#pragma once #include #include "Player.hh" // information on a single level for a single class struct LevelStats { uint8_t atp; // atp to add on level up uint8_t mst; // mst to add on level up uint8_t evp; // evp to add on level up uint8_t hp; // hp to add on level up uint8_t dfp; // dfp to add on level up uint8_t ata; // ata to add on level up uint8_t unknown[2]; uint32_t experience; // EXP value of this level void apply(PlayerStats& ps) const; }; // level table format (PlyLevelTbl.prs) struct LevelTable { PlayerStats base_stats[12]; uint32_t unknown[12]; LevelStats levels[12][200]; LevelTable(const char* filename, bool compressed); const PlayerStats& base_stats_for_class(uint8_t char_class) const; const LevelStats& stats_for_level(uint8_t char_class, uint8_t level) const; };