#include "ProxyServer.hh" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Loggers.hh" #include "PSOProtocol.hh" #include "ProxyCommands.hh" #include "ReceiveCommands.hh" #include "ReceiveSubcommands.hh" #include "SendCommands.hh" using namespace std; using namespace std::placeholders; ProxyServer::ProxyServer( shared_ptr base, shared_ptr state) : base(base), destroy_sessions_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &ProxyServer::dispatch_destroy_sessions, this), event_free), state(state), next_unlicensed_session_id(0xFF00000000000001) {} void ProxyServer::listen(uint16_t port, GameVersion version, const struct sockaddr_storage* default_destination) { shared_ptr socket_obj(new ListeningSocket( this, port, version, default_destination)); auto l = this->listeners.emplace(port, socket_obj).first->second; } ProxyServer::ListeningSocket::ListeningSocket( ProxyServer* server, uint16_t port, GameVersion version, const struct sockaddr_storage* default_destination) : server(server), log(string_printf("[ProxyServer:ListeningSocket:%hu] ", port), proxy_server_log.min_level), port(port), fd(::listen("", port, SOMAXCONN)), listener(nullptr, evconnlistener_free), version(version) { if (!this->fd.is_open()) { throw runtime_error("cannot listen on port"); } this->listener.reset(evconnlistener_new( this->server->base.get(), &ProxyServer::ListeningSocket::dispatch_on_listen_accept, this, LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0, this->fd)); if (!listener) { throw runtime_error("cannot create listener"); } evconnlistener_set_error_cb( this->listener.get(), &ProxyServer::ListeningSocket::dispatch_on_listen_error); if (default_destination) { this->default_destination = *default_destination; } else { this->default_destination.ss_family = 0; } this->log.info("Listening on TCP port %hu (%s) on fd %d", this->port, name_for_version(this->version), static_cast(this->fd)); } void ProxyServer::ListeningSocket::dispatch_on_listen_accept( struct evconnlistener*, evutil_socket_t fd, struct sockaddr*, int, void* ctx) { reinterpret_cast(ctx)->on_listen_accept(fd); } void ProxyServer::ListeningSocket::dispatch_on_listen_error( struct evconnlistener*, void* ctx) { reinterpret_cast(ctx)->on_listen_error(); } void ProxyServer::ListeningSocket::on_listen_accept(int fd) { this->log.info("Client connected on fd %d (port %hu, version %s)", fd, this->port, name_for_version(this->version)); auto* bev = bufferevent_socket_new(this->server->base.get(), fd, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS); this->server->on_client_connect(bev, this->port, this->version, (this->default_destination.ss_family == AF_INET) ? &this->default_destination : nullptr); } void ProxyServer::ListeningSocket::on_listen_error() { int err = EVUTIL_SOCKET_ERROR(); this->log.error("Failure on listening socket %d: %d (%s)", evconnlistener_get_fd(this->listener.get()), err, evutil_socket_error_to_string(err)); event_base_loopexit(this->server->base.get(), nullptr); } void ProxyServer::connect_client(struct bufferevent* bev, uint16_t server_port) { // Look up the listening socket for the given port, and use that game version. // We don't support default-destination proxying for virtual connections (yet) GameVersion version; try { version = this->listeners.at(server_port)->version; } catch (const out_of_range&) { proxy_server_log.info("Virtual connection received on unregistered port %hu; closing it", server_port); bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED); bufferevent_free(bev); return; } proxy_server_log.info("Client connected on virtual connection %p (port %hu)", bev, server_port); this->on_client_connect(bev, server_port, version, nullptr); } void ProxyServer::on_client_connect( struct bufferevent* bev, uint16_t listen_port, GameVersion version, const struct sockaddr_storage* default_destination) { // If a default destination exists for this client and the client is a patch // client, create a linked session immediately and connect to the remote // server. This creates a direct session. if (default_destination && (version == GameVersion::PATCH)) { uint64_t session_id = this->next_unlicensed_session_id++; if (this->next_unlicensed_session_id == 0) { this->next_unlicensed_session_id = 0xFF00000000000001; } auto emplace_ret = this->id_to_session.emplace(session_id, new LinkedSession(this, session_id, listen_port, version, *default_destination)); if (!emplace_ret.second) { throw logic_error("linked session already exists for unlicensed client"); } auto session = emplace_ret.first->second; session->log.info("Opened linked session"); Channel ch(bev, version, nullptr, nullptr, session.get(), "", TerminalFormat::FG_YELLOW, TerminalFormat::FG_GREEN); session->resume(std::move(ch)); // If no default destination exists, or the client is not a patch client, // create an unlinked session - we'll have to get the destination from the // client's config, which we'll get via a 9E command soon. } else { auto emplace_ret = this->bev_to_unlinked_session.emplace(bev, new UnlinkedSession(this, bev, listen_port, version)); if (!emplace_ret.second) { throw logic_error("stale unlinked session exists"); } auto session = emplace_ret.first->second; proxy_server_log.info("Opened unlinked session"); // Note that this should only be set when the linked session is created, not // when it is resumed! if (default_destination) { session->next_destination = *default_destination; } switch (version) { case GameVersion::PATCH: throw logic_error("cannot create unlinked patch session"); case GameVersion::DC: case GameVersion::PC: case GameVersion::GC: case GameVersion::XB: { uint32_t server_key = random_object(); uint32_t client_key = random_object(); auto cmd = prepare_server_init_contents_console( server_key, client_key, 0); session->channel.send(0x02, 0x00, &cmd, sizeof(cmd)); if ((version == GameVersion::DC) || (version == GameVersion::PC)) { session->channel.crypt_out.reset(new PSOV2Encryption(server_key)); session->channel.crypt_in.reset(new PSOV2Encryption(client_key)); } else { session->channel.crypt_out.reset(new PSOV3Encryption(server_key)); session->channel.crypt_in.reset(new PSOV3Encryption(client_key)); } break; } case GameVersion::BB: { parray server_key; parray client_key; random_data(server_key.data(), server_key.bytes()); random_data(client_key.data(), client_key.bytes()); auto cmd = prepare_server_init_contents_bb(server_key, client_key, 0); session->channel.send(0x03, 0x00, &cmd, sizeof(cmd)); session->detector_crypt.reset(new PSOBBMultiKeyDetectorEncryption( this->state->bb_private_keys, bb_crypt_initial_client_commands, cmd.basic_cmd.client_key.data(), sizeof(cmd.basic_cmd.client_key))); session->channel.crypt_in = session->detector_crypt; session->channel.crypt_out.reset(new PSOBBMultiKeyImitatorEncryption( session->detector_crypt, cmd.basic_cmd.server_key.data(), sizeof(cmd.basic_cmd.server_key), true)); break; } default: throw logic_error("unsupported game version on proxy server"); } } } ProxyServer::UnlinkedSession::UnlinkedSession( ProxyServer* server, struct bufferevent* bev, uint16_t local_port, GameVersion version) : server(server), log(string_printf("[ProxyServer:UnlinkedSession:%p] ", bev), proxy_server_log.min_level), channel( bev, version, ProxyServer::UnlinkedSession::on_input, ProxyServer::UnlinkedSession::on_error, this, string_printf("UnlinkedSession:%p", bev), TerminalFormat::FG_YELLOW, TerminalFormat::FG_GREEN), local_port(local_port), version(version) { memset(&this->next_destination, 0, sizeof(this->next_destination)); } void ProxyServer::UnlinkedSession::on_input(Channel& ch, uint16_t command, uint32_t, std::string& data) { auto* session = reinterpret_cast(ch.context_obj); bool should_close_unlinked_session = false; shared_ptr license; uint32_t sub_version = 0; uint8_t language = 1; // Default = English string character_name; ClientConfigBB client_config; string login_command_bb; string hardware_id; try { if (session->version == GameVersion::DC) { // We should only get a 93 or 9D while the session is unlinked; if we get // anything else, disconnect if (command == 0x93) { const auto& cmd = check_size_t(data); license = session->server->state->license_manager->verify_pc( stoul(cmd.serial_number, nullptr, 16), cmd.access_key); sub_version = cmd.sub_version; language = cmd.language; character_name = cmd.name; hardware_id = cmd.hardware_id; client_config.cfg.flags |= Client::Flag::IS_DC_V1; } else if (command == 0x9D) { const auto& cmd = check_size_t(data, sizeof(C_LoginExtended_DC_GC_9D)); license = session->server->state->license_manager->verify_pc( stoul(cmd.serial_number, nullptr, 16), cmd.access_key); sub_version = cmd.sub_version; language = cmd.language; character_name = cmd.name; } else { throw runtime_error("command is not 93 or 9D"); } } else if (session->version == GameVersion::PC) { // We should only get a 9D while the session is unlinked; if we get // anything else, disconnect if (command != 0x9D) { throw runtime_error("command is not 9D"); } const auto& cmd = check_size_t(data, sizeof(C_LoginExtended_PC_9D)); license = session->server->state->license_manager->verify_pc( stoul(cmd.serial_number, nullptr, 16), cmd.access_key); sub_version = cmd.sub_version; language = cmd.language; character_name = cmd.name; } else if (session->version == GameVersion::GC) { // We should only get a 9E while the session is unlinked; if we get // anything else, disconnect // TODO: GCTE will send 9D; we should presumably handle that too, sigh if (command != 0x9E) { throw runtime_error("command is not 9E"); } const auto& cmd = check_size_t(data, sizeof(C_LoginExtended_GC_9E)); license = session->server->state->license_manager->verify_gc( stoul(cmd.serial_number, nullptr, 16), cmd.access_key); sub_version = cmd.sub_version; language = cmd.language; character_name = cmd.name; client_config.cfg = cmd.client_config.cfg; } else if (session->version == GameVersion::XB) { throw runtime_error("xbox licenses are not implemented"); } else if (session->version == GameVersion::BB) { // We should only get a 93 while the session is unlinked; if we get // anything else, disconnect if (command != 0x93) { throw runtime_error("command is not 93"); } const auto& cmd = check_size_t(data); try { license = session->server->state->license_manager->verify_bb( cmd.username, cmd.password); } catch (const missing_license&) { if (!session->server->state->allow_unregistered_users) { throw; } shared_ptr l = LicenseManager::create_license_bb( fnv1a32(cmd.username) & 0x7FFFFFFF, cmd.username, cmd.password, true); session->server->state->license_manager->add(l); license = l; } login_command_bb = std::move(data); } else { throw logic_error("unsupported unlinked session version"); } } catch (const exception& e) { session->log.error("Failed to process command from unlinked client: %s", e.what()); should_close_unlinked_session = true; } // Note that ch.bev will be moved from when the linked session is resumed, so // we need to retain a copy of it in order to close the unlinked session // afterward. struct bufferevent* session_key = ch.bev.get(); // If license is non-null, then the client has a password and can be connected // to the remote lobby server. if (license.get()) { // At this point, we will always close the unlinked session, even if it // doesn't get converted/merged to a linked session should_close_unlinked_session = true; // Look up the linked session for this license (if any) shared_ptr linked_session; try { linked_session = session->server->id_to_session.at(license->serial_number); linked_session->log.info("Resuming linked session from unlinked session"); } catch (const out_of_range&) { // If there's no open session for this license, then there must be a valid // destination somewhere - either in the client config or in the unlinked // session if (client_config.cfg.magic == CLIENT_CONFIG_MAGIC) { linked_session.reset(new LinkedSession( session->server, session->local_port, session->version, license, client_config)); linked_session->log.info("Opened licensed session for unlinked session based on client config"); } else if (session->next_destination.ss_family == AF_INET) { linked_session.reset(new LinkedSession( session->server, session->local_port, session->version, license, session->next_destination)); linked_session->log.info("Opened licensed session for unlinked session based on unlinked default destination"); } else { session->log.error("Cannot open linked session: no valid destination in client config or unlinked session"); } } if (linked_session.get()) { session->server->id_to_session.emplace(license->serial_number, linked_session); if (linked_session->version != session->version) { linked_session->log.error("Linked session has different game version"); } else { // Resume the linked session using the unlinked session try { if (session->version == GameVersion::BB) { linked_session->resume( std::move(session->channel), session->detector_crypt, std::move(login_command_bb)); } else { linked_session->resume( std::move(session->channel), session->detector_crypt, sub_version, language, character_name, hardware_id); } } catch (const exception& e) { linked_session->log.error("Failed to resume linked session: %s", e.what()); } } } } if (should_close_unlinked_session) { session->server->delete_session(session_key); } } void ProxyServer::UnlinkedSession::on_error(Channel& ch, short events) { auto* session = reinterpret_cast(ch.context_obj); if (events & BEV_EVENT_ERROR) { int err = EVUTIL_SOCKET_ERROR(); session->log.warning("Error %d (%s) in unlinked client stream", err, evutil_socket_error_to_string(err)); } if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) { session->log.info("Client has disconnected"); session->server->delete_session(session->channel.bev.get()); } } ProxyServer::LinkedSession::LinkedSession( ProxyServer* server, uint64_t id, uint16_t local_port, GameVersion version) : server(server), id(id), log(string_printf("[ProxyServer:LinkedSession:%08" PRIX64 "] ", this->id), proxy_server_log.min_level), timeout_event(event_new(this->server->base.get(), -1, EV_TIMEOUT, &LinkedSession::dispatch_on_timeout, this), event_free), license(nullptr), client_channel( version, nullptr, nullptr, this, string_printf("LinkedSession:%08" PRIX64 ":client", this->id), TerminalFormat::FG_YELLOW, TerminalFormat::FG_GREEN), server_channel( version, nullptr, nullptr, this, string_printf("LinkedSession:%08" PRIX64 ":server", this->id), TerminalFormat::FG_YELLOW, TerminalFormat::FG_RED), local_port(local_port), disconnect_action(DisconnectAction::LONG_TIMEOUT), remote_ip_crc(0), enable_remote_ip_crc_patch(false), version(version), sub_version(0), // This is set during resume() language(1), // Default = English. This is also set during resume() remote_guild_card_number(-1), next_item_id(0x0F000000), lobby_players(12), lobby_client_id(0), leader_client_id(0), area(0), x(0.0), z(0.0), is_in_game(false), is_in_quest(false) { this->last_switch_enabled_command.header.subcommand = 0; memset(this->prev_server_command_bytes, 0, sizeof(this->prev_server_command_bytes)); } ProxyServer::LinkedSession::LinkedSession( ProxyServer* server, uint16_t local_port, GameVersion version, shared_ptr license, const ClientConfigBB& newserv_client_config) : LinkedSession(server, license->serial_number, local_port, version) { this->license = license; this->newserv_client_config = newserv_client_config; memset(&this->next_destination, 0, sizeof(this->next_destination)); struct sockaddr_in* dest_sin = reinterpret_cast(&this->next_destination); dest_sin->sin_family = AF_INET; dest_sin->sin_port = htons(this->newserv_client_config.cfg.proxy_destination_port); dest_sin->sin_addr.s_addr = htonl(this->newserv_client_config.cfg.proxy_destination_address); } ProxyServer::LinkedSession::LinkedSession( ProxyServer* server, uint16_t local_port, GameVersion version, std::shared_ptr license, const struct sockaddr_storage& next_destination) : LinkedSession(server, license->serial_number, local_port, version) { this->license = license; this->next_destination = next_destination; } ProxyServer::LinkedSession::LinkedSession( ProxyServer* server, uint64_t id, uint16_t local_port, GameVersion version, const struct sockaddr_storage& destination) : LinkedSession(server, id, local_port, version) { this->next_destination = destination; } void ProxyServer::LinkedSession::resume( Channel&& client_channel, shared_ptr detector_crypt, uint32_t sub_version, uint8_t language, const string& character_name, const string& hardware_id) { this->sub_version = sub_version; this->language = language; this->character_name = character_name; this->hardware_id = hardware_id; this->resume_inner(std::move(client_channel), detector_crypt); } void ProxyServer::LinkedSession::resume( Channel&& client_channel, shared_ptr detector_crypt, string&& login_command_bb) { this->login_command_bb = std::move(login_command_bb); this->resume_inner(std::move(client_channel), detector_crypt); } void ProxyServer::LinkedSession::resume(Channel&& client_channel) { this->sub_version = 0; this->language = 1; this->character_name.clear(); this->resume_inner(std::move(client_channel), nullptr); } void ProxyServer::LinkedSession::resume_inner( Channel&& client_channel, shared_ptr detector_crypt) { if (this->client_channel.connected()) { throw runtime_error("client connection is already open for this session"); } if (this->next_destination.ss_family != AF_INET) { throw logic_error("attempted to resume an unlicensed linked session without destination set"); } this->client_channel.replace_with( std::move(client_channel), ProxyServer::LinkedSession::on_input, ProxyServer::LinkedSession::on_error, this, string_printf("LinkedSession:%08" PRIX64 ":client", this->id)); this->detector_crypt = detector_crypt; this->server_channel.disconnect(); this->saving_files.clear(); this->connect(); } void ProxyServer::LinkedSession::connect() { // Connect to the remote server. The command handlers will do the login steps // and set up forwarding const struct sockaddr_in* dest_sin = reinterpret_cast( &this->next_destination); if (dest_sin->sin_family != AF_INET) { throw runtime_error("destination is not AF_INET"); } string netloc_str = render_sockaddr_storage(this->next_destination); this->log.info("Connecting to %s", netloc_str.c_str()); this->server_channel.set_bufferevent(bufferevent_socket_new( this->server->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS)); if (bufferevent_socket_connect(this->server_channel.bev.get(), reinterpret_cast(dest_sin), sizeof(*dest_sin)) != 0) { throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR())); } this->server_channel.on_command_received = ProxyServer::LinkedSession::on_input; this->server_channel.on_error = ProxyServer::LinkedSession::on_error; this->server_channel.context_obj = this; // Cancel the session delete timeout event_del(this->timeout_event.get()); } ProxyServer::LinkedSession::SavingFile::SavingFile( const string& basename, const string& output_filename, size_t remaining_bytes, bool is_download) : basename(basename), output_filename(output_filename), is_download(is_download), remaining_bytes(remaining_bytes) {} void ProxyServer::LinkedSession::SavingFile::write() const { string data = join(this->blocks); if (is_download && (ends_with(this->basename, ".bin") || ends_with(this->basename, ".dat"))) { data = Quest::decode_dlq_data(data); } save_file(this->output_filename, data); } void ProxyServer::LinkedSession::dispatch_on_timeout( evutil_socket_t, short, void* ctx) { reinterpret_cast(ctx)->on_timeout(); } void ProxyServer::LinkedSession::on_timeout() { this->server->delete_session(this->id); } void ProxyServer::LinkedSession::on_error(Channel& ch, short events) { auto* session = reinterpret_cast(ch.context_obj); bool is_server_stream = (&ch == &session->server_channel); if (events & BEV_EVENT_CONNECTED) { session->log.info("%s channel connected", is_server_stream ? "Server" : "Client"); if (is_server_stream && (session->options.override_lobby_event >= 0) && (((session->version == GameVersion::GC) && !(session->newserv_client_config.cfg.flags & Client::Flag::IS_GC_TRIAL_EDITION)) || (session->version == GameVersion::XB) || (session->version == GameVersion::BB))) { session->client_channel.send(0xDA, session->options.override_lobby_event); } } if (events & BEV_EVENT_ERROR) { int err = EVUTIL_SOCKET_ERROR(); session->log.warning("Error %d (%s) in %s stream", err, evutil_socket_error_to_string(err), is_server_stream ? "server" : "client"); } if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) { session->log.info("%s has disconnected", is_server_stream ? "Server" : "Client"); // If the server disconnected, send the client back to the game server so // they're not disconnected completely. if (is_server_stream) { session->send_to_game_server("The server has\ndisconnected."); } session->disconnect(); } } void ProxyServer::LinkedSession::clear_lobby_players(size_t num_slots) { this->lobby_players.clear(); this->lobby_players.resize(num_slots); this->log.info("Cleared lobby players"); } void ProxyServer::LinkedSession::send_to_game_server(const char* error_message) { // If there is no license, do nothing - we can't return to the game server // from unlicensed sessions if (!this->license) { this->disconnect(); return; } // On BB, do nothing - we can't return to the game server since the remote // server likely sent different game data than what newserv would have sent if (this->version == GameVersion::BB) { this->disconnect(); return; } // Delete all the other players for (size_t x = 0; x < this->lobby_players.size(); x++) { if (this->lobby_players[x].guild_card_number == 0) { continue; } uint8_t leaving_id = x; uint8_t leader_id = this->lobby_client_id; S_LeaveLobby_66_69_Ep3_E9 cmd = {leaving_id, leader_id, 1, 0}; this->client_channel.send(this->is_in_game ? 0x66 : 0x69, leaving_id, &cmd, sizeof(cmd)); } string encoded_name = encode_sjis(this->server->state->name); if (this->is_in_game) { send_ship_info(this->client_channel, decode_sjis(string_printf("You cannot return\nto $C6%s$C7\nwhile in a game.\n\n%s", encoded_name.c_str(), error_message ? error_message : ""))); this->disconnect(); } else { send_ship_info(this->client_channel, decode_sjis(string_printf("You\'ve returned to\n\tC6%s$C7\n\n%s", encoded_name.c_str(), error_message ? error_message : ""))); // Restore newserv_client_config, so the login server gets the client flags S_UpdateClientConfig_DC_PC_V3_04 update_client_config_cmd; update_client_config_cmd.player_tag = 0x00010000; update_client_config_cmd.guild_card_number = this->license->serial_number; update_client_config_cmd.cfg = this->newserv_client_config.cfg; this->client_channel.send(0x04, 0x00, &update_client_config_cmd, sizeof(update_client_config_cmd)); const auto& port_name = version_to_login_port_name.at(static_cast( this->version)); S_Reconnect_19 reconnect_cmd = {{0, this->server->state->name_to_port_config.at(port_name)->port, 0}}; // If the client is on a virtual connection, we can use any address // here and they should be able to connect back to the game server. If // the client is on a real connection, we'll use the sockname of the // existing connection (like we do in the server 19 command handler). if (this->client_channel.is_virtual_connection) { struct sockaddr_in* dest_sin = reinterpret_cast(&this->next_destination); if (dest_sin->sin_family != AF_INET) { throw logic_error("ss not AF_INET"); } reconnect_cmd.address.store_raw(dest_sin->sin_addr.s_addr); } else { const struct sockaddr_in* sin = reinterpret_cast( &this->client_channel.local_addr); if (sin->sin_family != AF_INET) { throw logic_error("existing connection is not ipv4"); } reconnect_cmd.address.store_raw(sin->sin_addr.s_addr); } this->client_channel.send(0x19, 0x00, &reconnect_cmd, sizeof(reconnect_cmd)); this->disconnect_action = DisconnectAction::CLOSE_IMMEDIATELY; } } uint64_t ProxyServer::LinkedSession::timeout_for_disconnect_action( DisconnectAction action) { switch (action) { case DisconnectAction::LONG_TIMEOUT: return 5 * 60 * 1000 * 1000; // 5 minutes case DisconnectAction::MEDIUM_TIMEOUT: return 30 * 1000 * 1000; // 30 seconds case DisconnectAction::SHORT_TIMEOUT: return 10 * 1000 * 1000; // 10 seconds case DisconnectAction::CLOSE_IMMEDIATELY: return 0; default: throw logic_error("disconnect action does not have a timeout"); } } void ProxyServer::LinkedSession::disconnect() { // Disconnect both ends this->client_channel.disconnect(); this->server_channel.disconnect(); // Set a timeout to delete the session entirely (in case the client doesn't // reconnect) struct timeval tv = usecs_to_timeval(this->timeout_for_disconnect_action( this->disconnect_action)); event_add(this->timeout_event.get(), &tv); } bool ProxyServer::LinkedSession::is_connected() const { return (this->server_channel.connected() && this->client_channel.connected()); } void ProxyServer::LinkedSession::on_input(Channel& ch, uint16_t command, uint32_t flag, std::string& data) { auto* session = reinterpret_cast(ch.context_obj); bool is_server_stream = (&ch == &session->server_channel); try { if (is_server_stream) { size_t bytes_to_save = min(data.size(), sizeof(session->prev_server_command_bytes)); memcpy(session->prev_server_command_bytes, data.data(), bytes_to_save); } on_proxy_command( session->server->state, *session, is_server_stream, command, flag, data); } catch (const exception& e) { session->log.error("Failed to process command from %s: %s", is_server_stream ? "server" : "client", e.what()); session->disconnect(); } } shared_ptr ProxyServer::get_session() { if (this->id_to_session.empty()) { throw runtime_error("no sessions exist"); } if (this->id_to_session.size() > 1) { throw runtime_error("multiple sessions exist"); } return this->id_to_session.begin()->second; } shared_ptr ProxyServer::get_session_by_name( const std::string& name) { try { uint64_t session_id = stoull(name, nullptr, 16); return this->id_to_session.at(session_id); } catch (const invalid_argument&) { throw runtime_error("invalid session name"); } catch (const out_of_range&) { throw runtime_error("no such session"); } } shared_ptr ProxyServer::create_licensed_session( shared_ptr l, uint16_t local_port, GameVersion version, const ClientConfigBB& newserv_client_config) { shared_ptr session(new LinkedSession( this, local_port, version, l, newserv_client_config)); auto emplace_ret = this->id_to_session.emplace(session->id, session); if (!emplace_ret.second) { throw runtime_error("session already exists for this license"); } session->log.info("Opening licensed session"); return emplace_ret.first->second; } void ProxyServer::delete_session(uint64_t id) { if (this->id_to_session.erase(id)) { proxy_server_log.info("Closed LinkedSession:%08" PRIX64, id); } } void ProxyServer::delete_session(struct bufferevent* bev) { auto it = this->bev_to_unlinked_session.find(bev); if (it == this->bev_to_unlinked_session.end()) { throw logic_error("unlinked session exists but is not registered"); } it->second->log.info("Closing session"); this->unlinked_sessions_to_destroy.emplace(std::move(it->second)); this->bev_to_unlinked_session.erase(it); auto tv = usecs_to_timeval(0); event_add(this->destroy_sessions_ev.get(), &tv); } void ProxyServer::dispatch_destroy_sessions(evutil_socket_t, short, void* ctx) { reinterpret_cast(ctx)->destroy_sessions(); } void ProxyServer::destroy_sessions() { this->unlinked_sessions_to_destroy.clear(); } size_t ProxyServer::delete_disconnected_sessions() { size_t count = 0; for (auto it = this->id_to_session.begin(); it != this->id_to_session.end();) { if (!it->second->is_connected()) { it = this->id_to_session.erase(it); count++; } else { it++; } } return count; }