#pragma once #include #include #include #include #include #include #include "ItemData.hh" #include "Text.hh" class ItemParameterTable { public: template struct ArrayRef { using U32T = typename std::conditional::type; U32T count; U32T offset; } __attribute__((packed)); struct ArrayRefLE : ArrayRef { } __attribute__((packed)); struct ArrayRefBE : ArrayRef { } __attribute__((packed)); template struct ItemBaseV2 { using U32T = typename std::conditional::type; // id specifies several things; notably, it doubles as the index of the // item's name in the text archive (e.g. TextEnglish) collection 0. U32T id = 0xFFFFFFFF; } __attribute__((packed)); template struct ItemBaseV3 : ItemBaseV2 { using U16T = typename std::conditional::type; U16T type = 0; U16T skin = 0; } __attribute__((packed)); template struct ItemBaseV4 : ItemBaseV3 { using U32T = typename std::conditional::type; U32T team_points = 0; } __attribute__((packed)); struct WeaponV2 { ItemBaseV2 base; le_uint16_t class_flags = 0; le_uint16_t atp_min = 0; le_uint16_t atp_max = 0; le_uint16_t atp_required = 0; le_uint16_t mst_required = 0; le_uint16_t ata_required = 0; uint8_t max_grind = 0; uint8_t photon = 0; uint8_t special = 0; uint8_t ata = 0; parray unknown_a9; } __attribute__((packed)); template struct WeaponV3 { using U16T = typename std::conditional::type; ItemBaseV3 base; U16T class_flags = 0; U16T atp_min = 0; U16T atp_max = 0; U16T atp_required = 0; U16T mst_required = 0; U16T ata_required = 0; U16T mst = 0; uint8_t max_grind = 0; uint8_t photon = 0; uint8_t special = 0; uint8_t ata = 0; uint8_t stat_boost = 0; uint8_t projectile = 0; int8_t trail1_x = 0; int8_t trail1_y = 0; int8_t trail2_x = 0; int8_t trail2_y = 0; int8_t color = 0; uint8_t unknown_a1 = 0; uint8_t unknown_a2 = 0; uint8_t unknown_a3 = 0; uint8_t unknown_a4 = 0; uint8_t unknown_a5 = 0; uint8_t tech_boost = 0; uint8_t combo_type = 0; } __attribute__((packed)); struct WeaponV4 { ItemBaseV4 base; le_uint16_t class_flags = 0x00FF; le_uint16_t atp_min = 0; le_uint16_t atp_max = 0; le_uint16_t atp_required = 0; le_uint16_t mst_required = 0; le_uint16_t ata_required = 0; le_uint16_t mst = 0; uint8_t max_grind = 0; uint8_t photon = 0; uint8_t special = 0; uint8_t ata = 0; uint8_t stat_boost = 0; uint8_t projectile = 0; int8_t trail1_x = 0; int8_t trail1_y = 0; int8_t trail2_x = 0; int8_t trail2_y = 0; int8_t color = 0; uint8_t unknown_a1 = 0; uint8_t unknown_a2 = 0; uint8_t unknown_a3 = 0; uint8_t unknown_a4 = 0; uint8_t unknown_a5 = 0; uint8_t tech_boost = 0; uint8_t combo_type = 0; } __attribute__((packed)); template struct ArmorOrShield { using U16T = typename std::conditional::type; BaseT base; U16T dfp = 0; U16T evp = 0; uint8_t block_particle = 0; uint8_t block_effect = 0; U16T class_flags = 0x00FF; uint8_t required_level = 0; uint8_t efr = 0; uint8_t eth = 0; uint8_t eic = 0; uint8_t edk = 0; uint8_t elt = 0; uint8_t dfp_range = 0; uint8_t evp_range = 0; uint8_t stat_boost = 0; uint8_t tech_boost = 0; U16T unknown_a2 = 0; } __attribute__((packed)); struct ArmorOrShieldV2 : ArmorOrShield, false> { } __attribute__((packed)); struct ArmorOrShieldV3 : ArmorOrShield, true> { } __attribute__((packed)); struct ArmorOrShieldV4 : ArmorOrShield, false> { } __attribute__((packed)); template struct Unit { using U16T = typename std::conditional::type; using S16T = typename std::conditional::type; BaseT base; U16T stat = 0; U16T stat_amount = 0; S16T modifier_amount = 0; parray unused; } __attribute__((packed)); struct UnitV2 : Unit, false> { } __attribute__((packed)); struct UnitV3 : Unit, true> { } __attribute__((packed)); struct UnitV4 : Unit, false> { } __attribute__((packed)); template struct Mag { using U16T = typename std::conditional::type; BaseT base; U16T feed_table = 0; uint8_t photon_blast = 0; uint8_t activation = 0; uint8_t on_pb_full = 0; uint8_t on_low_hp = 0; uint8_t on_death = 0; uint8_t on_boss = 0; // These flags control how likely each effect is to activate. First, the // game computes step_synchro as follows: // if synchro in [0, 30], step_synchro = 0 // if synchro in [31, 60], step_synchro = 15 // if synchro in [61, 80], step_synchro = 25 // if synchro in [81, 100], step_synchro = 30 // if synchro in [101, 120], step_synchro = 35 // Then, the percent chance of the effect occurring upon its trigger (e.g. // entering a boss arena) is: // flag == 0 => activation // flag == 1 => activation + step_synchro // flag == 2 => step_synchro // flag == 3 => activation - 10 // flag == 4 => step_synchro - 10 // anything else => 0 (effect never occurs) uint8_t on_pb_full_flag = 0; uint8_t on_low_hp_flag = 0; uint8_t on_death_flag = 0; uint8_t on_boss_flag = 0; U16T class_flags = 0x00FF; parray unused; } __attribute__((packed)); struct MagV2 : Mag, false> { } __attribute__((packed)); struct MagV3 : Mag, true> { } __attribute__((packed)); struct MagV4 : Mag, false> { } __attribute__((packed)); template struct Tool { using U16T = typename std::conditional::type; using S32T = typename std::conditional::type; using U32T = typename std::conditional::type; BaseT base; U16T amount = 0; U16T tech = 0; S32T cost = 0; U32T item_flag = 0; } __attribute__((packed)); struct ToolV2 : Tool, false> { } __attribute__((packed)); struct ToolV3 : Tool, true> { } __attribute__((packed)); struct ToolV4 : Tool, false> { } __attribute__((packed)); struct MagFeedResult { int8_t def = 0; int8_t pow = 0; int8_t dex = 0; int8_t mind = 0; int8_t iq = 0; int8_t synchro = 0; parray unused; } __attribute__((packed)); using MagFeedResultsList = parray; template struct MagFeedResultsListOffsets { using U32T = typename std::conditional::type; parray offsets; // Offsets of MagFeedResultsList objects } __attribute__((packed)); template struct Special { using U16T = typename std::conditional::type; U16T type = 0xFFFF; U16T amount = 0; } __attribute__((packed)); template struct StatBoost { using U16T = typename std::conditional::type; uint8_t stat1 = 0; uint8_t stat2 = 0; U16T amount1 = 0; U16T amount2 = 0; } __attribute__((packed)); // Indexed as [tech_num][char_class] using MaxTechniqueLevels = parray, 19>; struct ItemCombination { parray used_item; parray equipped_item; parray result_item; uint8_t mag_level = 0; uint8_t grind = 0; uint8_t level = 0; uint8_t char_class = 0; parray unused; } __attribute__((packed)); template struct TechniqueBoost { using U32T = typename std::conditional::type; using FloatT = typename std::conditional::type; U32T tech1 = 0; FloatT boost1 = 0.0f; U32T tech2 = 0; FloatT boost2 = 0.0f; U32T tech3 = 0; FloatT boost3 = 0.0f; } __attribute__((packed)); struct EventItem { parray item; uint8_t probability = 0; } __attribute__((packed)); struct UnsealableItem { parray item; uint8_t unused = 0; } __attribute__((packed)); template struct NonWeaponSaleDivisors { using FloatT = typename std::conditional::type; FloatT armor_divisor = 0.0f; FloatT shield_divisor = 0.0f; FloatT unit_divisor = 0.0f; FloatT mag_divisor = 0.0f; } __attribute__((packed)); enum class Version { V2, V3, V4, }; ItemParameterTable(std::shared_ptr data, Version version); ~ItemParameterTable() = default; const WeaponV4& get_weapon(uint8_t data1_1, uint8_t data1_2) const; const ArmorOrShieldV4& get_armor_or_shield(uint8_t data1_1, uint8_t data1_2) const; const UnitV4& get_unit(uint8_t data1_2) const; const MagV4& get_mag(uint8_t data1_1) const; const ToolV4& get_tool(uint8_t data1_1, uint8_t data1_2) const; std::pair find_tool_by_id(uint32_t id) const; float get_sale_divisor(uint8_t data1_0, uint8_t data1_1) const; const MagFeedResult& get_mag_feed_result(uint8_t table_index, uint8_t which) const; uint8_t get_item_stars(uint32_t id) const; uint8_t get_special_stars(uint8_t det) const; const Special& get_special(uint8_t special) const; uint8_t get_max_tech_level(uint8_t char_class, uint8_t tech_num) const; uint8_t get_weapon_v1_replacement(uint8_t data1_1) const; uint32_t get_item_id(const ItemData& item) const; uint32_t get_item_team_points(const ItemData& item) const; uint8_t get_item_base_stars(const ItemData& item) const; uint8_t get_item_adjusted_stars(const ItemData& item) const; bool is_item_rare(const ItemData& item) const; bool is_unsealable_item(const ItemData& param_1) const; const ItemCombination& get_item_combination(const ItemData& used_item, const ItemData& equipped_item) const; const std::vector& get_all_combinations_for_used_item(const ItemData& used_item) const; const std::map>& get_all_item_combinations() const; std::pair get_event_items(uint8_t event_number) const; size_t price_for_item(const ItemData& item) const; size_t num_weapon_classes; size_t num_tool_classes; size_t item_stars_first_id; size_t item_stars_last_id; size_t special_stars_begin_index; size_t num_specials; size_t first_rare_mag_index; size_t star_value_table_size; private: struct TableOffsetsV2 { // TODO: Is weapon count 0x89 or 0x8A? It could be that the last entry in // weapon_table is used for ???? items. /* 00 / 0013 */ le_uint32_t unknown_a0; /* 04 / 5AFC */ le_uint32_t weapon_table; // -> [{count, offset -> [WeaponV2]}](0x89) /* 08 / 5A5C */ le_uint32_t armor_table; // -> [{count, offset -> [ArmorOrShieldV2]}](2; armors and shields) /* 0C / 5A6C */ le_uint32_t unit_table; // -> {count, offset -> [UnitV2]} (last if out of range) /* 10 / 5A7C */ le_uint32_t tool_table; // -> [{count, offset -> [ToolV2]}](0x10) (last if out of range) /* 14 / 5A74 */ le_uint32_t mag_table; // -> {count, offset -> [MagV2]} /* 18 / 3DF8 */ le_uint32_t v1_replacement_table; // -> [uint8_t](0x89) /* 1C / 2E4C */ le_uint32_t photon_color_table; // -> [0x24-byte structs](0x20) /* 20 / 32CC */ le_uint32_t weapon_range_table; // -> ??? /* 24 / 3E84 */ le_uint32_t weapon_sale_divisor_table; // -> [float](0x89) /* 28 / 40A8 */ le_uint32_t sale_divisor_table; // -> NonWeaponSaleDivisors /* 2C / 5F4C */ le_uint32_t mag_feed_table; // -> MagFeedResultsTable /* 30 / 4378 */ le_uint32_t star_value_table; // -> [uint8_t](0x1C7) /* 34 / 4540 */ le_uint32_t special_data_table; // -> [Special](0x29) /* 38 / 45E4 */ le_uint32_t weapon_effect_table; // -> [16-byte structs] /* 3C / 58DC */ le_uint32_t stat_boost_table; // -> [StatBoost] /* 40 / 5704 */ le_uint32_t shield_effect_table; // -> [8-byte structs] } __attribute__((packed)); template struct TableOffsetsV3V4 { using U32T = typename std::conditional::type; /* ## / GC / BB */ /* 00 / F078 / 14884 */ U32T weapon_table; // -> [{count, offset -> [WeaponV3/WeaponV4]}](0xED) /* 04 / EF90 / 1478C */ U32T armor_table; // -> [{count, offset -> [ArmorOrShieldV3/ArmorOrShieldV4]}](2; armors and shields) /* 08 / EFA0 / 1479C */ U32T unit_table; // -> {count, offset -> [UnitV3/UnitV4]} (last if out of range) /* 0C / EFB0 / 147AC */ U32T tool_table; // -> [{count, offset -> [ToolV3/ToolV4]}](0x1A) (last if out of range) /* 10 / EFA8 / 147A4 */ U32T mag_table; // -> {count, offset -> [MagV3/MagV4]} /* 14 / B88C / 0F4B8 */ U32T v1_replacement_table; // -> [uint8_t](0xED) /* 18 / A7FC / 0DE7C */ U32T photon_color_table; // -> [0x24-byte structs](0x20) /* 1C / AACC / 0E194 */ U32T weapon_range_table; // -> ??? /* 20 / B938 / 0F5A8 */ U32T weapon_sale_divisor_table; // -> [float](0xED) /* 24 / BBCC / 0F83C */ U32T sale_divisor_table; // -> NonWeaponSaleDivisors /* 28 / F608 / 1502C */ U32T mag_feed_table; // -> MagFeedResultsTable /* 2C / BE9C / 0FB0C */ U32T star_value_table; // -> [uint8_t](0x330) (indexed by .id from weapon, armor, etc.) /* 30 / C100 / 0FE3C */ U32T special_data_table; // -> [Special] /* 34 / C1A4 / 0FEE0 */ U32T weapon_effect_table; // -> [16-byte structs] /* 38 / DE50 / 1275C */ U32T stat_boost_table; // -> [StatBoost] /* 3C / D6E4 / 11C80 */ U32T shield_effect_table; // -> [8-byte structs] /* 40 / DF88 / 12894 */ U32T max_tech_level_table; // -> MaxTechniqueLevels /* 44 / F5D0 / 14FF4 */ U32T combination_table; // -> {count, offset -> [ItemCombination]} /* 48 / DE48 / 12754 */ U32T unknown_a1; /* 4C / EB8C / 14278 */ U32T tech_boost_table; // -> [TechniqueBoost] (always 0x2C of them? from counts struct?) /* 50 / F5F0 / 15014 */ U32T unwrap_table; // -> {count, offset -> [{count, offset -> [EventItem]}]} /* 54 / F5F8 / 1501C */ U32T unsealable_table; // -> {count, offset -> [UnsealableItem]} /* 58 / F600 / 15024 */ U32T ranged_special_table; // -> {count, offset -> [4-byte structs]} } __attribute__((packed)); std::shared_ptr data; StringReader r; const TableOffsetsV2* offsets_v2; const TableOffsetsV3V4* offsets_v3; const TableOffsetsV3V4* offsets_v4; // These are unused if offsets_v4 is not null (in that case, we just return // references pointing inside the data string) mutable std::unordered_map parsed_weapons; mutable std::vector parsed_armors; mutable std::vector parsed_shields; mutable std::vector parsed_units; mutable std::vector parsed_mags; mutable std::unordered_map parsed_tools; mutable std::vector> parsed_specials; // Key is used_item. We can't index on (used_item, equipped_item) because // equipped_item may contain wildcards, and the matching order matters. mutable std::map> item_combination_index; template std::pair find_tool_by_id_t(uint32_t tool_table_offset, uint32_t id) const; template float get_sale_divisor_t(uint32_t weapon_table_offset, uint32_t non_weapon_table_offset, uint8_t data1_0, uint8_t data1_1) const; template std::pair get_event_items_t(uint32_t base_offset, uint8_t event_number) const; }; class MagEvolutionTable { public: struct TableOffsets { /* 00 / 0400 */ le_uint32_t unknown_a1; // -> [offset -> (0xC-byte struct)[0x53], offset -> (same as first offset)] /* 04 / 0408 */ le_uint32_t unknown_a2; // -> (2-byte struct, or single word)[0x53] /* 08 / 04AE */ le_uint32_t unknown_a3; // -> (0xA8 bytes; possibly (8-byte struct)[0x15]) /* 0C / 0556 */ le_uint32_t unknown_a4; // -> (uint8_t)[0x53] /* 10 / 05AC */ le_uint32_t unknown_a5; // -> (float)[0x48] /* 14 / 06CC */ le_uint32_t evolution_number; // -> (uint8_t)[0x53] } __attribute__((packed)); struct EvolutionNumberTable { parray values; } __attribute__((packed)); MagEvolutionTable(std::shared_ptr data); ~MagEvolutionTable() = default; uint8_t get_evolution_number(uint8_t data1_1) const; private: std::shared_ptr data; StringReader r; const TableOffsets* offsets; };