Ep3 card text corrections (from THG Discord): - AP Absorption: Does not block Tech attacks, instead they deal 2 extra damage. - Assault: Adds 5 AP minus the number of FCs on your field, not in your deck. - Assist Return: If this replaces an Assist card that was not in its owner's own Assist slot, that card gets re-played in to that slot. - Barble: His "Unfilial" ability does 3 damage, not 1. - Berdysh: Equip requirements are Hunter and Humanoid, not either one. - Black King Bar: "Machine Influence" doesn't need the opponent to be an attacker. - Blade Dance: "Insanity" doesn't exist. Has "Steady Damage". - Combo/Explosion: Adds +(# of Combo cards played in phase squared) AP, but the effect only applies once per attacker. - EGM: "Timed EXP Sacrifice" gives 9 EXP, not 6. - Fix: Sets all FC attacks to 2 damage, not FC attackers to 2 AP. - Flatland: Allows summoning in any space on the board, not summoning for free. - Ghost Blast: Damage added is 1/3 death count, not 1x. - Gibbles +: Curse' sets MV to 1 for 6 turns, not permanently. - Govulmer: His "AP Silence" reduces AP by 3, not to 0. - Guil Shark: +2 damage per Guil for the "Group" ability, not +1. - Gulgus: His "Copy" ability gives full AP and TP, not 1/2. - Holy Ray: Doesn't have the "Enemy Bonus" ability. - Kaladbolg: "Attack AC Unable" was a lie. - Lock on 3: Also has the ability "DEF Cost 4 Disable". - Mighty Knuckle: Adds 1.5x points spent as damage, not those points +1. - Migium: Gains TP from it's "Combo" ability, not AP. - Orland: "Sword AP Count" looks at your team, not the whole field. - Pofuilly Slime: His "Copy" ability gives 1/2 AP and TP, not full. - Rainbow Baton: Correctly reads as Tech OK. - Red Slicer: "Native Influence" doesn't need the opponent to be an attacker. - Rufina: She doubles the AP of action cards used, not her own. - Unit Blow: Adds +3 AP per Unit Blow played in the entire Combat Phase, but the effect only applies once per attacker. List of changes Sega made to Ep3 cards online (from THG Discord): - Rebalanced Vanilla Cards (E rank is gone, so some cards nerfed b/c they aren’t locked to 1x) - Meteor Cudgel: [Cost]5 ---> [Cost]4 - Frozen Shooter: Frozen Target now only freezes self for 2 Turns, on a 20% chance. - Snow Queen: Frozen Target now only freezes self for 2 Turns, on a 25% chance. - Hand Break: Hand Disruptor added (old card description is now accurate) - Rush: [Cost]6 [AP]+0 ---> [Cost]4 [AP]+1 - Explosion: [Cost]5 ---> [Cost]4 - Resta: Range changed to Anti’s range (hits all ally SCs and FCs) - Dice Half: [Cost]5 ---> [Cost]4 - Resistance: [Cost]5 ---> [Cost]4 - Independant: [Cost]4 ---> [Cost]3 - Dreamaga: [Cost]1 ---> [Cost]2 - Dengeki: [Cost]1 ---> [Cost]2 - EGM: [Cost]1 ---> [Cost]2 - Beat: [AP]+5 ---> [AP]+4