#include "CommonItemSet.hh" #include "AFSArchive.hh" #include "GSLArchive.hh" #include "StaticGameData.hh" using namespace std; CommonItemSet::Table::Table( shared_ptr owned_data, const StringReader& r, bool is_big_endian, bool is_v3) : owned_data(owned_data), r(r), is_big_endian(is_big_endian), is_v3(is_v3) { if (is_big_endian) { const auto& be_offsets = r.pget>(r.pget_u32b(this->r.size() - 0x10)); this->offsets.base_weapon_type_prob_table_offset = be_offsets.base_weapon_type_prob_table_offset.load(); this->offsets.subtype_base_table_offset = be_offsets.subtype_base_table_offset.load(); this->offsets.subtype_area_length_table_offset = be_offsets.subtype_area_length_table_offset.load(); this->offsets.grind_prob_table_offset = be_offsets.grind_prob_table_offset.load(); this->offsets.armor_shield_type_index_prob_table_offset = be_offsets.armor_shield_type_index_prob_table_offset.load(); this->offsets.armor_slot_count_prob_table_offset = be_offsets.armor_slot_count_prob_table_offset.load(); this->offsets.enemy_meseta_ranges_offset = be_offsets.enemy_meseta_ranges_offset.load(); this->offsets.enemy_type_drop_probs_offset = be_offsets.enemy_type_drop_probs_offset.load(); this->offsets.enemy_item_classes_offset = be_offsets.enemy_item_classes_offset.load(); this->offsets.box_meseta_ranges_offset = be_offsets.box_meseta_ranges_offset.load(); this->offsets.bonus_value_prob_table_offset = be_offsets.bonus_value_prob_table_offset.load(); this->offsets.nonrare_bonus_prob_spec_offset = be_offsets.nonrare_bonus_prob_spec_offset.load(); this->offsets.bonus_type_prob_table_offset = be_offsets.bonus_type_prob_table_offset.load(); this->offsets.special_mult_offset = be_offsets.special_mult_offset.load(); this->offsets.special_percent_offset = be_offsets.special_percent_offset.load(); this->offsets.tool_class_prob_table_offset = be_offsets.tool_class_prob_table_offset.load(); this->offsets.technique_index_prob_table_offset = be_offsets.technique_index_prob_table_offset.load(); this->offsets.technique_level_ranges_offset = be_offsets.technique_level_ranges_offset.load(); this->offsets.armor_or_shield_type_bias = be_offsets.armor_or_shield_type_bias; this->offsets.unit_maxes_offset = be_offsets.unit_maxes_offset.load(); this->offsets.box_item_class_prob_table_offset = be_offsets.box_item_class_prob_table_offset.load(); } else { this->offsets = r.pget>(r.pget_u32l(this->r.size() - 0x10)); } } const parray& CommonItemSet::Table::base_weapon_type_prob_table() const { return this->r.pget>(this->offsets.base_weapon_type_prob_table_offset); } const parray& CommonItemSet::Table::subtype_base_table() const { return this->r.pget>(this->offsets.subtype_base_table_offset); } const parray& CommonItemSet::Table::subtype_area_length_table() const { return this->r.pget>(this->offsets.subtype_area_length_table_offset); } const parray, 9>& CommonItemSet::Table::grind_prob_table() const { return this->r.pget, 9>>(this->offsets.grind_prob_table_offset); } const parray& CommonItemSet::Table::armor_shield_type_index_prob_table() const { return this->r.pget>(this->offsets.armor_shield_type_index_prob_table_offset); } const parray& CommonItemSet::Table::armor_slot_count_prob_table() const { return this->r.pget>(this->offsets.armor_slot_count_prob_table_offset); } const parray, 0x64>& CommonItemSet::Table::enemy_meseta_ranges() const { if (!this->parsed_enemy_meseta_ranges_populated) { if (this->is_big_endian) { const auto& data = r.pget, 0x64>>(this->offsets.enemy_meseta_ranges_offset); for (size_t z = 0; z < data.size(); z++) { this->parsed_enemy_meseta_ranges[z] = Range{data[z].min, data[z].max}; } } else { const auto& data = r.pget, 0x64>>(this->offsets.enemy_meseta_ranges_offset); for (size_t z = 0; z < data.size(); z++) { this->parsed_enemy_meseta_ranges[z] = Range{data[z].min, data[z].max}; } } this->parsed_enemy_meseta_ranges_populated = true; } return this->parsed_enemy_meseta_ranges; } const parray& CommonItemSet::Table::enemy_type_drop_probs() const { return this->r.pget>(this->offsets.enemy_type_drop_probs_offset); } const parray& CommonItemSet::Table::enemy_item_classes() const { return this->r.pget>(this->offsets.enemy_item_classes_offset); } const parray, 0x0A>& CommonItemSet::Table::box_meseta_ranges() const { if (!this->parsed_box_meseta_ranges_populated) { if (this->is_big_endian) { const auto& data = r.pget, 0x0A>>(this->offsets.box_meseta_ranges_offset); for (size_t z = 0; z < data.size(); z++) { this->parsed_box_meseta_ranges[z] = Range{data[z].min, data[z].max}; } } else { const auto& data = r.pget, 0x0A>>(this->offsets.box_meseta_ranges_offset); for (size_t z = 0; z < data.size(); z++) { this->parsed_box_meseta_ranges[z] = Range{data[z].min, data[z].max}; } } this->parsed_box_meseta_ranges_populated = true; } return this->parsed_box_meseta_ranges; } bool CommonItemSet::Table::has_rare_bonus_value_prob_table() const { return this->is_v3; } const parray, 0x17>& CommonItemSet::Table::bonus_value_prob_table() const { if (!this->parsed_bonus_value_prob_table_populated) { if (!this->is_v3) { // V2 const auto& data = r.pget, 0x17>>(this->offsets.bonus_value_prob_table_offset); for (size_t z = 0; z < data.size(); z++) { for (size_t x = 0; x < data[z].size(); x++) { this->parsed_bonus_value_prob_table[z][x] = data[z][x]; } } } else if (this->is_big_endian) { // BE V3 const auto& data = r.pget, 0x17>>(this->offsets.bonus_value_prob_table_offset); for (size_t z = 0; z < data.size(); z++) { for (size_t x = 0; x < data[z].size(); x++) { this->parsed_bonus_value_prob_table[z][x] = data[z][x]; } } } else { // LE V3 const auto& data = r.pget, 0x17>>(this->offsets.bonus_value_prob_table_offset); for (size_t z = 0; z < data.size(); z++) { for (size_t x = 0; x < data[z].size(); x++) { this->parsed_bonus_value_prob_table[z][x] = data[z][x]; } } } this->parsed_bonus_value_prob_table_populated = true; } return this->parsed_bonus_value_prob_table; } const parray, 3>& CommonItemSet::Table::nonrare_bonus_prob_spec() const { return this->r.pget, 3>>(this->offsets.nonrare_bonus_prob_spec_offset); } const parray, 6>& CommonItemSet::Table::bonus_type_prob_table() const { return this->r.pget, 6>>(this->offsets.bonus_type_prob_table_offset); } const parray& CommonItemSet::Table::special_mult() const { return this->r.pget>(this->offsets.special_mult_offset); } const parray& CommonItemSet::Table::special_percent() const { return this->r.pget>(this->offsets.special_percent_offset); } const parray, 0x1C>& CommonItemSet::Table::tool_class_prob_table() const { if (!this->parsed_tool_class_prob_table_populated) { if (this->is_big_endian) { const auto& data = r.pget, 0x1C>>(this->offsets.tool_class_prob_table_offset); for (size_t z = 0; z < data.size(); z++) { for (size_t x = 0; x < data[z].size(); x++) { this->parsed_tool_class_prob_table[z][x] = data[z][x]; } } } else { const auto& data = r.pget, 0x1C>>(this->offsets.tool_class_prob_table_offset); for (size_t z = 0; z < data.size(); z++) { for (size_t x = 0; x < data[z].size(); x++) { this->parsed_tool_class_prob_table[z][x] = data[z][x]; } } } this->parsed_tool_class_prob_table_populated = true; } return this->parsed_tool_class_prob_table; } const parray, 0x13>& CommonItemSet::Table::technique_index_prob_table() const { return this->r.pget, 0x13>>(this->offsets.technique_index_prob_table_offset); } const parray, 0x0A>, 0x13>& CommonItemSet::Table::technique_level_ranges() const { return this->r.pget, 0x0A>, 0x13>>(this->offsets.technique_level_ranges_offset); } uint8_t CommonItemSet::Table::armor_or_shield_type_bias() const { return this->offsets.armor_or_shield_type_bias; } const parray& CommonItemSet::Table::unit_maxes_table() const { return this->r.pget>(this->offsets.unit_maxes_offset); } const parray, 7>& CommonItemSet::Table::box_item_class_prob_table() const { return this->r.pget, 7>>(this->offsets.box_item_class_prob_table_offset); } uint16_t CommonItemSet::key_for_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) { // Bits: -----EEEMMDDSSSS return (((static_cast(episode) << 8) & 0x0700) | ((static_cast(mode) << 6) & 0x00C0) | ((static_cast(difficulty) << 4) & 0x0030) | (static_cast(secid) & 0x000F)); } shared_ptr CommonItemSet::get_table( Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const { try { return this->tables.at(this->key_for_table(episode, mode, difficulty, secid)); } catch (const out_of_range&) { throw runtime_error(string_printf("common item table not available for episode=%s, mode=%s, difficulty=%hu, secid=%hu", name_for_episode(episode), name_for_mode(mode), difficulty, secid)); } } AFSV2CommonItemSet::AFSV2CommonItemSet( std::shared_ptr pt_afs_data, std::shared_ptr ct_afs_data) { // ItemPT.afs has 40 entries; the first 10 are for Normal, then Hard, etc. AFSArchive pt_afs(pt_afs_data); for (size_t difficulty = 0; difficulty < 4; difficulty++) { for (size_t section_id = 0; section_id < 10; section_id++) { auto entry = pt_afs.get(difficulty * 10 + section_id); StringReader r(entry.first, entry.second); shared_ptr table(new Table(pt_afs_data, r, false, false)); this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::NORMAL, difficulty, section_id), table); this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::BATTLE, difficulty, section_id), table); this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::SOLO, difficulty, section_id), table); } } // ItemCT.afs also has 40 entries, but only the 0th, 10th, 20th, and 30th are // used (section_id is ignored) AFSArchive ct_afs(ct_afs_data); for (size_t difficulty = 0; difficulty < 4; difficulty++) { auto r = ct_afs.get_reader(difficulty * 10); shared_ptr
table(new Table(ct_afs_data, r, false, false)); for (size_t section_id = 0; section_id < 10; section_id++) { this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::CHALLENGE, difficulty, section_id), table); } } } GSLV3CommonItemSet::GSLV3CommonItemSet(std::shared_ptr gsl_data, bool is_big_endian) { GSLArchive gsl(gsl_data, is_big_endian); vector episodes = {Episode::EP1, Episode::EP2}; for (Episode episode : episodes) { for (size_t difficulty = 0; difficulty < 4; difficulty++) { for (size_t section_id = 0; section_id < 10; section_id++) { string filename = string_printf( "ItemPT%s%c%1zu.rel", ((episode == Episode::EP2) ? "l" : ""), tolower(abbreviation_for_difficulty(difficulty)), section_id); auto r = gsl.get_reader(filename); shared_ptr
table(new Table(gsl_data, r, is_big_endian, true)); this->tables.emplace(this->key_for_table(episode, GameMode::NORMAL, difficulty, section_id), table); this->tables.emplace(this->key_for_table(episode, GameMode::BATTLE, difficulty, section_id), table); this->tables.emplace(this->key_for_table(episode, GameMode::SOLO, difficulty, section_id), table); // TODO: These tables don't exist for Episode 4, and the GC version is // the closest we have, so we use the Ep1 data from GC for Ep4. if (episode == Episode::EP1) { this->tables.emplace(this->key_for_table(Episode::EP4, GameMode::NORMAL, difficulty, section_id), table); this->tables.emplace(this->key_for_table(Episode::EP4, GameMode::BATTLE, difficulty, section_id), table); this->tables.emplace(this->key_for_table(Episode::EP4, GameMode::SOLO, difficulty, section_id), table); } } } for (size_t difficulty = 0; difficulty < 4; difficulty++) { string filename = string_printf( "ItemPTc%s%c0.rel", ((episode == Episode::EP2) ? "l" : ""), tolower(abbreviation_for_difficulty(difficulty))); auto r = gsl.get_reader(filename); shared_ptr
table(new Table(gsl_data, r, is_big_endian, true)); for (size_t section_id = 0; section_id < 10; section_id++) { this->tables.emplace(this->key_for_table(episode, GameMode::CHALLENGE, difficulty, section_id), table); } } } } RELFileSet::RELFileSet(std::shared_ptr data) : data(data), r(*this->data) {} ArmorRandomSet::ArmorRandomSet(std::shared_ptr data) : RELFileSet(data) { // For some reason the footer tables are doubly indirect in this file uint32_t specs_offset_offset = this->r.pget_u32b(data->size() - 0x10); uint32_t specs_offset = this->r.pget_u32b(specs_offset_offset); this->tables = &this->r.pget>(specs_offset); } std::pair ArmorRandomSet::get_armor_table(size_t index) const { return this->get_table(this->tables->at(0), index); } std::pair ArmorRandomSet::get_shield_table(size_t index) const { return this->get_table(this->tables->at(1), index); } std::pair ArmorRandomSet::get_unit_table(size_t index) const { return this->get_table(this->tables->at(2), index); } ToolRandomSet::ToolRandomSet(std::shared_ptr data) : RELFileSet(data) { uint32_t specs_offset = r.pget_u32b(data->size() - 0x10); this->common_recovery_table_spec = &r.pget(r.pget_u32b( specs_offset)); this->rare_recovery_table_spec = &r.pget( r.pget_u32b(specs_offset + sizeof(uint32_t)), 2 * sizeof(TableSpec)); this->tech_disk_table_spec = this->rare_recovery_table_spec + 1; this->tech_disk_level_table_spec = &r.pget(r.pget_u32b( specs_offset + 2 * sizeof(uint32_t))); } pair ToolRandomSet::get_common_recovery_table( size_t index) const { return this->get_table(*this->common_recovery_table_spec, index); } pair ToolRandomSet::get_rare_recovery_table(size_t index) const { return this->get_table(*this->rare_recovery_table_spec, index); } pair ToolRandomSet::get_tech_disk_table(size_t index) const { return this->get_table(*this->tech_disk_table_spec, index); } pair ToolRandomSet::get_tech_disk_level_table(size_t index) const { return this->get_table(*this->tech_disk_level_table_spec, index); } WeaponRandomSet::WeaponRandomSet(std::shared_ptr data) : RELFileSet(data) { uint32_t offsets_offset = this->r.pget_u32b(data->size() - 0x10); this->offsets = &this->r.pget(offsets_offset); } std::pair WeaponRandomSet::get_weapon_type_table(size_t index) const { const auto& spec = this->r.pget( this->offsets->weapon_type_table + index * sizeof(TableSpec)); const auto* data = &this->r.pget( spec.offset, spec.entries_per_table * sizeof(WeightTableEntry8)); return make_pair(data, spec.entries_per_table); } const parray* WeaponRandomSet::get_bonus_type_table(size_t which, size_t index) const { uint32_t base_offset = which ? this->offsets->bonus_type_table2 : this->offsets->bonus_type_table1; return &this->r.pget>( base_offset + sizeof(parray) * index); } const WeaponRandomSet::RangeTableEntry* WeaponRandomSet::get_bonus_range(size_t which, size_t index) const { uint32_t base_offset = which ? this->offsets->bonus_range_table2 : this->offsets->bonus_range_table1; return &this->r.pget( base_offset + sizeof(RangeTableEntry) * index); } const parray* WeaponRandomSet::get_special_mode_table(size_t index) const { return &this->r.pget>( this->offsets->special_mode_table + sizeof(parray) * index); } const WeaponRandomSet::RangeTableEntry* WeaponRandomSet::get_standard_grind_range(size_t index) const { return &this->r.pget( this->offsets->standard_grind_range_table + sizeof(RangeTableEntry) * index); } const WeaponRandomSet::RangeTableEntry* WeaponRandomSet::get_favored_grind_range(size_t index) const { return &this->r.pget( this->offsets->favored_grind_range_table + sizeof(RangeTableEntry) * index); } TekkerAdjustmentSet::TekkerAdjustmentSet(std::shared_ptr data) : data(data), r(*data) { this->offsets = &this->r.pget(this->r.pget_u32b(this->r.size() - 0x10)); } const ProbabilityTable& TekkerAdjustmentSet::get_table( std::array, 10>& tables_default, std::array, 10>& tables_favored, uint32_t offset_and_count_offset, bool favored, uint8_t section_id) const { if (section_id >= 10) { throw runtime_error("invalid section ID"); } ProbabilityTable& table = favored ? tables_favored[section_id] : tables_default[section_id]; if (table.count == 0) { uint32_t offset = r.pget_u32b(offset_and_count_offset); uint32_t count_per_section_id = r.pget_u32b(offset_and_count_offset + 4); auto* entries = &r.pget(offset, sizeof(DeltaProbabilityEntry) * count_per_section_id * 10); for (size_t z = count_per_section_id * section_id; z < count_per_section_id * (section_id + 1); z++) { size_t count = favored ? entries[z].count_favored : entries[z].count_default; for (size_t w = 0; w < count; w++) { table.push(entries[z].delta_index); } } } return table; } const ProbabilityTable& TekkerAdjustmentSet::get_special_upgrade_prob_table(uint8_t section_id, bool favored) const { return this->get_table( this->special_upgrade_prob_tables_default, this->special_upgrade_prob_tables_favored, this->offsets->special_upgrade_prob_table_offset, favored, section_id); } const ProbabilityTable& TekkerAdjustmentSet::get_grind_delta_prob_table(uint8_t section_id, bool favored) const { return this->get_table( this->grind_delta_prob_tables_default, this->grind_delta_prob_tables_favored, this->offsets->grind_delta_prob_table_offset, favored, section_id); } const ProbabilityTable& TekkerAdjustmentSet::get_bonus_delta_prob_table(uint8_t section_id, bool favored) const { return this->get_table( this->bonus_delta_prob_tables_default, this->bonus_delta_prob_tables_favored, this->offsets->bonus_delta_prob_table_offset, favored, section_id); } int8_t TekkerAdjustmentSet::get_luck(uint32_t start_offset, uint8_t delta_index) const { StringReader sub_r = r.sub(start_offset); while (!sub_r.eof()) { const auto& entry = sub_r.get(); if (entry.delta_index == 0xFF) { return 0; } else if (entry.delta_index == delta_index) { return entry.luck; } } return 0; } int8_t TekkerAdjustmentSet::get_luck_for_special_upgrade(uint8_t delta_index) const { return this->get_luck(this->offsets->special_upgrade_luck_table_offset, delta_index); } int8_t TekkerAdjustmentSet::get_luck_for_grind_delta(uint8_t delta_index) const { return this->get_luck(this->offsets->grind_delta_luck_table_offset, delta_index); } int8_t TekkerAdjustmentSet::get_luck_for_bonus_delta(uint8_t delta_index) const { return this->get_luck(this->offsets->bonus_delta_luck_offset, delta_index); }