.meta name="Kill count fix" .meta description="Fixes client-side\nkill counts when\nmultiple enemies are\nkilled on the same\nframe" .versions 3OJ2 3OJ3 3OJ4 3OJ5 3OE0 3OE1 3OE2 3OP0 entry_ptr: reloc0: .offsetof start start: .include WriteCodeBlocksGC .data .deltaof TItemWeapon_SealedJSword_count_kill, TItemWeapon_SealedJSword_count_kill_end .address TItemWeapon_SealedJSword_count_kill: # [std] (TItemWeapon_SealedJSword* this @ r3) -> void lwz r4, [r3 + 0xF0] # r4 = this->owner_player lha r5, [r4 + 0x11A] # r5 = this->owner_player->num_kills_since_map_load lha r6, [r3 + 0x1F8] # r6 = this->last_owner_player_kill_count lhz r7, [r3 + 0xE8] # r7 = this->kill_count cmp r6, r5 bge TItemWeapon_SealedJSword_count_kill_skip_update lwz r8, [r3 + 0xDC] andi. r8, r8, 0x100 beq TItemWeapon_SealedJSword_count_kill_skip_incr # if (!(flags & 0x100)) don't incr kill count sub r8, r5, r6 add r7, r7, r8 sth [r3 + 0xE8], r7 TItemWeapon_SealedJSword_count_kill_skip_incr: sth [r3 + 0x1F8], r5 TItemWeapon_SealedJSword_count_kill_skip_update: cmplwi r7, 23000 blt TItemWeapon_SealedJSword_count_kill_skip_set_flag lwz r8, [r3 + 0xDC] ori r8, r8, 0x200 stw [r3 + 0xDC], r8 TItemWeapon_SealedJSword_count_kill_skip_set_flag: blr TItemWeapon_SealedJSword_count_kill_end: .data 0x00000000 .data 0x00000000