#include "SaveFileFormats.hh" #include #include #include "PSOProtocol.hh" using namespace std; // Originally there was going to be a language-based header, but then I decided // against it. This string was already in use for that parser, so I didn't // bother changing it. const char* LegacySavedAccountDataBB::SIGNATURE = "newserv account file format; 7 sections present; sequential;"; ShuffleTables::ShuffleTables(PSOV2Encryption& crypt) { for (size_t x = 0; x < 0x100; x++) { this->forward_table[x] = x; } int32_t r28 = 0xFF; uint8_t* r31 = &this->forward_table[0xFF]; while (r28 >= 0) { uint32_t r3 = this->pseudorand(crypt, r28 + 1); if (r3 >= 0x100) { throw logic_error("bad r3"); } uint8_t t = this->forward_table[r3]; this->forward_table[r3] = *r31; *r31 = t; this->reverse_table[t] = r28; r31--; r28--; } } uint32_t ShuffleTables::pseudorand(PSOV2Encryption& crypt, uint32_t prev) { return (((prev & 0xFFFF) * ((crypt.next() >> 16) & 0xFFFF)) >> 16) & 0xFFFF; } void ShuffleTables::shuffle(void* vdest, const void* vsrc, size_t size, bool reverse) const { uint8_t* dest = reinterpret_cast(vdest); const uint8_t* src = reinterpret_cast(vsrc); const uint8_t* table = reverse ? this->reverse_table : this->forward_table; for (size_t block_offset = 0; block_offset < (size & 0xFFFFFF00); block_offset += 0x100) { for (size_t z = 0; z < 0x100; z++) { dest[block_offset + table[z]] = src[block_offset + z]; } } // Any remaining bytes that don't fill an entire block are not shuffled memcpy(&dest[size & 0xFFFFFF00], &src[size & 0xFFFFFF00], size & 0xFF); } bool PSOVMSFileHeader::checksum_correct() const { auto add_data = +[](const void* data, size_t size, uint16_t crc) -> uint16_t { const uint8_t* bytes = reinterpret_cast(data); for (size_t z = 0; z < size; z++) { crc ^= (static_cast(bytes[z]) << 8); for (uint8_t bit = 0; bit < 8; bit++) { if (crc & 0x8000) { crc = (crc << 1) ^ 0x1021; } else { crc = (crc << 1); } } } return crc; }; uint16_t crc = add_data(this, offsetof(PSOVMSFileHeader, crc), 0); crc = add_data("\0\0", 2, crc); crc = add_data(&this->data_size, sizeof(PSOVMSFileHeader) - offsetof(PSOVMSFileHeader, data_size) + this->num_icons * 0x200 + this->data_size, crc); return (crc == this->crc); } bool PSOGCIFileHeader::checksum_correct() const { uint32_t cs = crc32(&this->game_name, this->game_name.bytes()); cs = crc32(&this->embedded_seed, sizeof(this->embedded_seed), cs); cs = crc32(&this->file_name, this->file_name.bytes(), cs); cs = crc32(&this->banner, this->banner.bytes(), cs); cs = crc32(&this->icon, this->icon.bytes(), cs); cs = crc32(&this->data_size, sizeof(this->data_size), cs); cs = crc32("\0\0\0\0", 4, cs); // this->checksum (treated as zero) return (cs == this->checksum); } void PSOGCIFileHeader::check() const { if (!this->checksum_correct()) { throw runtime_error("GCI file unencrypted header checksum is incorrect"); } if (this->developer_id[0] != '8' || this->developer_id[1] != 'P') { throw runtime_error("GCI file is not for a Sega game"); } if ((this->game_id[0] != 'G') && (this->game_id[0] != 'D')) { throw runtime_error("GCI file is not for a GameCube game"); } if (this->game_id[1] != 'P') { throw runtime_error("GCI file is not for Phantasy Star Online"); } if ((this->game_id[2] != 'S') && (this->game_id[2] != 'O')) { throw runtime_error("GCI file is not for Phantasy Star Online"); } } bool PSOGCIFileHeader::is_ep12() const { return (this->game_id[2] == 'O'); } bool PSOGCIFileHeader::is_ep3() const { return (this->game_id[2] == 'S'); } bool PSOGCIFileHeader::is_nte() const { return (this->game_id[0] == 'D'); } uint32_t compute_psogc_timestamp( uint16_t year, uint8_t month, uint8_t day, uint8_t hour, uint8_t minute, uint8_t second) { static uint16_t month_start_day[12] = { 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334}; uint32_t year_start_day = ((year - 1998) >> 2) + (year - 2000) * 365; if ((((year - 1998) & 3) == 0) && (month < 3)) { year_start_day--; } uint32_t res_day = (day - 1) + year_start_day + month_start_day[month - 1]; return second + (minute + (hour + (res_day * 24)) * 60) * 60; } string decrypt_gci_fixed_size_data_section_for_salvage( const void* data_section, size_t size, uint32_t round1_seed, uint64_t round2_seed, size_t max_decrypt_bytes) { string decrypted = decrypt_data_section(data_section, size, round1_seed, max_decrypt_bytes); PSOV2Encryption round2_crypt(round2_seed); round2_crypt.encrypt_big_endian(decrypted.data(), decrypted.size()); return decrypted; } bool PSOGCSnapshotFile::checksum_correct() const { uint32_t crc = crc32("\0\0\0\0", 4); crc = crc32(&this->width, sizeof(*this) - sizeof(this->checksum), crc); return (crc == this->checksum); } static uint32_t decode_rgb565(uint16_t c) { // Input bits: rrrrrggg gggbbbbb // Output bits: rrrrrrrr gggggggg bbbbbbbb aaaaaaaa return ((c << 16) & 0xF8000000) | ((c << 11) & 0x07000000) | // R ((c << 13) & 0x00FC0000) | ((c << 7) & 0x00030000) | // G ((c << 11) & 0x0000F800) | ((c << 6) & 0x00000700) | // B 0x000000FF; // A } Image PSOGCSnapshotFile::decode_image() const { size_t width = this->width ? this->width.load() : 256; size_t height = this->height ? this->height.load() : 192; if (width != 256) { throw runtime_error("width is incorrect"); } if (height != 192) { throw runtime_error("height is incorrect"); } // 4x4 blocks of pixels Image ret(width, height, false); size_t offset = 0; for (size_t y = 0; y < this->height; y += 4) { for (size_t x = 0; x < this->width; x += 4) { for (size_t yy = 0; yy < 4; yy++) { for (size_t xx = 0; xx < 4; xx++) { uint32_t color = decode_rgb565(this->pixels[offset++]); ret.write_pixel(x + xx, y + yy, color); } } } } return ret; } void PSOBBGuildCardFile::Entry::clear() { this->data.clear(); this->unknown_a1.clear(0); } uint32_t PSOBBGuildCardFile::checksum() const { return crc32(this, sizeof(*this)); } PSOBBBaseSystemFile::PSOBBBaseSystemFile() { // This field is based on 1/1/2000, not 1/1/1970, so adjust appropriately this->base.creation_timestamp = (now() - 946684800000000ULL) / 1000000; for (size_t z = 0; z < PSOBBBaseSystemFile::DEFAULT_KEY_CONFIG.size(); z++) { this->key_config[z] = PSOBBBaseSystemFile::DEFAULT_KEY_CONFIG[z]; } for (size_t z = 0; z < PSOBBBaseSystemFile::DEFAULT_JOYSTICK_CONFIG.size(); z++) { this->joystick_config[z] = PSOBBBaseSystemFile::DEFAULT_JOYSTICK_CONFIG[z]; } } PlayerDispDataBBPreview PSOBBCharacterFile::to_preview() const { PlayerDispDataBBPreview pre; pre.level = this->disp.stats.level; pre.experience = this->disp.stats.experience; pre.visual = this->disp.visual; pre.name = this->disp.name; pre.play_time_seconds = this->play_time_seconds; return pre; } shared_ptr PSOBBCharacterFile::create_from_config( uint32_t guild_card_number, uint8_t language, const PlayerVisualConfig& visual, const std::string& name, shared_ptr level_table) { static const array, 12> initial_inventory{{ { PlayerInventoryItem(ItemData(0x0001000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, { PlayerInventoryItem(ItemData(0x0001000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, { PlayerInventoryItem(ItemData(0x0001000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, { PlayerInventoryItem(ItemData(0x0006000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, { PlayerInventoryItem(ItemData(0x0006000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, { PlayerInventoryItem(ItemData(0x0006000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, { PlayerInventoryItem(ItemData(0x000A000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, { PlayerInventoryItem(ItemData(0x000A000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, { PlayerInventoryItem(ItemData(0x000A000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, { PlayerInventoryItem(ItemData(0x0001000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, { PlayerInventoryItem(ItemData(0x000A000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, { PlayerInventoryItem(ItemData(0x0006000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x0101000000000000, 0x0000000000000000), true), PlayerInventoryItem(ItemData(0x02000500F4010000, 0x0000000028000012), true), PlayerInventoryItem(ItemData(0x0300000000040000, 0x0000000000000000), false), PlayerInventoryItem(ItemData(0x0301000000040000, 0x0000000000000000), false), }, }}; static const array config_hunter_ranger{ {0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}; static const array config_force{ {0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}; auto ret = make_shared(); ret->disp.visual = visual; ret->disp.name.encode(name, language); const auto& initial_items = initial_inventory.at(visual.char_class); ret->inventory.num_items = initial_items.size(); for (size_t z = 0; z < initial_items.size(); z++) { ret->inventory.items[z] = initial_items[z]; } ret->inventory.items[13].extension_data2 = 1; const auto& config = (ret->disp.visual.class_flags & 0x80) ? config_force : config_hunter_ranger; for (size_t z = 0; z < config.size(); z++) { ret->disp.config[z] = config[z]; } ret->disp.stats.reset_to_base(ret->disp.visual.char_class, level_table); ret->disp.technique_levels_v1.clear(0xFF); if (ret->disp.visual.class_flags & 0x80) { ret->disp.technique_levels_v1[0] = 0x00; // Forces start with Foie Lv.1 } ret->inventory.language = language; ret->guild_card.guild_card_number = guild_card_number; ret->guild_card.name = ret->disp.name; ret->guild_card.present = 1; ret->guild_card.language = ret->inventory.language; ret->guild_card.section_id = ret->disp.visual.section_id; ret->guild_card.char_class = ret->disp.visual.char_class; for (size_t z = 0; z < PSOBBCharacterFile::DEFAULT_SYMBOL_CHATS.size(); z++) { ret->symbol_chats[z] = PSOBBCharacterFile::DEFAULT_SYMBOL_CHATS[z].to_entry(); } for (size_t z = 0; z < PSOBBCharacterFile::DEFAULT_TECH_MENU_CONFIG.size(); z++) { ret->tech_menu_config[z] = PSOBBCharacterFile::DEFAULT_TECH_MENU_CONFIG[z]; } return ret; } shared_ptr PSOBBCharacterFile::create_from_preview( uint32_t guild_card_number, uint8_t language, const PlayerDispDataBBPreview& preview, shared_ptr level_table) { return PSOBBCharacterFile::create_from_config( guild_card_number, language, preview.visual, preview.name.decode(language), level_table); } PSOBBCharacterFile::SymbolChatEntry PSOBBCharacterFile::DefaultSymbolChatEntry::to_entry() const { SymbolChatEntry ret; ret.present = 1; ret.name.encode(this->name, 1); ret.data.spec = this->spec; for (size_t z = 0; z < 4; z++) { ret.data.corner_objects[z] = this->corner_objects[z]; } for (size_t z = 0; z < 12; z++) { ret.data.face_parts[z] = this->face_parts[z]; } return ret; } // TODO: Eliminate duplication between this function and the parallel function // in PlayerBank void PSOBBCharacterFile::add_item(const ItemData& item, Version version) { uint32_t primary_identifier = item.primary_identifier(); // Annoyingly, meseta is in the disp data, not in the inventory struct. If the // item is meseta, we have to modify disp instead. if (primary_identifier == 0x04000000) { this->add_meseta(item.data2d); return; } // Handle combinable items size_t combine_max = item.max_stack_size(version); if (combine_max > 1) { // Get the item index if there's already a stack of the same item in the // player's inventory size_t y; for (y = 0; y < this->inventory.num_items; y++) { if (this->inventory.items[y].data.primary_identifier() == primary_identifier) { break; } } // If we found an existing stack, add it to the total and return if (y < this->inventory.num_items) { size_t new_stack_size = this->inventory.items[y].data.data1[5] + item.data1[5]; if (new_stack_size > combine_max) { throw out_of_range("stack is too large"); } this->inventory.items[y].data.data1[5] = new_stack_size; return; } } // If we get here, then it's not meseta and not a combine item, so it needs to // go into an empty inventory slot if (this->inventory.num_items >= 30) { throw out_of_range("inventory is full"); } auto& inv_item = this->inventory.items[this->inventory.num_items]; inv_item.present = 1; inv_item.unknown_a1 = 0; inv_item.flags = 0; inv_item.data = item; this->inventory.num_items++; } // TODO: Eliminate code duplication between this function and the parallel // function in PlayerBank ItemData PSOBBCharacterFile::remove_item(uint32_t item_id, uint32_t amount, Version version) { ItemData ret; // If we're removing meseta (signaled by an invalid item ID), then create a // meseta item. if (item_id == 0xFFFFFFFF) { this->remove_meseta(amount, !is_v4(version)); ret.data1[0] = 0x04; ret.data2d = amount; return ret; } size_t index = this->inventory.find_item(item_id); auto& inventory_item = this->inventory.items[index]; bool is_equipped = (inventory_item.flags & 0x00000008); // If the item is a combine item and are we removing less than we have of it, // then create a new item and reduce the amount of the existing stack. Note // that passing amount == 0 means to remove the entire stack, so this only // applies if amount is nonzero. if (amount && (inventory_item.data.stack_size(version) > 1) && (amount < inventory_item.data.data1[5])) { if (is_equipped) { throw runtime_error("character has a combine item equipped"); } ret = inventory_item.data; ret.data1[5] = amount; ret.id = 0xFFFFFFFF; inventory_item.data.data1[5] -= amount; return ret; } // If we get here, then it's not meseta, and either it's not a combine item or // we're removing the entire stack. Delete the item from the inventory slot // and return the deleted item. if (is_equipped) { this->inventory.unequip_item_index(index); } ret = inventory_item.data; this->inventory.num_items--; for (size_t x = index; x < this->inventory.num_items; x++) { auto& to_item = this->inventory.items[x]; const auto& from_item = this->inventory.items[x + 1]; to_item.present = from_item.present; to_item.unknown_a1 = from_item.unknown_a1; to_item.flags = from_item.flags; to_item.data = from_item.data; } auto& last_item = this->inventory.items[this->inventory.num_items]; last_item.present = 0; last_item.unknown_a1 = 0; last_item.flags = 0; last_item.data.clear(); return ret; } void PSOBBCharacterFile::add_meseta(uint32_t amount) { this->disp.stats.meseta = min(static_cast(this->disp.stats.meseta) + amount, 999999); } void PSOBBCharacterFile::remove_meseta(uint32_t amount, bool allow_overdraft) { if (amount <= this->disp.stats.meseta) { this->disp.stats.meseta -= amount; } else if (allow_overdraft) { this->disp.stats.meseta = 0; } else { throw out_of_range("player does not have enough meseta"); } } uint8_t PSOBBCharacterFile::get_technique_level(uint8_t which) const { return (this->disp.technique_levels_v1[which] == 0xFF) ? 0xFF : (this->disp.technique_levels_v1[which] + this->inventory.items[which].extension_data1); } void PSOBBCharacterFile::set_technique_level(uint8_t which, uint8_t level) { if (level == 0xFF) { this->disp.technique_levels_v1[which] = 0xFF; this->inventory.items[which].extension_data1 = 0x00; } else if (level <= 0x0E) { this->disp.technique_levels_v1[which] = level; this->inventory.items[which].extension_data1 = 0x00; } else { this->disp.technique_levels_v1[which] = 0x0E; this->inventory.items[which].extension_data1 = level - 0x0E; } } uint8_t PSOBBCharacterFile::get_material_usage(MaterialType which) const { switch (which) { case MaterialType::HP: return this->inventory.hp_from_materials >> 1; case MaterialType::TP: return this->inventory.tp_from_materials >> 1; case MaterialType::POWER: case MaterialType::MIND: case MaterialType::EVADE: case MaterialType::DEF: case MaterialType::LUCK: return this->inventory.items[8 + static_cast(which)].extension_data2; default: throw logic_error("invalid material type"); } } void PSOBBCharacterFile::set_material_usage(MaterialType which, uint8_t usage) { switch (which) { case MaterialType::HP: this->inventory.hp_from_materials = usage << 1; break; case MaterialType::TP: this->inventory.tp_from_materials = usage << 1; break; case MaterialType::POWER: case MaterialType::MIND: case MaterialType::EVADE: case MaterialType::DEF: case MaterialType::LUCK: this->inventory.items[8 + static_cast(which)].extension_data2 = usage; break; default: throw logic_error("invalid material type"); } } void PSOBBCharacterFile::clear_all_material_usage() { this->inventory.hp_from_materials = 0; this->inventory.tp_from_materials = 0; for (size_t z = 0; z < 5; z++) { this->inventory.items[z + 8].extension_data2 = 0; } } const array PSOBBCharacterFile::DEFAULT_SYMBOL_CHATS = { DefaultSymbolChatEntry{"\tEHello", 0x28, {0xFFFF, 0x000D, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x05, 0x18, 0x1D, 0x00}, {0x05, 0x28, 0x1D, 0x01}, {0x36, 0x20, 0x2A, 0x00}, {0x3C, 0x00, 0x32, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}}, DefaultSymbolChatEntry{"\tEGood-bye", 0x74, {0x0476, 0x000C, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x06, 0x15, 0x14, 0x00}, {0x06, 0x2B, 0x14, 0x01}, {0x05, 0x18, 0x1F, 0x00}, {0x05, 0x28, 0x1F, 0x01}, {0x36, 0x20, 0x2A, 0x00}, {0x3C, 0x00, 0x32, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}}, DefaultSymbolChatEntry{"\tEHurrah!", 0x28, {0x0362, 0x0362, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x09, 0x16, 0x1B, 0x00}, {0x09, 0x2B, 0x1B, 0x01}, {0x37, 0x20, 0x2C, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}}, DefaultSymbolChatEntry{"\tECrying", 0x74, {0x074F, 0xFFFF, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x06, 0x15, 0x14, 0x00}, {0x06, 0x2B, 0x14, 0x01}, {0x05, 0x18, 0x1F, 0x00}, {0x05, 0x28, 0x1F, 0x01}, {0x21, 0x20, 0x2E, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}}, DefaultSymbolChatEntry{"\tEI\'m angry!", 0x5C, {0x0116, 0x0001, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x0B, 0x18, 0x1B, 0x01}, {0x0B, 0x28, 0x1B, 0x00}, {0x33, 0x20, 0x2A, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}}, DefaultSymbolChatEntry{"\tEHelp me!", 0xEC, {0x065E, 0x0138, 0xFFFF, 0xFFFF}, {SymbolChat::FacePart{0x02, 0x17, 0x1B, 0x01}, {0x02, 0x2A, 0x1B, 0x00}, {0x31, 0x20, 0x2C, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}}, }; const array PSOBBCharacterFile::DEFAULT_TECH_MENU_CONFIG = { 0x0000, 0x0006, 0x0003, 0x0001, 0x0007, 0x0004, 0x0002, 0x0008, 0x0005, 0x0009, 0x0012, 0x000F, 0x0010, 0x0011, 0x000D, 0x000A, 0x000B, 0x000C, 0x000E, 0x0000}; const array PSOBBBaseSystemFile::DEFAULT_KEY_CONFIG = { 0x00, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00}; const array PSOBBBaseSystemFile::DEFAULT_JOYSTICK_CONFIG = { 0x00, 0x01, 0xFF, 0xFF, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00};