#include "Lobby.hh" #include #include #include "Loggers.hh" #include "SendCommands.hh" #include "Text.hh" using namespace std; Lobby::Lobby(uint32_t id) : log(string_printf("[Lobby/%" PRIX32 "] ", id), lobby_log.min_level), lobby_id(id), min_level(0), max_level(0xFFFFFFFF), next_game_item_id(0x00810000), version(GameVersion::GC), section_id(0), episode(1), difficulty(0), mode(0), random_seed(random_object()), random(new mt19937(this->random_seed)), event(0), block(0), type(0), leader_id(0), max_clients(12), flags(0) { for (size_t x = 0; x < 12; x++) { this->next_item_id[x] = 0x00010000 + 0x00200000 * x; } this->next_drop_item = PlayerInventoryItem(); } void Lobby::reassign_leader_on_client_departure(size_t leaving_client_index) { for (size_t x = 0; x < this->max_clients; x++) { if (x == leaving_client_index) { continue; } if (this->clients[x].get()) { this->leader_id = x; return; } } this->leader_id = 0; } bool Lobby::any_client_loading() const { for (size_t x = 0; x < this->max_clients; x++) { if (!this->clients[x].get()) { continue; } if (this->clients[x]->flags & (Client::Flag::LOADING | Client::Flag::LOADING_QUEST)) { return true; } } return false; } size_t Lobby::count_clients() const { size_t ret = 0; for (size_t x = 0; x < this->max_clients; x++) { if (this->clients[x].get()) { ret++; } } return ret; } void Lobby::add_client(shared_ptr c) { ssize_t index; if (c->prefer_high_lobby_client_id) { for (index = max_clients - 1; index >= 0; index--) { if (!this->clients[index].get()) { this->clients[index] = c; break; } } if (index < 0) { throw out_of_range("no space left in lobby"); } } else { for (index = 0; index < max_clients; index++) { if (!this->clients[index].get()) { this->clients[index] = c; break; } } if (index >= max_clients) { throw out_of_range("no space left in lobby"); } } c->lobby_client_id = index; c->lobby_id = this->lobby_id; // If there's no one else in the lobby, set the leader id as well if (index == (max_clients - 1) * c->prefer_high_lobby_client_id) { for (index = 0; index < max_clients; index++) { if (this->clients[index].get() && this->clients[index] != c) { break; } } if (index >= max_clients) { this->leader_id = c->lobby_client_id; } } // If the lobby is a game and item tracking is enabled, assign the inventory's // item IDs if (this->is_game() && (this->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) { auto& inv = c->game_data.player()->inventory; size_t count = min(inv.num_items, 30); for (size_t x = 0; x < count; x++) { inv.items[x].data.id = this->generate_item_id(c->lobby_client_id); } c->game_data.player()->print_inventory(stderr); } } void Lobby::remove_client(shared_ptr c) { if (this->clients[c->lobby_client_id] != c) { auto other_c = this->clients[c->lobby_client_id].get(); throw logic_error(string_printf( "client\'s lobby client id (%hhu) does not match client list (%u)", c->lobby_client_id, static_cast(other_c ? other_c->lobby_client_id : 0xFF))); } this->clients[c->lobby_client_id] = nullptr; // Unassign the client's lobby if it matches the current lobby's id (it may // not match if the client was already added to another lobby - this can // happen during the lobby change procedure) if (c->lobby_id == this->lobby_id) { c->lobby_id = 0; } this->reassign_leader_on_client_departure(c->lobby_client_id); } void Lobby::move_client_to_lobby(shared_ptr dest_lobby, shared_ptr c) { if (dest_lobby.get() == this) { return; } if (dest_lobby->count_clients() >= dest_lobby->max_clients) { throw out_of_range("no space left in lobby"); } this->remove_client(c); dest_lobby->add_client(c); } shared_ptr Lobby::find_client(const u16string* identifier, uint64_t serial_number) { for (size_t x = 0; x < this->max_clients; x++) { if (!this->clients[x]) { continue; } if (serial_number && this->clients[x]->license && (this->clients[x]->license->serial_number == serial_number)) { return this->clients[x]; } if (identifier && (this->clients[x]->game_data.player()->disp.name == *identifier)) { return this->clients[x]; } } throw out_of_range("client not found"); } uint8_t Lobby::game_event_for_lobby_event(uint8_t lobby_event) { if (lobby_event > 7) { return 0; } if (lobby_event == 7) { return 2; } if (lobby_event == 2) { return 0; } return lobby_event; } void Lobby::add_item(const PlayerInventoryItem& item, uint8_t area, float x, float z) { auto& fi = this->item_id_to_floor_item[item.data.id]; fi.inv_item = item; fi.area = area; fi.x = x; fi.z = z; } PlayerInventoryItem Lobby::remove_item(uint32_t item_id) { auto item_it = this->item_id_to_floor_item.find(item_id); if (item_it == this->item_id_to_floor_item.end()) { throw out_of_range("item not present"); } PlayerInventoryItem ret = move(item_it->second.inv_item); this->item_id_to_floor_item.erase(item_it); return ret; } uint32_t Lobby::generate_item_id(uint8_t client_id) { if (client_id < this->max_clients) { return this->next_item_id[client_id]++; } return this->next_game_item_id++; }