer"); set_log_level_from_json(static_game_data_log, json, "StaticGameData"); }