## General - Find a way to silence audio in RunDOL.s - Encapsulate BB server-side random state and make replays deterministic - Implement choice search - Write a simple status API - Implement per-game logging - Build an exception-handling abstraction in ChatCommands that shows formatted error messages in all cases - Make reloading happen on separate threads so compression doesn't block active clients - Implement decrypt/encrypt actions for VMS files - Make UI strings localizable (e.g. entries in menus, welcome message, etc.) - Figure out what causes the corruption message on PC proxy sessions and fix it - Make $edit for DC/PC ## Episode 3 - Make disconnecting during a tournament match cause you to forfeit the match - Enforce tournament deck restrictions (e.g. rank checks, No Assist option) when populating COMs at tournament start time - It may be possible to send spectators back to the waiting room after a non-tournament battle by sending 6xB4x05 with environment 0x19, then 6xB4x3B again; try this - Add support for recording battles on the proxy server (both in primary and spectator teams) - When `reload ep3` happens and the defs file is changed, send the new defs file to all connected players who aren't in a game (if this even works - when exactly does the client decompress the defs file from the server?) - Make `reload licenses` not vulnerable to online players' licenses overwriting licenses on disk somehow - Implement ranks (based on total Meseta earned) ## PSO XBOX - Fix receiving Guild Cards from non-Xbox players - Make the Guild Card description field in SavedPlayerDataBB longer to accommodate XB descriptions (0x200 bytes) ## PSOBB - Find any remaining mismatches in enemy indexes / experience - Fix some edge cases on the BB proxy server (e.g. Change Ship) - Implement less-common subcommands - 6xD8: Add S-rank weapon special - Test team commands - Test all EA subcommands (a few are still not implemented) - 6xC1, 6xC2, 6xCD, 6xCE: Team invites/administration (not implemented) - 6xCC: Exchange item for team points (not implemented) - Implement story progress flags for unlocking quests