#include "Map.hh" #include #include #include "Loggers.hh" #include "StaticGameData.hh" using namespace std; string BattleParamsIndex::Entry::str() const { string a1str = format_data_string(this->unknown_a1.data(), this->unknown_a1.bytes()); return string_printf( "BattleParamsEntry[ATP=%hu PSV=%hu EVP=%hu HP=%hu DFP=%hu ATA=%hu LCK=%hu ESP=%hu a1=%s EXP=%" PRIu32 " diff=%" PRIu32 "]", this->atp.load(), this->psv.load(), this->evp.load(), this->hp.load(), this->dfp.load(), this->ata.load(), this->lck.load(), this->esp.load(), a1str.c_str(), this->experience.load(), this->difficulty.load()); } void BattleParamsIndex::Table::print(FILE* stream) const { auto print_entry = +[](FILE* stream, const Entry& e) { string a1str = format_data_string(e.unknown_a1.data(), e.unknown_a1.bytes()); fprintf(stream, "%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %s %5" PRIu32 " %5" PRIu32, e.atp.load(), e.psv.load(), e.evp.load(), e.hp.load(), e.dfp.load(), e.ata.load(), e.lck.load(), e.esp.load(), a1str.c_str(), e.experience.load(), e.difficulty.load()); }; for (size_t diff = 0; diff < 4; diff++) { fprintf(stream, "%c ZZ ATP PSV EVP HP DFP ATA LCK ESP A1 EXP DIFF\n", abbreviation_for_difficulty(diff)); for (size_t z = 0; z < 0x60; z++) { fprintf(stream, " %02zX ", z); print_entry(stream, this->difficulty[diff][z]); fputc('\n', stream); } } } BattleParamsIndex::BattleParamsIndex( shared_ptr data_on_ep1, shared_ptr data_on_ep2, shared_ptr data_on_ep4, shared_ptr data_off_ep1, shared_ptr data_off_ep2, shared_ptr data_off_ep4) { this->files[0][0].data = data_on_ep1; this->files[0][1].data = data_on_ep2; this->files[0][2].data = data_on_ep4; this->files[1][0].data = data_off_ep1; this->files[1][1].data = data_off_ep2; this->files[1][2].data = data_off_ep4; for (uint8_t is_solo = 0; is_solo < 2; is_solo++) { for (uint8_t episode = 0; episode < 3; episode++) { auto& file = this->files[is_solo][episode]; if (file.data->size() < sizeof(Table)) { throw runtime_error(string_printf( "battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)", sizeof(Table), file.data->size(), is_solo, episode)); } file.table = reinterpret_cast(file.data->data()); } } } const BattleParamsIndex::Entry& BattleParamsIndex::get( bool solo, Episode episode, uint8_t difficulty, uint8_t monster_type) const { if (difficulty > 4) { throw invalid_argument("incorrect difficulty"); } if (monster_type > 0x60) { throw invalid_argument("incorrect monster type"); } uint8_t ep_index; switch (episode) { case Episode::EP1: ep_index = 0; break; case Episode::EP2: ep_index = 1; break; case Episode::EP4: ep_index = 2; break; default: throw invalid_argument("invalid episode"); } return this->files[!!solo][ep_index].table->difficulty[difficulty][monster_type]; } PSOEnemy::PSOEnemy(uint64_t id) : PSOEnemy(id, 0, 0, 0, 0, "__missing__") { } PSOEnemy::PSOEnemy( uint64_t id, uint16_t source_type, uint32_t experience, uint32_t rt_index, size_t num_clones, const char* type_name) : id(id), source_type(source_type), hit_flags(0), last_hit(0), experience(experience), rt_index(rt_index), num_clones(num_clones), type_name(type_name) { } string PSOEnemy::str() const { return string_printf("[Enemy E-%" PRIX64 " \"%s\" source_type=%hX hit=%02hhX/%hu exp=%" PRIu32 " rt_index=%" PRIX32 " clones=%zu]", this->id, this->type_name, this->source_type, this->hit_flags, this->last_hit, this->experience, this->rt_index, this->num_clones); } struct EnemyEntry { uint32_t base; uint16_t reserved0; uint16_t num_clones; uint32_t reserved[11]; float reserved12; uint32_t reserved13; uint32_t reserved14; uint32_t skin; uint32_t reserved15; } __attribute__((packed)); static uint64_t next_enemy_id = 1; vector parse_map( shared_ptr battle_params, bool is_solo, Episode episode, uint8_t difficulty, shared_ptr data, bool alt_enemies) { const auto* map = reinterpret_cast(data->data()); size_t entry_count = data->size() / sizeof(EnemyEntry); if (data->size() != entry_count * sizeof(EnemyEntry)) { throw runtime_error("data size is not a multiple of entry size"); } vector enemies; auto create_clones = [&](size_t count) { for (; count > 0; count--) { enemies.emplace_back(next_enemy_id++); } }; auto create_enemy = [&]( const EnemyEntry& e, ssize_t bp_index, uint32_t rt_index, const char* type_name) { const BattleParamsIndex::Entry& bp_entry = battle_params->get( is_solo, episode, difficulty, bp_index); enemies.emplace_back( next_enemy_id++, e.base, bp_entry.experience, rt_index, e.num_clones, type_name); }; for (size_t y = 0; y < entry_count; y++) { const auto& e = map[y]; switch (e.base) { case 0x40: // Hildebear and Hildetorr create_enemy(e, 0x49 + (e.skin & 0x01), 0x01 + (e.skin & 0x01), "Hilde(bear|torr)"); break; case 0x41: // Rappies if (episode == Episode::EP4) { // Del Rappy and Sand Rappy if (alt_enemies) { create_enemy(e, 0x17 + (e.skin & 0x01), 17 + (e.skin & 0x01), "(Del|Sand) Rappy"); } else { create_enemy(e, 0x05 + (e.skin & 0x01), 17 + (e.skin & 0x01), "(Del|Sand) Rappy"); } } else { // Rag Rappy and Al Rappy (Love for Episode II) if (e.skin & 0x01) { // TODO: Don't know (yet) which rare Rappy it is create_enemy(e, 0x18 + (e.skin & 0x01), 0xFF, "Rare Rappy"); } else { create_enemy(e, 0x18 + (e.skin & 0x01), 5, "Rag Rappy"); } } break; case 0x42: // Monest + 30 Mothmants create_enemy(e, 0x01, 4, "Monest"); for (size_t x = 0; x < 30; x++) { create_enemy(e, 0x00, 3, "Mothmant"); } break; case 0x43: // Savage Wolf and Barbarous Wolf create_enemy(e, 0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0), 7 + ((e.reserved[10] & 0x800000) ? 1 : 0), "(Savage|Barbarous) Wolf"); break; case 0x44: // Booma family create_enemy(e, 0x4B + (e.skin % 3), 9 + (e.skin % 3), "(|Go|Gigo)Booma"); break; case 0x60: // Grass Assassin create_enemy(e, 0x4E, 12, "Grass Assassin"); break; case 0x61: // Del Lily, Poison Lily, Nar Lily if ((episode == Episode::EP2) && (alt_enemies)) { create_enemy(e, 0x25, 83, "Del Lily"); } else { create_enemy(e, 0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0), 13 + ((e.reserved[10] & 0x800000) ? 1 : 0), "(Poison|Nar) Lily"); } break; case 0x62: // Nano Dragon create_enemy(e, 0x1A, 15, "Nano Dragon"); break; case 0x63: // Shark family create_enemy(e, 0x4F + (e.skin % 3), 16 + (e.skin % 3), "(Evil|Pal|Guil) Shark"); break; case 0x64: // Slime + 4 clones create_enemy(e, 0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1), 19 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Pof?uilly Slime"); for (size_t x = 0; x < 4; x++) { create_enemy(e, 0x30, 19, "Pof?uilly Slime clone"); } break; case 0x65: // Pan Arms, Migium, Hidoom for (size_t x = 0; x < 3; x++) { create_enemy(e, 0x31 + x, 21 + x, "(Pan Arms|Hidoom|Migium)"); } break; case 0x80: // Dubchic and Gillchic if (e.skin & 0x01) { create_enemy(e, 0x1B + (e.skin & 0x01), 50, "(Dub|Gill)chic"); } else { create_enemy(e, 0x1B + (e.skin & 0x01), 24, "(Dub|Gill)chic"); } break; case 0x81: // Garanz create_enemy(e, 0x1D, 25, "Garanz"); break; case 0x82: // Sinow Beat and Gold if (e.reserved[10] & 0x800000) { create_enemy(e, 0x13, 26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)"); } else { create_enemy(e, 0x06, 26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)"); } if (e.num_clones == 0) { create_clones(4); } break; case 0x83: // Canadine create_enemy(e, 0x07, 28, "Canadine"); break; case 0x84: // Canadine Group create_enemy(e, 0x09, 29, "Canune"); for (size_t x = 0; x < 8; x++) { create_enemy(e, 0x08, 28, "Canadine"); } break; case 0x85: // Dubwitch enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__dubwitch__"); break; case 0xA0: // Delsaber create_enemy(e, 0x52, 30, "Delsaber"); break; case 0xA1: // Chaos Sorcerer + 2 Bits create_enemy(e, 0x0A, 31, "Chaos Sorcerer"); create_clones(2); break; case 0xA2: // Dark Gunner create_enemy(e, 0x1E, 34, "Dark Gunner"); break; case 0xA4: // Chaos Bringer create_enemy(e, 0x0D, 36, "Chaos Bringer"); break; case 0xA5: // Dark Belra create_enemy(e, 0x0E, 37, "Dark Belra"); break; case 0xA6: // Dimenian family create_enemy(e, 0x53 + (e.skin % 3), 41 + (e.skin % 3), "(|La|So) Dimenian"); break; case 0xA7: // Bulclaw + 4 claws create_enemy(e, 0x1F, 40, "Bulclaw"); for (size_t x = 0; x < 4; x++) { create_enemy(e, 0x20, 38, "Claw"); } break; case 0xA8: // Claw create_enemy(e, 0x20, 38, "Claw"); break; case 0xC0: // Dragon or Gal Gryphon if (episode == Episode::EP1) { create_enemy(e, 0x12, 44, "Dragon"); } else if (episode == Episode::EP2) { create_enemy(e, 0x1E, 77, "Gal Gryphon"); } break; case 0xC1: // De Rol Le create_enemy(e, 0x0F, 45, "De Rol Le"); break; case 0xC2: // Vol Opt form 1 enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__vol_opt_1__"); break; case 0xC5: // Vol Opt form 2 create_enemy(e, 0x25, 46, "Vol Opt"); break; case 0xC8: // Dark Falz + 510 Darvants if (difficulty) { create_enemy(e, 0x38, 47, "Dark Falz 3"); // Final form } else { create_enemy(e, 0x37, 47, "Dark Falz 2"); // Second form } for (size_t x = 0; x < 510; x++) { create_enemy(e, 0x35, 0, "Darvant"); } break; case 0xCA: // Olga Flow create_enemy(e, 0x2C, 78, "Olga Flow"); create_clones(0x200); break; case 0xCB: // Barba Ray create_enemy(e, 0x0F, 73, "Barba Ray"); create_clones(0x2F); break; case 0xCC: // Gol Dragon create_enemy(e, 0x12, 76, "Gol Dragon"); create_clones(5); break; case 0xD4: // Sinows Berill & Spigell create_enemy(e, (e.reserved[10] & 0x800000) ? 0x13 : 0x06, 62 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Berrill|Spigell)"); create_clones(4); break; case 0xD5: // Merillia & Meriltas create_enemy(e, 0x4B + (e.skin & 0x01), 52 + (e.skin & 0x01), "Meril(lia|tas)"); break; case 0xD6: // Mericus, Merikle, & Mericarol if (e.skin) { create_enemy(e, 0x44 + (e.skin % 3), 56 + (e.skin % 3), "Meri(cus|kle|carol)"); } else { create_enemy(e, 0x3A, 56 + (e.skin % 3), "Meri(cus|kle|carol)"); } break; case 0xD7: // Ul Gibbon and Zol Gibbon create_enemy(e, 0x3B + (e.skin & 0x01), 59 + (e.skin & 0x01), "(Ul|Zol) Gibbon"); break; case 0xD8: // Gibbles create_enemy(e, 0x3D, 61, "Gibbles"); break; case 0xD9: // Gee create_enemy(e, 0x07, 54, "Gee"); break; case 0xDA: // Gi Gue create_enemy(e, 0x1A, 55, "Gi Gue"); break; case 0xDB: // Deldepth create_enemy(e, 0x30, 71, "Deldepth"); break; case 0xDC: // Delbiter create_enemy(e, 0x0D, 72, "Delbiter"); break; case 0xDD: // Dolmolm and Dolmdarl create_enemy(e, 0x4F + (e.skin & 0x01), 64 + (e.skin & 0x01), "Dolm(olm|darl)"); break; case 0xDE: // Morfos create_enemy(e, 0x40, 66, "Morfos"); break; case 0xDF: // Recobox & Recons create_enemy(e, 0x41, 67, "Recobox"); for (size_t x = 0; x < e.num_clones; x++) { create_enemy(e, 0x42, 68, "Recon"); } break; case 0xE0: // Epsilon, Sinow Zoa and Zele if ((episode == Episode::EP2) && (alt_enemies)) { create_enemy(e, 0x23, 84, "Epsilon"); create_clones(4); } else { create_enemy(e, 0x43 + (e.skin & 0x01), 69 + (e.skin & 0x01), "Sinow Z(oa|ele)"); } break; case 0xE1: // Ill Gill create_enemy(e, 0x26, 82, "Ill Gill"); break; case 0x0110: // Astark create_enemy(e, 0x09, 1, "Astark"); break; case 0x0111: // Satellite Lizard and Yowie create_enemy(e, 0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0), 2 + ((e.reserved[10] & 0x800000) ? 0 : 1), "(Satellite Lizard|Yowie)"); break; case 0x0112: // Merissa A/AA create_enemy(e, 0x19 + (e.skin & 0x01), 4 + (e.skin & 0x01), "Merissa AA?"); break; case 0x0113: // Girtablulu create_enemy(e, 0x1F, 6, "Girtablulu"); break; case 0x0114: // Zu and Pazuzu create_enemy(e, 0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00), 7 + (e.skin & 0x01), "(Pazu)?zu"); break; case 0x0115: // Boota family if (e.skin & 2) { create_enemy(e, 0x03, 9 + (e.skin % 3), "(|Ba|Ze) Boota"); } else { create_enemy(e, 0x00 + (e.skin % 3), 9 + (e.skin % 3), "(|Ba|Ze) Boota"); } break; case 0x0116: // Dorphon and Eclair create_enemy(e, 0x0F + (e.skin & 0x01), 12 + (e.skin & 0x01), "Dorphon( Eclair)?"); break; case 0x0117: // Goran family create_enemy(e, 0x11 + (e.skin % 3), (e.skin & 2) ? 15 : ((e.skin & 1) ? 16 : 14), "(Pyro )?Goran( Detonator)?"); break; case 0x0119: // Saint-Million, Shambertin, Kondrieu create_enemy(e, 0x22, (e.reserved[10] & 0x800000) ? 21 : (19 + (e.skin & 0x01)), "(Saint-Million|Shambertin|Kondrieu)"); break; default: enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__unknown__"); static_game_data_log.warning( "(Entry %zu, offset %zX in file) Unknown enemy type %08" PRIX32 " %08" PRIX32, y, y * sizeof(EnemyEntry), e.base, e.skin); break; } create_clones(e.num_clones); } return enemies; } SetDataTable::SetDataTable(shared_ptr data, bool big_endian) { if (big_endian) { this->load_table_t(data); } else { this->load_table_t(data); } } template void SetDataTable::load_table_t(shared_ptr data) { StringReader r(*data); struct Footer { U32T table3_offset; U32T table3_count; // In le_uint16_ts (so *2 for size in bytes) U32T unknown_a3; // == 1 U32T unknown_a4; // == 0 U32T root_table_offset_offset; U32T unknown_a6; // == 0 U32T unknown_a7; // == 0 U32T unknown_a8; // == 0 } __attribute__((packed)); if (r.size() < sizeof(Footer)) { throw runtime_error("set data table is too small"); } auto& footer = r.pget