#pragma once #include #include #include #include "Client.hh" #include "ItemData.hh" #include "ItemParameterTable.hh" #include "PSOEncryption.hh" #include "ServerState.hh" #include "StaticGameData.hh" void player_use_item(std::shared_ptr c, size_t item_index, std::shared_ptr opt_rand_crypt); void player_feed_mag(std::shared_ptr c, size_t mag_item_index, size_t fed_item_index); void apply_mag_feed_result( ItemData& mag_item, const ItemData& fed_item, std::shared_ptr item_parameter_table, std::shared_ptr mag_evolution_table, uint8_t char_class, uint8_t section_id, bool version_has_rare_mags);