#include "Map.hh" #include #include #include #include "ItemCreator.hh" #include "Loggers.hh" #include "PSOEncryption.hh" #include "Quest.hh" #include "StaticGameData.hh" using namespace std; static constexpr float UINT32_MAX_AS_FLOAT = 4294967296.0f; Map::RareEnemyRates::RareEnemyRates(uint32_t enemy_rate, uint32_t boss_rate) : hildeblue(enemy_rate), rappy(enemy_rate), nar_lily(enemy_rate), pouilly_slime(enemy_rate), merissa_aa(enemy_rate), pazuzu(enemy_rate), dorphon_eclair(enemy_rate), kondrieu(boss_rate) {} Map::RareEnemyRates::RareEnemyRates(const JSON& json) : hildeblue(json.get_int("Hildeblue")), rappy(json.get_int("Rappy")), nar_lily(json.get_int("NarLily")), pouilly_slime(json.get_int("PouillySlime")), merissa_aa(json.get_int("MerissaAA")), pazuzu(json.get_int("Pazuzu")), dorphon_eclair(json.get_int("DorphonEclair")), kondrieu(json.get_int("Kondrieu")) {} JSON Map::RareEnemyRates::json() const { return JSON::dict({ {"Hildeblue", this->hildeblue}, {"Rappy", this->rappy}, {"NarLily", this->nar_lily}, {"PouillySlime", this->pouilly_slime}, {"MerissaAA", this->merissa_aa}, {"Pazuzu", this->pazuzu}, {"DorphonEclair", this->dorphon_eclair}, {"Kondrieu", this->kondrieu}, }); } string Map::ObjectEntry::str() const { return string_printf("[ObjectEntry type=%04hX flags=%04hX index=%04hX a2=%04hX entity_id=%04hX group=%04hX section=%04hX a3=%04hX x=%g y=%g z=%g x_angle=%08" PRIX32 " y_angle=%08" PRIX32 " z_angle=%08" PRIX32 " params=[%g %g %g %08" PRIX32 " %08" PRIX32 " %08" PRIX32 "] unused=%08" PRIX32 "]", this->base_type.load(), this->flags.load(), this->index.load(), this->unknown_a2.load(), this->entity_id.load(), this->group.load(), this->section.load(), this->unknown_a3.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(), this->y_angle.load(), this->z_angle.load(), this->param1.load(), this->param2.load(), this->param3.load(), this->param4.load(), this->param5.load(), this->param6.load(), this->unused.load()); } string Map::EnemyEntry::str() const { return string_printf("[EnemyEntry type=%04hX flags=%04hX index=%04hX num_children=%04hX floor=%04hX entity_id=%04hX section=%04hX wave_number=%04hX wave_number2=%04hX a1=%04hX x=%g y=%g z=%g x_angle=%08" PRIX32 " y_angle=%08" PRIX32 " z_angle=%08" PRIX32 " params=[%g %g %g %g %g %04hX %04hX] unused=%08" PRIX32 "]", this->base_type.load(), this->flags.load(), this->index.load(), this->num_children.load(), this->floor.load(), this->entity_id.load(), this->section.load(), this->wave_number.load(), this->wave_number2.load(), this->unknown_a1.load(), this->x.load(), this->y.load(), this->z.load(), this->x_angle.load(), this->y_angle.load(), this->z_angle.load(), this->fparam1.load(), this->fparam2.load(), this->fparam3.load(), this->fparam4.load(), this->fparam5.load(), this->uparam1.load(), this->uparam2.load(), this->unused.load()); } Map::Enemy::Enemy(size_t source_index, uint8_t floor, EnemyType type) : source_index(source_index), type(type), floor(floor), state_flags(0), last_hit_by_client_id(0) { } string Map::Enemy::str() const { return string_printf("[Map::Enemy source %zX %s floor=%02hhX flags=%02hhX last_hit_by_client_id=%hu]", this->source_index, name_for_enum(this->type), this->floor, this->state_flags, this->last_hit_by_client_id); } string Map::Object::str(shared_ptr name_index) const { if (this->param1 <= 0.0f) { string item_name; try { auto item = ItemCreator::base_item_for_specialized_box(this->param4, this->param5, this->param6); item_name = name_index ? name_index->describe_item(Version::BB_V4, item) : item.hex(); } catch (const exception& e) { item_name = string_printf("(failed: %s)", e.what()); } return string_printf("[Map::Object source %zX %04hX @%04hX p1=%g (specialized: %s) floor=%02hhX item_drop_checked=%s]", this->source_index, this->base_type, this->section, this->param1, item_name.c_str(), this->floor, this->item_drop_checked ? "true" : "false"); } else { return string_printf("[Map::Object source %zX %04hX @%04hX p1=%g (generic) p456=[%08" PRIX32 " %08" PRIX32 " %08" PRIX32 "] floor=%02hhX item_drop_checked=%s]", this->source_index, this->base_type, this->section, this->param1, this->param4, this->param5, this->param6, this->floor, this->item_drop_checked ? "true" : "false"); } } Map::Map(uint32_t lobby_id, std::shared_ptr random_crypt) : log(string_printf("[Lobby:%08" PRIX32 ":map] ", lobby_id), lobby_log.min_level), random_crypt(random_crypt) {} void Map::clear() { this->objects.clear(); this->enemies.clear(); this->rare_enemy_indexes.clear(); } void Map::add_objects_from_map_data(uint8_t floor, const void* data, size_t size) { size_t entry_count = size / sizeof(ObjectEntry); if (size != entry_count * sizeof(ObjectEntry)) { throw runtime_error("data size is not a multiple of entry size"); } const auto* objects = reinterpret_cast(data); for (size_t z = 0; z < entry_count; z++) { this->objects.emplace_back(Object{ .source_index = z, .base_type = objects[z].base_type, .section = objects[z].section, .param1 = objects[z].param1, .param3 = objects[z].param3, .param4 = objects[z].param4, .param5 = objects[z].param5, .param6 = objects[z].param6, .floor = floor, .item_drop_checked = false, }); } } bool Map::check_and_log_rare_enemy(bool default_is_rare, uint32_t rare_rate) { if (default_is_rare) { return true; } if ((this->rare_enemy_indexes.size() < 0x10) && (this->random_crypt->next() < rare_rate)) { this->rare_enemy_indexes.emplace_back(this->enemies.size()); return true; } return false; } void Map::add_enemy( Episode episode, uint8_t difficulty, uint8_t event, uint8_t floor, size_t index, const EnemyEntry& e, std::shared_ptr rare_rates) { auto add = [&](EnemyType type) -> void { this->enemies.emplace_back(index, floor, type); }; EnemyType child_type = EnemyType::UNKNOWN; ssize_t default_num_children = 0; switch (e.base_type) { case 0x0001: // TObjNpcFemaleBase case 0x0002: // TObjNpcFemaleChild case 0x0003: // TObjNpcFemaleDwarf case 0x0004: // TObjNpcFemaleFat case 0x0005: // TObjNpcFemaleMacho case 0x0006: // TObjNpcFemaleOld case 0x0007: // TObjNpcFemaleTall case 0x0008: // TObjNpcMaleBase case 0x0009: // TObjNpcMaleChild case 0x000A: // TObjNpcMaleDwarf case 0x000B: // TObjNpcMaleFat case 0x000C: // TObjNpcMaleMacho case 0x000D: // TObjNpcMaleOld case 0x000E: // TObjNpcMaleTall case 0x0019: // TObjNpcSoldierBase case 0x001A: // TObjNpcSoldierMacho case 0x001B: // TObjNpcGovernorBase case 0x001C: // TObjNpcConnoisseur case 0x001D: // TObjNpcCloakroomBase case 0x001E: // TObjNpcExpertBase case 0x001F: // TObjNpcNurseBase case 0x0020: // TObjNpcSecretaryBase case 0x0021: // TObjNpcHHM00 case 0x0022: // TObjNpcNHW00 case 0x0024: // TObjNpcHRM00 case 0x0025: // TObjNpcARM00 case 0x0026: // TObjNpcARW00 case 0x0027: // TObjNpcHFW00 case 0x0028: // TObjNpcNFM00 case 0x0029: // TObjNpcNFW00 case 0x002B: // TObjNpcNHW01 case 0x002C: // TObjNpcAHM01 case 0x002D: // TObjNpcHRM01 case 0x0030: // TObjNpcHFW01 case 0x0031: // TObjNpcNFM01 case 0x0032: // TObjNpcNFW01 case 0x0033: // TObjNpcEnemy case 0x0045: // TObjNpcLappy case 0x0046: // TObjNpcMoja case 0x00A9: // TObjNpcBringer case 0x00D0: // TObjNpcKenkyu case 0x00D1: // TObjNpcSoutokufu case 0x00D2: // TObjNpcHosa case 0x00D3: // TObjNpcKenkyuW case 0x00F0: // TObjNpcHosa2 case 0x00F1: // TObjNpcKenkyu2 case 0x00F2: // TObjNpcNgcBase case 0x00F3: // TObjNpcNgcBase case 0x00F4: // TObjNpcNgcBase case 0x00F5: // TObjNpcNgcBase case 0x00F6: // TObjNpcNgcBase case 0x00F7: // TObjNpcNgcBase case 0x00F8: // TObjNpcNgcBase case 0x00F9: // TObjNpcNgcBase case 0x00FA: // TObjNpcNgcBase case 0x00FB: // TObjNpcNgcBase case 0x00FC: // TObjNpcNgcBase case 0x00FD: // TObjNpcNgcBase case 0x00FE: // TObjNpcNgcBase case 0x00FF: // TObjNpcNgcBase case 0x0100: // Unknown NPC // All of these have a default child count of zero add(EnemyType::NON_ENEMY_NPC); break; case 0x0040: // TObjEneMoja add(this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->hildeblue) ? EnemyType::HILDEBLUE : EnemyType::HILDEBEAR); break; case 0x0041: { // TObjEneLappy bool is_rare = this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->rappy); switch (episode) { case Episode::EP1: add(is_rare ? EnemyType::AL_RAPPY : EnemyType::RAG_RAPPY); break; case Episode::EP2: if (is_rare) { switch (event) { case 0x01: add(EnemyType::SAINT_RAPPY); break; case 0x04: add(EnemyType::EGG_RAPPY); break; case 0x05: add(EnemyType::HALLO_RAPPY); break; default: add(EnemyType::LOVE_RAPPY); } } else { add(EnemyType::RAG_RAPPY); } break; case Episode::EP4: if (e.floor > 0x05) { add(is_rare ? EnemyType::DEL_RAPPY_ALT : EnemyType::SAND_RAPPY_ALT); } else { add(is_rare ? EnemyType::DEL_RAPPY : EnemyType::SAND_RAPPY); } break; default: throw logic_error("invalid episode"); } break; } case 0x0042: // TObjEneBm3FlyNest add(EnemyType::MONEST); child_type = EnemyType::MOTHMANT; default_num_children = 30; break; case 0x0043: // TObjEneBm5Wolf add(e.fparam2 ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF); break; case 0x0044: { // TObjEneBeast static const EnemyType types[3] = {EnemyType::BOOMA, EnemyType::GOBOOMA, EnemyType::GIGOBOOMA}; add(types[e.uparam1 % 3]); break; } case 0x0060: // TObjGrass add(EnemyType::GRASS_ASSASSIN); break; case 0x0061: // TObjEneRe2Flower if ((episode == Episode::EP2) && (e.floor > 0x0F)) { add(EnemyType::DEL_LILY); } else { add(this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->nar_lily) ? EnemyType::NAR_LILY : EnemyType::POISON_LILY); } break; case 0x0062: // TObjEneNanoDrago add(EnemyType::NANO_DRAGON); break; case 0x0063: { // TObjEneShark static const EnemyType types[3] = {EnemyType::EVIL_SHARK, EnemyType::PAL_SHARK, EnemyType::GUIL_SHARK}; add(types[e.uparam1 % 3]); break; } case 0x0064: // TObjEneSlime add(this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->pouilly_slime) ? EnemyType::POUILLY_SLIME : EnemyType::POFUILLY_SLIME); default_num_children = 4; break; case 0x0065: // TObjEnePanarms if ((e.num_children != 0) && (e.num_children != 2)) { this->log.warning("PAN_ARMS has an unusual num_children (0x%hX)", e.num_children.load()); } default_num_children = -1; // Skip adding children (because we do it here) add(EnemyType::PAN_ARMS); add(EnemyType::HIDOOM); add(EnemyType::MIGIUM); break; case 0x0080: // TObjEneDubchik add((e.uparam1 & 0x01) ? EnemyType::GILLCHIC : EnemyType::DUBCHIC); break; case 0x0081: // TObjEneGyaranzo add(EnemyType::GARANZ); break; case 0x0082: // TObjEneMe3ShinowaReal add(e.fparam2 ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT); default_num_children = 4; break; case 0x0083: // TObjEneMe1Canadin add(EnemyType::CANADINE); break; case 0x0084: // TObjEneMe1CanadinLeader add(EnemyType::CANANE); child_type = EnemyType::CANADINE_GROUP; default_num_children = 8; break; case 0x0085: // TOCtrlDubchik add(EnemyType::DUBWITCH); break; case 0x00A0: // TObjEneSaver add(EnemyType::DELSABER); break; case 0x00A1: // TObjEneRe4Sorcerer if ((e.num_children != 0) && (e.num_children != 2)) { this->log.warning("CHAOS_SORCERER has an unusual num_children (0x%hX)", e.num_children.load()); } default_num_children = -1; // Skip adding children (because we do it here) add(EnemyType::CHAOS_SORCERER); add(EnemyType::BEE_R); add(EnemyType::BEE_L); break; case 0x00A2: // TObjEneDarkGunner add(EnemyType::DARK_GUNNER); break; case 0x00A3: // TObjEneDarkGunCenter add(EnemyType::DEATH_GUNNER); break; case 0x00A4: // TObjEneDf2Bringer add(EnemyType::CHAOS_BRINGER); break; case 0x00A5: // TObjEneRe7Berura add(EnemyType::DARK_BELRA); break; case 0x00A6: { // TObjEneDimedian static const EnemyType types[3] = {EnemyType::DIMENIAN, EnemyType::LA_DIMENIAN, EnemyType::SO_DIMENIAN}; add(types[e.uparam1 % 3]); break; } case 0x00A7: // TObjEneBalClawBody add(EnemyType::BULCLAW); child_type = EnemyType::CLAW; default_num_children = 4; break; case 0x00A8: // Unnamed subclass of TObjEneBalClawClaw add(EnemyType::CLAW); break; case 0x00C0: // TBoss1Dragon or TBoss5Gryphon if (episode == Episode::EP1) { add(EnemyType::DRAGON); } else if (episode == Episode::EP2) { add(EnemyType::GAL_GRYPHON); } else { throw runtime_error("DRAGON placed outside of Episode 1 or 2"); } break; case 0x00C1: // TBoss2DeRolLe if ((e.num_children != 0) && (e.num_children != 0x13)) { this->log.warning("DE_ROL_LE has an unusual num_children (0x%hX)", e.num_children.load()); } default_num_children = -1; // Skip adding children (because we do it here) add(EnemyType::DE_ROL_LE); for (size_t z = 0; z < 0x0A; z++) { add(EnemyType::DE_ROL_LE_BODY); } for (size_t z = 0; z < 0x09; z++) { add(EnemyType::DE_ROL_LE_MINE); } break; case 0x00C2: // TBoss3Volopt if ((e.num_children != 0) && (e.num_children != 0x23)) { this->log.warning("VOL_OPT has an unusual num_children (0x%hX)", e.num_children.load()); } default_num_children = -1; // Skip adding children (because we do it here) add(EnemyType::VOL_OPT_1); for (size_t z = 0; z < 0x06; z++) { add(EnemyType::VOL_OPT_PILLAR); } for (size_t z = 0; z < 0x18; z++) { add(EnemyType::VOL_OPT_MONITOR); } for (size_t z = 0; z < 0x02; z++) { add(EnemyType::NONE); } add(EnemyType::VOL_OPT_AMP); add(EnemyType::VOL_OPT_CORE); add(EnemyType::NONE); break; case 0x00C5: // Unnamed subclass of TObjEnemyCustom add(EnemyType::VOL_OPT_2); break; case 0x00C8: // TBoss4DarkFalz if ((e.num_children != 0) && (e.num_children != 0x200)) { this->log.warning("DARK_FALZ has an unusual num_children (0x%hX)", e.num_children.load()); } default_num_children = -1; // Skip adding children (because we do it here) if (difficulty) { add(EnemyType::DARK_FALZ_3); } else { add(EnemyType::DARK_FALZ_2); } for (size_t x = 0; x < 0x1FD; x++) { add(difficulty == 3 ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT); } add(EnemyType::DARK_FALZ_3); add(EnemyType::DARK_FALZ_2); add(EnemyType::DARK_FALZ_1); break; case 0x00CA: // TBoss6PlotFalz add(EnemyType::OLGA_FLOW_2); default_num_children = 0x200; break; case 0x00CB: // TBoss7DeRolLeC add(EnemyType::BARBA_RAY); child_type = EnemyType::PIG_RAY; default_num_children = 0x2F; break; case 0x00CC: // TBoss8Dragon add(EnemyType::GOL_DRAGON); default_num_children = 5; break; case 0x00D4: // TObjEneMe3StelthReal add((e.uparam1 & 1) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL); default_num_children = 4; break; case 0x00D5: // TObjEneMerillLia add((e.uparam1 & 0x01) ? EnemyType::MERILTAS : EnemyType::MERILLIA); break; case 0x00D6: // TObjEneBm9Mericarol if (e.uparam1 == 0) { add(EnemyType::MERICAROL); } else { add(((e.uparam1 % 3) == 2) ? EnemyType::MERICUS : EnemyType::MERIKLE); } break; case 0x00D7: // TObjEneBm5GibonU add((e.uparam1 & 0x01) ? EnemyType::ZOL_GIBBON : EnemyType::UL_GIBBON); break; case 0x00D8: // TObjEneGibbles add(EnemyType::GIBBLES); break; case 0x00D9: // TObjEneMe1Gee add(EnemyType::GEE); break; case 0x00DA: // TObjEneMe1GiGue add(EnemyType::GI_GUE); break; case 0x00DB: // TObjEneDelDepth add(EnemyType::DELDEPTH); break; case 0x00DC: // TObjEneDellBiter add(EnemyType::DELBITER); break; case 0x00DD: // TObjEneDolmOlm add(e.uparam1 ? EnemyType::DOLMDARL : EnemyType::DOLMOLM); break; case 0x00DE: // TObjEneMorfos add(EnemyType::MORFOS); break; case 0x00DF: // TObjEneRecobox add(EnemyType::RECOBOX); child_type = EnemyType::RECON; break; case 0x00E0: // TObjEneMe3SinowZoaReal or TObjEneEpsilonBody if ((episode == Episode::EP2) && (e.floor > 0x0F)) { add(EnemyType::EPSILON); default_num_children = 4; child_type = EnemyType::EPSIGUARD; } else { add((e.uparam1 & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA); } break; case 0x00E1: // TObjEneIllGill add(EnemyType::ILL_GILL); break; case 0x0110: add(EnemyType::ASTARK); break; case 0x0111: if (e.floor > 0x05) { add(e.fparam2 ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT); } else { add(e.fparam2 ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD); } break; case 0x0112: add(this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->merissa_aa) ? EnemyType::MERISSA_AA : EnemyType::MERISSA_A); break; case 0x0113: add(EnemyType::GIRTABLULU); break; case 0x0114: { bool is_rare = this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->pazuzu); if (e.floor > 0x05) { add(is_rare ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT); } else { add(is_rare ? EnemyType::PAZUZU : EnemyType::ZU); } break; } case 0x0115: if (e.uparam1 & 2) { add(EnemyType::BA_BOOTA); } else { add((e.uparam1 & 1) ? EnemyType::ZE_BOOTA : EnemyType::BOOTA); } break; case 0x0116: add(this->check_and_log_rare_enemy(e.uparam1 & 0x01, rare_rates->dorphon_eclair) ? EnemyType::DORPHON_ECLAIR : EnemyType::DORPHON); break; case 0x0117: { static const EnemyType types[3] = {EnemyType::GORAN, EnemyType::PYRO_GORAN, EnemyType::GORAN_DETONATOR}; add(types[e.uparam1 % 3]); break; } case 0x0119: { bool is_rare = this->check_and_log_rare_enemy((e.fparam2 != 0.0f), rare_rates->kondrieu); if (is_rare) { add(EnemyType::KONDRIEU); } else { add((e.uparam1 & 1) ? EnemyType::SHAMBERTIN : EnemyType::SAINT_MILLION); } default_num_children = 0x18; break; } case 0x00C3: // TBoss3VoloptP01 case 0x00C4: // TBoss3VoloptCore or subclass case 0x00C6: // TBoss3VoloptMonitor case 0x00C7: // TBoss3VoloptHiraisin case 0x0118: add(EnemyType::UNKNOWN); this->log.warning( "(Entry %zu, offset %zX in file) Unknown enemy type %04hX", index, index * sizeof(EnemyEntry), e.base_type.load()); break; default: add(EnemyType::UNKNOWN); this->log.warning( "(Entry %zu, offset %zX in file) Invalid enemy type %04hX", index, index * sizeof(EnemyEntry), e.base_type.load()); break; } if (default_num_children >= 0) { size_t num_children = e.num_children ? e.num_children.load() : default_num_children; if ((child_type == EnemyType::UNKNOWN) && !this->enemies.empty()) { child_type = this->enemies.back().type; } for (size_t x = 0; x < num_children; x++) { add(child_type); } } } void Map::add_enemies_from_map_data( Episode episode, uint8_t difficulty, uint8_t event, uint8_t floor, const void* data, size_t size, std::shared_ptr rare_rates) { size_t entry_count = size / sizeof(EnemyEntry); if (size != entry_count * sizeof(EnemyEntry)) { throw runtime_error("data size is not a multiple of entry size"); } StringReader r(data, size); for (size_t y = 0; y < entry_count; y++) { this->add_enemy(episode, difficulty, event, floor, y, r.get(), rare_rates); } } Map::DATParserRandomState::DATParserRandomState(uint32_t rare_seed) : random(rare_seed), location_table_random(0), location_indexes_populated(0), location_indexes_used(0), location_entries_base_offset(0) { this->location_index_table.fill(0); } size_t Map::DATParserRandomState::rand_int_biased(size_t min_v, size_t max_v) { float max_f = static_cast(max_v + 1); uint32_t crypt_v = this->random.next(); float det_f = static_cast(crypt_v); return max(floorf((max_f * det_f) / UINT32_MAX_AS_FLOAT), min_v); } uint32_t Map::DATParserRandomState::next_location_index() { if (this->location_indexes_used < this->location_indexes_populated) { return this->location_index_table.at(this->location_indexes_used++); } return 0; } void Map::DATParserRandomState::generate_shuffled_location_table( const Map::RandomEnemyLocationsHeader& header, StringReader r, uint16_t section) { if (header.num_sections == 0) { throw runtime_error("no locations defined"); } StringReader sections_r = r.sub(header.section_table_offset, header.num_sections * sizeof(Map::RandomEnemyLocationSection)); size_t bs_min = 0; size_t bs_max = header.num_sections - 1; do { size_t bs_mid = (bs_min + bs_max) / 2; if (sections_r.pget(bs_mid * sizeof(Map::RandomEnemyLocationSection)).section < section) { bs_min = bs_mid + 1; } else { bs_max = bs_mid; } } while (bs_min < bs_max); const auto& sec = sections_r.pget(bs_min * sizeof(Map::RandomEnemyLocationSection)); if (section != sec.section) { return; } this->location_indexes_populated = sec.count; this->location_indexes_used = 0; this->location_entries_base_offset = sec.offset; for (size_t z = 0; z < sec.count; z++) { this->location_index_table.at(z) = z; } for (size_t z = 0; z < 4; z++) { for (size_t x = 0; x < sec.count; x++) { uint32_t crypt_v = this->location_table_random.next(); size_t choice = floorf((static_cast(sec.count) * static_cast(crypt_v)) / UINT32_MAX_AS_FLOAT); uint32_t t = this->location_index_table[x]; this->location_index_table[x] = this->location_index_table[choice]; this->location_index_table[choice] = t; } } } void Map::add_random_enemies_from_map_data( Episode episode, uint8_t difficulty, uint8_t event, uint8_t floor, StringReader wave_events_segment_r, StringReader locations_segment_r, StringReader definitions_segment_r, std::shared_ptr random_state, std::shared_ptr rare_rates) { static const array rand_enemy_base_types = { 0x44, 0x43, 0x41, 0x42, 0x40, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, 0xE0, 0xE0, 0xE1}; const auto& wave_events_header = wave_events_segment_r.get(); if (wave_events_header.format != 0x65767432) { // 'evt2' throw runtime_error("cannot generate random enemies from non-evt2 event stream"); } wave_events_segment_r.go(wave_events_header.entries_offset); const auto& locations_header = locations_segment_r.get(); const auto& definitions_header = definitions_segment_r.get(); auto definitions_r = definitions_segment_r.sub( definitions_header.entries_offset, definitions_header.entry_count * sizeof(RandomEnemyDefinition)); auto weights_r = definitions_segment_r.sub( definitions_header.weight_entries_offset, definitions_header.weight_entry_count * sizeof(RandomEnemyWeight)); for (size_t wave_entry_index = 0; wave_entry_index < wave_events_header.entry_count; wave_entry_index++) { auto entry_log = this->log.sub(string_printf("(Entry %zu/%" PRIu32 ") ", wave_entry_index, wave_events_header.entry_count.load())); const auto& entry = wave_events_segment_r.get(); size_t remaining_waves = random_state->rand_int_biased(1, entry.max_waves); // Trace: at 0080E125 EAX is wave count uint32_t wave_number = entry.wave_number; while (remaining_waves) { remaining_waves--; auto wave_log = entry_log.sub(string_printf("(Wave %zu) ", remaining_waves)); size_t remaining_enemies = random_state->rand_int_biased(entry.min_enemies, entry.max_enemies); // Trace: at 0080E208 EDI is enemy count random_state->generate_shuffled_location_table(locations_header, locations_segment_r, entry.section); // Trace: at 0080EBB0 *(EBP + 4) points to table (0x20 uint32_ts) while (remaining_enemies) { remaining_enemies--; auto enemy_log = wave_log.sub(string_printf("(Enemy %zu) ", remaining_enemies)); // TODO: Factor this sum out of the loops weights_r.go(0); size_t weight_total = 0; while (!weights_r.eof()) { weight_total += weights_r.get().weight; } // Trace: at 0080E2C2 EBX is weight_total size_t det = random_state->rand_int_biased(0, weight_total - 1); // Trace: at 0080E300 EDX is det weights_r.go(0); while (!weights_r.eof()) { const auto& weight_entry = weights_r.get(); if (det < weight_entry.weight) { if ((weight_entry.base_type_index != 0xFF) && (weight_entry.definition_entry_num != 0xFF)) { EnemyEntry e; e.base_type = rand_enemy_base_types.at(weight_entry.base_type_index); e.wave_number = wave_number; e.section = entry.section; e.floor = floor; size_t bs_min = 0; size_t bs_max = definitions_header.entry_count - 1; if (bs_max == 0) { throw runtime_error("no available random enemy definitions"); } do { size_t bs_mid = (bs_min + bs_max) / 2; if (definitions_r.pget(bs_mid * sizeof(RandomEnemyDefinition)).entry_num < weight_entry.definition_entry_num) { bs_min = bs_mid + 1; } else { bs_max = bs_mid; } } while (bs_min < bs_max); const auto& def = definitions_r.pget(bs_min * sizeof(RandomEnemyDefinition)); if (def.entry_num == weight_entry.definition_entry_num) { e.fparam1 = def.fparam1; e.fparam2 = def.fparam2; e.fparam3 = def.fparam3; e.fparam4 = def.fparam4; e.fparam5 = def.fparam5; e.uparam1 = def.uparam1; e.uparam2 = def.uparam2; e.num_children = random_state->rand_int_biased(def.min_children, def.max_children); } else { throw runtime_error("random enemy definition not found"); } const auto& loc = locations_segment_r.pget( locations_header.entries_offset + sizeof(RandomEnemyLocationEntry) * random_state->next_location_index()); e.x = loc.x; e.y = loc.y; e.z = loc.z; e.x_angle = loc.x_angle; e.y_angle = loc.y_angle; e.z_angle = loc.z_angle; // Trace: at 0080E6FE CX is base_type this->add_enemy(episode, difficulty, event, floor, 0, e, rare_rates); } else { enemy_log.warning("Cannot create enemy: parameters are missing"); } break; } else { det -= weight_entry.weight; } } } if (remaining_waves) { // We don't generate the event stream here, but the client does, and in // doing so, it uses one value from random to determine the delay // parameter of the event. To keep our state in sync with what the // client would do, we skip a random value here. random_state->random.next(); wave_number++; } } // For the same reason as above, we need to skip another random value here. random_state->random.next(); } } vector Map::collect_quest_map_data_sections(const void* data, size_t size) { vector ret; StringReader r(data, size); while (!r.eof()) { size_t header_offset = r.where(); const auto& header = r.get(); if (header.type() == SectionHeader::Type::END && header.section_size == 0) { break; } if (header.section_size < sizeof(header)) { throw runtime_error(string_printf("quest layout has invalid section header at offset 0x%zX", r.where() - sizeof(header))); } if (header.floor > 0x100) { throw runtime_error("section floor number too large"); } if (header.floor >= ret.size()) { ret.resize(header.floor + 1); } auto& floor_sections = ret[header.floor]; switch (header.type()) { case SectionHeader::Type::OBJECTS: if (floor_sections.objects != 0xFFFFFFFF) { throw runtime_error("multiple objects sections for same floor"); } floor_sections.objects = header_offset; break; case SectionHeader::Type::ENEMIES: if (floor_sections.enemies != 0xFFFFFFFF) { throw runtime_error("multiple enemies sections for same floor"); } floor_sections.enemies = header_offset; break; case SectionHeader::Type::WAVE_EVENTS: if (floor_sections.wave_events != 0xFFFFFFFF) { throw runtime_error("multiple wave events sections for same floor"); } floor_sections.wave_events = header_offset; break; case SectionHeader::Type::RANDOM_ENEMY_LOCATIONS: if (floor_sections.random_enemy_locations != 0xFFFFFFFF) { throw runtime_error("multiple random enemy locations sections for same floor"); } floor_sections.random_enemy_locations = header_offset; break; case SectionHeader::Type::RANDOM_ENEMY_DEFINITIONS: if (floor_sections.random_enemy_definitions != 0xFFFFFFFF) { throw runtime_error("multiple random enemy definitions sections for same floor"); } floor_sections.random_enemy_definitions = header_offset; break; default: throw runtime_error("invalid section type"); } r.skip(header.data_size); } return ret; } void Map::add_enemies_and_objects_from_quest_data( Episode episode, uint8_t difficulty, uint8_t event, const void* data, size_t size, uint32_t rare_seed, std::shared_ptr rare_rates) { auto all_floor_sections = this->collect_quest_map_data_sections(data, size); StringReader r(data, size); shared_ptr random_state; for (size_t floor = 0; floor < all_floor_sections.size(); floor++) { const auto& floor_sections = all_floor_sections[floor]; if (floor_sections.objects != 0xFFFFFFFF) { const auto& header = r.pget(floor_sections.objects); if (header.data_size % sizeof(ObjectEntry)) { throw runtime_error("quest layout object section size is not a multiple of object entry size"); } this->log.info("(Floor %02zX) Adding objects", floor); this->add_objects_from_map_data(floor, r.pgetv(floor_sections.objects + sizeof(header), header.data_size), header.data_size); } if (floor_sections.enemies != 0xFFFFFFFF) { const auto& header = r.pget(floor_sections.enemies); if (header.data_size % sizeof(EnemyEntry)) { throw runtime_error("quest layout enemy section size is not a multiple of enemy entry size"); } this->log.info("(Floor %02zX) Adding enemies", floor); this->add_enemies_from_map_data( episode, difficulty, event, floor, r.pgetv(floor_sections.enemies + sizeof(header), header.data_size), header.data_size, rare_rates); } else if ((floor_sections.wave_events != 0xFFFFFFFF) && (floor_sections.random_enemy_locations != 0xFFFFFFFF) && (floor_sections.random_enemy_definitions != 0xFFFFFFFF)) { this->log.info("(Floor %02zX) Adding random enemies", floor); const auto& wave_events_header = r.pget(floor_sections.wave_events); const auto& random_enemy_locations_header = r.pget(floor_sections.random_enemy_locations); const auto& random_enemy_definitions_header = r.pget(floor_sections.random_enemy_definitions); if (!random_state) { random_state = make_shared(rare_seed); } this->add_random_enemies_from_map_data( episode, difficulty, event, floor, r.sub(floor_sections.wave_events + sizeof(SectionHeader), wave_events_header.data_size), r.sub(floor_sections.random_enemy_locations + sizeof(SectionHeader), random_enemy_locations_header.data_size), r.sub(floor_sections.random_enemy_definitions + sizeof(SectionHeader), random_enemy_definitions_header.data_size), random_state, rare_rates); } } } string Map::disassemble_quest_data(const void* data, size_t size) { auto all_floor_sections = Map::collect_quest_map_data_sections(data, size); deque ret; StringReader r(data, size); size_t object_number = 0; size_t enemy_number = 0; for (size_t floor = 0; floor < all_floor_sections.size(); floor++) { const auto& floor_sections = all_floor_sections[floor]; if (floor_sections.objects != 0xFFFFFFFF) { ret.emplace_back(string_printf(".objects %zu", floor)); const auto& header = r.pget(floor_sections.objects); auto sub_r = r.sub(floor_sections.objects + sizeof(SectionHeader), header.data_size); while (sub_r.remaining() >= sizeof(ObjectEntry)) { string o_str = sub_r.get().str(); ret.emplace_back(string_printf("/* K-%zX */ %s", object_number++, o_str.c_str())); } if (sub_r.remaining()) { ret.emplace_back("// Warning: object section size is not a multiple of object entry size"); size_t offset = floor_sections.objects + sizeof(SectionHeader) + r.where(); size_t bytes = r.remaining(); ret.emplace_back(format_data(r.getv(r.remaining()), bytes, offset)); } } if (floor_sections.enemies != 0xFFFFFFFF) { ret.emplace_back(string_printf(".enemies %zu", floor)); const auto& header = r.pget(floor_sections.enemies); auto sub_r = r.sub(floor_sections.enemies + sizeof(SectionHeader), header.data_size); while (sub_r.remaining() >= sizeof(EnemyEntry)) { string e_str = sub_r.get().str(); ret.emplace_back(string_printf("/* entry %zX */ %s", enemy_number++, e_str.c_str())); } if (sub_r.remaining()) { ret.emplace_back("// Warning: enemy section size is not a multiple of enemy entry size"); size_t offset = floor_sections.objects + sizeof(SectionHeader) + r.where(); size_t bytes = r.remaining(); ret.emplace_back(format_data(r.getv(r.remaining()), bytes, offset)); } } // TODO: Add disassembly for these section types if (floor_sections.wave_events != 0xFFFFFFFF) { ret.emplace_back(string_printf(".wave_events %zu", floor)); const auto& header = r.pget(floor_sections.wave_events); size_t offset = floor_sections.wave_events + sizeof(SectionHeader); auto sub_r = r.sub(offset, header.data_size); ret.emplace_back(format_data(r.getv(r.remaining()), header.data_size, offset)); } if (floor_sections.random_enemy_locations != 0xFFFFFFFF) { ret.emplace_back(string_printf(".random_enemy_locations %zu", floor)); const auto& header = r.pget(floor_sections.random_enemy_locations); size_t offset = floor_sections.random_enemy_locations + sizeof(SectionHeader); auto sub_r = r.sub(offset, header.data_size); ret.emplace_back(format_data(r.getv(r.remaining()), header.data_size, offset)); } if (floor_sections.random_enemy_definitions != 0xFFFFFFFF) { ret.emplace_back(string_printf(".random_enemy_definitions %zu", floor)); const auto& header = r.pget(floor_sections.random_enemy_definitions); size_t offset = floor_sections.random_enemy_definitions + sizeof(SectionHeader); auto sub_r = r.sub(offset, header.data_size); ret.emplace_back(format_data(r.getv(r.remaining()), header.data_size, offset)); } } return join(ret, "\n") + "\n"; } SetDataTable::SetDataTable(shared_ptr data, bool big_endian) { if (big_endian) { this->load_table_t(data); } else { this->load_table_t(data); } } template void SetDataTable::load_table_t(shared_ptr data) { using U32T = typename conditional::type; StringReader r(*data); struct Footer { U32T table3_offset; U32T table3_count; // In le_uint16_ts (so *2 for size in bytes) U32T unknown_a3; // == 1 U32T unknown_a4; // == 0 U32T root_table_offset_offset; U32T unknown_a6; // == 0 U32T unknown_a7; // == 0 U32T unknown_a8; // == 0 } __attribute__((packed)); if (r.size() < sizeof(Footer)) { throw runtime_error("set data table is too small"); } auto& footer = r.pget