## General - Find a way to silence audio in RunDOL.s - Encapsulate BB server-side random state and make replays deterministic - Write a simple status API - Implement per-game logging - Build an exception-handling abstraction in ChatCommands that shows formatted error messages in all cases - Make reloading happen on separate threads so compression doesn't block active clients - Implement decrypt/encrypt actions for VMS files - Make UI strings localizable (e.g. entries in menus, welcome message, etc.) - Figure out what causes the corruption message on PC proxy sessions and fix it - Make $edit for DC/PC - Add an idle connection timeout for proxy sessions - Make the proxy work with the various trial and beta versions ## Episode 3 - Enforce tournament deck restrictions (e.g. rank checks, No Assist option) when populating COMs at tournament start time - Add support for recording battles on the proxy server (both in primary and spectator teams) - Make `reload licenses` not vulnerable to online players' licenses overwriting licenses on disk somehow - Implement ranks (based on total Meseta earned) ## PSO XBOX - Fix receiving Guild Cards from non-Xbox players - Make the Guild Card description field in SavedPlayerDataBB longer to accommodate XB descriptions (0x200 bytes) - Research the F94D quest opcode ## PSOBB - Test all quest item subcommands - Check if Commander Blade effect works and implement it if not