#include "QuestScript.hh" #include #include #include #include #include #include #include #include #include #include #include "BattleParamsIndex.hh" #include "CommandFormats.hh" #include "Compression.hh" #include "StaticGameData.hh" using namespace std; using AttackData = BattleParamsIndex::AttackData; using ResistData = BattleParamsIndex::ResistData; using MovementData = BattleParamsIndex::MovementData; // bit_cast isn't in the standard place on macOS (it is apparently implicitly // included by resource_dasm, but newserv can be built without resource_dasm) // and I'm too lazy to go find the right header to include template ToT as_type(const FromT& v) { static_assert(sizeof(FromT) == sizeof(ToT), "types are not the same size"); ToT ret; memcpy(&ret, &v, sizeof(ToT)); return ret; } static const char* name_for_header_episode_number(uint8_t episode) { static const array names = {"Episode1", "Episode2", "Episode4"}; return names.at(episode); } static TextEncoding encoding_for_language(uint8_t language) { return (language ? TextEncoding::ISO8859 : TextEncoding::SJIS); } static string escape_string(const string& data, TextEncoding encoding = TextEncoding::UTF8) { string decoded; try { switch (encoding) { case TextEncoding::UTF8: decoded = data; break; case TextEncoding::UTF16: decoded = tt_utf16_to_utf8(data); break; case TextEncoding::SJIS: decoded = tt_sjis_to_utf8(data); break; case TextEncoding::ISO8859: decoded = tt_8859_to_utf8(data); break; case TextEncoding::ASCII: decoded = tt_ascii_to_utf8(data); break; default: return format_data_string(data); } } catch (const runtime_error&) { return format_data_string(data); } string ret = "\""; for (char ch : decoded) { if (ch == '\n') { ret += "\\n"; } else if (ch == '\r') { ret += "\\r"; } else if (ch == '\t') { ret += "\\t"; } else if (static_cast(ch) < 0x20) { ret += string_printf("\\x%02hhX", ch); } else if (ch == '\'') { ret += "\\\'"; } else if (ch == '\"') { ret += "\\\""; } else { ret += ch; } } ret += "\""; return ret; } static string format_and_indent_data(const void* data, size_t size, uint64_t start_address) { struct iovec iov; iov.iov_base = const_cast(data); iov.iov_len = size; string ret = " "; format_data( [&ret](const void* vdata, size_t size) -> void { const char* data = reinterpret_cast(vdata); for (size_t z = 0; z < size; z++) { if (data[z] == '\n') { ret += "\n "; } else { ret.push_back(data[z]); } } }, &iov, 1, start_address, nullptr, 0, PrintDataFlags::PRINT_ASCII); strip_trailing_whitespace(ret); return ret; } struct UnknownF8F2Entry { parray unknown_a1; } __attribute__((packed)); struct QuestScriptOpcodeDefinition { struct Argument { enum class Type { LABEL16 = 0, LABEL16_SET, LABEL32, REG, REG_SET, REG_SET_FIXED, // Sequence of N consecutive regs REG32, REG32_SET_FIXED, // Sequence of N consecutive regs INT8, INT16, INT32, FLOAT32, CSTRING, }; enum class DataType { NONE = 0, SCRIPT, DATA, CSTRING, PLAYER_STATS, PLAYER_VISUAL_CONFIG, RESIST_DATA, ATTACK_DATA, MOVEMENT_DATA, IMAGE_DATA, UNKNOWN_F8F2_DATA, }; Type type; size_t count; DataType data_type; const char* name; Argument(Type type, size_t count = 0, const char* name = nullptr) : type(type), count(count), data_type(DataType::NONE), name(name) {} Argument(Type type, DataType data_type, const char* name = nullptr) : type(type), count(0), data_type(data_type), name(name) {} }; uint16_t opcode; const char* name; std::vector args; uint16_t flags; QuestScriptOpcodeDefinition( uint16_t opcode, const char* name, std::vector args, uint16_t flags) : opcode(opcode), name(name), args(args), flags(flags) {} }; constexpr uint16_t v_flag(Version v) { return (1 << static_cast(v)); } using Arg = QuestScriptOpcodeDefinition::Argument; static_assert(NUM_VERSIONS == 14, "Don\'t forget to update the QuestScript flags and opcode definitions table"); static constexpr uint16_t F_PASS = 0x0001; // Version::PC_PATCH (unused for quests) static constexpr uint16_t F_ARGS = 0x0002; // Version::BB_PATCH (unused for quests) static constexpr uint16_t F_DC_NTE = 0x0004; // Version::DC_NTE static constexpr uint16_t F_DC_112000 = 0x0008; // Version::DC_V1_11_2000_PROTOTYPE static constexpr uint16_t F_DC_V1 = 0x0010; // Version::DC_V1 static constexpr uint16_t F_DC_V2 = 0x0020; // Version::DC_V2 static constexpr uint16_t F_PC_NTE = 0x0040; // Version::PC_NTE static constexpr uint16_t F_PC_V2 = 0x0080; // Version::PC_V2 static constexpr uint16_t F_GC_NTE = 0x0100; // Version::GC_NTE static constexpr uint16_t F_GC_V3 = 0x0200; // Version::GC_V3 static constexpr uint16_t F_GC_EP3TE = 0x0400; // Version::GC_EP3_NTE static constexpr uint16_t F_GC_EP3 = 0x0800; // Version::GC_EP3 static constexpr uint16_t F_XB_V3 = 0x1000; // Version::XB_V3 static constexpr uint16_t F_BB_V4 = 0x2000; // Version::BB_V4 static constexpr uint16_t F_RET = 0x4000; static constexpr uint16_t F_SET_EPISODE = 0x8000; static_assert(F_DC_NTE == v_flag(Version::DC_NTE)); static_assert(F_DC_112000 == v_flag(Version::DC_V1_11_2000_PROTOTYPE)); static_assert(F_DC_V1 == v_flag(Version::DC_V1)); static_assert(F_DC_V2 == v_flag(Version::DC_V2)); static_assert(F_PC_NTE == v_flag(Version::PC_NTE)); static_assert(F_PC_V2 == v_flag(Version::PC_V2)); static_assert(F_GC_NTE == v_flag(Version::GC_NTE)); static_assert(F_GC_V3 == v_flag(Version::GC_V3)); static_assert(F_GC_EP3TE == v_flag(Version::GC_EP3_NTE)); static_assert(F_GC_EP3 == v_flag(Version::GC_EP3)); static_assert(F_XB_V3 == v_flag(Version::XB_V3)); static_assert(F_BB_V4 == v_flag(Version::BB_V4)); // clang-format off static constexpr uint16_t F_V0_V2 = F_DC_NTE | F_DC_112000 | F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE; static constexpr uint16_t F_V0_V4 = F_DC_NTE | F_DC_112000 | F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE | F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3 | F_BB_V4; static constexpr uint16_t F_V05_V2 = F_DC_112000 | F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE; static constexpr uint16_t F_V05_V4 = F_DC_112000 | F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE | F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3 | F_BB_V4; static constexpr uint16_t F_V1_V2 = F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE; static constexpr uint16_t F_V1_V4 = F_DC_V1 | F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE | F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3 | F_BB_V4; static constexpr uint16_t F_V2 = F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE; static constexpr uint16_t F_V2_V4 = F_DC_V2 | F_PC_NTE | F_PC_V2 | F_GC_NTE | F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3 | F_BB_V4; static constexpr uint16_t F_V3 = F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3; static constexpr uint16_t F_V3_V4 = F_GC_V3 | F_GC_EP3TE | F_GC_EP3 | F_XB_V3 | F_BB_V4; static constexpr uint16_t F_V4 = F_BB_V4; // clang-format on static constexpr uint16_t F_HAS_ARGS = F_V3_V4; static constexpr auto LABEL16 = Arg::Type::LABEL16; static constexpr auto LABEL16_SET = Arg::Type::LABEL16_SET; static constexpr auto LABEL32 = Arg::Type::LABEL32; static constexpr auto REG = Arg::Type::REG; static constexpr auto REG_SET = Arg::Type::REG_SET; static constexpr auto REG_SET_FIXED = Arg::Type::REG_SET_FIXED; static constexpr auto REG32 = Arg::Type::REG32; static constexpr auto REG32_SET_FIXED = Arg::Type::REG32_SET_FIXED; static constexpr auto INT8 = Arg::Type::INT8; static constexpr auto INT16 = Arg::Type::INT16; static constexpr auto INT32 = Arg::Type::INT32; static constexpr auto FLOAT32 = Arg::Type::FLOAT32; static constexpr auto CSTRING = Arg::Type::CSTRING; static const Arg SCRIPT16(LABEL16, Arg::DataType::SCRIPT); static const Arg SCRIPT16_SET(LABEL16_SET, Arg::DataType::SCRIPT); static const Arg SCRIPT32(LABEL32, Arg::DataType::SCRIPT); static const Arg DATA16(LABEL16, Arg::DataType::DATA); static const Arg CSTRING_LABEL16(LABEL16, Arg::DataType::CSTRING); static const Arg CLIENT_ID(INT32, 0, "client_id"); static const Arg ITEM_ID(INT32, 0, "item_id"); static const Arg AREA(INT32, 0, "area"); static const QuestScriptOpcodeDefinition opcode_defs[] = { {0x0000, "nop", {}, F_V0_V4}, // Does nothing {0x0001, "ret", {}, F_V0_V4 | F_RET}, // Pops new PC off stack {0x0002, "sync", {}, F_V0_V4}, // Stops execution for the current frame {0x0003, "exit", {INT32}, F_V0_V4}, // Exits entirely {0x0004, "thread", {SCRIPT16}, F_V0_V4}, // Starts a new thread {0x0005, "va_start", {}, F_V3_V4}, // Pushes r1-r7 to the stack {0x0006, "va_end", {}, F_V3_V4}, // Pops r7-r1 from the stack {0x0007, "va_call", {SCRIPT16}, F_V3_V4}, // Replaces r1-r7 with the args stack, then calls the function {0x0008, "let", {REG, REG}, F_V0_V4}, // Copies a value from regB to regA {0x0009, "leti", {REG, INT32}, F_V0_V4}, // Sets register to a fixed value (int32) {0x000A, "leta", {REG, REG}, F_V0_V2}, // Sets regA to the memory address of regB {0x000A, "letb", {REG, INT8}, F_V3_V4}, // Sets register to a fixed value (int8) {0x000B, "letw", {REG, INT16}, F_V3_V4}, // Sets register to a fixed value (int16) {0x000C, "leta", {REG, REG}, F_V3_V4}, // Sets regA to the memory address of regB {0x000D, "leto", {REG, SCRIPT16}, F_V3_V4}, // Sets register to the offset (NOT memory address) of a function {0x0010, "set", {REG}, F_V0_V4}, // Sets a register to 1 {0x0011, "clear", {REG}, F_V0_V4}, // Sets a register to 0 {0x0012, "rev", {REG}, F_V0_V4}, // Sets a register to 0 if it's nonzero and vice versa {0x0013, "gset", {INT16}, F_V0_V4}, // Sets a global flag {0x0014, "gclear", {INT16}, F_V0_V4}, // Clears a global flag {0x0015, "grev", {INT16}, F_V0_V4}, // Flips a global flag {0x0016, "glet", {INT16, REG}, F_V0_V4}, // Sets a global flag to a specific value {0x0017, "gget", {INT16, REG}, F_V0_V4}, // Gets a global flag {0x0018, "add", {REG, REG}, F_V0_V4}, // regA += regB {0x0019, "addi", {REG, INT32}, F_V0_V4}, // regA += imm {0x001A, "sub", {REG, REG}, F_V0_V4}, // regA -= regB {0x001B, "subi", {REG, INT32}, F_V0_V4}, // regA -= imm {0x001C, "mul", {REG, REG}, F_V0_V4}, // regA *= regB {0x001D, "muli", {REG, INT32}, F_V0_V4}, // regA *= imm {0x001E, "div", {REG, REG}, F_V0_V4}, // regA /= regB {0x001F, "divi", {REG, INT32}, F_V0_V4}, // regA /= imm {0x0020, "and", {REG, REG}, F_V0_V4}, // regA &= regB {0x0021, "andi", {REG, INT32}, F_V0_V4}, // regA &= imm {0x0022, "or", {REG, REG}, F_V0_V4}, // regA |= regB {0x0023, "ori", {REG, INT32}, F_V0_V4}, // regA |= imm {0x0024, "xor", {REG, REG}, F_V0_V4}, // regA ^= regB {0x0025, "xori", {REG, INT32}, F_V0_V4}, // regA ^= imm {0x0026, "mod", {REG, REG}, F_V3_V4}, // regA %= regB {0x0027, "modi", {REG, INT32}, F_V3_V4}, // regA %= imm {0x0028, "jmp", {SCRIPT16}, F_V0_V4}, // Jumps to function_table[fn_id] {0x0029, "call", {SCRIPT16}, F_V0_V4}, // Pushes the offset after this opcode and jumps to function_table[fn_id] {0x002A, "jmp_on", {SCRIPT16, REG_SET}, F_V0_V4}, // If all given registers are nonzero, jumps to function_table[fn_id] {0x002B, "jmp_off", {SCRIPT16, REG_SET}, F_V0_V4}, // If all given registers are zero, jumps to function_table[fn_id] {0x002C, "jmp_eq", {REG, REG, SCRIPT16}, F_V0_V4}, // If regA == regB, jumps to function_table[fn_id] {0x002D, "jmpi_eq", {REG, INT32, SCRIPT16}, F_V0_V4}, // If regA == regB, jumps to function_table[fn_id] {0x002E, "jmp_ne", {REG, REG, SCRIPT16}, F_V0_V4}, // If regA != regB, jumps to function_table[fn_id] {0x002F, "jmpi_ne", {REG, INT32, SCRIPT16}, F_V0_V4}, // If regA != regB, jumps to function_table[fn_id] {0x0030, "ujmp_gt", {REG, REG, SCRIPT16}, F_V0_V4}, // If regA > regB, jumps to function_table[fn_id] {0x0031, "ujmpi_gt", {REG, INT32, SCRIPT16}, F_V0_V4}, // If regA > regB, jumps to function_table[fn_id] {0x0032, "jmp_gt", {REG, REG, SCRIPT16}, F_V0_V4}, // If regA > regB, jumps to function_table[fn_id] {0x0033, "jmpi_gt", {REG, INT32, SCRIPT16}, F_V0_V4}, // If regA > regB, jumps to function_table[fn_id] {0x0034, "ujmp_lt", {REG, REG, SCRIPT16}, F_V0_V4}, // If regA < regB, jumps to function_table[fn_id] {0x0035, "ujmpi_lt", {REG, INT32, SCRIPT16}, F_V0_V4}, // If regA < regB, jumps to function_table[fn_id] {0x0036, "jmp_lt", {REG, REG, SCRIPT16}, F_V0_V4}, // If regA < regB, jumps to function_table[fn_id] {0x0037, "jmpi_lt", {REG, INT32, SCRIPT16}, F_V0_V4}, // If regA < regB, jumps to function_table[fn_id] {0x0038, "ujmp_ge", {REG, REG, SCRIPT16}, F_V0_V4}, // If regA >= regB, jumps to function_table[fn_id] {0x0039, "ujmpi_ge", {REG, INT32, SCRIPT16}, F_V0_V4}, // If regA >= regB, jumps to function_table[fn_id] {0x003A, "jmp_ge", {REG, REG, SCRIPT16}, F_V0_V4}, // If regA >= regB, jumps to function_table[fn_id] {0x003B, "jmpi_ge", {REG, INT32, SCRIPT16}, F_V0_V4}, // If regA >= regB, jumps to function_table[fn_id] {0x003C, "ujmp_le", {REG, REG, SCRIPT16}, F_V0_V4}, // If regA <= regB, jumps to function_table[fn_id] {0x003D, "ujmpi_le", {REG, INT32, SCRIPT16}, F_V0_V4}, // If regA <= regB, jumps to function_table[fn_id] {0x003E, "jmp_le", {REG, REG, SCRIPT16}, F_V0_V4}, // If regA <= regB, jumps to function_table[fn_id] {0x003F, "jmpi_le", {REG, INT32, SCRIPT16}, F_V0_V4}, // If regA <= regB, jumps to function_table[fn_id] {0x0040, "switch_jmp", {REG, SCRIPT16_SET}, F_V0_V4}, // Jumps to function_table[fn_ids[regA]] {0x0041, "switch_call", {REG, SCRIPT16_SET}, F_V0_V4}, // Calls function_table[fn_ids[regA]] {0x0042, "nop_42", {INT32}, F_V0_V2}, // Does nothing {0x0042, "stack_push", {REG}, F_V3_V4}, // Pushes regA {0x0043, "stack_pop", {REG}, F_V3_V4}, // Pops regA {0x0044, "stack_pushm", {REG, INT32}, F_V3_V4}, // Pushes N regs in increasing order starting at regA {0x0045, "stack_popm", {REG, INT32}, F_V3_V4}, // Pops N regs in decreasing order ending at regA {0x0048, "arg_pushr", {REG}, F_V3_V4 | F_PASS}, // Pushes regA to the args list {0x0049, "arg_pushl", {INT32}, F_V3_V4 | F_PASS}, // Pushes imm to the args list {0x004A, "arg_pushb", {INT8}, F_V3_V4 | F_PASS}, // Pushes imm to the args list {0x004B, "arg_pushw", {INT16}, F_V3_V4 | F_PASS}, // Pushes imm to the args list {0x004C, "arg_pusha", {REG}, F_V3_V4 | F_PASS}, // Pushes memory address of regA to the args list {0x004D, "arg_pusho", {LABEL16}, F_V3_V4 | F_PASS}, // Pushes function_table[fn_id] to the args list {0x004E, "arg_pushs", {CSTRING}, F_V3_V4 | F_PASS}, // Pushes memory address of str to the args list {0x0050, "message", {INT32, CSTRING}, F_V0_V4 | F_ARGS}, // Creates a dialogue with object/NPC N starting with message str {0x0051, "list", {REG, CSTRING}, F_V0_V4 | F_ARGS}, // Prompts the player with a list of choices, returning the index of their choice in regA {0x0052, "fadein", {}, F_V0_V4}, // Fades from black {0x0053, "fadeout", {}, F_V0_V4}, // Fades to black {0x0054, "se", {INT32}, F_V0_V4 | F_ARGS}, // Plays a sound effect {0x0055, "bgm", {INT32}, F_V0_V4 | F_ARGS}, // Plays a fanfare (clear.adx or miniclear.adx) {0x0056, "nop_56", {}, F_V0_V2}, // Does nothing {0x0057, "nop_57", {}, F_V0_V2}, // Does nothing {0x0058, "nop_58", {INT32}, F_V0_V2}, // Does nothing {0x0059, "nop_59", {INT32}, F_V0_V2}, // Does nothing {0x005A, "window_msg", {CSTRING}, F_V0_V4 | F_ARGS}, // Displays a message {0x005B, "add_msg", {CSTRING}, F_V0_V4 | F_ARGS}, // Adds a message to an existing window {0x005C, "mesend", {}, F_V0_V4}, // Closes a message box {0x005D, "gettime", {REG}, F_V0_V4}, // Gets the current time {0x005E, "winend", {}, F_V0_V4}, // Closes a window_msg {0x0060, "npc_crt", {INT32, INT32}, F_V0_V4 | F_ARGS}, // Creates an NPC {0x0061, "npc_stop", {INT32}, F_V0_V4 | F_ARGS}, // Tells an NPC to stop following {0x0062, "npc_play", {INT32}, F_V0_V4 | F_ARGS}, // Tells an NPC to follow the player {0x0063, "npc_kill", {INT32}, F_V0_V4 | F_ARGS}, // Destroys an NPC {0x0064, "npc_nont", {}, F_V0_V4}, {0x0065, "npc_talk", {}, F_V0_V4}, {0x0066, "npc_crp", {{REG_SET_FIXED, 6}, INT32}, F_V0_V2}, // Creates an NPC. Second argument is ignored {0x0066, "npc_crp", {{REG_SET_FIXED, 6}}, F_V3_V4}, // Creates an NPC {0x0068, "create_pipe", {INT32}, F_V0_V4 | F_ARGS}, // Creates a pipe {0x0069, "p_hpstat", {REG, CLIENT_ID}, F_V0_V4 | F_ARGS}, // Compares player HP with a given value {0x006A, "p_dead", {REG, CLIENT_ID}, F_V0_V4 | F_ARGS}, // Checks if player is dead {0x006B, "p_disablewarp", {}, F_V0_V4}, // Disables telepipes/Ryuker {0x006C, "p_enablewarp", {}, F_V0_V4}, // Enables telepipes/Ryuker {0x006D, "p_move", {{REG_SET_FIXED, 5}, INT32}, F_V0_V2}, // Moves player. Second argument is ignored {0x006D, "p_move", {{REG_SET_FIXED, 5}}, F_V3_V4}, // Moves player {0x006E, "p_look", {CLIENT_ID}, F_V0_V4 | F_ARGS}, {0x0070, "p_action_disable", {}, F_V0_V4}, // Disables attacks for all players {0x0071, "p_action_enable", {}, F_V0_V4}, // Enables attacks for all players {0x0072, "disable_movement1", {CLIENT_ID}, F_V0_V4 | F_ARGS}, // Disables movement for the given player {0x0073, "enable_movement1", {CLIENT_ID}, F_V0_V4 | F_ARGS}, // Enables movement for the given player {0x0074, "p_noncol", {}, F_V0_V4}, {0x0075, "p_col", {}, F_V0_V4}, {0x0076, "p_setpos", {CLIENT_ID, {REG_SET_FIXED, 4}}, F_V0_V4 | F_ARGS}, {0x0077, "p_return_guild", {}, F_V0_V4}, {0x0078, "p_talk_guild", {CLIENT_ID}, F_V0_V4 | F_ARGS}, {0x0079, "npc_talk_pl", {{REG32_SET_FIXED, 8}}, F_V0_V2}, {0x0079, "npc_talk_pl", {{REG_SET_FIXED, 8}}, F_V3_V4}, {0x007A, "npc_talk_kill", {INT32}, F_V0_V4 | F_ARGS}, {0x007B, "npc_crtpk", {INT32, INT32}, F_V0_V4 | F_ARGS}, // Creates attacker NPC {0x007C, "npc_crppk", {{REG32_SET_FIXED, 7}, INT32}, F_V0_V2}, // Creates attacker NPC {0x007C, "npc_crppk", {{REG_SET_FIXED, 7}}, F_V3_V4}, // Creates attacker NPC {0x007D, "npc_crptalk", {{REG32_SET_FIXED, 6}, INT32}, F_V0_V2}, {0x007D, "npc_crptalk", {{REG_SET_FIXED, 6}}, F_V3_V4}, {0x007E, "p_look_at", {CLIENT_ID, CLIENT_ID}, F_V0_V4 | F_ARGS}, {0x007F, "npc_crp_id", {{REG32_SET_FIXED, 7}, INT32}, F_V0_V2}, {0x007F, "npc_crp_id", {{REG_SET_FIXED, 7}}, F_V3_V4}, {0x0080, "cam_quake", {}, F_V0_V4}, {0x0081, "cam_adj", {}, F_V0_V4}, {0x0082, "cam_zmin", {}, F_V0_V4}, {0x0083, "cam_zmout", {}, F_V0_V4}, {0x0084, "cam_pan", {{REG32_SET_FIXED, 5}, INT32}, F_V0_V2}, {0x0084, "cam_pan", {{REG_SET_FIXED, 5}}, F_V3_V4}, {0x0085, "game_lev_super", {}, F_V0_V2}, {0x0085, "nop_85", {}, F_V3_V4}, {0x0086, "game_lev_reset", {}, F_V0_V2}, {0x0086, "nop_86", {}, F_V3_V4}, {0x0087, "pos_pipe", {{REG32_SET_FIXED, 4}, INT32}, F_V0_V2}, {0x0087, "pos_pipe", {{REG_SET_FIXED, 4}}, F_V3_V4}, {0x0088, "if_zone_clear", {REG, {REG_SET_FIXED, 2}}, F_V0_V4}, {0x0089, "chk_ene_num", {REG}, F_V0_V4}, {0x008A, "unhide_obj", {{REG_SET_FIXED, 3}}, F_V0_V4}, {0x008B, "unhide_ene", {{REG_SET_FIXED, 3}}, F_V0_V4}, {0x008C, "at_coords_call", {{REG_SET_FIXED, 5}}, F_V0_V4}, {0x008D, "at_coords_talk", {{REG_SET_FIXED, 5}}, F_V0_V4}, {0x008E, "col_npcin", {{REG_SET_FIXED, 5}}, F_V0_V4}, {0x008F, "col_npcinr", {{REG_SET_FIXED, 6}}, F_V0_V4}, {0x0090, "switch_on", {INT32}, F_V0_V4 | F_ARGS}, {0x0091, "switch_off", {INT32}, F_V0_V4 | F_ARGS}, {0x0092, "playbgm_epi", {INT32}, F_V0_V4 | F_ARGS}, {0x0093, "set_mainwarp", {INT32}, F_V0_V4 | F_ARGS}, {0x0094, "set_obj_param", {{REG_SET_FIXED, 6}, REG}, F_V0_V4}, {0x0095, "set_floor_handler", {AREA, SCRIPT32}, F_V0_V2}, {0x0095, "set_floor_handler", {AREA, SCRIPT16}, F_V3_V4 | F_ARGS}, {0x0096, "clr_floor_handler", {AREA}, F_V0_V4 | F_ARGS}, {0x0097, "col_plinaw", {{REG_SET_FIXED, 9}}, F_V1_V4}, {0x0098, "hud_hide", {}, F_V0_V4}, {0x0099, "hud_show", {}, F_V0_V4}, {0x009A, "cine_enable", {}, F_V0_V4}, {0x009B, "cine_disable", {}, F_V0_V4}, {0x00A0, "nop_A0_debug", {INT32, CSTRING}, F_V0_V4 | F_ARGS}, // argA appears unused; game will softlock unless argB contains exactly 2 messages {0x00A1, "set_qt_failure", {SCRIPT32}, F_V0_V2}, {0x00A1, "set_qt_failure", {SCRIPT16}, F_V3_V4}, {0x00A2, "set_qt_success", {SCRIPT32}, F_V0_V2}, {0x00A2, "set_qt_success", {SCRIPT16}, F_V3_V4}, {0x00A3, "clr_qt_failure", {}, F_V0_V4}, {0x00A4, "clr_qt_success", {}, F_V0_V4}, {0x00A5, "set_qt_cancel", {SCRIPT32}, F_V0_V2}, {0x00A5, "set_qt_cancel", {SCRIPT16}, F_V3_V4}, {0x00A6, "clr_qt_cancel", {}, F_V0_V4}, {0x00A8, "pl_walk", {{REG32_SET_FIXED, 4}, INT32}, F_V0_V2}, {0x00A8, "pl_walk", {{REG_SET_FIXED, 4}}, F_V3_V4}, {0x00B0, "pl_add_meseta", {CLIENT_ID, INT32}, F_V0_V4 | F_ARGS}, {0x00B1, "thread_stg", {SCRIPT16}, F_V0_V4}, {0x00B2, "del_obj_param", {REG}, F_V0_V4}, {0x00B3, "item_create", {{REG_SET_FIXED, 3}, REG}, F_V0_V4}, // Creates an item; regsA holds item data1[0-2], regB receives item ID {0x00B4, "item_create2", {{REG_SET_FIXED, 12}, REG}, F_V0_V4}, // Like item_create but input regs each specify 1 byte (and can specify all of data1) {0x00B5, "item_delete", {REG, {REG_SET_FIXED, 12}}, F_V0_V4}, {0x00B6, "item_delete2", {{REG_SET_FIXED, 3}, {REG_SET_FIXED, 12}}, F_V0_V4}, {0x00B7, "item_check", {{REG_SET_FIXED, 3}, REG}, F_V0_V4}, {0x00B8, "setevt", {INT32}, F_V05_V4 | F_ARGS}, {0x00B9, "get_difficulty_level_v1", {REG}, F_V05_V4}, // Only returns 0-2, even in Ultimate (which results in 2 as well). Presumably all non-v1 quests should use get_difficulty_level_v2 instead. {0x00BA, "set_qt_exit", {SCRIPT32}, F_V05_V2}, {0x00BA, "set_qt_exit", {SCRIPT16}, F_V3_V4}, {0x00BB, "clr_qt_exit", {}, F_V05_V4}, {0x00BC, "nop_BC", {CSTRING}, F_V05_V4}, {0x00C0, "particle", {{REG32_SET_FIXED, 5}, INT32}, F_V05_V2}, {0x00C0, "particle", {{REG_SET_FIXED, 5}}, F_V3_V4}, {0x00C1, "npc_text", {INT32, CSTRING}, F_V05_V4 | F_ARGS}, {0x00C2, "npc_chkwarp", {}, F_V05_V4}, {0x00C3, "pl_pkoff", {}, F_V05_V4}, {0x00C4, "map_designate", {{REG_SET_FIXED, 4}}, F_V05_V4}, {0x00C5, "masterkey_on", {}, F_V05_V4}, {0x00C6, "masterkey_off", {}, F_V05_V4}, {0x00C7, "window_time", {}, F_V05_V4}, {0x00C8, "winend_time", {}, F_V05_V4}, {0x00C9, "winset_time", {REG}, F_V05_V4}, {0x00CA, "getmtime", {REG}, F_V05_V4}, {0x00CB, "set_quest_board_handler", {INT32, SCRIPT32, CSTRING}, F_V05_V2}, {0x00CB, "set_quest_board_handler", {INT32, SCRIPT16, CSTRING}, F_V3_V4 | F_ARGS}, {0x00CC, "clear_quest_board_handler", {INT32}, F_V05_V4 | F_ARGS}, {0x00CD, "particle_id", {{REG32_SET_FIXED, 4}, INT32}, F_V05_V2}, {0x00CD, "particle_id", {{REG_SET_FIXED, 4}}, F_V3_V4}, {0x00CE, "npc_crptalk_id", {{REG32_SET_FIXED, 7}, INT32}, F_V05_V2}, {0x00CE, "npc_crptalk_id", {{REG_SET_FIXED, 7}}, F_V3_V4}, {0x00CF, "npc_lang_clean", {}, F_V05_V4}, {0x00D0, "pl_pkon", {}, F_V1_V4}, {0x00D1, "pl_chk_item2", {{REG_SET_FIXED, 4}, REG}, F_V1_V4}, // Presumably like item_check but also checks data2 {0x00D2, "enable_mainmenu", {}, F_V1_V4}, {0x00D3, "disable_mainmenu", {}, F_V1_V4}, {0x00D4, "start_battlebgm", {}, F_V1_V4}, {0x00D5, "end_battlebgm", {}, F_V1_V4}, {0x00D6, "disp_msg_qb", {CSTRING}, F_V1_V4 | F_ARGS}, {0x00D7, "close_msg_qb", {}, F_V1_V4}, {0x00D8, "set_eventflag", {INT32, INT32}, F_V1_V4 | F_ARGS}, {0x00D9, "sync_register", {INT32, INT32}, F_V1_V4 | F_ARGS}, {0x00DA, "set_returnhunter", {}, F_V1_V4}, {0x00DB, "set_returncity", {}, F_V1_V4}, {0x00DC, "load_pvr", {}, F_V1_V4}, {0x00DD, "load_midi", {}, F_V1_V4}, // Seems incomplete on V3 and BB - has some similar codepaths as load_pvr, but the function that actually process the data seems to do nothing {0x00DE, "item_detect_bank", {{REG_SET_FIXED, 6}, REG}, F_V1_V4}, // regsA specifies the first 6 bytes of an ItemData (data1[0-5]) {0x00DF, "npc_param", {{REG32_SET_FIXED, 14}, INT32}, F_V1_V2}, {0x00DF, "npc_param", {{REG_SET_FIXED, 14}, INT32}, F_V3_V4}, {0x00E0, "pad_dragon", {}, F_V1_V4}, {0x00E1, "clear_mainwarp", {INT32}, F_V1_V4 | F_ARGS}, {0x00E2, "pcam_param", {{REG32_SET_FIXED, 6}}, F_V1_V2}, {0x00E2, "pcam_param", {{REG_SET_FIXED, 6}}, F_V3_V4}, {0x00E3, "start_setevt", {INT32, INT32}, F_V1_V4 | F_ARGS}, {0x00E4, "warp_on", {}, F_V1_V4}, {0x00E5, "warp_off", {}, F_V1_V4}, {0x00E6, "get_client_id", {REG}, F_V1_V4}, {0x00E7, "get_leader_id", {REG}, F_V1_V4}, {0x00E8, "set_eventflag2", {INT32, REG}, F_V1_V4 | F_ARGS}, {0x00E9, "mod2", {REG, REG}, F_V1_V4}, {0x00EA, "modi2", {REG, INT32}, F_V1_V4}, {0x00EB, "enable_bgmctrl", {INT32}, F_V1_V4 | F_ARGS}, {0x00EC, "sw_send", {{REG_SET_FIXED, 3}}, F_V1_V4}, {0x00ED, "create_bgmctrl", {}, F_V1_V4}, {0x00EE, "pl_add_meseta2", {INT32}, F_V1_V4 | F_ARGS}, {0x00EF, "sync_register2", {INT32, REG32}, F_V1_V2}, {0x00EF, "sync_register2", {REG, INT32}, F_V3_V4 | F_ARGS}, {0x00F0, "send_regwork", {INT32, REG32}, F_V1_V2}, {0x00F1, "leti_fixed_camera", {{REG32_SET_FIXED, 6}}, F_V2}, {0x00F1, "leti_fixed_camera", {{REG_SET_FIXED, 6}}, F_V3_V4}, {0x00F2, "default_camera_pos1", {}, F_V2_V4}, {0xF800, "debug_F800", {}, F_V2}, // Same as 50, but uses fixed arguments - with a Japanese string that Google Translate translates as "I'm frugal!!" {0xF801, "set_chat_callback", {{REG32_SET_FIXED, 5}, CSTRING}, F_V2_V4 | F_ARGS}, {0xF808, "get_difficulty_level_v2", {REG}, F_V2_V4}, {0xF809, "get_number_of_players", {REG}, F_V2_V4}, {0xF80A, "get_coord_of_player", {{REG_SET_FIXED, 3}, REG}, F_V2_V4}, {0xF80B, "enable_map", {}, F_V2_V4}, {0xF80C, "disable_map", {}, F_V2_V4}, {0xF80D, "map_designate_ex", {{REG_SET_FIXED, 5}}, F_V2_V4}, {0xF80E, "disable_weapon_drop", {CLIENT_ID}, F_V2_V4 | F_ARGS}, {0xF80F, "enable_weapon_drop", {CLIENT_ID}, F_V2_V4 | F_ARGS}, {0xF810, "ba_initial_floor", {AREA}, F_V2_V4 | F_ARGS}, {0xF811, "set_ba_rules", {}, F_V2_V4}, {0xF812, "ba_set_tech_disk_mode", {INT32}, F_V2_V4 | F_ARGS}, {0xF813, "ba_set_weapon_and_armor_mode", {INT32}, F_V2_V4 | F_ARGS}, {0xF814, "ba_set_forbid_mags", {INT32}, F_V2_V4 | F_ARGS}, {0xF815, "ba_set_tool_mode", {INT32}, F_V2_V4 | F_ARGS}, {0xF816, "ba_set_trap_mode", {INT32}, F_V2_V4 | F_ARGS}, {0xF817, "ba_set_unused_F817", {INT32}, F_V2_V4 | F_ARGS}, // This appears to be unused - the value is copied into the main battle rules struct, but then the field appears never to be read {0xF818, "ba_set_respawn", {INT32}, F_V2_V4 | F_ARGS}, {0xF819, "ba_set_replace_char", {INT32}, F_V2_V4 | F_ARGS}, {0xF81A, "ba_dropwep", {INT32}, F_V2_V4 | F_ARGS}, {0xF81B, "ba_teams", {INT32}, F_V2_V4 | F_ARGS}, {0xF81C, "ba_start", {CSTRING}, F_V2_V4 | F_ARGS}, {0xF81D, "death_lvl_up", {INT32}, F_V2_V4 | F_ARGS}, {0xF81E, "ba_set_meseta_drop_mode", {INT32}, F_V2_V4 | F_ARGS}, {0xF820, "cmode_stage", {INT32}, F_V2_V4 | F_ARGS}, {0xF821, "nop_F821", {{REG_SET_FIXED, 9}}, F_V2_V4}, // regsA[3-8] specify first 6 bytes of an ItemData. This opcode consumes an item ID, but does nothing else. {0xF822, "nop_F822", {REG}, F_V2_V4}, {0xF823, "set_cmode_char_template", {INT32}, F_V2_V4 | F_ARGS}, {0xF824, "set_cmode_difficulty", {INT32}, F_V2_V4 | F_ARGS}, {0xF825, "exp_multiplication", {{REG_SET_FIXED, 3}}, F_V2_V4}, {0xF826, "if_player_alive_cm", {REG}, F_V2_V4}, {0xF827, "get_user_is_dead", {REG}, F_V2_V4}, {0xF828, "go_floor", {REG, REG}, F_V2_V4}, {0xF829, "get_num_kills", {REG, REG}, F_V2_V4}, {0xF82A, "reset_kills", {REG}, F_V2_V4}, {0xF82B, "unlock_door2", {INT32, INT32}, F_V2_V4 | F_ARGS}, {0xF82C, "lock_door2", {INT32, INT32}, F_V2_V4 | F_ARGS}, {0xF82D, "if_switch_not_pressed", {{REG_SET_FIXED, 2}}, F_V2_V4}, {0xF82E, "if_switch_pressed", {{REG_SET_FIXED, 3}}, F_V2_V4}, {0xF830, "control_dragon", {REG}, F_V2_V4}, {0xF831, "release_dragon", {}, F_V2_V4}, {0xF838, "shrink", {REG}, F_V2_V4}, {0xF839, "unshrink", {REG}, F_V2_V4}, {0xF83A, "set_shrink_cam1", {{REG_SET_FIXED, 4}}, F_V2_V4}, {0xF83B, "set_shrink_cam2", {{REG_SET_FIXED, 4}}, F_V2_V4}, {0xF83C, "display_clock2", {REG}, F_V2_V4}, {0xF83D, "set_area_total", {INT32}, F_V2_V4 | F_ARGS}, {0xF83E, "delete_area_title", {INT32}, F_V2_V4 | F_ARGS}, {0xF840, "load_npc_data", {}, F_V2_V4}, {0xF841, "get_npc_data", {{LABEL16, Arg::DataType::PLAYER_VISUAL_CONFIG, "visual_config"}}, F_V2_V4}, {0xF848, "give_damage_score", {{REG_SET_FIXED, 3}}, F_V2_V4}, {0xF849, "take_damage_score", {{REG_SET_FIXED, 3}}, F_V2_V4}, {0xF84A, "enemy_give_score", {{REG_SET_FIXED, 3}}, F_V2_V4}, // Actual value used is regsA[0] + (regsA[1] / regsA[2]) {0xF84B, "enemy_take_score", {{REG_SET_FIXED, 3}}, F_V2_V4}, // Actual value used is regsA[0] + (regsA[1] / regsA[2]) {0xF84C, "kill_score", {{REG_SET_FIXED, 3}}, F_V2_V4}, {0xF84D, "death_score", {{REG_SET_FIXED, 3}}, F_V2_V4}, {0xF84E, "enemy_kill_score", {{REG_SET_FIXED, 3}}, F_V2_V4}, // Actual value used is regsA[0] + (regsA[1] / regsA[2]) {0xF84F, "enemy_death_score", {{REG_SET_FIXED, 3}}, F_V2_V4}, {0xF850, "meseta_score", {{REG_SET_FIXED, 3}}, F_V2_V4}, {0xF851, "ba_set_trap_count", {{REG_SET_FIXED, 2}}, F_V2_V4}, // regsA is [trap_type, trap_count] {0xF852, "ba_set_target", {INT32}, F_V2_V4 | F_ARGS}, {0xF853, "reverse_warps", {}, F_V2_V4}, {0xF854, "unreverse_warps", {}, F_V2_V4}, {0xF855, "set_ult_map", {}, F_V2_V4}, {0xF856, "unset_ult_map", {}, F_V2_V4}, {0xF857, "set_area_title", {CSTRING}, F_V2_V4 | F_ARGS}, {0xF858, "ba_show_self_traps", {}, F_V2_V4}, {0xF859, "ba_hide_self_traps", {}, F_V2_V4}, {0xF85A, "equip_item", {{REG32_SET_FIXED, 4}}, F_V2}, // regsA are {client_id, item.data1[0-2]} {0xF85A, "equip_item", {{REG_SET_FIXED, 4}}, F_V3_V4}, // regsA are {client_id, item.data1[0-2]} {0xF85B, "unequip_item", {CLIENT_ID, INT32}, F_V2_V4 | F_ARGS}, {0xF85C, "qexit2", {INT32}, F_V2_V4}, {0xF85D, "set_allow_item_flags", {INT32}, F_V2_V4 | F_ARGS}, // 0 = allow normal item usage (undoes all of the following), 1 = disallow weapons, 2 = disallow armors, 3 = disallow shields, 4 = disallow units, 5 = disallow mags, 6 = disallow tools {0xF85E, "ba_enable_sonar", {INT32}, F_V2_V4 | F_ARGS}, {0xF85F, "ba_use_sonar", {INT32}, F_V2_V4 | F_ARGS}, {0xF860, "clear_score_announce", {}, F_V2_V4}, {0xF861, "set_score_announce", {INT32}, F_V2_V4 | F_ARGS}, {0xF862, "give_s_rank_weapon", {REG32, REG32, CSTRING}, F_V2}, {0xF862, "give_s_rank_weapon", {INT32, REG, CSTRING}, F_V3_V4 | F_ARGS}, {0xF863, "get_mag_levels", {{REG32_SET_FIXED, 4}}, F_V2}, {0xF863, "get_mag_levels", {{REG_SET_FIXED, 4}}, F_V3_V4}, {0xF864, "set_cmode_rank_result", {INT32, CSTRING}, F_V2_V4 | F_ARGS}, {0xF865, "award_item_name", {}, F_V2_V4}, {0xF866, "award_item_select", {}, F_V2_V4}, {0xF867, "award_item_give_to", {REG}, F_V2_V4}, {0xF868, "set_cmode_rank_threshold", {REG, REG}, F_V2_V4}, {0xF869, "check_rank_time", {REG, REG}, F_V2_V4}, {0xF86A, "item_create_cmode", {{REG_SET_FIXED, 6}, REG}, F_V2_V4}, // regsA specifies item.data1[0-5] {0xF86B, "ba_set_box_drop_area", {REG}, F_V2_V4}, // TODO: This sets override_area in TItemDropSub; use this in ItemCreator {0xF86C, "award_item_ok", {REG}, F_V2_V4}, {0xF86D, "ba_set_trapself", {}, F_V2_V4}, {0xF86E, "ba_clear_trapself", {}, F_V2_V4}, {0xF86F, "ba_set_lives", {INT32}, F_V2_V4 | F_ARGS}, {0xF870, "ba_set_max_tech_level", {INT32}, F_V2_V4 | F_ARGS}, {0xF871, "ba_set_char_level", {INT32}, F_V2_V4 | F_ARGS}, {0xF872, "ba_set_time_limit", {INT32}, F_V2_V4 | F_ARGS}, {0xF873, "dark_falz_is_dead", {REG}, F_V2_V4}, {0xF874, "set_cmode_rank_override", {INT32, CSTRING}, F_V2_V4 | F_ARGS}, // argA is an XRGB8888 color, argB is two strings separated by \t or \n: the rank text to check for, and the rank text that should replace it if found {0xF875, "enable_stealth_suit_effect", {REG}, F_V2_V4}, {0xF876, "disable_stealth_suit_effect", {REG}, F_V2_V4}, {0xF877, "enable_techs", {REG}, F_V2_V4}, {0xF878, "disable_techs", {REG}, F_V2_V4}, {0xF879, "get_gender", {REG, REG}, F_V2_V4}, {0xF87A, "get_chara_class", {REG, {REG_SET_FIXED, 2}}, F_V2_V4}, {0xF87B, "take_slot_meseta", {{REG_SET_FIXED, 2}, REG}, F_V2_V4}, {0xF87C, "get_guild_card_file_creation_time", {REG}, F_V2_V4}, {0xF87D, "kill_player", {REG}, F_V2_V4}, {0xF87E, "get_serial_number", {REG}, F_V2_V4}, // Returns 0 on BB {0xF87F, "get_eventflag", {REG, REG}, F_V2_V4}, {0xF880, "set_trap_damage", {{REG_SET_FIXED, 3}}, F_V2_V4}, // Normally trap damage is (700.0 * area_factor[area] * 2.0 * (0.01 * level + 0.1)); this overrides that computation. The value is specified with integer and fractional parts split up: the actual value is regsA[0] + (regsA[1] / regsA[2]). {0xF881, "get_pl_name", {REG}, F_V2_V4}, {0xF882, "get_pl_job", {REG}, F_V2_V4}, {0xF883, "get_player_proximity", {{REG_SET_FIXED, 2}, REG}, F_V2_V4}, {0xF884, "set_eventflag16", {INT32, REG}, F_V2}, {0xF884, "set_eventflag16", {INT32, INT32}, F_V3_V4 | F_ARGS}, {0xF885, "set_eventflag32", {INT32, REG}, F_V2}, {0xF885, "set_eventflag32", {INT32, INT32}, F_V3_V4 | F_ARGS}, {0xF886, "ba_get_place", {REG, REG}, F_V2_V4}, {0xF887, "ba_get_score", {REG, REG}, F_V2_V4}, {0xF888, "enable_win_pfx", {}, F_V2_V4}, {0xF889, "disable_win_pfx", {}, F_V2_V4}, {0xF88A, "get_player_status", {REG, REG}, F_V2_V4}, {0xF88B, "send_mail", {REG, CSTRING}, F_V2_V4 | F_ARGS}, {0xF88C, "get_game_version", {REG}, F_V2_V4}, // Returns 2 on DCv2/PC, 3 on GC, 4 on XB and BB {0xF88D, "chl_set_timerecord", {REG}, F_V2 | F_V3}, {0xF88D, "chl_set_timerecord", {REG, REG}, F_V4}, {0xF88E, "chl_get_timerecord", {REG}, F_V2_V4}, {0xF88F, "set_cmode_grave_rates", {{REG_SET_FIXED, 20}}, F_V2_V4}, {0xF890, "clear_mainwarp_all", {}, F_V2_V4}, {0xF891, "load_enemy_data", {INT32}, F_V2_V4 | F_ARGS}, {0xF892, "get_physical_data", {{LABEL16, Arg::DataType::PLAYER_STATS, "stats"}}, F_V2_V4}, {0xF893, "get_attack_data", {{LABEL16, Arg::DataType::ATTACK_DATA, "attack_data"}}, F_V2_V4}, {0xF894, "get_resist_data", {{LABEL16, Arg::DataType::RESIST_DATA, "resist_data"}}, F_V2_V4}, {0xF895, "get_movement_data", {{LABEL16, Arg::DataType::MOVEMENT_DATA, "movement_data"}}, F_V2_V4}, {0xF896, "get_eventflag16", {REG, REG}, F_V2_V4}, {0xF897, "get_eventflag32", {REG, REG}, F_V2_V4}, {0xF898, "shift_left", {REG, REG}, F_V2_V4}, {0xF899, "shift_right", {REG, REG}, F_V2_V4}, {0xF89A, "get_random", {{REG_SET_FIXED, 2}, REG}, F_V2_V4}, {0xF89B, "reset_map", {}, F_V2_V4}, {0xF89C, "disp_chl_retry_menu", {REG}, F_V2_V4}, {0xF89D, "chl_reverser", {}, F_V2_V4}, {0xF89E, "ba_forbid_scape_dolls", {INT32}, F_V2_V4 | F_ARGS}, {0xF89F, "player_recovery", {REG}, F_V2_V4}, // regA = client ID {0xF8A0, "disable_bosswarp_option", {}, F_V2_V4}, {0xF8A1, "enable_bosswarp_option", {}, F_V2_V4}, {0xF8A2, "is_bosswarp_opt_disabled", {REG}, F_V2_V4}, {0xF8A3, "load_serial_number_to_flag_buf", {}, F_V2_V4}, // Loads 0 on BB {0xF8A4, "write_flag_buf_to_event_flags", {REG}, F_V2_V4}, {0xF8A5, "set_chat_callback_no_filter", {{REG_SET_FIXED, 5}}, F_V2_V4}, {0xF8A6, "set_symbol_chat_collision", {{REG_SET_FIXED, 10}}, F_V2_V4}, {0xF8A7, "set_shrink_size", {REG, {REG_SET_FIXED, 3}}, F_V2_V4}, {0xF8A8, "death_tech_lvl_up2", {INT32}, F_V2_V4 | F_ARGS}, {0xF8A9, "vol_opt_is_dead", {REG}, F_V2_V4}, {0xF8AA, "is_there_grave_message", {REG}, F_V2_V4}, {0xF8AB, "get_ba_record", {{REG_SET_FIXED, 7}}, F_V2_V4}, {0xF8AC, "get_cmode_prize_rank", {REG}, F_V2_V4}, {0xF8AD, "get_number_of_players2", {REG}, F_V2_V4}, {0xF8AE, "party_has_name", {REG}, F_V2_V4}, {0xF8AF, "someone_has_spoken", {REG}, F_V2_V4}, {0xF8B0, "read1", {REG, REG}, F_V2}, {0xF8B0, "read1", {REG, INT32}, F_V3_V4 | F_ARGS}, {0xF8B1, "read2", {REG, REG}, F_V2}, {0xF8B1, "read2", {REG, INT32}, F_V3_V4 | F_ARGS}, {0xF8B2, "read4", {REG, REG}, F_V2}, {0xF8B2, "read4", {REG, INT32}, F_V3_V4 | F_ARGS}, {0xF8B3, "write1", {REG, REG}, F_V2}, {0xF8B3, "write1", {INT32, INT32}, F_V3_V4 | F_ARGS}, {0xF8B4, "write2", {REG, REG}, F_V2}, {0xF8B4, "write2", {INT32, INT32}, F_V3_V4 | F_ARGS}, {0xF8B5, "write4", {REG, REG}, F_V2}, {0xF8B5, "write4", {INT32, INT32}, F_V3_V4 | F_ARGS}, {0xF8B6, "check_for_hacking", {REG}, F_V2}, // Returns a bitmask of 5 different types of detectable hacking. But it only works on DCv2 - it crashes on all other versions. {0xF8B7, "unknown_F8B7", {REG}, F_V2_V4}, // TODO (DX) - Challenge mode. Appears to be timing-related; regA is expected to be in [60, 3600]. Encodes the value with encrypt_challenge_time even though it's never sent over the network and is only decrypted locally. {0xF8B8, "disable_retry_menu", {}, F_V2_V4}, {0xF8B9, "chl_recovery", {}, F_V2_V4}, {0xF8BA, "load_guild_card_file_creation_time_to_flag_buf", {}, F_V2_V4}, {0xF8BB, "write_flag_buf_to_event_flags2", {REG}, F_V2_V4}, {0xF8BC, "set_episode", {INT32}, F_V3_V4 | F_SET_EPISODE}, {0xF8C0, "file_dl_req", {INT32, CSTRING}, F_V3 | F_ARGS}, // Sends D7 {0xF8C0, "nop_F8C0", {INT32, CSTRING}, F_V4 | F_ARGS}, {0xF8C1, "get_dl_status", {REG}, F_V3}, {0xF8C1, "nop_F8C1", {REG}, F_V4}, {0xF8C2, "prepare_gba_rom_from_download", {}, F_GC_V3 | F_GC_EP3}, // Prepares to load a GBA ROM from a previous file_dl_req opcode {0xF8C2, "nop_F8C2", {}, F_XB_V3 | F_V4}, {0xF8C3, "start_or_update_gba_joyboot", {REG}, F_GC_V3 | F_GC_EP3}, // One of F8C2 or F929 must be called before calling this, then this should be called repeatedly until it succeeds or fails. Return values are: 0 = not started, 1 = failed, 2 = timed out, 3 = in progress, 4 = complete {0xF8C3, "return_0_F8C3", {REG}, F_XB_V3}, {0xF8C3, "nop_F8C3", {REG}, F_V4}, {0xF8C4, "congrats_msg_multi_cm", {REG}, F_V3}, {0xF8C4, "nop_F8C4", {REG}, F_V4}, {0xF8C5, "stage_end_multi_cm", {REG}, F_V3}, {0xF8C5, "nop_F8C5", {REG}, F_V4}, {0xF8C6, "qexit", {}, F_V3_V4}, {0xF8C7, "use_animation", {REG, REG}, F_V3_V4}, {0xF8C8, "stop_animation", {REG}, F_V3_V4}, {0xF8C9, "run_to_coord", {{REG_SET_FIXED, 4}, REG}, F_V3_V4}, {0xF8CA, "set_slot_invincible", {REG, REG}, F_V3_V4}, {0xF8CB, "clear_slot_invincible", {REG}, F_V3_V4}, {0xF8CC, "set_slot_poison", {REG}, F_V3_V4}, {0xF8CD, "set_slot_paralyze", {REG}, F_V3_V4}, {0xF8CE, "set_slot_shock", {REG}, F_V3_V4}, {0xF8CF, "set_slot_freeze", {REG}, F_V3_V4}, {0xF8D0, "set_slot_slow", {REG}, F_V3_V4}, {0xF8D1, "set_slot_confuse", {REG}, F_V3_V4}, {0xF8D2, "set_slot_shifta", {REG}, F_V3_V4}, {0xF8D3, "set_slot_deband", {REG}, F_V3_V4}, {0xF8D4, "set_slot_jellen", {REG}, F_V3_V4}, {0xF8D5, "set_slot_zalure", {REG}, F_V3_V4}, {0xF8D6, "fleti_fixed_camera", {{REG_SET_FIXED, 6}}, F_V3_V4 | F_ARGS}, {0xF8D7, "fleti_locked_camera", {INT32, {REG_SET_FIXED, 3}}, F_V3_V4 | F_ARGS}, {0xF8D8, "default_camera_pos2", {}, F_V3_V4}, {0xF8D9, "set_motion_blur", {}, F_V3_V4}, {0xF8DA, "set_screen_bw", {}, F_V3_V4}, {0xF8DB, "get_vector_from_path", {INT32, FLOAT32, FLOAT32, INT32, {REG_SET_FIXED, 4}, SCRIPT16}, F_V3_V4 | F_ARGS}, {0xF8DC, "npc_action_string", {REG, REG, CSTRING_LABEL16}, F_V3_V4}, {0xF8DD, "get_pad_cond", {REG, REG}, F_V3_V4}, {0xF8DE, "get_button_cond", {REG, REG}, F_V3_V4}, {0xF8DF, "freeze_enemies", {}, F_V3_V4}, {0xF8E0, "unfreeze_enemies", {}, F_V3_V4}, {0xF8E1, "freeze_everything", {}, F_V3_V4}, {0xF8E2, "unfreeze_everything", {}, F_V3_V4}, {0xF8E3, "restore_hp", {REG}, F_V3_V4}, {0xF8E4, "restore_tp", {REG}, F_V3_V4}, {0xF8E5, "close_chat_bubble", {REG}, F_V3_V4}, {0xF8E6, "move_coords_object", {REG, {REG_SET_FIXED, 3}}, F_V3_V4}, {0xF8E7, "at_coords_call_ex", {{REG_SET_FIXED, 5}, REG}, F_V3_V4}, {0xF8E8, "at_coords_talk_ex", {{REG_SET_FIXED, 5}, REG}, F_V3_V4}, {0xF8E9, "walk_to_coord_call_ex", {{REG_SET_FIXED, 5}, REG}, F_V3_V4}, {0xF8EA, "col_npcinr_ex", {{REG_SET_FIXED, 6}, REG}, F_V3_V4}, {0xF8EB, "set_obj_param_ex", {{REG_SET_FIXED, 6}, REG}, F_V3_V4}, {0xF8EC, "col_plinaw_ex", {{REG_SET_FIXED, 9}, REG}, F_V3_V4}, {0xF8ED, "animation_check", {REG, REG}, F_V3_V4}, {0xF8EE, "call_image_data", {INT32, {LABEL16, Arg::DataType::IMAGE_DATA}}, F_V3_V4 | F_ARGS}, {0xF8EF, "nop_F8EF", {}, F_V3_V4}, {0xF8F0, "turn_off_bgm_p2", {}, F_V3_V4}, {0xF8F1, "turn_on_bgm_p2", {}, F_V3_V4}, {0xF8F2, "unknown_F8F2", {INT32, FLOAT32, FLOAT32, INT32, {REG_SET_FIXED, 4}, {LABEL16, Arg::DataType::UNKNOWN_F8F2_DATA}}, F_V3_V4 | F_ARGS}, // TODO (DX) {0xF8F3, "particle2", {{REG_SET_FIXED, 3}, INT32, FLOAT32}, F_V3_V4 | F_ARGS}, {0xF901, "dec2float", {REG, REG}, F_V3_V4}, {0xF902, "float2dec", {REG, REG}, F_V3_V4}, {0xF903, "flet", {REG, REG}, F_V3_V4}, {0xF904, "fleti", {REG, FLOAT32}, F_V3_V4}, {0xF908, "fadd", {REG, REG}, F_V3_V4}, {0xF909, "faddi", {REG, FLOAT32}, F_V3_V4}, {0xF90A, "fsub", {REG, REG}, F_V3_V4}, {0xF90B, "fsubi", {REG, FLOAT32}, F_V3_V4}, {0xF90C, "fmul", {REG, REG}, F_V3_V4}, {0xF90D, "fmuli", {REG, FLOAT32}, F_V3_V4}, {0xF90E, "fdiv", {REG, REG}, F_V3_V4}, {0xF90F, "fdivi", {REG, FLOAT32}, F_V3_V4}, {0xF910, "get_total_deaths", {CLIENT_ID, REG}, F_V3_V4 | F_ARGS}, {0xF911, "get_stackable_item_count", {{REG_SET_FIXED, 4}, REG}, F_V3_V4}, // regsA[0] is client ID {0xF912, "freeze_and_hide_equip", {}, F_V3_V4}, {0xF913, "thaw_and_show_equip", {}, F_V3_V4}, {0xF914, "set_palettex_callback", {CLIENT_ID, SCRIPT16}, F_V3_V4 | F_ARGS}, {0xF915, "activate_palettex", {CLIENT_ID}, F_V3_V4 | F_ARGS}, {0xF916, "enable_palettex", {CLIENT_ID}, F_V3_V4 | F_ARGS}, {0xF917, "restore_palettex", {CLIENT_ID}, F_V3_V4 | F_ARGS}, {0xF918, "disable_palettex", {CLIENT_ID}, F_V3_V4 | F_ARGS}, {0xF919, "get_palettex_activated", {CLIENT_ID, REG}, F_V3_V4 | F_ARGS}, {0xF91A, "get_unknown_palettex_status", {CLIENT_ID, INT32, REG}, F_V3_V4 | F_ARGS}, // Middle arg is unused {0xF91B, "disable_movement2", {CLIENT_ID}, F_V3_V4 | F_ARGS}, {0xF91C, "enable_movement2", {CLIENT_ID}, F_V3_V4 | F_ARGS}, {0xF91D, "get_time_played", {REG}, F_V3_V4}, {0xF91E, "get_guildcard_total", {REG}, F_V3_V4}, {0xF91F, "get_slot_meseta", {REG}, F_V3_V4}, {0xF920, "get_player_level", {CLIENT_ID, REG}, F_V3_V4 | F_ARGS}, {0xF921, "get_section_id", {CLIENT_ID, REG}, F_V3_V4 | F_ARGS}, {0xF922, "get_player_hp", {CLIENT_ID, {REG_SET_FIXED, 4}}, F_V3_V4 | F_ARGS}, {0xF923, "get_floor_number", {CLIENT_ID, {REG_SET_FIXED, 2}}, F_V3_V4 | F_ARGS}, {0xF924, "get_coord_player_detect", {{REG_SET_FIXED, 3}, {REG_SET_FIXED, 4}}, F_V3_V4}, {0xF925, "read_global_flag", {INT32, REG}, F_V3_V4 | F_ARGS}, {0xF926, "write_global_flag", {INT32, INT32}, F_V3_V4 | F_ARGS}, {0xF927, "item_detect_bank2", {{REG_SET_FIXED, 4}, REG}, F_V3_V4}, {0xF928, "floor_player_detect", {{REG_SET_FIXED, 4}}, F_V3_V4}, {0xF929, "prepare_gba_rom_from_disk", {CSTRING}, F_V3 | F_ARGS}, // Prepares to load a GBA ROM from a local GSL file {0xF929, "nop_F929", {CSTRING}, F_V4 | F_ARGS}, {0xF92A, "open_pack_select", {}, F_V3_V4}, {0xF92B, "item_select", {REG}, F_V3_V4}, {0xF92C, "get_item_id", {REG}, F_V3_V4}, {0xF92D, "color_change", {INT32, INT32, INT32, INT32, INT32}, F_V3_V4 | F_ARGS}, {0xF92E, "send_statistic", {INT32, INT32, INT32, INT32, INT32, INT32, INT32, INT32}, F_V3_V4 | F_ARGS}, {0xF92F, "gba_write_identifiers", {INT32, INT32}, F_V3 | F_ARGS}, // argA is ignored. If argB is 1, the game writes {system_file->creation_timestamp, current_time + rand(0, 100)} (8 bytes in total) to offset 0x2C0 in the GBA ROM data before sending it. current_time is in seconds since 1 January 2000. {0xF92F, "nop_F92F", {INT32, INT32}, F_V4 | F_ARGS}, {0xF930, "chat_box", {INT32, INT32, INT32, INT32, INT32, CSTRING}, F_V3_V4 | F_ARGS}, {0xF931, "chat_bubble", {INT32, CSTRING}, F_V3_V4 | F_ARGS}, {0xF932, "set_episode2", {REG}, F_V3_V4}, {0xF933, "item_create_multi_cm", {{REG_SET_FIXED, 7}}, F_V3}, // regsA[1-6] form an ItemData's data1[0-5] {0xF933, "nop_F933", {{REG_SET_FIXED, 7}}, F_V4}, {0xF934, "scroll_text", {INT32, INT32, INT32, INT32, INT32, FLOAT32, REG, CSTRING}, F_V3_V4 | F_ARGS}, {0xF935, "gba_create_dl_graph", {}, F_GC_V3 | F_GC_EP3}, // Creates the GBA loading progress bar (same as the quest download progress bar) {0xF935, "nop_F935", {}, F_XB_V3 | F_V4}, {0xF936, "gba_destroy_dl_graph", {}, F_GC_V3 | F_GC_EP3}, // Destroys the GBA loading progress bar {0xF936, "nop_F936", {}, F_XB_V3 | F_V4}, {0xF937, "gba_update_dl_graph", {}, F_GC_V3 | F_GC_EP3}, // Updates the GBA loading progress bar {0xF937, "nop_F937", {}, F_XB_V3 | F_V4}, {0xF938, "add_damage_to", {INT32, INT32}, F_V3_V4 | F_ARGS}, {0xF939, "item_delete3", {INT32}, F_V3_V4 | F_ARGS}, {0xF93A, "get_item_info", {ITEM_ID, {REG_SET_FIXED, 12}}, F_V3_V4 | F_ARGS}, // regsB are item.data1 (1 byte each) {0xF93B, "item_packing1", {ITEM_ID}, F_V3_V4 | F_ARGS}, {0xF93C, "item_packing2", {ITEM_ID, INT32}, F_V3_V4 | F_ARGS}, // Sends 6xD6 on BB {0xF93D, "get_lang_setting", {REG}, F_V3_V4 | F_ARGS}, {0xF93E, "prepare_statistic", {INT32, INT32, INT32}, F_V3_V4 | F_ARGS}, {0xF93F, "keyword_detect", {}, F_V3_V4}, {0xF940, "keyword", {REG, INT32, CSTRING}, F_V3_V4 | F_ARGS}, {0xF941, "get_guildcard_num", {CLIENT_ID, REG}, F_V3_V4 | F_ARGS}, {0xF942, "get_recent_symbol_chat", {INT32, {REG_SET_FIXED, 15}}, F_V3_V4 | F_ARGS}, // argA = client ID, regsB = symbol chat data (out) {0xF943, "create_symbol_chat_capture_buffer", {}, F_V3_V4}, {0xF944, "get_item_stackability", {ITEM_ID, REG}, F_V3_V4 | F_ARGS}, {0xF945, "initial_floor", {INT32}, F_V3_V4 | F_ARGS}, {0xF946, "sin", {REG, INT32}, F_V3_V4 | F_ARGS}, {0xF947, "cos", {REG, INT32}, F_V3_V4 | F_ARGS}, {0xF948, "tan", {REG, INT32}, F_V3_V4 | F_ARGS}, {0xF949, "atan2_int", {REG, FLOAT32, FLOAT32}, F_V3_V4 | F_ARGS}, {0xF94A, "olga_flow_is_dead", {REG}, F_V3_V4}, {0xF94B, "particle_effect_nc", {{REG_SET_FIXED, 4}}, F_V3_V4}, {0xF94C, "player_effect_nc", {{REG_SET_FIXED, 4}}, F_V3_V4}, {0xF94D, "give_or_take_card", {{REG_SET_FIXED, 2}}, F_GC_EP3}, // regsA[0] is card_id; card is given if regsA[1] >= 0, otherwise it's taken {0xF94D, "unknown_F94D", {INT32, REG}, F_XB_V3 | F_ARGS}, // Related to voice chat. argA is a client ID; a value is read from that player's TVoiceChatClient object and (!!value) is placed in regB. This value is set by the 6xB3 command; TODO: figure out what that value represents and name this opcode appropriately {0xF94D, "nop_F94D", {}, F_V4}, {0xF94E, "nop_F94E", {}, F_V4}, {0xF94F, "nop_F94F", {}, F_V4}, {0xF950, "bb_p2_menu", {INT32}, F_V4 | F_ARGS}, {0xF951, "bb_map_designate", {INT8, INT8, INT8, INT8, INT8}, F_V4}, {0xF952, "bb_get_number_in_pack", {REG}, F_V4}, {0xF953, "bb_swap_item", {INT32, INT32, INT32, INT32, INT32, INT32, SCRIPT16, SCRIPT16}, F_V4 | F_ARGS}, // Sends 6xD5 {0xF954, "bb_check_wrap", {INT32, REG}, F_V4 | F_ARGS}, {0xF955, "bb_exchange_pd_item", {INT32, INT32, INT32, LABEL16, LABEL16}, F_V4 | F_ARGS}, // Sends 6xD7 {0xF956, "bb_exchange_pd_srank", {INT32, INT32, INT32, INT32, INT32, LABEL16, LABEL16}, F_V4 | F_ARGS}, // Sends 6xD8; argsA[0] is item ID; argsA[1]-[3] are item.data1[0]-[2]; argsA[4] is special type; argsA[5] is success label; argsA[6] is failure label {0xF957, "bb_exchange_pd_percent", {INT32, INT32, INT32, INT32, INT32, INT32, LABEL16, LABEL16}, F_V4 | F_ARGS}, // Sends 6xDA {0xF958, "bb_exchange_ps_percent", {INT32, INT32, INT32, INT32, INT32, INT32, LABEL16, LABEL16}, F_V4 | F_ARGS}, // Sends 6xDA {0xF959, "bb_set_ep4_boss_can_escape", {INT32}, F_V4 | F_ARGS}, {0xF95A, "bb_is_ep4_boss_dying", {REG}, F_V4}, {0xF95B, "bb_send_6xD9", {INT32, INT32, INT32, INT32, LABEL16, LABEL16}, F_V4 | F_ARGS}, // Sends 6xD9 {0xF95C, "bb_exchange_slt", {INT32, INT32, INT32, INT32}, F_V4 | F_ARGS}, // Sends 6xDE {0xF95D, "bb_exchange_pc", {}, F_V4}, // Sends 6xDF {0xF95E, "bb_box_create_bp", {INT32, FLOAT32, FLOAT32}, F_V4 | F_ARGS}, // Sends 6xE0 {0xF95F, "bb_exchange_pt", {INT32, INT32, INT32, INT32, INT32}, F_V4 | F_ARGS}, // Sends 6xE1 {0xF960, "bb_send_6xE2", {INT32}, F_V4 | F_ARGS}, // Sends 6xE2 {0xF961, "bb_get_6xE3_status", {REG}, F_V4}, // Returns 0 if 6xE3 hasn't been received, 1 if the received item is valid, 2 if the received item is invalid }; static const unordered_map& opcodes_for_version(Version v) { static array< unordered_map, static_cast(Version::BB_V4) + 1> indexes; auto& index = indexes.at(static_cast(v)); if (index.empty()) { uint16_t vf = v_flag(v); for (size_t z = 0; z < sizeof(opcode_defs) / sizeof(opcode_defs[0]); z++) { const auto& def = opcode_defs[z]; if (!(def.flags & vf)) { continue; } if (!index.emplace(def.opcode, &def).second) { throw logic_error(string_printf("duplicate definition for opcode %04hX", def.opcode)); } } } return index; } static const unordered_map& opcodes_by_name_for_version(Version v) { static array< unordered_map, static_cast(Version::BB_V4) + 1> indexes; auto& index = indexes.at(static_cast(v)); if (index.empty()) { uint16_t vf = v_flag(v); for (size_t z = 0; z < sizeof(opcode_defs) / sizeof(opcode_defs[0]); z++) { const auto& def = opcode_defs[z]; if (!(def.flags & vf)) { continue; } if (!def.name) { continue; } if (!index.emplace(def.name, &def).second) { throw logic_error(string_printf("duplicate definition for opcode %04hX", def.opcode)); } } } return index; } std::string disassemble_quest_script(const void* data, size_t size, Version version, uint8_t language, bool reassembly_mode) { StringReader r(data, size); deque lines; lines.emplace_back(string_printf(".version %s", name_for_enum(version))); bool use_wstrs = false; size_t code_offset = 0; size_t function_table_offset = 0; switch (version) { case Version::DC_NTE: { const auto& header = r.get(); code_offset = header.code_offset; function_table_offset = header.function_table_offset; language = 0; lines.emplace_back(".name " + escape_string(header.name.decode(0))); break; } case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1: case Version::DC_V2: { const auto& header = r.get(); code_offset = header.code_offset; function_table_offset = header.function_table_offset; if (header.language < 5) { language = header.language; } lines.emplace_back(string_printf(".quest_num %hu", header.quest_number.load())); lines.emplace_back(string_printf(".language %hhu", header.language)); lines.emplace_back(".name " + escape_string(header.name.decode(language))); lines.emplace_back(".short_desc " + escape_string(header.short_description.decode(language))); lines.emplace_back(".long_desc " + escape_string(header.long_description.decode(language))); break; } case Version::PC_NTE: case Version::PC_V2: { use_wstrs = true; const auto& header = r.get(); code_offset = header.code_offset; function_table_offset = header.function_table_offset; if (header.language < 8) { language = header.language; } lines.emplace_back(string_printf(".quest_num %hu", header.quest_number.load())); lines.emplace_back(string_printf(".language %hhu", header.language)); lines.emplace_back(".name " + escape_string(header.name.decode(language))); lines.emplace_back(".short_desc " + escape_string(header.short_description.decode(language))); lines.emplace_back(".long_desc " + escape_string(header.long_description.decode(language))); break; } case Version::GC_NTE: case Version::GC_V3: case Version::GC_EP3_NTE: case Version::GC_EP3: case Version::XB_V3: { const auto& header = r.get(); code_offset = header.code_offset; function_table_offset = header.function_table_offset; if (header.language < 5) { language = header.language; } lines.emplace_back(string_printf(".quest_num %hhu", header.quest_number)); lines.emplace_back(string_printf(".language %hhu", header.language)); lines.emplace_back(string_printf(".episode %s", name_for_header_episode_number(header.episode))); lines.emplace_back(".name " + escape_string(header.name.decode(language))); lines.emplace_back(".short_desc " + escape_string(header.short_description.decode(language))); lines.emplace_back(".long_desc " + escape_string(header.long_description.decode(language))); break; } case Version::BB_V4: { use_wstrs = true; const auto& header = r.get(); code_offset = header.code_offset; function_table_offset = header.function_table_offset; lines.emplace_back(string_printf(".quest_num %hu", header.quest_number.load())); lines.emplace_back(string_printf(".episode %s", name_for_header_episode_number(header.episode))); lines.emplace_back(string_printf(".max_players %hhu", header.episode)); if (header.joinable) { lines.emplace_back(".joinable"); } lines.emplace_back(".name " + escape_string(header.name.decode(language))); lines.emplace_back(".short_desc " + escape_string(header.short_description.decode(language))); lines.emplace_back(".long_desc " + escape_string(header.long_description.decode(language))); break; } default: throw logic_error("invalid quest version"); } const auto& opcodes = opcodes_for_version(version); StringReader cmd_r = r.sub(code_offset, function_table_offset - code_offset); struct Label { string name; uint32_t offset; uint32_t function_id; // 0xFFFFFFFF = no function ID uint64_t type_flags; set references; Label(const string& name, uint32_t offset, int64_t function_id = -1, uint64_t type_flags = 0) : name(name), offset(offset), function_id(function_id), type_flags(type_flags) {} void add_data_type(Arg::DataType type) { this->type_flags |= (1 << static_cast(type)); } bool has_data_type(Arg::DataType type) const { return this->type_flags & (1 << static_cast(type)); } }; vector> function_table; multimap> offset_to_label; StringReader function_table_r = r.sub(function_table_offset); while (!function_table_r.eof()) { try { uint32_t function_id = function_table.size(); string name = (function_id == 0) ? "start" : string_printf("label%04" PRIX32, function_id); uint32_t offset = function_table_r.get_u32l(); auto l = make_shared