.meta name="Bug fixes (WIP)" .meta description="Fix many minor\ngameplay, sound,\nand graphical bugs" # Original code by Ralf @ GC-Forever and Aleron Ives # https://www.gc-forever.com/forums/viewtopic.php?t=2050 # https://www.gc-forever.com/forums/viewtopic.php?t=2049 # Xbox port by fuzziqersoftware # This patch is a collection of many smaller patches, most of which are not yet # ported. See the comments after the patch code. entry_ptr: reloc0: .offsetof start start: .include WriteCodeBlocksXB # Tiny Grass Assassins Bug Fix .data 0x0016229A .data 0x00000002 .binary EB0E # Shield DFP/EVP Bug Fix (allows shields to reach true max DFP/EVP values) .data 0x00185F6E .data 0x00000001 .binary 16 .data 0x00185F77 .data 0x00000001 .binary 17 # VR Spaceship Item Drop Bug Fix (allows items to drop from enemies above a certain Y position) .data 0x00175ED5 .data 0x00000002 .data 0x435C0000 # Dropped Mag Colour Bug Fix # Not needed on Xbox # Gol Dragon Camera Bug Fix (makes the camera after Gol Dragon display "normally") .data 0x000A8961 .data 0x00000002 .binary 01 # Rain Drops Colour Bug Fix .data 0x00552508 .data 0x00000008 .binary 7080808060707070 # Olga Flow Barta Bug Fix (makes barta work on ice weakness Olga Flow instead of damaging player) # eax is zero when we get here; can use eax, ecx, edx # 000970E0 8B8B40040000 mov ecx, [ebx + 0x440] # 000970E6 EB3C jmp 00097124 .data 0x000970E0 .data 0x00000008 .binary 8B8B40040000EB3C # 00097124 E83C020000 call 00097365 # 00097129 74D3 je 000970FE # 0009712B EBBB jmp 000970E8 .data 0x00097124 .data 0x00000009 .binary E83C02000074D3EBBB # 00097365 83F919 cmp ecx, 0x19 # 00097368 7502 jne +2 # 0009736A B102 mov cl, 2 # 0009736C 39CE cmp esi, ecx # 0009736E C3 ret .data 0x00097365 .data 0x0000000A .binary 83F9197502B10239CEC3 .data 0x00000000 .data 0x00000000 # Currently-unported patches: # Tech Auto Targetting Bug Fix # 8022D10C 60000000 // TODO # 0054C968 0000001E // done # 0054C9C0 00000028 // done # 0054C9EC 00000032 // done # 0054CA18 0000003C // done # 0054CA28 0018003C // done # 0054CC80 00000028 // done # Morfos Frozen Player Bug Fix (stops Morfos Laser multi-hitting when player is frozen) # US11------------- DISASSEMBLY (US10) # 8000D9A0 C042FC88 lfs f2, [r2 - 0x0378] # 8000D9A4 807E0030 lwz r3, [r30 + 0x0030] # 8000D9A8 70630020 andi. r3, r3, 0x0020 # 8000D9AC 41820008 beq +0x00000008 /* 8000D9B4 */ # 8000D9B0 C042FCA0 lfs f2, [r2 - 0x0360] # 8000D9B4 483280E4 b +0x003280A0 /* 80335A54 */ # 80335A94 4BCD7F0C b -0x003280B0 /* 8000D9A0 */ # Bulclaw HP Bug Fix # US11------------- DISASSEMBLY (US10) # 800917B4 4800024D bl +0x0000024C /* 80091A00 */ # 800917B8 B3C3032C sth [r3 + 0x032C], r30 # Control Tower: Delbiter Death SFX Bug Fix # US11------------- DISASSEMBLY (US10) # 80301F9C 48000020 b +0x00000020 /* 80301F78 */ # 80301FA0 3863A830 subi r3, r3, 0x57D0 # 80301FA4 800DB9A4 lwz r0, [r13 - 0x465C] # 80301FA8 2C000023 cmpwi r0, 35 # 80301FAC 40820008 bne +0x00000008 /* 80301F70 */ # 80301FB0 3863FB28 subi r3, r3, 0x04D8 # 80301FB4 4800008C b +0x0000008C /* 80301FFC */ # 8030203C 4BFFFF64 b -0x0000009C /* 80301F5C */ # Weapon Attributes Patch (allows attributes to work on minibosses and Olga Flow) # US11------------- DISASSEMBLY (US10) # 8000C8C0 7000000F andi. r0, r0, 0x000F # 8000C8C4 7000004F andi. r0, r0, 0x004F # 8000C8C8 2C000004 cmpwi r0, 4 # 8000C8CC 4E800020 blr # 800142F4 4BFF85CD bl -0x00007A34 /* 8000C8C0 */ # 80015D1C 4BFF6BA9 bl -0x00009458 /* 8000C8C4 */ # Ruins Laser Fence SFX Bug Fix # US11------------- DISASSEMBLY (US10) # 801666E0 3C604005 lis r3, 0x4005 # 801666E4 4800009C b +0x0000009C /* 80166780 */ # 8016677C 4800001C b +0x0000001C /* 80166798 */ # SFX Cancellation Distance Bug Fix # US11------------- DISASSEMBLY (US10) # 805D2F30 46AFC800 .invalid sc # 805D31D0 43480000 bc 26, 8, +0x00000000 /* 805CC1B0 */ # Foie SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 8022EB64 3880FF00 li r4, 0xFFFFFF00 # 8022EB94 3880FE80 li r4, 0xFFFFFE80 # 8022EBC4 3880FDB0 li r4, 0xFFFFFDB0 # Gifoie SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 80230974 3880FF00 li r4, 0xFFFFFF00 # 802309A4 3880FE80 li r4, 0xFFFFFE80 # 802309D4 3880FDB0 li r4, 0xFFFFFDB0 # Rafoie SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 80236E88 3880FF00 li r4, 0xFFFFFF00 # 80236EB8 3880FE80 li r4, 0xFFFFFE80 # 80236EE8 3880FDB0 li r4, 0xFFFFFDB0 # 8023789C 3880FF00 li r4, 0xFFFFFF00 # 802378CC 3880FE80 li r4, 0xFFFFFE80 # 802378FC 3880FDB0 li r4, 0xFFFFFDB0 # Barta SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 8022A410 3880FF00 li r4, 0xFFFFFF00 # 8022A440 3880FE80 li r4, 0xFFFFFE80 # 8022A470 3880FDB0 li r4, 0xFFFFFDB0 # Gibarta SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 8022F370 3880FF00 li r4, 0xFFFFFF00 # 8022F3A0 3880FE80 li r4, 0xFFFFFE80 # 8022F3D0 3880FDB0 li r4, 0xFFFFFDB0 # Rabarta SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 802366B0 3880FF00 li r4, 0xFFFFFF00 # 802366EC 3880FE80 li r4, 0xFFFFFE80 # 80236728 3880FDB0 li r4, 0xFFFFFDB0 # Zonde SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 8023BBA4 3880FF00 li r4, 0xFFFFFF00 # 8023BBD4 3880FE80 li r4, 0xFFFFFE80 # 8023BC04 3880FDB0 li r4, 0xFFFFFDB0 # Gizonde SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 802316E4 3880FF00 li r4, 0xFFFFFF00 # 80231714 3880FE80 li r4, 0xFFFFFE80 # 80231744 3880FDB0 li r4, 0xFFFFFDB0 # Razonde SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 80238274 3880FF00 li r4, 0xFFFFFF00 # 802382A4 3880FE80 li r4, 0xFFFFFE80 # 802382D4 3880FDB0 li r4, 0xFFFFFDB0 # Grants SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 80231FD8 3880FF00 li r4, 0xFFFFFF00 # 80232010 3880FE80 li r4, 0xFFFFFE80 # 80232048 3880FDB0 li r4, 0xFFFFFDB0 # Megid SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 80234084 3880FF00 li r4, 0xFFFFFF00 # 802340B4 3880FE80 li r4, 0xFFFFFE80 # 802340E4 3880FDB0 li r4, 0xFFFFFDB0 # Anti SFX Pitch Bug Fix # US11------------- DISASSEMBLY (US10) # 80229C10 2C000001 cmpwi r0, 1 # Invalid Items Bug Fix (something to do with making invalid items correctly display as ???? I think) # US11------------- DISASSEMBLY (US10) # 8011CD34 7C030378 mr r3, r0 # 8011CD38 3863FFFF subi r3, r3, 0x0001 # 8011CD3C 4BFFFFE8 b -0x00000018 /* 8011CD24 */ # 8011CDF0 7C030378 mr r3, r0 # 8011CDF4 3863FFFF subi r3, r3, 0x0001 # 8011CDF8 4BFFFFE8 b -0x00000018 /* 8011CDE0 */ # 8011CE40 7C040378 mr r4, r0 # 8011CE44 3884FFFF subi r4, r4, 0x0001 # 8011CE48 4BFFFFE8 b -0x00000018 /* 8011CE30 */ # Item Removal Maxed Stats Bug Fix # US11------------- DISASSEMBLY (US10) # 8000B088 7FA3EB78 mr r3, r29 # 8000B08C 38800000 li r4, 0x0000 # 8000B090 481AEB11 bl +0x001AEB10 /* 801B9BA0 */ # 8000B094 7FA3EB78 mr r3, r29 # 8000B098 481AEDE0 b +0x001AEDE0 /* 801B9E78 */ # 8000B09C 881F0000 lbz r0, [r31] # 8000B0A0 28090001 cmplwi r9, 1 # 8000B0A4 4082000C bne +0x0000000C /* 8000B0B0 */ # 8000B0A8 881F0001 lbz r0, [r31 + 0x0001] # 8000B0AC 3BFF0002 addi r31, r31, 0x0002 # 8000B0B0 48100B68 b +0x00100B68 /* 8010BC18 */ # 8000B0B4 39200000 li r9, 0x0000 # 8000B0B8 48100AF9 bl +0x00100AF8 /* 8010BBB0 */ # 8000B0BC 7F43D378 mr r3, r26 # 8000B0C0 7F64DB78 mr r4, r27 # 8000B0C4 7F85E378 mr r5, r28 # 8000B0C8 7FA6EB78 mr r6, r29 # 8000B0CC 7FC7F378 mr r7, r30 # 8000B0D0 7FE8FB78 mr r8, r31 # 8000B0D4 39200001 li r9, 0x0001 # 8000B0D8 48100AD9 bl +0x00100AD8 /* 8010BBB0 */ # 8000B0DC 48102F64 b +0x00102F64 /* 8010E040 */ # 8000C3F8 28040000 cmplwi r4, 0 # 8000C3FC 4D820020 beqlr # 8000C400 9421FFF0 stwu [r1 - 0x0010], r1 # 8000C404 481AD7A0 b +0x001AD7A0 /* 801B9BA4 */ # 8000C408 9421FFE0 stwu [r1 - 0x0020], r1 # 8000C40C 7C0802A6 mflr r0 # 8000C410 90010024 stw [r1 + 0x0024], r0 # 8000C414 BF410008 stmw [r1 + 0x0008], r26 # 8000C418 7C7F1B78 mr r31, r3 # 8000C41C 4BFFFFDD bl -0x00000024 /* 8000C3F8 */ # 8000C420 3BC00000 li r30, 0x0000 # 8000C424 3BBF0D04 addi r29, r31, 0x0D04 # 8000C428 837F032C lwz r27, [r31 + 0x032C] # 8000C42C 839D0000 lwz r28, [r29] # 8000C430 7F83E379 mr. r3, r28 # 8000C434 41820018 beq +0x00000018 /* 8000C44C */ # 8000C438 38800001 li r4, 0x0001 # 8000C43C 480FED81 bl +0x000FED80 /* 8010B1BC */ # 8000C440 7F83E378 mr r3, r28 # 8000C444 38800001 li r4, 0x0001 # 8000C448 480FEEF1 bl +0x000FEEF0 /* 8010B338 */ # 8000C44C 3BBD0004 addi r29, r29, 0x0004 # 8000C450 3BDE0001 addi r30, r30, 0x0001 # 8000C454 2C1E000D cmpwi r30, 13 # 8000C458 4180FFD4 blt -0x0000002C /* 8000C42C */ # 8000C45C 937F032C stw [r31 + 0x032C], r27 # 8000C460 BB410008 lmw r26, [r1 + 0x0008] # 8000C464 80010024 lwz r0, [r1 + 0x0024] # 8000C468 7C0803A6 mtlr r0 # 8000C46C 38210020 addi r1, r1, 0x0020 # 8000C470 4E800020 blr # 8010BC14 4BEFF488 b -0x00100B78 /* 8000B09C */ # 8010E03C 4BEFD078 b -0x00102F88 /* 8000B0B4 */ # 801B9BA0 4BE52868 b -0x001AD798 /* 8000C408 */ # 801B9E74 4BE51214 b -0x001AEDEC /* 8000B088 */ # Unit Present Bug Fix # US11------------- DISASSEMBLY (US10) # 8000C640 54800673 rlwinm. r0, r4, 0, 25, 25 # 8000C644 41820008 beq +0x00000008 /* 8000C64C */ # 8000C648 38800000 li r4, 0x0000 # 8000C64C 38040009 addi r0, r4, 0x0009 # 8000C650 4810C938 b +0x0010C938 /* 80118F88 */ # 80118F84 4BEF36BC b -0x0010C944 /* 8000C640 */ # Bank Item Stacking Bug Fix # US11------------- DISASSEMBLY (US10) # 8000C6D0 38000001 li r0, 0x0001 # 8000C6D4 901D0054 stw [r29 + 0x0054], r0 # 8000C6D8 807D0024 lwz r3, [r29 + 0x0024] # 8000C6DC 48211244 b +0x00211244 /* 8021D920 */ # 8000C6E0 38000001 li r0, 0x0001 # 8000C6E4 901F0378 stw [r31 + 0x0378], r0 # 8000C6E8 807F0024 lwz r3, [r31 + 0x0024] # 8000C6EC 482146F4 b +0x002146F4 /* 80220DE0 */ # 8021D91C 4BDEEDB4 b -0x0021124C /* 8000C6D0 */ # 80220DDC 4BDEB904 b -0x002146FC /* 8000C6E0 */ # Meseta Drop System Bug Fix # US11------------- DISASSEMBLY (US10) # 8010771C 4800000C b +0x0000000C /* 80107728 */ # 80107730 7C030378 mr r3, r0 # Present Colour Bug Fix (TODO: which versions need this?) # US11------------- DISASSEMBLY (US10) # 80101EB8 60000000 nop # Offline Quests Drop Table Bug Fix # US11------------- DISASSEMBLY (US10) # 80104DEC 4182000C beq +0x0000000C /* 80104DF8 */ # Mag Revival Priority Bug Fix # US11------------- DISASSEMBLY (US10) # 8000C8A0 1C00000A mulli r0, r0, 10 # 8000C8A4 57E407BD rlwinm. r4, r31, 0, 30, 30 # 8000C8A8 41820008 beq +0x00000008 /* 8000C8B0 */ # 8000C8AC 7FA00734 extsh r0, r29 # 8000C8B0 4810605C b +0x0010605C /* 8011290C */ # 80112908 4BEF9F98 b -0x00106068 /* 8000C8A0 */ # Mag Revival Challenge & Quest Mode Bug Fix # US11------------- DISASSEMBLY (US10) # 801CA610 48000010 b +0x00000010 /* 801CA620 */ # Chat Bubble Window TAB Bug Fix # US11------------- DISASSEMBLY (US10) # 80250AEC 60000000 nop # Chat Log Window LF/Tab Bug Fix # US11------------- DISASSEMBLY (US10) # 80268788 60000000 nop # Dark/Hell Special GFX Bug Fix (makes Dark/Hell display graphic on success like in PSO BB) # US11------------- DISASSEMBLY (US10) # 8000E1E0 7FC802A6 mflr r30 # 8000E1E4 38A00000 li r5, 0x0000 # 8000E1E8 38C0001E li r6, 0x001E # 8000E1EC 38E00040 li r7, 0x0040 # 8000E1F0 4807853D bl +0x0007853C /* 8008672C */ # 8000E1F4 7FC803A6 mtlr r30 # 8000E1F8 4E800020 blr # 80356858 388001E8 li r4, 0x01E8 # 8035687C 4BCB7965 bl -0x00348658 /* 8000E1E0 */ # 803568EC 388001E8 li r4, 0x01E8 # 803568FC 4BCB78E5 bl -0x003486D8 /* 8000E1E0 */ # Box/Fence Fadeout Bug Fix (stops boxes and other environmental objects fading in and out as you approach) # US11------------- DISASSEMBLY (US10) # 80189E20 60000000 nop # 801937A8 60000000 nop # TP Bar Colour Bug Fix # US11------------- DISASSEMBLY (US10) # 8026E2D4 3884AAFA subi r4, r4, 0x5506 # 8026E3E8 3863AAFA subi r3, r3, 0x5506 # 8026E470 3883AAFA subi r4, r3, 0x5506 # 804CC7F0 FF0074EE # Devil's and Demon's Special Damage Display Bug Fix # US11------------- DISASSEMBLY (US10) # 80013084 4BFFFCC0 b -0x00000340 /* 80012D44 */ # Christmas Trees Bug Fix # US11------------- DISASSEMBLY (US10) # 8000B5C8 80630098 lwz r3, [r3 + 0x0098] # 8000B5CC 483D59F1 bl +0x003D5998 /* 803E0F64 */ # 8000B5D0 807F042C lwz r3, [r31 + 0x042C] # 8000B5D4 809F0430 lwz r4, [r31 + 0x0430] # 8000B5D8 48178C7C b +0x00178C7C /* 80184254 */ # 80184250 4BE87378 b -0x00178C88 /* 8000B5C8 */ # 80184290 60000000 nop # Reverser Target Lock Bug Fix # US11------------- DISASSEMBLY (US10) # TODO: This changes an argument to a virtual function to use TObjPlayer->center_pos instead of a # Vector3F from the stack. What is the correct offset on XB's TObjPlayer? Some later fields are # offset by 4 (eg 320 on GC => 324 on XB), but eaclier fields are not (60 on GC => 60 on XB). # 801C62C0 389F02FC addi r4, r31, 0x02FC # Deband/Shifta/Resta Target Bug Fix # US11------------- DISASSEMBLY (US10) # 8022D840 41810630 bgt +0x00000630 /* 8022DE70 */ # 8022DB34 4181033C bgt +0x0000033C /* 8022DE70 */ # 8022DC28 41810248 bgt +0x00000248 /* 8022DE70 */ # Enable Trap Animations # US11------------- DISASSEMBLY (US10) # 8000BBD0 809F0370 lwz r4, [r31 + 0x0370] # 8000BBD4 3884FC00 subi r4, r4, 0x0400 # 8000BBD8 909F0370 stw [r31 + 0x0370], r4 # 8000BBDC 807F0014 lwz r3, [r31 + 0x0014] # 8000BBE0 28030000 cmplwi r3, 0 # 8000BBE4 41820008 beq +0x00000008 /* 8000BBEC */ # 8000BBE8 90830060 stw [r3 + 0x0060], r4 # 8000BBEC 48165428 b +0x00165428 /* 80171014 */ # 80171010 4BE9ABC0 b -0x00165440 /* 8000BBD0 */ # 80171030 60800420 ori r0, r4, 0x0420