#pragma once #include #include #include "../Text.hh" #include "DataIndex.hh" #include "Card.hh" #include "DeckState.hh" #include "PlayerStateSubordinates.hh" namespace Episode3 { class ServerBase; class Server; class PlayerState : public std::enable_shared_from_this { public: PlayerState(uint8_t client_id, std::shared_ptr server); void init(); std::shared_ptr server(); std::shared_ptr server() const; bool draw_cards_allowed() const; void apply_assist_card_effect_on_set( std::shared_ptr setter_ps); void apply_dice_effects(); uint16_t card_ref_for_hand_index(size_t hand_index) const; int16_t compute_attack_or_defense_atk_costs(const ActionState& pa) const; void compute_total_set_cards_cost(); size_t count_set_cards() const; size_t count_set_refs() const; void discard_all_assist_cards_from_hand(); void discard_all_attack_action_cards_from_hand(); void discard_all_item_and_creature_cards_from_hand(); void discard_and_redraw_hand(); bool discard_card_or_add_to_draw_pile( uint16_t card_ref, bool add_to_draw_pile); void discard_random_hand_card(); bool discard_ref_from_hand(uint16_t card_ref); void discard_set_assist_card(); bool do_mulligan(); void draw_hand(ssize_t override_count = 0); void draw_initial_hand(); int32_t error_code_for_client_setting_card( uint16_t card_ref, uint8_t card_index, const Location* loc, uint8_t assist_target_client_id) const; std::vector get_all_cards_within_range( const parray& range, const Location& loc, uint8_t target_team_id) const; uint8_t get_atk_points() const; void get_short_status_for_card_index_in_hand( size_t hand_index, CardShortStatus* stat) const; std::shared_ptr get_deck(); uint8_t get_def_points() const; uint8_t get_dice_result(size_t which) const; size_t get_hand_size() const; uint16_t get_sc_card_id() const; std::shared_ptr get_sc_card(); std::shared_ptr get_sc_card() const; uint16_t get_sc_card_ref() const; CardType get_sc_card_type() const; std::shared_ptr get_set_card(size_t set_index); std::shared_ptr get_set_card(size_t set_index) const; uint16_t get_set_ref(size_t set_index) const; uint8_t get_team_id() const; ssize_t hand_index_for_card_ref(uint16_t card_ref) const; size_t set_index_for_card_ref(uint16_t card_ref) const; bool is_mulligan_allowed() const; bool is_team_turn() const; void log_discard(uint16_t card_ref, uint16_t reason); bool move_card_to_location_by_card_index( size_t card_index, const Location& new_loc); void move_null_hand_refs_to_end(); void on_cards_destroyed(); void replace_all_set_assists_with_random_assists(); bool replace_assist_card_by_id(uint16_t card_id); bool return_set_card_to_hand2(uint16_t card_ref); bool return_set_card_to_hand1(uint16_t card_ref); uint8_t roll_dice(size_t num_dice); uint8_t roll_dice_with_effects(size_t num_dice); void send_set_card_updates(bool always_send = false); void set_assist_flags_from_assist_effects(); bool set_card_from_hand( uint16_t card_ref, uint8_t card_index, const Location* loc, uint8_t assist_target_client_id, bool skip_error_checks_and_atk_sub); void set_initial_location(); void set_map_occupied_bit_for_card_on_warp_tile( std::shared_ptr card); void set_map_occupied_bits_for_sc_and_creatures(); void subtract_def_points(uint8_t cost); bool subtract_or_check_atk_or_def_points_for_action( const ActionState& pa, bool deduct_points); void subtract_atk_points(uint8_t cost); void update_hand_and_equip_state_and_send_6xB4x02_if_needed( bool always_send = false); void set_random_assist_card_from_hand_for_free(); void send_6xB4x04_if_needed(bool always_send = false); std::vector get_card_refs_within_range_from_all_players( const parray& range, const Location& loc, CardType type) const; void unknown_80239460(); void unknown_802394C4(); void unknown_80239528(); void handle_before_turn_assist_effects(); int16_t get_assist_turns_remaining(); bool set_action_cards_for_action_state(const ActionState& pa); void unknown_8023C174(); void handle_homesick_assist_effect(std::shared_ptr card); void apply_main_die_assist_effects(uint8_t* die_value) const; void roll_main_dice(); void unknown_8023C110(); void compute_team_dice_boost_after_draw_phase(); private: std::weak_ptr w_server; public: std::shared_ptr sc_card; std::shared_ptr set_cards[8]; uint8_t client_id; uint16_t num_mulligans_allowed; CardType sc_card_type; uint8_t team_id; uint8_t atk_points; uint8_t def_points; uint8_t atk_points2; uint8_t atk_points2_max; uint8_t atk_bonuses; uint8_t def_bonuses; parray dice_results; uint8_t unknown_a4; uint8_t dice_max; uint8_t total_set_cards_cost; uint16_t sc_card_id; uint16_t sc_card_ref; // This array is unfortunately heterogeneous; specifically: // [0] through [5] are hand refs // [6] is the current assist card ref (which may belong to another player) // [7] is the previous assist card ref // [8] through [15] are set refs parray card_refs; std::shared_ptr deck_state; parray discard_log_card_refs; parray discard_log_reasons; uint8_t assist_remaining_turns; uint16_t assist_card_set_number; uint16_t set_assist_card_id; bool god_whim_can_use_hidden_cards; ActionChainWithConds unknown_a12; ActionMetadata unknown_a13; uint32_t unknown_a14; uint32_t assist_flags; uint8_t assist_delay_turns; Direction start_facing_direction; std::shared_ptr hand_and_equip; // Like card_refs above, these arrays are also heterogeneous, but the indices // are not the same as for card_refs! THe indices here are: // [0] is the SC card status // [1] through [6] are hand cards // [7] through [14] are set cards // [15] is the assist card std::shared_ptr> card_short_statuses; parray prev_card_short_statuses; // In these arrays, [0] is the SC card and the rest are the set cards. std::shared_ptr> set_card_action_chains; std::shared_ptr> set_card_action_metadatas; parray prev_set_card_action_chains; parray prev_set_card_action_metadatas; uint32_t num_destroyed_fcs; uint8_t unknown_a16; uint8_t unknown_a17; PlayerStats stats; }; } // namespace Episode3