#include "RulerServer.hh" #include "Server.hh" using namespace std; namespace Episode3 { void compute_effective_range( parray& ret, shared_ptr data_index, uint16_t card_id, const Location& loc, shared_ptr map_and_rules) { ret.clear(0); parray range_def; if (card_id == 0xFFFE) { // Heavy Fog: one tile directly in front range_def[3] = 0x00000100; } else { shared_ptr ce; try { ce = data_index->definition_for_card_id(card_id); } catch (const out_of_range&) { return; } for (size_t z = 0; z < 6; z++) { range_def[z] = ce->def.range[z]; } } if (range_def[0] == 0x000FFFFF) { // Entire field ret.clear(2); return; } parray decoded_range; for (size_t y = 0; y < 6; y++) { uint32_t row = range_def[y]; for (size_t x = 0; x < 5; x++) { if (row & 0x0000000F) { decoded_range[x + (y * 9) + 2] = 1; } row >>= 4; } } switch (loc.direction) { case Direction::LEFT: for (int16_t y = 0; y < 9; y++) { int16_t map_y = loc.y + y - 4; if (!map_and_rules || ((map_y >= 0) && (map_y < map_and_rules->map.height))) { for (int16_t x = 0; x < 9; x++) { int16_t map_x = loc.x + x - 4; if (!map_and_rules || ((map_x >= 0) && (map_x < map_and_rules->map.width))) { ret[y * 9 + x] = decoded_range[(8 - x) * 9 + y]; } else { break; } } } else { break; } } break; case Direction::RIGHT: for (int16_t y = 0; y < 9; y++) { int16_t map_y = loc.y + y - 4; if (!map_and_rules || ((map_y >= 0) && (map_y < map_and_rules->map.height))) { for (int16_t x = 0; x < 9; x++) { int16_t map_x = loc.x + x - 4; if (!map_and_rules || ((map_x >= 0) && (map_x < map_and_rules->map.width))) { ret[y * 9 + x] = decoded_range[((x * 9) - y) + 8]; } else { break; } } } else { break; } } break; case Direction::UP: for (int16_t y = 0; y < 9; y++) { int16_t map_y = loc.y + y - 4; if (!map_and_rules || ((map_y >= 0) && (map_y < map_and_rules->map.height))) { for (int16_t x = 0; x < 9; x++) { int16_t map_x = loc.x + x - 4; if (!map_and_rules || ((map_x >= 0) && (map_x < map_and_rules->map.width))) { ret[y * 9 + x] = decoded_range[y * 9 + x]; } else { break; } } } else { break; } } break; case Direction::DOWN: for (int16_t y = 0; y < 9; y++) { int16_t map_y = loc.y + y - 4; if (!map_and_rules || ((map_y >= 0) && (map_y < map_and_rules->map.height))) { for (int16_t x = 0; x < 9; x++) { int16_t map_y = loc.x + x - 4; if (!map_and_rules || ((map_y >= 0) && (map_y < map_and_rules->map.width))) { ret[y * 9 + x] = decoded_range[((8 - y) * 9 - x) + 8]; } else { break; } } } else { break; } } break; default: break; } } bool card_linkage_is_valid( shared_ptr right_ce, shared_ptr left_ce, shared_ptr sc_ce, bool has_permission_effect) { if (!right_ce) { return false; } bool sc_is_named_android_without_permission_effect = false; bool sc_is_named_android = sc_ce->def.is_named_android_sc(); if (sc_is_named_android && !has_permission_effect && (left_ce->def.type == CardType::ITEM)) { sc_is_named_android_without_permission_effect = true; } if (!left_ce) { return false; } for (size_t x = 0; x < 8; x++) { uint8_t right_color = left_ce->def.right_colors[x]; if ((right_color != 0) && (!sc_is_named_android_without_permission_effect || (right_color != 3))) { for (size_t y = 0; y < 8; y++) { if (right_color == right_ce->def.left_colors[y]) { return true; } } } } // If we get here, then the linkage does not make sense based only on the // cards' left/right colors. It may still be allowed if Permission is in // effect, though. // Ignore Permission effect if the left card is another action card (the Tech // color linkage must make sense in that case). (The way they do this is kind // of dumb - they should have checked that type == ACTION, but instead they // checked that type *isn't* most of the other types... but curiously, ASSIST // is not checked. This is probably just an oversight.) if (has_permission_effect && (left_ce->def.type != CardType::HUNTERS_SC) && (left_ce->def.type != CardType::ARKZ_SC) && (left_ce->def.type != CardType::ITEM) && (left_ce->def.type != CardType::CREATURE)) { has_permission_effect = false; } if (has_permission_effect) { // Permission allows a right card with left color 03 to link with anything for (size_t z = 0; z < 8; z++) { if (right_ce->def.left_colors[z] == 3) { return true; } } } return false; } RulerServer::RulerServer(shared_ptr server) : w_server(server), team_id_for_client_id(0xFF), error_code1(0), error_code2(0), error_code3(0) {} shared_ptr RulerServer::server() { auto s = this->w_server.lock(); if (!s) { throw runtime_error("server is deleted"); } return s; } shared_ptr RulerServer::server() const { auto s = this->w_server.lock(); if (!s) { throw runtime_error("server is deleted"); } return s; } ActionChainWithConds* RulerServer::action_chain_with_conds_for_card_ref( uint16_t card_ref) { return const_cast(as_const(*this).action_chain_with_conds_for_card_ref(card_ref)); } const ActionChainWithConds* RulerServer::action_chain_with_conds_for_card_ref( uint16_t card_ref) const { uint8_t client_id = client_id_for_card_ref(card_ref); if (client_id != 0xFF) { for (size_t z = 0; z < 9; z++) { const auto* chain = &this->set_card_action_chains[client_id]->at(z); if (card_ref == chain->chain.acting_card_ref) { return chain; } } } return nullptr; } bool RulerServer::any_attack_action_card_is_support_tech_or_support_pb( const ActionState& pa) const { if (pa.attacker_card_ref != 0xFFFF) { for (size_t z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) { uint16_t card_id = this->card_id_for_card_ref(pa.action_card_refs[z]); if (this->card_id_is_support_tech_or_support_pb(card_id)) { return true; } } } return false; } bool RulerServer::card_has_pierce_or_rampage( uint8_t client_id, ConditionType cond_type, bool* out_has_rampage, uint16_t attacker_card_ref, uint16_t action_card_ref, uint8_t def_effect_index, AttackMedium attack_medium) const { auto short_statuses = (client_id != 0xFF) ? this->short_statuses[client_id] : nullptr; *out_has_rampage = false; if (cond_type == ConditionType::NONE) { return false; } bool ret = this->check_usability_or_apply_condition_for_card_refs( action_card_ref, attacker_card_ref, // Original code omitted this null check and presumably could crash here short_statuses ? short_statuses->at(0).card_ref.load() : 0xFFFF, def_effect_index, attack_medium); switch (cond_type) { case ConditionType::RAMPAGE: case ConditionType::UNKNOWN_20: case ConditionType::UNKNOWN_21: case ConditionType::MAJOR_RAMPAGE: case ConditionType::HEAVY_RAMPAGE: *out_has_rampage = true; return false; case ConditionType::PIERCE: return ret; case ConditionType::HEAVY_PIERCE: if (short_statuses) { const auto& sc_status = short_statuses->at(0); auto ce = this->definition_for_card_ref(sc_status.card_ref); if (ce && (ce->def.type == CardType::HUNTERS_SC)) { size_t count = 0; for (size_t z = 7; z < 15; z++) { if (this->card_exists_by_status(short_statuses->at(z))) { count++; } } if (count > 2) { return ret; } } } return false; case ConditionType::MAJOR_PIERCE: if (short_statuses) { const auto& sc_status = short_statuses->at(0); auto ce = this->definition_for_card_ref(sc_status.card_ref); if (ce && (this->get_card_ref_max_hp(sc_status.card_ref) <= sc_status.current_hp * 2)) { return ret; } } return false; default: return false; } } bool RulerServer::attack_action_has_rampage_and_not_pierce( const ActionState& pa, uint16_t card_ref) const { uint16_t orig_card_ref; uint16_t effective_range_card_id; TargetMode effective_target_mode; bool has_pierce = false; auto attack_medium = this->get_attack_medium(pa); if (!this->compute_effective_range_and_target_mode_for_attack( pa, &effective_range_card_id, &effective_target_mode, &orig_card_ref)) { return false; } if ((orig_card_ref != 0xFFFF) && (orig_card_ref != pa.attacker_card_ref) && !this->check_usability_or_apply_condition_for_card_refs( orig_card_ref, pa.attacker_card_ref, card_ref, 0xFF, AttackMedium::INVALID_FF)) { return false; } ssize_t x = -1; for (size_t z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) { x = z; } for (; x >= 0; x--) { auto ce = this->definition_for_card_ref(pa.action_card_refs[x]); if (ce) { ssize_t cond_index; for (cond_index = 0; cond_index < 3; cond_index++) { if (ce->def.effects[cond_index].type == ConditionType::NONE) { break; } } for (; cond_index >= 0; cond_index--) { bool has_rampage = this->check_pierce_and_rampage( card_ref, ce->def.effects[cond_index].type, &has_pierce, pa.attacker_card_ref, pa.action_card_refs[x], cond_index, attack_medium); if (has_rampage) { return true; } if (has_pierce) { return false; } } } } const auto* chain = this->action_chain_with_conds_for_card_ref( pa.attacker_card_ref); if (chain) { for (ssize_t z = 8; z >= 0; z--) { bool has_rampage = this->check_pierce_and_rampage( card_ref, chain->conditions[z].type, &has_pierce, pa.attacker_card_ref, chain->conditions[z].card_ref, chain->conditions[z].card_definition_effect_index, attack_medium); if (has_rampage) { return true; } if (has_pierce) { return false; } } } return false; } bool RulerServer::attack_action_has_pierce_and_not_rampage( const ActionState& pa, uint8_t client_id) { if ((client_id_for_card_ref(pa.attacker_card_ref) == 0xFF) || (client_id == 0xFF)) { return false; } auto attack_medium = this->get_attack_medium(pa); auto stat = this->short_statuses[client_id]; if (!stat || !this->card_exists_by_status(stat->at(0)) || (stat->at(0).card_ref == 0xFFFF)) { return false; } uint16_t card_ref1; if (!this->compute_effective_range_and_target_mode_for_attack(pa, nullptr, nullptr, &card_ref1)) { return false; } if ((card_ref1 != 0xFFFF) && (card_ref1 != pa.attacker_card_ref) && !this->check_usability_or_apply_condition_for_card_refs(card_ref1, pa.attacker_card_ref, stat->at(0).card_ref, 0xFF, AttackMedium::INVALID_FF)) { return false; } ssize_t last_action_card_index = -1; for (size_t z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) { last_action_card_index = z; } for (; last_action_card_index >= 0; last_action_card_index--) { auto ce = this->definition_for_card_ref( pa.action_card_refs[last_action_card_index]); if (!ce) { continue; } ssize_t last_cond_index = -1; for (size_t z = 0; (z < 3) && (ce->def.effects[z].type != ConditionType::NONE); z++) { last_cond_index = z; } for (; last_cond_index >= 0; last_cond_index--) { bool has_rampage = false; if (this->card_has_pierce_or_rampage( client_id, ce->def.effects[last_cond_index].type, &has_rampage, pa.attacker_card_ref, pa.action_card_refs[last_action_card_index], last_cond_index, attack_medium)) { return true; } if (has_rampage) { return false; } } } const auto* chain = this->action_chain_with_conds_for_card_ref(pa.attacker_card_ref); if (chain) { for (ssize_t cond_index = 8; cond_index >= 0; cond_index--) { bool has_rampage = false; if (this->card_has_pierce_or_rampage( client_id, chain->conditions[cond_index].type, &has_rampage, pa.attacker_card_ref, chain->conditions[cond_index].card_ref, chain->conditions[cond_index].card_definition_effect_index, attack_medium)) { return true; } if (has_rampage) { return false; } } } return false; } bool RulerServer::card_exists_by_status(const CardShortStatus& stat) const { if ((stat.card_flags & 3) || (stat.card_ref == 0xFFFF)) { return false; } uint8_t client_id = client_id_for_card_ref(stat.card_ref); if ((client_id < 4) && (this->team_id_for_client_id[client_id] != 0xFF)) { return true; } return false; } bool RulerServer::card_has_mighty_knuckle(uint32_t card_ref) const { auto ce = this->definition_for_card_ref(card_ref); if (ce) { for (size_t z = 0; z < 3; z++) { if (ce->def.effects[z].type == ConditionType::NONE) { return false; } if (ce->def.effects[z].type == ConditionType::MIGHTY_KNUCKLE) { return true; } } } return false; } uint16_t RulerServer::card_id_for_card_ref(uint16_t card_ref) const { return this->server()->card_id_for_card_ref(card_ref); } bool RulerServer::card_id_is_boss_sc(uint16_t card_id) { return (card_id >= 0x029B) && (card_id < 0x029F); } bool RulerServer::card_id_is_support_tech_or_support_pb(uint16_t card_id) { return (card_id == 0x00E1) || (card_id == 0x00E2) || (card_id == 0x00E6) || (card_id == 0x00EB) || (card_id == 0x00EC); } bool RulerServer::card_ref_can_attack(uint16_t card_ref) { if (card_ref == 0xFFFF) { return false; } if (!this->should_allow_attacks_on_current_turn()) { return false; } auto ce = this->definition_for_card_ref(card_ref); if (!ce) { return false; } if (ce->def.type == CardType::ACTION) { return true; } else if (ce->def.type == CardType::ASSIST) { return false; } uint8_t client_id = client_id_for_card_ref(card_ref); const auto* stat = this->short_status_for_card_ref(card_ref); if ((client_id == 0xFF) || !stat || !this->card_exists_by_status(*stat)) { return false; } if (this->find_condition_on_card_ref(card_ref, ConditionType::HOLD) || this->find_condition_on_card_ref(card_ref, ConditionType::GUOM) || this->find_condition_on_card_ref(card_ref, ConditionType::PARALYZE) || this->find_condition_on_card_ref(card_ref, ConditionType::FREEZE)) { return false; } // If the card is an item and its SC has any attack-preventing condition, // then the item also cannot attack if ((ce->def.type == CardType::ITEM) && (!this->short_statuses[client_id] || (this->short_statuses[client_id]->at(0).card_ref == 0xFFFF) || this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::HOLD) || this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::GUOM) || this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::PARALYZE) || this->find_condition_on_card_ref(this->short_statuses[client_id]->at(0).card_ref, ConditionType::FREEZE))) { return false; } if ((ce->def.card_class() == CardClass::GUARD_ITEM) && this->find_condition_on_card_ref(card_ref, ConditionType::SHIELD_WEAPON)) { return true; } size_t num_assists = this->assist_server->compute_num_assist_effects_for_client( client_id); for (size_t z = 0; z < num_assists; z++) { if (this->assist_server->get_active_assist_by_index(z) == AssistEffect::PERMISSION) { return true; } } return !ce->def.cannot_attack; } bool RulerServer::card_ref_can_move( uint8_t client_id, uint16_t card_ref, bool ignore_atk_points) const { if (client_id == 0xFF) { return false; } if (client_id_for_card_ref(card_ref) != client_id) { return false; } if (!this->action_chain_with_conds_for_card_ref(card_ref)) { return false; } auto ce = this->definition_for_card_ref(card_ref); if (!ce) { return false; } const CardShortStatus* stat = nullptr; auto short_statuses = this->short_statuses[client_id]; if (short_statuses->at(0).card_ref == card_ref) { // SC moving stat = &short_statuses->at(0); if (ce->def.type == CardType::HUNTERS_SC) { for (size_t z = 7; z < 15; z++) { const auto& item_stat = short_statuses->at(z); if ((item_stat.card_ref != 0xFFFF) && this->card_exists_by_status(item_stat) && (this->find_condition_on_card_ref(item_stat.card_ref, ConditionType::GUOM) || this->find_condition_on_card_ref(item_stat.card_ref, ConditionType::IMMOBILE))) { return false; } } } } else if (ce->def.type == CardType::CREATURE) { // Creature moving for (size_t z = 7; z < 15; z++) { const auto* creature_stat = &short_statuses->at(z); if (creature_stat->card_ref == card_ref) { stat = creature_stat; } } } if (!stat || !this->card_exists_by_status(*stat) || (stat->card_flags & 0x80)) { return false; } if ((this->hand_and_equip_states[client_id]->assist_flags & 0x80)) { return false; } if (this->find_condition_on_card_ref(card_ref, ConditionType::HOLD) || this->find_condition_on_card_ref(card_ref, ConditionType::GUOM) || this->find_condition_on_card_ref(card_ref, ConditionType::FREEZE) || this->find_condition_on_card_ref(card_ref, ConditionType::IMMOBILE)) { return false; } uint8_t current_atk = this->hand_and_equip_states[client_id]->atk_points; uint8_t max_move_dist = this->max_move_distance_for_card_ref(card_ref); if (max_move_dist == 0) { return false; } if (!ignore_atk_points) { if (max_move_dist < current_atk) { current_atk = max_move_dist; } return (current_atk != 0); } else { return true; } } bool RulerServer::card_ref_has_class_usability_condition( uint16_t card_ref) const { auto ce = this->definition_for_card_ref(card_ref); if (ce) { uint8_t criterion = static_cast(ce->def.usable_criterion); if ((criterion >= 0x01) && (criterion < 0x04)) { return true; } if ((criterion >= 0x09) && (criterion < 0x1D)) { return true; } } return false; } bool RulerServer::card_ref_has_free_maneuver(uint16_t card_ref) const { return this->find_condition_on_card_ref(card_ref, ConditionType::FREE_MANEUVER); } bool RulerServer::card_ref_is_aerial(uint16_t card_ref) const { const auto* stat = this->short_status_for_card_ref(card_ref); if (!stat || !this->card_exists_by_status(*stat)) { return false; } uint8_t client_id = client_id_for_card_ref(card_ref); size_t num_assists = this->assist_server->compute_num_assist_effects_for_client(client_id); for (size_t z = 0; z < num_assists; z++) { if (this->assist_server->get_active_assist_by_index(z) == AssistEffect::FLY) { return true; } } // Note: The original code checks equipped items here for the Aerial condition // if card_ref is a Hunters SC, then ignores the result. We omit this check // for obvious reasons. return this->find_condition_on_card_ref(card_ref, ConditionType::AERIAL); } bool RulerServer::card_ref_is_aerial_or_has_free_maneuver( uint16_t card_ref) const { return (this->card_ref_has_free_maneuver(card_ref) || this->card_ref_is_aerial(card_ref)); } bool RulerServer::card_ref_is_boss_sc(uint32_t card_ref) const { return this->card_id_is_boss_sc(this->card_id_for_card_ref(card_ref)); } bool RulerServer::card_ref_or_any_set_card_has_condition_46( uint16_t card_ref) const { uint16_t card_id = this->card_id_for_card_ref(card_ref); if (card_id == 0xFFFF) { return false; } uint8_t client_id = client_id_for_card_ref(card_ref); if (this->hand_and_equip_states[client_id]->assist_flags & 0x100) { auto ce = this->definition_for_card_id(card_id); if (!ce) { return false; } if ((ce->def.type != CardType::HUNTERS_SC) && (ce->def.type != CardType::ARKZ_SC)) { return true; } } for (size_t z = 0; z < 4; z++) { auto stat = this->short_statuses[z]; if (stat) { const auto& sc_stat = stat->at(0); Condition cond; if (this->card_exists_by_status(sc_stat) && this->find_condition_on_card_ref(sc_stat.card_ref, ConditionType::UNKNOWN_46, &cond) && (cond.value == card_id)) { return true; } for (size_t w = 7; w < 15; w++) { const auto& item_stat = stat->at(w); if (this->card_exists_by_status(item_stat) && this->find_condition_on_card_ref(item_stat.card_ref, ConditionType::UNKNOWN_46, &cond) && (cond.value == card_id)) { return true; } } } } return false; } bool RulerServer::card_ref_or_sc_has_fixed_range(uint16_t card_ref) const { if (this->find_condition_on_card_ref(card_ref, ConditionType::FIXED_RANGE)) { return true; } auto ce = this->definition_for_card_ref(card_ref); if (!ce || (ce->def.type != CardType::ITEM)) { return false; } uint8_t client_id = client_id_for_card_ref(card_ref); if ((client_id == 0xFF) || !this->short_statuses[client_id]) { return false; } return this->find_condition_on_card_ref( this->short_statuses[client_id]->at(0).card_ref, ConditionType::FIXED_RANGE); } bool RulerServer::check_move_path_and_get_cost( uint8_t client_id, uint16_t card_ref, parray* visited_map, MovePath* out_path, uint32_t* out_cost) const { if (client_id == 0xFF) { return false; } const auto* chain = this->action_chain_with_conds_for_card_ref(card_ref); if (!chain) { return false; } uint8_t atk = this->hand_and_equip_states[client_id]->atk_points; // Note: In the original code, it seems atk was signed, which doesn't make // much sense. We've fixed that here. // if (atk < 0) { // Uhhh what? This is supposed to be impossible // return false; // } uint8_t max_dist = this->max_move_distance_for_card_ref(card_ref); if (max_dist < 1) { return false; } max_dist = min(max_dist, 9); const auto* short_status = this->short_status_for_card_ref(card_ref); if (!short_status) { return false; } bool is_free_maneuver_or_aerial = this->card_ref_is_aerial_or_has_free_maneuver(card_ref); bool is_aerial = this->card_ref_is_aerial(card_ref); uint8_t x = short_status->loc.x; uint8_t y = short_status->loc.y; visited_map->clear(0); this->flood_fill_move_path( *chain, x + 1, y, Direction::RIGHT, atk, max_dist, is_free_maneuver_or_aerial, is_aerial, visited_map, out_path, 0, 0); this->flood_fill_move_path( *chain, x, y - 1, Direction::UP, atk, max_dist, is_free_maneuver_or_aerial, is_aerial, visited_map, out_path, 0, 0); this->flood_fill_move_path( *chain, x - 1, y, Direction::LEFT, atk, max_dist, is_free_maneuver_or_aerial, is_aerial, visited_map, out_path, 0, 0); this->flood_fill_move_path( *chain, x, y + 1, Direction::DOWN, atk, max_dist, is_free_maneuver_or_aerial, is_aerial, visited_map, out_path, 0, 0); if (out_path) { if (!out_path->is_valid() || (out_path->get_length_plus1() < 2)) { if (out_cost) { *out_cost = 99; } } else if (out_cost) { *out_cost = out_path->get_cost(); } } return true; } bool RulerServer::check_pierce_and_rampage( uint16_t card_ref, ConditionType cond_type, bool* out_has_pierce, uint16_t attacker_card_ref, uint16_t action_card_ref, uint8_t def_effect_index, AttackMedium attack_medium) const { *out_has_pierce = false; const auto* card_short_status = this->short_status_for_card_ref(card_ref); if (cond_type == ConditionType::NONE) { return false; } if ((card_ref != 0xFFFF) && (!card_short_status || !this->card_exists_by_status(*card_short_status))) { return false; } auto ce = this->definition_for_card_ref(card_short_status->card_ref); if (!ce) { return false; } uint8_t client_id = client_id_for_card_ref(card_ref); auto client_short_statuses = (client_id != 0xFF) ? this->short_statuses[client_id] : nullptr; if (card_ref == 0xFFFF) { card_short_status = nullptr; client_short_statuses = nullptr; } bool apply_check_result = this->check_usability_or_apply_condition_for_card_refs( action_card_ref, attacker_card_ref, card_ref, def_effect_index, attack_medium); switch (cond_type) { case ConditionType::PIERCE: *out_has_pierce = 1; return false; case ConditionType::RAMPAGE: return apply_check_result; case ConditionType::UNKNOWN_20: if (card_short_status && ce && (ce->def.self_cost < 3)) { return apply_check_result; } return false; case ConditionType::UNKNOWN_21: if (card_short_status && ce && (ce->def.self_cost > 2)) { return apply_check_result; } return false; case ConditionType::MAJOR_RAMPAGE: if (!card_short_status) { return apply_check_result; } if (client_short_statuses) { const auto& sc_stat = client_short_statuses->at(0); auto ce = this->definition_for_card_ref(sc_stat.card_ref); if (ce && (ce->def.type == CardType::HUNTERS_SC) && (this->get_card_ref_max_hp(sc_stat.card_ref) <= sc_stat.current_hp * 2)) { return apply_check_result; } } return false; case ConditionType::MAJOR_PIERCE: case ConditionType::HEAVY_PIERCE: *out_has_pierce = 1; return false; case ConditionType::HEAVY_RAMPAGE: if (!card_short_status) { return apply_check_result; } if (client_short_statuses) { auto ce = this->definition_for_card_ref(client_short_statuses->at(0).card_ref); if (ce && (ce->def.type == CardType::HUNTERS_SC)) { size_t count = 0; for (size_t z = 7; z < 15; z++) { if (this->card_exists_by_status(client_short_statuses->at(z))) { count++; } } if (count >= 3) { return apply_check_result; } } } return false; default: return false; } } bool RulerServer::check_usability_or_apply_condition_for_card_refs( uint16_t card_ref1, uint16_t card_ref2, uint16_t card_ref3, uint8_t def_effect_index, AttackMedium attack_medium) const { uint8_t client_id1 = client_id_for_card_ref(card_ref1); uint8_t client_id2 = client_id_for_card_ref(card_ref2); uint16_t card_id1 = this->card_id_for_card_ref(card_ref1); uint16_t card_id2 = this->card_id_for_card_ref(card_ref2); uint16_t card_id3 = this->card_id_for_card_ref(card_ref3); if (static_cast(attack_medium) & 0x80) { // Presumably to detect 0xFF attack_medium = AttackMedium::UNKNOWN; } return this->check_usability_or_condition_apply( client_id1, card_id1, client_id2, card_id2, card_id3, def_effect_index, false, attack_medium); } bool RulerServer::check_usability_or_condition_apply( uint8_t client_id1, uint16_t card_id1, uint8_t client_id2, uint16_t card_id2, uint16_t card_id3, uint8_t def_effect_index, bool is_item_usability_check, AttackMedium attack_medium) const { if (static_cast(attack_medium) & 0x80) { attack_medium = AttackMedium::UNKNOWN; } auto ce1 = this->definition_for_card_id(card_id1); auto ce2 = this->definition_for_card_id(card_id2); auto ce3 = this->definition_for_card_id(card_id3); if (!ce1) { return false; } if ((ce1->def.type == CardType::ITEM) && this->card_id_is_boss_sc(card_id2)) { return false; } CriterionCode criterion_code; if (def_effect_index & 0xFF) { criterion_code = ce1->def.usable_criterion; } else { if (def_effect_index > 2) { return false; } criterion_code = ce1->def.effects[def_effect_index].apply_criterion; } // For item usability checks, prevent criteria that depend on player // positioning/team setup if (is_item_usability_check && ((criterion_code == CriterionCode::SAME_TEAM) || (criterion_code == CriterionCode::SAME_PLAYER) || (criterion_code == CriterionCode::SAME_TEAM_NOT_SAME_PLAYER) || (criterion_code == CriterionCode::UNKNOWN_07) || (criterion_code == CriterionCode::NOT_SC) || (criterion_code == CriterionCode::SC))) { criterion_code = CriterionCode::NONE; } // Presumably this odd-looking expression here is used to handle two different // cases. When checking for a condition, def_effect_index should be non-0xFF, // so we'd return true if the criterion passes. When checking if an item or // creature card is usable, the two client IDs should be the same or the // second should not be given, so we'd return true if the criterion passes. If // neither of these cases apply, we should return false as a failsafe even if // the criterion passes. bool ret = (!(def_effect_index & 0x80) || (client_id1 == client_id2)) || (client_id2 == 0xFF); switch (criterion_code) { case CriterionCode::NONE: return ret; case CriterionCode::HU_CLASS_SC: if (ce2 && (ce2->def.card_class() == CardClass::HU_SC)) { return ret; } break; case CriterionCode::RA_CLASS_SC: if (ce2 && (ce2->def.card_class() == CardClass::RA_SC)) { return ret; } break; case CriterionCode::FO_CLASS_SC: if (ce2 && (ce2->def.card_class() == CardClass::FO_SC)) { return ret; } break; case CriterionCode::SAME_TEAM: if ((client_id1 == client_id2) || ((client_id1 != 0xFF) && (client_id2 != 0xFF) && (this->team_id_for_client_id[client_id1] == this->team_id_for_client_id[client_id2]))) { return true; } break; case CriterionCode::SAME_PLAYER: if (client_id1 != client_id2) { return true; } break; case CriterionCode::SAME_TEAM_NOT_SAME_PLAYER: if ((client_id2 != client_id1) && (client_id1 != 0xFF) && (client_id2 != 0xFF) && (this->team_id_for_client_id[client_id1] == this->team_id_for_client_id[client_id2])) { return true; } break; case CriterionCode::UNKNOWN_07: // Like NOT_SC, but for ce3 instead of ce2 if (ce3 && (ce3->def.type != CardType::HUNTERS_SC) && (ce3->def.type != CardType::ARKZ_SC)) { return ret; } break; case CriterionCode::NOT_SC: if (ce2 && (ce2->def.type != CardType::HUNTERS_SC) && (ce2->def.type != CardType::ARKZ_SC)) { return ret; } break; case CriterionCode::SC: if (ce2 && ((ce2->def.type == CardType::HUNTERS_SC) || (ce2->def.type == CardType::ARKZ_SC))) { return ret; } break; case CriterionCode::HU_OR_RA_CLASS_SC: if (ce2 && ((ce2->def.card_class() == CardClass::HU_SC) || (ce2->def.card_class() == CardClass::RA_SC))) { return ret; } break; case CriterionCode::HUNTER_HUMAN_SC: { static const unordered_set card_ids = { 0x0001, // Orland 0x0002, // Kranz 0x0003, // Ino'lis 0x0004, // Sil'fer 0x0006, // Kylria 0x0111, // Relmitos 0x0112, // Viviana 0x0115, // Glustar 0x02AA, // H-HUmar 0x02AB, // H-HUnewearl 0x02AE, // H-RAmar 0x02AF, // H-RAmarl 0x02B2, // H-FOmar 0x02B3, // H-FOmarl 0x02B4, // H-FOnewm 0x02B5, // H-FOnewearl 0x02CC, // H-HUmar 0x02CD, // H-RAmarl 0x02CE, // H-FOmarl 0x02CF, // H-HUnewearl 0x02D1, // H-RAmarl 0x02D5, // H-FOmar 0x02D6, // H-FOnewearl 0x02D9, // H-FOnewm }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_HU_CLASS_MALE_SC: { static const unordered_set card_ids = { 0x0001, // Orland 0x0113, // Teifu 0x02AA, // H-HUmar 0x02AC, // H-HUcast 0x02CC, // H-HUmar 0x02D7, // H-HUcast }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_FEMALE_SC: { static const unordered_set card_ids = { 0x0003, // Ino'lis 0x0004, // Sil'fer 0x0006, // Kylria 0x0110, // Saligun 0x0112, // Viviana 0x0114, // Stella 0x02AB, // H-HUnewearl 0x02AD, // H-HUcaseal 0x02AF, // H-RAmarl 0x02B1, // H-RAcaseal 0x02B3, // H-FOmarl 0x02B5, // H-FOnewearl 0x02CE, // H-FOmarl 0x02CF, // H-HUnewearl 0x02D1, // H-RAmarl 0x02D4, // H-HUcaseal 0x02D6, // H-FOnewearl 0x02D8, // H-RAcaseal }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_HU_OR_FO_CLASS_HUMAN_SC: { static const unordered_set card_ids = { 0x0001, // Orland 0x0003, // Ino'lis 0x0004, // Sil'fer 0x0111, // Relmitos 0x0115, // Glustar 0x0112, // Viviana 0x02AA, // H-HUmar 0x02AB, // H-HUnewearl 0x02B2, // H-FOmar 0x02B3, // H-FOmarl 0x02B4, // H-FOnewm 0x02B5, // H-FOnewearl 0x02CC, // H-HUmar 0x02CE, // H-FOmarl 0x02CF, // H-HUnewearl 0x02D5, // H-FOmar 0x02D6, // H-FOnewearl 0x02D9, // H-FOnewm }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_HU_CLASS_ANDROID_SC: { static const unordered_set card_ids = { 0x0110, // Saligun 0x0113, // Teifu 0x02AC, // H-HUcast 0x02AD, // H-HUcaseal 0x02D4, // H-HUcaseal 0x02D7, // H-HUcast }; return ret && card_ids.count(card_id2); } case CriterionCode::UNKNOWN_10: { static const unordered_set card_ids = { 0x0001, // Orland 0x0003, // Ino'lis 0x0110, // Saligun 0x0111, // Relmitos 0x0113, // Teifu 0x02AA, // H-HUmar 0x02AC, // H-HUcast 0x02AD, // H-HUcaseal 0x02B2, // H-FOmar 0x02B3, // H-FOmarl 0x02CC, // H-HUmar 0x02CE, // H-FOmarl 0x02D4, // H-HUcaseal 0x02D5, // H-FOmar 0x02D7, // H-HUcast }; return ret && card_ids.count(card_id2); } case CriterionCode::UNKNOWN_11: { static const unordered_set card_ids = { 0x0001, // Orland 0x0002, // Kranz 0x0005, // Guykild 0x0113, // Teifu 0x02AA, // H-HUmar 0x02AC, // H-HUcast 0x02AE, // H-RAmar 0x02B0, // H-RAcast 0x02CC, // H-HUmar 0x02CD, // H-RAmarl 0x02D0, // H-RAcast 0x02D7, // H-HUcast }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_HUNEWEARL_CLASS_SC: { static const unordered_set card_ids = { 0x0004, // Sil'fer 0x02AB, // H-HUnewearl 0x02CF, // H-HUnewearl }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_RA_CLASS_MALE_SC: { static const unordered_set card_ids = { 0x0002, // Kranz 0x0005, // Guykild 0x02AE, // H-RAmar 0x02B0, // H-RAcast 0x02CD, // H-RAmarl 0x02D0, // H-RAcast }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_RA_CLASS_FEMALE_SC: { static const unordered_set card_ids = { 0x0006, // Kylria 0x0114, // Stella 0x02AF, // H-RAmarl 0x02B1, // H-RAcaseal 0x02D1, // H-RAmarl 0x02D2, // D-RAcaseal }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_RA_OR_FO_CLASS_FEMALE_SC: { static const unordered_set card_ids = { 0x0003, // Ino'lis 0x0006, // Kylria 0x0112, // Viviana 0x0114, // Stella 0x02AF, // H-RAmarl 0x02B1, // H-RAcaseal 0x02B3, // H-FOmarl 0x02B5, // H-FOnewearl 0x02CE, // H-FOmarl 0x02D1, // H-RAmarl 0x02D6, // H-FOnewearl 0x02D8, // H-RAcaseal }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_HU_OR_RA_CLASS_HUMAN_SC: { static const unordered_set card_ids = { 0x0001, // Orland 0x0002, // Kranz 0x0004, // Sil'fer 0x0006, // Kylria 0x02AA, // H-HUmar 0x02AB, // H-HUnewearl 0x02AE, // H-RAmar 0x02AF, // H-RAmarl 0x02CC, // H-HUmar 0x02CD, // H-RAmarl 0x02CF, // H-HUnewearl 0x02D1, // H-RAmarl }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_RA_CLASS_ANDROID_SC: { static const unordered_set card_ids = { 0x0005, // Guykild 0x0114, // Stella 0x02B0, // H-RAcast 0x02B1, // H-RAcaseal 0x02D0, // H-RAcast 0x02D8, // H-RAcaseal }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_FO_CLASS_FEMALE_SC: { static const unordered_set card_ids = { 0x0003, // Ino'lis 0x0112, // Viviana 0x02B3, // H-FOmarl 0x02B5, // H-FOnewearl 0x02CE, // H-FOmarl 0x02D6, // H-FOnewearl }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_FEMALE_HUMAN_SC: { static const unordered_set card_ids = { 0x0003, // Ino'lis 0x0004, // Sil'fer 0x0006, // Kylria 0x0112, // Viviana 0x02AB, // H-HUnewearl 0x02AF, // H-RAmarl 0x02B3, // H-FOmarl 0x02B5, // H-FOnewearl 0x02CE, // H-FOmarl 0x02CF, // H-HUnewearl 0x02D1, // H-RAmarl 0x02D6, // H-FOnewearl }; return ret && card_ids.count(card_id2); } case CriterionCode::HUNTER_ANDROID_SC: { static const unordered_set card_ids = { 0x0005, // Guykild 0x0110, // Saligun 0x0113, // Teifu 0x0114, // Stella 0x02AC, // H-HUcast 0x02AD, // H-HUcaseal 0x02B0, // H-RAcast 0x02B1, // H-RAcaseal 0x02D0, // H-RAcast 0x02D4, // H-HUcaseal 0x02D7, // H-HUcast 0x02D8, // H-RAcaseal }; return ret && card_ids.count(card_id2); } case CriterionCode::HU_OR_FO_CLASS_SC: if (ce2 && ((ce2->def.card_class() == CardClass::HU_SC) || (ce2->def.card_class() == CardClass::FO_SC))) { return ret; } break; case CriterionCode::RA_OR_FO_CLASS_SC: if (ce2 && ((ce2->def.card_class() == CardClass::RA_SC) || (ce2->def.card_class() == CardClass::FO_SC))) { return ret; } break; case CriterionCode::PHYSICAL_OR_UNKNOWN_ATTACK_MEDIUM: if ((attack_medium == AttackMedium::UNKNOWN) || (attack_medium == AttackMedium::PHYSICAL)) { return ret; } break; case CriterionCode::TECH_OR_UNKNOWN_ATTACK_MEDIUM: if ((attack_medium == AttackMedium::UNKNOWN) || (attack_medium == AttackMedium::TECH)) { return ret; } break; case CriterionCode::PHYSICAL_OR_TECH_OR_UNKNOWN_ATTACK_MEDIUM: if ((attack_medium == AttackMedium::UNKNOWN) || (attack_medium == AttackMedium::PHYSICAL) || (attack_medium == AttackMedium::TECH)) { return ret; } break; case CriterionCode::UNKNOWN_20: if ((attack_medium != AttackMedium::PHYSICAL) && (attack_medium != AttackMedium::UNKNOWN)) { return false; } if (!ce3 || ((ce3->def.type != CardType::HUNTERS_SC) && (ce3->def.type != CardType::ARKZ_SC))) { return ret; } break; case CriterionCode::UNKNOWN_21: if ((attack_medium != AttackMedium::PHYSICAL) && (attack_medium != AttackMedium::TECH)) { return false; } if (!ce3 || ((ce3->def.type != CardType::HUNTERS_SC) && (ce3->def.type != CardType::ARKZ_SC))) { return ret; } break; case CriterionCode::UNKNOWN_22: if ((attack_medium != AttackMedium::UNKNOWN) && (attack_medium != AttackMedium::PHYSICAL) && (attack_medium != AttackMedium::TECH)) { return false; } if (!ce3 || ((ce3->def.type != CardType::HUNTERS_SC) && (ce3->def.type != CardType::ARKZ_SC))) { return ret; } } return false; } uint16_t RulerServer::compute_attack_or_defense_costs( const ActionState& pa, bool allow_mighty_knuckle, uint8_t* out_ally_cost) const { int16_t final_cost = 1; bool has_mighty_knuckle = false; int16_t cost_bias = 0; int16_t tech_cost_bias = 0; int16_t assist_cost_bias = 0; int16_t total_cost = 0; int16_t total_ally_cost = 0; if (pa.client_id == 0xFFFF) { return 99; } if (out_ally_cost) { *out_ally_cost = 0; } auto action_type = this->get_pending_action_type(pa); auto ce = this->definition_for_card_ref(pa.attacker_card_ref); uint8_t client_id = client_id_for_card_ref(pa.attacker_card_ref); uint16_t sc_card_ref_if_item = 0xFFFF; if ((client_id != 0xFF) && ce && (ce->def.type == CardType::ITEM) && this->short_statuses[client_id]) { sc_card_ref_if_item = this->short_statuses[client_id]->at(0).card_ref; } if (this->find_condition_on_card_ref(pa.attacker_card_ref, ConditionType::UNKNOWN_15) || this->find_condition_on_card_ref(sc_card_ref_if_item, ConditionType::UNKNOWN_15)) { cost_bias = 1; } if (((action_type == ActionType::ATTACK) || (action_type == ActionType::INVALID_00)) && (this->find_condition_on_card_ref(pa.attacker_card_ref, ConditionType::BIG_SWING) || this->find_condition_on_card_ref(sc_card_ref_if_item, ConditionType::BIG_SWING))) { cost_bias++; } if (pa.action_card_refs[0] == 0xFFFF) { total_cost = cost_bias + 1; } else { if (this->find_condition_on_card_ref(pa.attacker_card_ref, ConditionType::TECH) || this->find_condition_on_card_ref(sc_card_ref_if_item, ConditionType::TECH)) { tech_cost_bias = -1; } for (size_t z = 0; pa.action_card_refs[z] != 0xFFFF; z++) { auto ce = this->definition_for_card_ref(pa.action_card_refs[z]); if (has_mighty_knuckle || !ce || (ce->def.type != CardType::ACTION)) { return 99; } total_cost += (ce->def.self_cost + cost_bias); if (card_class_is_tech_like(ce->def.card_class())) { total_cost += tech_cost_bias; } total_ally_cost += ce->def.ally_cost; if (this->card_has_mighty_knuckle(pa.action_card_refs[z])) { has_mighty_knuckle = true; } size_t num_assists = this->assist_server->compute_num_assist_effects_for_client(pa.client_id); for (size_t w = 0; w < num_assists; w++) { auto assist_effect = this->assist_server->get_active_assist_by_index(w); if (assist_effect == AssistEffect::INFLATION) { assist_cost_bias++; } else if (assist_effect == AssistEffect::DEFLATION) { assist_cost_bias--; } } } } size_t num_assists = this->assist_server->compute_num_assist_effects_for_client(pa.client_id); for (size_t w = 0; w < num_assists; w++) { auto assist_effect = this->assist_server->get_active_assist_by_index(w); if ((assist_effect == AssistEffect::BATTLE_ROYALE) && (pa.action_card_refs[0] == 0xFFFF)) { total_cost = 0; final_cost = 0; } } if (has_mighty_knuckle) { if (!allow_mighty_knuckle) { final_cost = 0; } else { final_cost = max(final_cost, this->hand_and_equip_states[pa.client_id]->atk_points); } } if (out_ally_cost) { *out_ally_cost = total_ally_cost; } return max(final_cost, total_cost + assist_cost_bias); } bool RulerServer::compute_effective_range_and_target_mode_for_attack( const ActionState& pa, uint16_t* out_effective_card_id, TargetMode* out_effective_target_mode, uint16_t* out_orig_card_ref) const { size_t z; for (z = 0; (z < 9) && (pa.action_card_refs[z] != 0xFFFF); z++) { } if (z >= 9) { return false; } uint16_t card_ref = (z == 0) ? pa.attacker_card_ref : pa.action_card_refs[z - 1]; uint16_t card_id = this->card_id_for_card_ref(card_ref); if (card_id == 0xFFFF) { return false; } auto ce = this->definition_for_card_id(card_id); uint8_t client_id = client_id_for_card_ref(pa.attacker_card_ref); if ((client_id == 0xFF) || !ce) { return false; } if (out_orig_card_ref) { *out_orig_card_ref = card_ref; } auto target_mode = ce->def.target_mode; if (this->card_ref_or_sc_has_fixed_range(pa.attacker_card_ref)) { card_id = this->card_id_for_card_ref(pa.attacker_card_ref); auto sc_ce = this->definition_for_card_id(card_id); if (sc_ce && (static_cast(target_mode) < 6)) { target_mode = sc_ce->def.target_mode; } } size_t num_assists = this->assist_server->compute_num_assist_effects_for_client(client_id); for (size_t z = 0; z < num_assists; z++) { auto assist_effect = this->assist_server->get_active_assist_by_index(z); if (assist_effect == AssistEffect::SIMPLE) { card_id = this->card_id_for_card_ref(pa.attacker_card_ref); } else if (assist_effect == AssistEffect::HEAVY_FOG) { card_id = 0xFFFE; } } if (out_effective_target_mode) { *out_effective_target_mode = target_mode; } if (out_effective_card_id) { *out_effective_card_id = card_id; } return true; } size_t RulerServer::count_rampage_targets_for_attack( const ActionState& pa, uint8_t client_id) const { if (client_id == 0xFF) { return 0; } auto stat = this->short_statuses[client_id]; if (!stat || !this->card_exists_by_status(stat->at(0))) { return 0; } auto ce = this->definition_for_card_ref(stat->at(0).card_ref); if (ce->def.type != CardType::HUNTERS_SC) { return 0; } size_t ret = 0; for (size_t z = 7; z < 15; z++) { const auto& stat_entry = stat->at(z); if (this->card_exists_by_status(stat_entry) && this->attack_action_has_rampage_and_not_pierce(pa, stat_entry.card_ref)) { ret++; } } return ret; } bool RulerServer::defense_card_can_apply_to_attack( uint16_t defense_card_ref, uint16_t attacker_card_ref, uint16_t attacker_sc_card_ref) const { uint16_t defense_card_id = this->card_id_for_card_ref(defense_card_ref); uint16_t attacker_sc_card_id = this->card_id_for_card_ref(attacker_sc_card_ref); uint16_t attacker_card_id = this->card_id_for_card_ref(attacker_card_ref); auto defense_card_ce = this->definition_for_card_id(defense_card_id); auto attacker_sc_card_ce = this->definition_for_card_id(attacker_sc_card_id); auto attacker_card_ce = this->definition_for_card_id(attacker_card_id); if (!defense_card_ce) { return false; } const auto* chain = this->action_chain_with_conds_for_card_ref(attacker_card_ref); if (!chain) { return false; } for (size_t z = 0; z < 9; z++) { const auto& cond = chain->conditions[z]; if (cond.type == ConditionType::DEF_DISABLE_BY_COST) { uint8_t min_cost = cond.value / 10; uint8_t max_cost = cond.value % 10; if (defense_card_ce->def.self_cost >= min_cost && defense_card_ce->def.self_cost <= max_cost) { return false; } } } for (size_t z = 0; z < 3; z++) { switch (defense_card_ce->def.effects[z].type) { case ConditionType::NATIVE_SHIELD: if ((!attacker_sc_card_ce || (attacker_sc_card_ce->def.card_class() != CardClass::NATIVE_CREATURE)) && (!attacker_card_ce || (attacker_card_ce->def.card_class() != CardClass::NATIVE_CREATURE))) { return false; } break; case ConditionType::A_BEAST_SHIELD: if ((!attacker_sc_card_ce || (attacker_sc_card_ce->def.card_class() != CardClass::A_BEAST_CREATURE)) && (!attacker_card_ce || (attacker_card_ce->def.card_class() != CardClass::A_BEAST_CREATURE))) { return false; } break; case ConditionType::MACHINE_SHIELD: if ((!attacker_sc_card_ce || (attacker_sc_card_ce->def.card_class() != CardClass::MACHINE_CREATURE)) && (!attacker_card_ce || (attacker_card_ce->def.card_class() != CardClass::MACHINE_CREATURE))) { return false; } break; case ConditionType::DARK_SHIELD: if ((!attacker_sc_card_ce || (attacker_sc_card_ce->def.card_class() != CardClass::DARK_CREATURE)) && (!attacker_card_ce || (attacker_card_ce->def.card_class() != CardClass::DARK_CREATURE))) { return false; } break; case ConditionType::SWORD_SHIELD: if ((!attacker_sc_card_ce || (attacker_sc_card_ce->def.card_class() != CardClass::SWORD_ITEM)) && (!attacker_card_ce || (attacker_card_ce->def.card_class() != CardClass::SWORD_ITEM))) { return false; } break; case ConditionType::GUN_SHIELD: if ((!attacker_sc_card_ce || (attacker_sc_card_ce->def.card_class() != CardClass::GUN_ITEM)) && (!attacker_card_ce || (attacker_card_ce->def.card_class() != CardClass::GUN_ITEM))) { return false; } break; case ConditionType::CANE_SHIELD: if ((!attacker_sc_card_ce || (attacker_sc_card_ce->def.card_class() != CardClass::CANE_ITEM)) && (!attacker_card_ce || (attacker_card_ce->def.card_class() != CardClass::CANE_ITEM))) { return false; } break; default: break; } } return true; } bool RulerServer::defense_card_matches_any_attack_card_top_color( const ActionState& pa) const { auto ce = this->definition_for_card_ref(pa.action_card_refs[0]); if (!ce) { throw runtime_error("defense card definition is missing"); } const auto* chain = this->action_chain_with_conds_for_card_ref( pa.original_attacker_card_ref); if (chain->chain.attack_action_card_ref_count < 1) { auto other_ce = this->definition_for_card_ref(pa.original_attacker_card_ref); if (other_ce && other_ce->def.any_top_color_matches(ce->def)) { return true; } } for (size_t z = 0; z < chain->chain.attack_action_card_ref_count; z++) { auto other_ce = this->definition_for_card_ref(chain->chain.attack_action_card_refs[z]); if (other_ce && other_ce->def.any_top_color_matches(ce->def)) { return true; } } return false; } shared_ptr RulerServer::definition_for_card_ref(uint16_t card_ref) const { uint16_t card_id = this->card_id_for_card_ref(card_ref); if (card_id == 0xFFFF) { return nullptr; } return this->definition_for_card_id(card_id); } int32_t RulerServer::error_code_for_client_setting_card( uint8_t client_id, uint16_t card_ref, const Location* loc, uint8_t assist_target_client_id) const { if (client_id > 3) { return -0x7D; } auto hes = this->hand_and_equip_states[client_id]; if (!hes) { return -0x7D; } if (hes->assist_flags & 0x80) { return -0x76; } if (!this->is_card_ref_in_hand(card_ref)) { return -0x5E; } uint16_t card_id = this->card_id_for_card_ref(card_ref); if ((hes->assist_flags & 0x200) && (card_id != 0xFFFF)) { for (size_t other_client_id = 0; other_client_id < 4; other_client_id++) { auto other_hes = this->hand_and_equip_states[other_client_id]; if (!other_hes) { continue; } for (size_t z = 0; z < 8; z++) { if (card_id == this->card_id_for_card_ref(other_hes->set_card_refs2[z])) { return -0x76; } } if (card_id == this->card_id_for_card_ref(other_hes->assist_card_ref2)) { return -0x76; } } } auto ce = this->definition_for_card_id(card_id); if (!ce || (static_cast(ce->def.type) > 0x05) || (ce->def.type == CardType::HUNTERS_SC) || (ce->def.type == CardType::ARKZ_SC) || (ce->def.type == CardType::ACTION)) { return -0x7D; } if (ce->def.type == CardType::ASSIST) { size_t num_assists = this->assist_server->compute_num_assist_effects_for_client(client_id); for (size_t z = 0; z < num_assists; z++) { if (this->assist_server->get_active_assist_by_index(z) == AssistEffect::ASSISTLESS) { return -0x76; } } // Check for assists that can only be set on yourself auto eff = assist_effect_number_for_card_id(ce->def.card_id); if (((eff == AssistEffect::LEGACY) || (eff == AssistEffect::EXCHANGE)) && (assist_target_client_id != 0xFF) && (assist_target_client_id != client_id_for_card_ref(card_ref))) { return -0x75; } } else if (hes->assist_flags & 0x400) { // Item or creature return -0x76; } int16_t set_cost = this->set_cost_for_card(client_id, card_ref); if (set_cost < 0) { return set_cost; } if (hes->atk_points < set_cost) { return -0x80; } auto short_statuses = this->short_statuses[client_id]; if ((short_statuses->at(0).card_ref == 0xFFFF) || !this->card_exists_by_status(short_statuses->at(0)) || !this->check_usability_or_apply_condition_for_card_refs( card_ref, short_statuses->at(0).card_ref, 0xFFFF, 0xFF, AttackMedium::INVALID_FF)) { return -0x75; } bool card_in_hand = false; for (size_t z = 1; z < 7; z++) { if (short_statuses->at(z).card_ref == card_ref) { card_in_hand = true; } } if (!card_in_hand) { return -0x7D; } if ((ce->def.type == CardType::ITEM) || (ce->def.type == CardType::CREATURE)) { int16_t existing_fcs_cost = 0; bool limit_summoning_by_count = this->find_condition_on_card_ref( short_statuses->at(0).card_ref, ConditionType::FC_LIMIT_BY_COUNT); for (size_t z = 7; z < 15; z++) { const auto& this_status = short_statuses->at(z); if ((this_status.card_ref != 0xFFFF) && this->card_exists_by_status(this_status)) { auto this_ce = this->definition_for_card_ref(this_status.card_ref); if (!this_ce) { return -0x7D; } existing_fcs_cost += limit_summoning_by_count ? 2 : this_ce->def.self_cost; } } int16_t new_fcs_cost = existing_fcs_cost + (limit_summoning_by_count ? 2 : ce->def.self_cost); if (new_fcs_cost > 8) { return -0x77; } } if (ce->def.type == CardType::CREATURE) { int16_t summon_cost = ce->def.self_cost; size_t num_assists = this->assist_server->compute_num_assist_effects_for_client(client_id); for (size_t z = 0; z < num_assists; z++) { if (this->assist_server->get_active_assist_by_index(z) == AssistEffect::FLATLAND) { summon_cost = 0; } } if (loc && !this->map_and_rules->tile_is_vacant(loc->x, loc->y)) { return -0x7E; } uint8_t team_id = this->team_id_for_client_id[client_id]; if (team_id == 0xFF) { return -0x78; } if (!loc) { return 0; } Location summon_area_loc; uint8_t summon_area_size; if (!this->get_creature_summon_area( client_id, &summon_area_loc, &summon_area_size)) { if (team_id != 1) { if ((loc->x > 0) && (loc->x < this->map_and_rules->map.width - 1)) { if ((loc->y < this->map_and_rules->map.height - summon_cost - 1) && (loc->y > 0)) { return 0; } if (loc->y == 1) { return 0; } } } else { if ((loc->x > 0) && (loc->x < this->map_and_rules->map.width - 1)) { if ((summon_cost + 1 <= loc->y) && (loc->y < this->map_and_rules->map.height - 1)) { return 0; } if (loc->y == this->map_and_rules->map.height - 2) { return 0; } } } return -0x7E; } int32_t x_offset, y_offset; this->offsets_for_direction(summon_area_loc, &x_offset, &y_offset); if (x_offset == 0) { if ((loc->x < 1) && (loc->x >= this->map_and_rules->map.width - 1)) { return -0x7E; } } else { int16_t diff = max(summon_area_size - summon_cost, 0); if (x_offset > 0) { if (loc->x < summon_area_loc.x) { return -0x7E; } if (loc->x > summon_area_loc.x + diff) { return -0x7E; } } else if (x_offset < 0) { if ((loc->x > summon_area_loc.x) || (loc->x < summon_area_loc.x - diff)) { return -0x7E; } } } if (y_offset == 0) { if ((loc->y < 1) && (loc->y >= this->map_and_rules->map.height - 1)) { return -0x7E; } } else { int16_t diff = max(summon_area_size - summon_cost, 0); if (y_offset > 0) { if (loc->y < summon_area_loc.y) { return -0x7E; } if (loc->y > summon_area_loc.y + diff) { return -0x7E; } } else if (y_offset < 0) { if ((loc->y > summon_area_loc.y) || (loc->y < summon_area_loc.y - diff)) { return -0x7E; } } } } return 0; } bool RulerServer::find_condition_on_card_ref( uint16_t card_ref, ConditionType cond_type, Condition* out_se, size_t* out_value_sum, bool find_first_instead_of_max) const { const auto* chain = this->action_chain_with_conds_for_card_ref(card_ref); if (!chain) { return false; } ssize_t found_value = 0; ssize_t found_index = -1; ssize_t found_order = 9; for (size_t z = 0; z < 9; z++) { if (chain->conditions[z].type == cond_type) { if (!find_first_instead_of_max) { if ((found_index == -1) || (found_order < chain->conditions[z].order)) { found_order = chain->conditions[z].order; found_index = z; } } else if ((found_index == -1) || (found_value < chain->conditions[z].value)) { found_value = chain->conditions[z].value; found_index = z; } if (out_value_sum) { *out_value_sum = *out_value_sum + chain->conditions[z].value; } } } if (found_index >= 0) { if (out_se) { *out_se = chain->conditions[found_index]; } return true; } else { return false; } } bool RulerServer::flood_fill_move_path( const ActionChainWithConds& chain, int8_t x, int8_t y, Direction direction, uint8_t max_atk_points, int16_t max_distance, bool is_free_maneuver_or_aerial, bool is_aerial, parray* visited_map, MovePath* path, size_t num_occupied_tiles, size_t num_vacant_tiles) const { auto state = this->map_and_rules; if ((x < 1) || (x >= state->map.width - 1) || (y < 1) || (y >= state->map.height - 1)) { return 0; } bool ret = false; bool tile_is_occupied = !state->tile_is_vacant(x, y); if (tile_is_occupied) { if (!is_free_maneuver_or_aerial) { return 0; } } else { uint32_t cost = this->get_path_cost( chain, num_vacant_tiles + num_occupied_tiles + 1, is_aerial ? num_occupied_tiles : 0); if (max_atk_points < cost) { return 0; } visited_map->at(x * 0x10 + y) = 1; if (path && (path->end_loc.x == x) && (path->end_loc.y == y) && ((path->length == -1) || (cost < path->cost))) { ret = true; path->reset_totals(); path->remaining_distance = max_distance; path->cost = cost; Location step_loc(x, y, direction); path->add_step(step_loc); } } if (tile_is_occupied) { num_occupied_tiles = num_occupied_tiles + 1; } else { num_vacant_tiles = num_vacant_tiles + 1; } int16_t new_max_distance = max_distance - 1; if (new_max_distance > 0) { static const int8_t offsets[4][2] = { {1, 0}, {0, -1}, {-1, 0}, {0, 1}}; Direction dirs[3] = {direction, turn_left(direction), turn_right(direction)}; for (size_t dir_index = 0; dir_index < 3; dir_index++) { if (static_cast(dirs[dir_index]) > 3) { throw logic_error("invalid direction"); } ret |= this->flood_fill_move_path( chain, x + offsets[static_cast(dirs[dir_index])][0], y + offsets[static_cast(dirs[dir_index])][1], dirs[dir_index], max_atk_points, new_max_distance, is_free_maneuver_or_aerial, is_aerial, visited_map, path, num_occupied_tiles, num_vacant_tiles); } } if (path && ret) { Location step_loc(x, y, direction); path->add_step(step_loc); if (tile_is_occupied) { path->num_occupied_tiles++; } } return ret; } uint16_t RulerServer::get_ally_sc_card_ref(uint16_t card_ref) const { uint8_t client_id = client_id_for_card_ref(card_ref); if ((client_id != 0xFF) && this->short_statuses[client_id]) { for (size_t z = 0; z < 4; z++) { if ((z != client_id) && (this->team_id_for_client_id[z] == this->team_id_for_client_id[client_id]) && this->short_statuses[z]) { return this->short_statuses[z]->at(0).card_ref; } } } return 0xFFFF; } shared_ptr RulerServer::definition_for_card_id( uint32_t card_id) const { return this->server()->definition_for_card_id(card_id); } uint32_t RulerServer::get_card_id_with_effective_range( uint16_t card_ref, uint16_t card_id_override, TargetMode* out_target_mode) const { uint16_t card_id = (card_id_override == 0xFFFF) ? this->card_id_for_card_ref(card_ref) : card_id_override; if (card_id != 0xFFFF) { auto ce = this->definition_for_card_id(card_id); uint8_t client_id = client_id_for_card_ref(card_ref); if ((client_id != 0xFF) && ce) { TargetMode effective_target_mode = ce->def.target_mode; if (this->card_ref_or_sc_has_fixed_range(card_ref)) { // Undo the override that may have been passed in auto ce = this->definition_for_card_id(this->card_id_for_card_ref(card_ref)); if (ce && (static_cast(effective_target_mode) < 6)) { effective_target_mode = ce->def.target_mode; } } size_t num_assists = this->assist_server->compute_num_assist_effects_for_client(client_id); for (size_t z = 0; z < num_assists; z++) { auto eff = this->assist_server->get_active_assist_by_index(z); if (eff == AssistEffect::SIMPLE) { card_id = this->card_id_for_card_ref(card_ref); } else if (eff == AssistEffect::HEAVY_FOG) { card_id = 0xFFFE; } } if (out_target_mode) { *out_target_mode = effective_target_mode; } } } return card_id; } uint8_t RulerServer::get_card_ref_max_hp(uint16_t card_ref) const { const auto* short_status = this->short_status_for_card_ref(card_ref); if (short_status && (short_status->max_hp > 0)) { return short_status->max_hp; } auto ce = this->definition_for_card_ref(card_ref); if (!ce) { return 0; } else if (((ce->def.type == CardType::HUNTERS_SC) || (ce->def.type == CardType::ARKZ_SC)) && (this->map_and_rules->rules.char_hp > 0) && !this->card_ref_is_boss_sc(card_ref)) { return this->map_and_rules->rules.char_hp; } else { return ce->def.hp.stat; } } bool RulerServer::get_creature_summon_area( uint8_t client_id, Location* out_loc, uint8_t* out_region_size) const { if (!this->map_and_rules || (client_id > 3)) { return false; } Location loc; uint8_t region_size; loc.direction = static_cast( (this->map_and_rules->start_facing_directions >> ((client_id & 0x0F) << 2)) & 0x000F); switch (loc.direction) { case Direction::LEFT: loc.x = 1; loc.y = 0; region_size = this->map_and_rules->map.width - 3; break; case Direction::RIGHT: loc.x = this->map_and_rules->map.width - 2; loc.y = 0; region_size = this->map_and_rules->map.width - 3; break; case Direction::UP: loc.x = 0; loc.y = 1; region_size = this->map_and_rules->map.height - 3; break; case Direction::DOWN: loc.x = 0; loc.y = this->map_and_rules->map.height - 2; region_size = this->map_and_rules->map.height - 3; break; default: // This case isn't in the original code; probably it fell through to one // of the above return false; } if (out_loc) { *out_loc = loc; } if (out_region_size) { *out_region_size = region_size; } return true; } shared_ptr RulerServer::get_hand_and_equip_state_for_client_id( uint8_t client_id) { return (client_id < 4) ? this->hand_and_equip_states[client_id] : nullptr; } shared_ptr RulerServer::get_hand_and_equip_state_for_client_id( uint8_t client_id) const { return (client_id < 4) ? this->hand_and_equip_states[client_id] : nullptr; } bool RulerServer::get_move_path_length_and_cost( uint32_t client_id, uint32_t card_ref, const Location& loc, uint32_t* out_length, uint32_t* out_cost) const { MovePath path; parray visited_map; path.end_loc = loc; if (!this->check_move_path_and_get_cost( client_id, card_ref, &visited_map, &path, out_cost)) { return false; } bool path_is_valid = path.is_valid(); if (out_length) { if (!path_is_valid || (path.get_length_plus1() < 2)) { *out_length = 99; } else { *out_length = path.get_length_plus1() - 1; } } return ((path_is_valid && (path.get_length_plus1() > 1))); } ssize_t RulerServer::get_path_cost( const ActionChainWithConds& chain, ssize_t path_length, ssize_t cost_penalty) const { for (size_t x = 0; x < 9; x++) { const auto& cond = chain.conditions[x]; if (cond.type == ConditionType::UNKNOWN_12) { path_length = 0; } else if (cond.type == ConditionType::UNKNOWN_15) { path_length++; } else if (cond.type == ConditionType::HASTE) { path_length *= cond.value; } } return clamp(path_length + cost_penalty, 0, 99); } ActionType RulerServer::get_pending_action_type(const ActionState& pa) const { auto ce = this->definition_for_card_ref(pa.action_card_refs[0]); if (!ce || (ce->def.type != CardType::ACTION)) { if (pa.attacker_card_ref == 0xFFFF) { return ActionType::INVALID_00; } else { return ActionType::ATTACK; } } else { if (ce->def.card_class() == CardClass::DEFENSE_ACTION) { return ActionType::DEFENSE; } else { return ActionType::ATTACK; } } } bool RulerServer::is_attack_valid(const ActionState& pa) { uint8_t client_id = pa.client_id; uint16_t attacker_card_ref = pa.attacker_card_ref; if (client_id == 0xFF) { this->error_code3 = -0x72; return false; } if (this->hand_and_equip_states[client_id] && (this->hand_and_equip_states[client_id]->assist_flags & 0x80)) { this->error_code3 = -0x70; return false; } // Note: The original code has a case here that results in error code -0x5E, // triggered by a function returning false. However, that function always // returns true and has no side effects, so we've omitted the case here. const auto* attacker_card_status = this->short_status_for_card_ref(attacker_card_ref); if (!attacker_card_status || !this->card_ref_can_attack(attacker_card_ref) || (attacker_card_status->card_flags & 0x500)) { this->error_code3 = -0x6F; return false; } if (attacker_card_status->card_flags & 2) { this->error_code3 = -0x60; return false; } auto attacker_ce = this->definition_for_card_ref(attacker_card_ref); auto attacker_chain = this->action_chain_with_conds_for_card_ref(attacker_card_ref); if (!attacker_chain || (attacker_chain->chain.acting_card_ref != attacker_card_ref) || !attacker_ce || ((attacker_ce->def.type != CardType::HUNTERS_SC && (attacker_ce->def.type != CardType::ARKZ_SC) && (attacker_ce->def.type != CardType::CREATURE) && (attacker_ce->def.type != CardType::ITEM)))) { this->error_code3 = -0x6F; return false; } uint16_t card_ref = attacker_chain->chain.unknown_card_ref_a3; if (card_ref == 0xFFFF) { card_ref = attacker_card_ref; } bool has_permission_effect = false; size_t num_assists = this->assist_server->compute_num_assist_effects_for_client(client_id); for (size_t z = 0; z < num_assists; z++) { auto eff = this->assist_server->get_active_assist_by_index(z); if (eff == AssistEffect::PERMISSION) { has_permission_effect = true; } else if (eff == AssistEffect::SKIP_ACT) { this->error_code3 = -0x6E; return false; } } size_t conditional_card_count = 0; size_t z; for (z = 0; z < 9; z++) { uint16_t right_card_ref = pa.action_card_refs[z]; if (right_card_ref == 0xFFFF) { break; } if (client_id_for_card_ref(right_card_ref) != client_id) { this->error_code3 = -0x6D; return false; } auto left_card_ce = (z == 0) ? this->definition_for_card_ref(card_ref) : this->definition_for_card_ref(pa.action_card_refs[z - 1]); auto right_card_ce = this->definition_for_card_ref(right_card_ref); if (right_card_ce->def.type != CardType::ACTION) { this->error_code3 = -0x6C; return false; } if (!left_card_ce || !right_card_ce) { this->error_code3 = -0x6C; return false; } uint8_t attacker_client_id = client_id_for_card_ref(pa.attacker_card_ref); auto sc_ce = (attacker_client_id != 0xFF) ? this->definition_for_card_ref(this->set_card_action_chains[attacker_client_id]->at(0).chain.acting_card_ref) : nullptr; if (!card_linkage_is_valid(right_card_ce, left_card_ce, sc_ce, has_permission_effect)) { this->error_code3 = -0x6B; return false; } if (!this->check_usability_or_apply_condition_for_card_refs( right_card_ref, attacker_card_ref, 0xFFFF, 0xFF, AttackMedium::INVALID_FF)) { this->error_code3 = -0x6A; return false; } if (this->card_ref_has_class_usability_condition(right_card_ref)) { conditional_card_count = conditional_card_count + 1; } } if (z >= 9) { this->error_code3 = -0x69; return false; } if ((attacker_ce->def.type == CardType::HUNTERS_SC) && ((z == 0) || (z != conditional_card_count))) { auto short_statuses = this->short_statuses[client_id]; for (z = 7; z < 15; z++) { if (this->card_ref_can_attack(short_statuses->at(z).card_ref)) { this->error_code3 = -0x68; return false; } }; } return true; } bool RulerServer::is_attack_or_defense_valid(const ActionState& pa) { // This error code is present in the original code, but is no longer possible // since we require pa instead of using a pointer. // if (!pa) { // this->error_code3 = -0x78; // return false; // } auto hes = this->get_hand_and_equip_state_for_client_id(pa.client_id); if (!hes) { this->error_code3 = -0x72; return false; } if (hes->assist_flags & 0x80) { this->error_code3 = -0x70; return false; } int16_t cost = this->compute_attack_or_defense_costs(pa, false, nullptr); switch (this->get_pending_action_type(pa)) { case ActionType::ATTACK: if (hes->atk_points < cost) { this->error_code3 = -0x80; return false; } return this->is_attack_valid(pa); case ActionType::DEFENSE: if (hes->def_points < cost) { this->error_code3 = -0x80; return false; } if (!this->is_defense_valid(pa)) { this->error_code3 = -0x80; return false; } return true; case ActionType::INVALID_00: default: this->error_code3 = -0x5F; return false; } } bool RulerServer::is_card_ref_in_hand(uint16_t card_ref) const { if (card_ref == 0xFFFF) { return true; } uint8_t client_id = client_id_for_card_ref(card_ref); auto hes = this->get_hand_and_equip_state_for_client_id(client_id); if (!hes) { return false; } for (size_t z = 0; z < 6; z++) { if (hes->hand_card_refs2[z] == card_ref) { return true; } } return false; } bool RulerServer::is_defense_valid(const ActionState& pa) { if ((pa.original_attacker_card_ref == 0xFFFF) || (pa.target_card_refs[0] == 0xFFFF) || (pa.action_card_refs[0] == 0xFFFF)) { this->error_code3 = -0x65; return false; } if (pa.client_id > 3) { this->error_code3 = -0x65; return false; } if (this->hand_and_equip_states[pa.client_id] && (this->hand_and_equip_states[pa.client_id]->assist_flags & 0x80)) { this->error_code3 = -0x64; return false; } // Note: The original code has a case here that results in error code -0x5E, // triggered by a function returning false. However, that function always // returns true and has no side effects, so we've omitted the case here. const auto* stat = this->short_status_for_card_ref(pa.target_card_refs[0]); if ((!stat || !this->card_exists_by_status(*stat)) || (stat->card_flags & 0x800)) { this->error_code3 = -0x63; return false; } if (!this->defense_card_matches_any_attack_card_top_color(pa)) { this->error_code3 = -0x62; return false; } if (!this->defense_card_can_apply_to_attack( pa.action_card_refs[0], pa.target_card_refs[0], pa.original_attacker_card_ref)) { this->error_code3 = -0x61; return false; } size_t num_assists = this->assist_server->compute_num_assist_effects_for_client(pa.client_id); for (size_t z = 0; z < num_assists; z++) { if (this->assist_server->get_active_assist_by_index(z) == AssistEffect::SKIP_ACT) { this->error_code3 = -0x64; return false; } } if (this->find_condition_on_card_ref(pa.target_card_refs[0], ConditionType::HOLD) || this->find_condition_on_card_ref(pa.target_card_refs[0], ConditionType::UNKNOWN_07)) { this->error_code3 = -0x63; return false; } return true; } void RulerServer::link_objects( shared_ptr map_and_rules, shared_ptr state_flags, shared_ptr assist_server) { this->map_and_rules = map_and_rules; this->state_flags = state_flags; this->assist_server = assist_server; } size_t RulerServer::max_move_distance_for_card_ref(uint32_t card_ref) const { uint16_t card_id = this->card_id_for_card_ref(card_ref); uint8_t client_id = client_id_for_card_ref(card_ref); if (card_id == 0xFFFF) { return 0; } auto ce = this->definition_for_card_ref(card_ref); if (!ce) { return 0; } ssize_t ret = ce->def.mv.stat; Condition cond; if (this->find_condition_on_card_ref(card_ref, ConditionType::MV_BONUS, &cond, nullptr, true)) { ret += cond.value; } if (this->find_condition_on_card_ref(card_ref, ConditionType::SET_MV, &cond, nullptr, true)) { ret = cond.value; } ret = max(0, ret); size_t num_assists = this->assist_server->compute_num_assist_effects_for_client(client_id); bool has_stamina_effect = false; for (size_t z = 0; z < num_assists; z++) { auto eff = this->assist_server->get_active_assist_by_index(z); if (eff == AssistEffect::SNAIL_PACE) { return 1; } if (eff == AssistEffect::STAMINA) { has_stamina_effect = true; } } return (has_stamina_effect) ? 9 : min(9, ret); } RulerServer::MovePath::MovePath() : length(-1), remaining_distance(0), num_occupied_tiles(0), cost(0) {} void RulerServer::MovePath::add_step(const Location& loc) { this->step_locs[++this->length] = loc; } uint32_t RulerServer::MovePath::get_cost() const { return this->cost; } uint32_t RulerServer::MovePath::get_length_plus1() const { return this->length + 1; } void RulerServer::MovePath::reset_totals() { this->length = -1; this->remaining_distance = 0; this->num_occupied_tiles = 0; this->cost = 99; } bool RulerServer::MovePath::is_valid() const { return (this->length >= 0); } void RulerServer::offsets_for_direction( const Location& loc, int32_t* out_x_offset, int32_t* out_y_offset) { // Note: This function has opposite behavior for the UP and DOWN directions // as compared to the global array of the same name. // TODO: Figure out why this difference exists and document it. switch (loc.direction) { case Direction::LEFT: *out_x_offset = -1; *out_y_offset = 0; break; case Direction::RIGHT: *out_x_offset = 1; *out_y_offset = 0; break; case Direction::UP: *out_x_offset = 0; *out_y_offset = 1; break; case Direction::DOWN: *out_x_offset = 0; *out_y_offset = -1; break; default: break; } } void RulerServer::register_player( uint8_t client_id, shared_ptr hes, shared_ptr> short_statuses, shared_ptr deck_entry, shared_ptr> set_card_action_chains, shared_ptr> set_card_action_metadatas) { this->hand_and_equip_states[client_id] = hes; this->short_statuses[client_id] = short_statuses; this->deck_entries[client_id] = deck_entry; this->set_card_action_chains[client_id] = set_card_action_chains; this->set_card_action_metadatas[client_id] = set_card_action_metadatas; } void RulerServer::replace_D1_D2_rarity_cards_with_Attack( parray& card_ids) const { for (size_t z = 0; z < card_ids.size(); z++) { auto ce = this->definition_for_card_id(card_ids[z]); if (ce && ((ce->def.rarity == CardRarity::D1) || (ce->def.rarity == CardRarity::D2))) { card_ids[z] = 0x008A; // Attack action card } } } AttackMedium RulerServer::get_attack_medium(const ActionState& pa) const { for (size_t z = 0; z < 8; z++) { uint16_t card_ref = pa.action_card_refs[z]; if (card_ref == 0xFFFF) { return AttackMedium::PHYSICAL; } auto ce = this->definition_for_card_ref(card_ref); if (ce && card_class_is_tech_like(ce->def.card_class())) { return AttackMedium::TECH; } } return AttackMedium::PHYSICAL; } void RulerServer::set_client_team_id(uint8_t client_id, uint8_t team_id) { this->team_id_for_client_id[client_id] = team_id; } int32_t RulerServer::set_cost_for_card(uint8_t client_id, uint16_t card_ref) const { auto ce = this->definition_for_card_ref(card_ref); if (!ce) { return -0x7D; } if ((client_id == 0xFF) || (client_id != client_id_for_card_ref(card_ref))) { return -0x7D; } auto short_statuses = this->short_statuses[client_id]; int32_t ret = ce->def.self_cost; if (short_statuses && this->card_exists_by_status(short_statuses->at(0)) && this->find_condition_on_card_ref(short_statuses->at(0).card_ref, ConditionType::UNKNOWN_69)) { ret = 0; } for (size_t z = 0; z < 4; z++) { auto other_short_statuses = this->short_statuses[z]; if (!other_short_statuses) { continue; } Condition cond; if (this->card_exists_by_status(other_short_statuses->at(0)) && this->find_condition_on_card_ref(other_short_statuses->at(0).card_ref, ConditionType::CLONE, &cond) && (static_cast(cond.value) == ce->def.card_id)) { ret = 0; } for (size_t w = 7; w < 15; w++) { const auto& stat = other_short_statuses->at(w); if (this->card_exists_by_status(stat) && this->find_condition_on_card_ref(stat.card_ref, ConditionType::CLONE, &cond) && (static_cast(cond.value) == ce->def.card_id)) { ret = 0; } } } size_t num_assists = this->assist_server->compute_num_assist_effects_for_client(client_id); for (size_t z = 0; z < num_assists; z++) { auto eff = this->assist_server->get_active_assist_by_index(z); if (eff == AssistEffect::LAND_PRICE) { // Note: Original code had an extra addend (ret < 0 && (ret & 1) != 0), // but ret cannot be negatve here, so we omit it. ret += ret >> 1; } else if (eff == AssistEffect::DEFLATION) { ret = max(0, ret - 1); } else if (eff == AssistEffect::INFLATION) { ret++; } } return ret; } const CardShortStatus* RulerServer::short_status_for_card_ref(uint16_t card_ref) const { uint8_t client_id = client_id_for_card_ref(card_ref); if (client_id != 0xFF) { for (size_t z = 0; z < 16; z++) { const auto* stat = &this->short_statuses[client_id]->at(z); if (stat->card_ref == card_ref) { return stat; } } } return nullptr; } bool RulerServer::should_allow_attacks_on_current_turn() const { return (this->state_flags && ((this->state_flags->turn_num > 1) || (this->state_flags->current_team_turn1 != this->state_flags->first_team_turn))); } int32_t RulerServer::verify_deck( const parray& card_ids, const parray* owned_card_counts) const { for (size_t z = 0; z < card_ids.size(); z++) { if (!this->definition_for_card_id(card_ids.at(z))) { return -0x7C; } } auto sc_card_ce = this->definition_for_card_id(card_ids.at(0)); if (!sc_card_ce) { return -0x80; } bool is_arkz_sc; if (sc_card_ce->def.type == CardType::ARKZ_SC) { is_arkz_sc = true; } else if (sc_card_ce->def.type == CardType::HUNTERS_SC) { is_arkz_sc = false; } else { return -0x80; } for (size_t z = 1; z < card_ids.size(); z++) { ssize_t count = 0; for (size_t w = 1; w < card_ids.size(); w++) { if (card_ids.at(z) == card_ids.at(w)) { count++; } } if (count > 3) { return -0x7F; } if (owned_card_counts && (owned_card_counts->at(card_ids[z]) < count)) { return -0x7B; } auto ce = this->definition_for_card_id(card_ids[z]); if (!ce) { return -0x7A; } if ((ce->def.type == CardType::HUNTERS_SC) || (ce->def.type == CardType::ARKZ_SC)) { return -0x7A; } else if ((ce->def.type == CardType::ITEM) && is_arkz_sc) { return -0x7E; } else if ((ce->def.type == CardType::CREATURE) && !is_arkz_sc) { return -0x7D; } } return 0; } } // namespace Episode3