{ // Each quest may have an optional JSON file (like this one) that defines // server-side behaviors for the quest. // For battle quests, the BattleRules field should be defined to match the // rules that the quest defines internally. These are the rules for Battle 1. "BattleRules": { "TechDiskMode": "ALLOW", "WeaponAndArmorMode": "ALLOW", "MagMode": "ALLOW", "ToolMode": "ALLOW", "TrapMode": "ALL_PLAYERS", "RespawnMode": 0, "ReplaceChar": 0, "DropWeapon": 1, "IsTeams": 1, "HideTargetReticle": 1, "DeathLevelUp": 3, "MesetaMode": "ALLOW", "EnableSonar": 1, "TimeLimit": 10, "ForbidScapeDolls": 1, "DeathTechLevelUp": 1, "TrapCounts": [5, 5, 5, 5], "SonarCount": 5, "BoxDropArea": 10, // These rules are used by other battles, but not by Battle 1: // "Lives": 10, // "MaxTechLevel": 15, // "CharLevel": 1, }, // Challenge quests should specify the ChallengeTemplateIndex field, which // should match the template that the quest uses to replace player characters. // "ChallengeTemplateIndex": 0, // Quests may be set to be unavailable until a preceding quest has been // cleared. To enable this feature, set a value for RequireFlag in the quest's // JSON file. This field is ignored if the player has the // DISABLE_QUEST_REQUIREMENTS flag in their license. // "RequireFlag": 0x01F5, // Quests on BB may be set to be available only through a team reward. To // enable this feature, set a value for RequireTeamRewardKey in the quest's // JSON file. This field is ignored if the player has the // DISABLE_QUEST_REQUIREMENTS flag in their license. // "RequireTeamRewardKey": "PointOfDisasterQuest", }