#pragma once #include #include #include "Channel.hh" #include "CommandFormats.hh" #include "FunctionCompiler.hh" #include "License.hh" #include "PatchFileIndex.hh" #include "Player.hh" #include "PSOEncryption.hh" #include "PSOProtocol.hh" #include "Text.hh" extern const uint64_t CLIENT_CONFIG_MAGIC; struct Client { enum Flag { // For patch server clients, client is Blue Burst rather than PC BB_PATCH = 0x0001, // After joining a lobby, client will no longer send D6 commands when they // close message boxes NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN = 0x0002, // Client has the above flag and has already joined a lobby, or is not GC NO_MESSAGE_BOX_CLOSE_CONFIRMATION = 0x0004, // Client is Episode 3, should be able to see CARD lobbies, and should only // be able to see/join games with the IS_EPISODE_3 flag EPISODE_3 = 0x0008, // Client is DC v1 (disables some features) DCV1 = 0x0010, // Client is loading into a game LOADING = 0x0020, // Client is loading a quest LOADING_QUEST = 0x0040, // Client is in the information menu (login server only) IN_INFORMATION_MENU = 0x0080, // Client is at the welcome message (login server only) AT_WELCOME_MESSAGE = 0x0100, // Client disconnects if it receives B2 (send_function_call) DOES_NOT_SUPPORT_SEND_FUNCTION_CALL = 0x0200, // Client has already received a 97 (enable saves) command, so don't show // the programs menu anymore SAVE_ENABLED = 0x0400, // Client requires doubly-encrypted code section in send_function_call ENCRYPTED_SEND_FUNCTION_CALL = 0x0800, // Client supports send_function_call but does not actually run the code SEND_FUNCTION_CALL_CHECKSUM_ONLY = 0x1000, // Client is GC Trial Edition, and therefore uses V2 encryption instead of // V3, and doesn't support some commands GC_TRIAL_EDITION = 0x2000, }; uint64_t id; PrefixedLogger log; // License & account std::shared_ptr license; // Note: these fields are included in the client config. On GC, the client // config can be up to 0x20 bytes; on BB it can be 0x28 bytes. We don't use // all of that space. uint8_t bb_game_state; uint16_t flags; // Network Channel channel; struct sockaddr_storage next_connection_addr; ServerBehavior server_behavior; bool should_disconnect; bool should_send_to_lobby_server; uint32_t proxy_destination_address; uint16_t proxy_destination_port; // Patch server std::vector patch_file_checksum_requests; // Lobby/positioning float x; float z; uint32_t area; // which area is the client in? uint32_t lobby_id; // which lobby is this person in? uint8_t lobby_client_id; // which client number is this person? uint8_t lobby_arrow_color; // lobby arrow color ID bool prefer_high_lobby_client_id; int64_t preferred_lobby_id; // <0 = no preference ClientGameData game_data; std::unique_ptr save_game_data_event; // Miscellaneous (used by chat commands) uint32_t next_exp_value; // next EXP value to give int16_t override_section_id; // valid if >= 0 int64_t override_random_seed; // valid if >= 0 bool infinite_hp; // cheats enabled bool infinite_tp; // cheats enabled bool switch_assist; // cheats enabled G_SwitchStateChanged_6x05 last_switch_enabled_command; bool can_chat; std::string pending_bb_save_username; uint8_t pending_bb_save_player_index; // DOL file loading state uint32_t dol_base_addr; std::shared_ptr loading_dol_file; Client(struct bufferevent* bev, GameVersion version, ServerBehavior server_behavior); inline GameVersion version() const { return this->channel.version; } void set_license(std::shared_ptr l); ClientConfig export_config() const; ClientConfigBB export_config_bb() const; void import_config(const ClientConfig& cc); void import_config(const ClientConfigBB& cc); static void dispatch_save_game_data(evutil_socket_t, short, void* ctx); void save_game_data(); };