# This example shows how to use newserv's send_function_call function for PSO # GameCube clients. This code writes a variable-length block of data to a # specified address in the client's memory. # For example, to write the bytes 38 00 00 05 to the address 8010521C, # send_function_call could be called like this: # auto fn = s->function_code_index->name_to_function.at("WriteMemory"); # unordered_map