# This function is required for loading DOLs. If it's not present, newserv can't serve DOL files to GameCube clients. # This is also the file I've chosen to document how to write code for newserv's functions subsystem. There are three # kinds of functions: includes, patches, and general functions. # - General functions are not version-specific (usually) but are architecture-specific. This file, WriteMemoryGC, is a # general function for all PowerPC versions of PSO, which means all GameCube versions. General functions are named # like NAME.ARCH.s, where ARCH is sh4, ppc, or x86. # - Includes are snippets of code that are intended to be used as part of other general functions and patches. Includes # are named like NAME.ARCH.inc.s, where ARCH has the same meaning as above. These can be used with the .include # directive; there is an example of this in the code below. # - Patches are functions that are available to run upon client request. They can be made available in the Patches menu # or via the $patch command. Patches should be named like PATCHNAME.VERS.patch.s, where VERS denotes which specific # game version the patch is for. These version codes are listed in README.md, and directly correspond to values # returned by the VersionDetect functions, also in this directory. # For example, to use this function to write the bytes 38 00 00 05 to the address 8010521C, send_function_call could be # called like this: # auto fn = s->function_code_index->name_to_function.at("WriteMemoryGC"); # unordered_map label_writes({{"dest_addr", 0x8010521C}, {"size", 4}}); # string suffix("\x38\x00\x00\x05", 4); # send_function_call( # c, // Client to send function call to # fn, // The function's code # label_writes, // Variables to pass in to the function's code # suffix); // Data to append after the code (not all functions use this) # The meanings of label_writes and suffix are described in the comments below. # The .versions directive may be used in patches (but not in includes or general functions) and enables # parameterization. If .version is used, then the patch may later use expressions like to # generate the same patch with different values for different game versions. In each expression, the number of # values must match the number of versions given in the .versions directive. # .versions VRS1 VRS2 VRS3 ... # These directives tell newserv what to show to the player in the Patches menu. Neither of them is required; if the # name is omitted, the filename is used instead. .meta name="Write memory" .meta description="Writes data to any location in memory" # To hide a patch from the Patches menu (so it can only be used with the $patch command), this directive can be used. # This has no effect if used in includes or general functions. # .meta hide_from_patches_menu # When used for debugging purposes, it may be useful to see the value returned by the client function when run via the # $patch chat command. This directive causes the server to tell you the return value in-game after running it. # .meta show_return_value # The entry_ptr label is required for all functions. It should generally point to a .offsetof directive that itself # points to the actual entrypoint. entry_ptr: # All labels starting with reloc signify that the following PPC word (big-endian 32-bit value) is to be relocated at # runtime. That is, when the code runs on the client, the PPC word will contain the actual memory address relative to # the running code instead of the offset that it holds at assembly time. The entry_ptr label should almost always have # a reloc label next to it. reloc0: .offsetof start start: mflr r12 bl get_block_ptr mr r6, r3 # r6 = address of dest_addr label copy_block: lwz r3, [r6] # r3 = dest ptr subi r3, r3, 1 # subtract 1 so we can use stbu lwz r5, [r6 + 4] # r5 = size (bytes remaining) add r5, r5, r3 # r5 = dest end ptr (last byte to be written) addi r4, r6, 7 # r4 = src ptr (starting at -1 so we can use lbzu) copy_block__again: lbzu r0, [r4 + 1] stbu [r3 + 1], r0 cmp r3, r5 bne copy_block__again # Flush the data cache and clear the instruction cache at the written region lwz r3, [r6] # r3 = dest ptr lwz r4, [r6 + 4] # r4 = size # A .include directive essentially pastes in the code from the referenced file. Here, we use the code from the file # FlushCachedCode.inc.s. When compiling includes, newserv first looks in the same directory as the function's source, # then looks in system/client-functions/System. .include FlushCachedCode # Return the address after the last byte written. The value returned in r3 from the function is sent back to the # server in a B3 command. newserv uses the return value during DOL loading to know which section of the DOL file to # send next, or to send the RunDOL function if all sections have been loaded. lwz r3, [r6] # r3 = dest ptr lwz r4, [r6 + 4] # r4 = size add r3, r3, r4 mtlr r12 blr get_block_ptr__ret: mflr r3 mtlr r10 blr get_block_ptr: # We use a trick here to get the address of the dest_addr label: since bl puts the immediately-following address into # the link register, we "call" get_block_ptr__ret and get the dest_addr pointer out of the LR. We then put r10 back # into the LR so get_block_ptr__ret returns to the caller. mflr r10 bl get_block_ptr__ret # These fields are filled in right before the command is sent to the client. Specifically, the label_writes argument to # send_function_call is responsible for this. The label_writes argument is a map of label name to value, and # send_function_call simply writes the given values after the given labels. This is a way to pass arbitrary arguments # to a function at call time. dest_addr: .zero size: .zero # Finally, we use the suffix argument to instruct send_function_call to append the data we want to write to memory # immediately after the assembled code. (The data_to_write label here is for documentation purposes only; the suffix # argument always appends data after the end of all the assembled code.) data_to_write: