#include "PlayerFilesManager.hh" #include #include #include #include #include #include #include "FileContentsCache.hh" #include "ItemData.hh" #include "Loggers.hh" #include "PSOEncryption.hh" #include "PSOProtocol.hh" #include "StaticGameData.hh" #include "Text.hh" #include "Version.hh" using namespace std; PlayerFilesManager::PlayerFilesManager(std::shared_ptr io_context) : io_context(io_context), clear_expired_files_timer(*this->io_context) { this->schedule_callback(); } std::shared_ptr PlayerFilesManager::get_system(const std::string& filename) { try { return this->loaded_system_files.at(filename); } catch (const out_of_range&) { return nullptr; } } std::shared_ptr PlayerFilesManager::get_character(const std::string& filename) { try { return this->loaded_character_files.at(filename); } catch (const out_of_range&) { return nullptr; } } std::shared_ptr PlayerFilesManager::get_guild_card(const std::string& filename) { try { return this->loaded_guild_card_files.at(filename); } catch (const out_of_range&) { return nullptr; } } std::shared_ptr PlayerFilesManager::get_bank(const std::string& filename) { try { return this->loaded_bank_files.at(filename); } catch (const out_of_range&) { return nullptr; } } void PlayerFilesManager::set_system(const std::string& filename, std::shared_ptr file) { if (!this->loaded_system_files.emplace(filename, file).second) { throw runtime_error("Guild Card file already loaded: " + filename); } } void PlayerFilesManager::set_character(const std::string& filename, std::shared_ptr file) { if (!this->loaded_character_files.emplace(filename, file).second) { throw runtime_error("character file already loaded: " + filename); } } void PlayerFilesManager::set_guild_card(const std::string& filename, std::shared_ptr file) { if (!this->loaded_guild_card_files.emplace(filename, file).second) { throw runtime_error("Guild Card file already loaded: " + filename); } } void PlayerFilesManager::set_bank(const std::string& filename, std::shared_ptr file) { if (!this->loaded_bank_files.emplace(filename, file).second) { throw runtime_error("bank file already loaded: " + filename); } } void PlayerFilesManager::schedule_callback() { this->clear_expired_files_timer.expires_after(std::chrono::seconds(30)); this->clear_expired_files_timer.async_wait(bind(&PlayerFilesManager::clear_expired_files, this)); } template size_t erase_unused(std::unordered_map>& m) { size_t ret = 0; for (auto it = m.begin(); it != m.end();) { if (it->second.use_count() <= 1) { it = m.erase(it); ret++; } else { it++; } } return ret; } void PlayerFilesManager::clear_expired_files() { size_t num_deleted = erase_unused(this->loaded_system_files); if (num_deleted) { player_data_log.info_f("Cleared {} expired system file(s)", num_deleted); } num_deleted = erase_unused(this->loaded_character_files); if (num_deleted) { player_data_log.info_f("Cleared {} expired character file(s)", num_deleted); } num_deleted = erase_unused(this->loaded_guild_card_files); if (num_deleted) { player_data_log.info_f("Cleared {} expired Guild Card file(s)", num_deleted); } num_deleted = erase_unused(this->loaded_bank_files); if (num_deleted) { player_data_log.info_f("Cleared {} expired bank file(s)", num_deleted); } this->schedule_callback(); }