#include "Map.hh" #include #include "FileContentsCache.hh" using namespace std; extern FileContentsCache file_cache; static void load_battle_param_file(const string& filename, BattleParams* entries) { scoped_fd fd(filename, O_RDONLY); readx(fd, entries, 0x60 * sizeof(BattleParams)); } BattleParamTable::BattleParamTable(const char* prefix) { load_battle_param_file(string_printf("%s_on.dat", prefix), &this->entries[0][0][0][0]); load_battle_param_file(string_printf("%s_lab_on.dat", prefix), &this->entries[0][1][0][0]); load_battle_param_file(string_printf("%s_ep4_on.dat", prefix), &this->entries[0][2][0][0]); load_battle_param_file(string_printf("%s.dat", prefix), &this->entries[1][0][0][0]); load_battle_param_file(string_printf("%s_lab.dat", prefix), &this->entries[1][1][0][0]); load_battle_param_file(string_printf("%s_ep4.dat", prefix), &this->entries[1][2][0][0]); } const BattleParams& BattleParamTable::get(bool solo, uint8_t episode, uint8_t difficulty, uint8_t monster_type) const { if (episode > 3) { throw invalid_argument("incorrect episode"); } if (difficulty > 4) { throw invalid_argument("incorrect difficulty"); } if (monster_type > 0x60) { throw invalid_argument("incorrect monster type"); } return this->entries[!!solo][episode][difficulty][monster_type]; } const BattleParams* BattleParamTable::get_subtable(bool solo, uint8_t episode, uint8_t difficulty) const { if (episode > 3) { throw invalid_argument("incorrect episode"); } if (difficulty > 4) { throw invalid_argument("incorrect difficulty"); } return &this->entries[!!solo][episode][difficulty][0]; } PSOEnemy::PSOEnemy() : PSOEnemy(0, 0) { } PSOEnemy::PSOEnemy(uint32_t experience, uint32_t rt_index) : unused(0), hit_flags(0), last_hit(0), experience(experience), rt_index(rt_index) { } struct EnemyEntry { uint32_t base; uint16_t reserved0; uint16_t num_clones; uint32_t reserved[11]; float reserved12; uint32_t reserved13; uint32_t reserved14; uint32_t skin; uint32_t reserved15; } __attribute__((packed)); static vector parse_map(uint8_t episode, uint8_t difficulty, const BattleParams* battle_params, const EnemyEntry* map, size_t entry_count, bool alt_enemies) { vector enemies; enemies.resize(0xB50); size_t num_enemies = 0; // TODO: this is some of the nastiest code ever. de-nastify it at your leisure for (size_t y = 0; y < entry_count; y++) { if (enemies.size() >= 0xB50) { break; } size_t num_clones = map[y].num_clones; switch (map[y].base) { case 0x40: // Hildebear and Hildetorr enemies[num_enemies].rt_index = 0x01 + (map[y].skin & 0x01); enemies[num_enemies].experience = battle_params[0x49 + (map[y].skin & 0x01)].experience; break; case 0x41: // Rappies if (episode == 3) { // Del Rappy and Sand Rappy enemies[num_enemies].rt_index = 17 + (map[y].skin & 0x01); if (alt_enemies) { enemies[num_enemies].experience = battle_params[0x17 + (map[y].skin & 0x01)].experience; } else { enemies[num_enemies].experience = battle_params[0x05 + (map[y].skin & 0x01)].experience; } } else { // Rag Rappy and Al Rappy (Love for Episode II) if (map[y].skin & 0x01) { enemies[num_enemies].rt_index = 0xFF; // No clue what rappy it could be... yet. } else { enemies[num_enemies].rt_index = 5; } enemies[num_enemies].experience = battle_params[0x18 + (map[y].skin & 0x01)].experience; } break; case 0x42: // Monest + 30 Mothmants enemies[num_enemies].experience = battle_params[0x01].experience; enemies[num_enemies].rt_index = 4; for (size_t x = 0; x < 30; x++) { if (num_enemies >= 0xB50) { break; } num_enemies++; enemies[num_enemies].rt_index = 3; enemies[num_enemies].experience = battle_params[0x00].experience; } break; case 0x43: // Savage Wolf and Barbarous Wolf enemies[num_enemies].rt_index = 7 + ((map[y].reserved[10] & 0x800000) ? 1 : 0); enemies[num_enemies].experience = battle_params[0x02 + ((map[y].reserved[10] & 0x800000) ? 1 : 0)].experience; break; case 0x44: // Booma family enemies[num_enemies].rt_index = 9 + (map[y].skin % 3); enemies[num_enemies].experience = battle_params[0x4B + (map[y].skin % 3)].experience; break; case 0x60: // Grass Assassin enemies[num_enemies].rt_index = 12; enemies[num_enemies].experience = battle_params[0x4E].experience; break; case 0x61: // Del Lily, Poison Lily, Nar Lily if ((episode == 2) && (alt_enemies)) { enemies[num_enemies].rt_index = 83; enemies[num_enemies].experience = battle_params[0x25].experience; } else { enemies[num_enemies].rt_index = 13 + ((map[y].reserved[10] & 0x800000) ? 1 : 0); enemies[num_enemies].experience = battle_params[0x04 + ((map[y].reserved[10] & 0x800000) ? 1 : 0)].experience; } break; case 0x62: // Nano Dragon enemies[num_enemies].rt_index = 15; enemies[num_enemies].experience = battle_params[0x1A].experience; break; case 0x63: // Shark family enemies[num_enemies].rt_index = 16 + (map[y].skin % 3); enemies[num_enemies].experience = battle_params[0x4F + (map[y].skin % 3)].experience; break; case 0x64: // Slime + 4 clones enemies[num_enemies].rt_index = 19 + ((map[y].reserved[10] & 0x800000) ? 1 : 0); enemies[num_enemies].experience = battle_params[0x2F + ((map[y].reserved[10] & 0x800000) ? 0 : 1)].experience; for (size_t x = 0; x < 4; x++) { if (num_enemies >= 0xB50) { break; } num_enemies++; enemies[num_enemies].rt_index = 19; enemies[num_enemies].experience = battle_params[0x30].experience; } break; case 0x65: // Pan Arms, Migium, Hidoom for (size_t x = 0; x < 3; x++) { enemies[num_enemies + x].rt_index = 21 + x; enemies[num_enemies + x].experience = battle_params[0x31 + x].experience; } num_enemies += 2; break; case 0x80: // Dubchic and Gilchic enemies[num_enemies].experience = battle_params[0x1B + (map[y].skin & 0x01)].experience; if (map[y].skin & 0x01) { enemies[num_enemies].rt_index = 50; } else { enemies[num_enemies].rt_index = 24; } break; case 0x81: // Garanz enemies[num_enemies].rt_index = 25; enemies[num_enemies].experience = battle_params[0x1D].experience; break; case 0x82: // Sinow Beat and Gold enemies[num_enemies].rt_index = 26 + ((map[y].reserved[10] & 0x800000) ? 1 : 0); if (map[y].reserved[10] & 0x800000) { enemies[num_enemies].experience = battle_params[0x13].experience; } else { enemies[num_enemies].experience = battle_params[0x06].experience; } if (map[y].num_clones == 0) { num_clones = 4; // only if no clone # present } break; case 0x83: // Canadine enemies[num_enemies].rt_index = 28; enemies[num_enemies].experience = battle_params[0x07].experience; break; case 0x84: // Canadine Group enemies[num_enemies].rt_index = 29; enemies[num_enemies].experience = battle_params[0x09].experience; for (size_t x = 1; x < 9; x++) { enemies[num_enemies + x].rt_index = 28; enemies[num_enemies + x].experience = battle_params[0x08].experience; } num_enemies += 8; break; case 0x85: // Dubwitch break; case 0xA0: // Delsaber enemies[num_enemies].rt_index = 30; enemies[num_enemies].experience = battle_params[0x52].experience; break; case 0xA1: // Chaos Sorcerer + 2 Bits enemies[num_enemies].rt_index = 31; enemies[num_enemies].experience = battle_params[0x0A].experience; num_enemies += 2; break; case 0xA2: // Dark Gunner enemies[num_enemies].rt_index = 34; enemies[num_enemies].experience = battle_params[0x1E].experience; break; case 0xA4: // Chaos Bringer enemies[num_enemies].rt_index = 36; enemies[num_enemies].experience = battle_params[0x0D].experience; break; case 0xA5: // Dark Belra enemies[num_enemies].rt_index = 37; enemies[num_enemies].experience = battle_params[0x0E].experience; break; case 0xA6: // Dimenian family enemies[num_enemies].rt_index = 41 + (map[y].skin % 3); enemies[num_enemies].experience = battle_params[0x53 + (map[y].skin % 3)].experience; break; case 0xA7: // Bulclaw + 4 claws enemies[num_enemies].rt_index = 40; enemies[num_enemies].experience = battle_params[0x1F].experience; for (size_t x = 1; x < 5; x++) { enemies[num_enemies + x].rt_index = 38; enemies[num_enemies + x].experience = battle_params[0x20].experience; } num_enemies += 4; break; case 0xA8: // Claw enemies[num_enemies].rt_index = 38; enemies[num_enemies].experience = battle_params[0x20].experience; break; case 0xC0: // Dragon or Gal Gryphon if (episode == 1) { enemies[num_enemies].rt_index = 44; enemies[num_enemies].experience = battle_params[0x12].experience; } else if (episode == 0x02) { enemies[num_enemies].rt_index = 77; enemies[num_enemies].experience = battle_params[0x1E].experience; } break; case 0xC1: // De Rol Le enemies[num_enemies].rt_index = 45; enemies[num_enemies].experience = battle_params[0x0F].experience; break; case 0xC2: // Vol Opt form 1 break; case 0xC5: // Vol Opt form 2 enemies[num_enemies].rt_index = 46; enemies[num_enemies].experience = battle_params[0x25].experience; break; case 0xC8: // Dark Falz + 510 Helpers enemies[num_enemies].rt_index = 47; if (difficulty) { enemies[num_enemies].experience = battle_params[0x38].experience; // Form 2 } else { enemies[num_enemies].experience = battle_params[0x37].experience; } for (size_t x = 1; x < 511; x++) { //enemies[num_enemies + x].base = 200; enemies[num_enemies + x].experience = battle_params[0x35].experience; } num_enemies += 510; break; case 0xCA: // Olga Flow enemies[num_enemies].rt_index = 78; enemies[num_enemies].experience = battle_params[0x2C].experience; num_enemies += 512; break; case 0xCB: // Barba Ray enemies[num_enemies].rt_index = 73; enemies[num_enemies].experience = battle_params[0x0F].experience; num_enemies += 47; break; case 0xCC: // Gol Dragon enemies[num_enemies].rt_index = 76; enemies[num_enemies].experience = battle_params[0x12].experience; num_enemies += 5; break; case 0xD4: // Sinow Berill & Spigell enemies[num_enemies].rt_index = 62 + ((map[y].reserved[10] & 0x800000) ? 1 : 0); enemies[num_enemies].experience = battle_params[(map[y].reserved[10] & 0x800000) ? 0x13 : 0x06].experience; num_enemies += 4; // Add 4 clones which are never used... break; case 0xD5: // Merillia & Meriltas enemies[num_enemies].rt_index = 52 + (map[y].skin & 0x01); enemies[num_enemies].experience = battle_params[0x4B + (map[y].skin & 0x01)].experience; break; case 0xD6: // Mericus, Merikle, & Mericarol enemies[num_enemies].rt_index = 56 + (map[y].skin % 3); if (map[y].skin) { enemies[num_enemies].experience = battle_params[0x44 + (map[y].skin % 3)].experience; } else { enemies[num_enemies].experience = battle_params[0x3A].experience; } break; case 0xD7: // Ul Gibbon and Zol Gibbon enemies[num_enemies].rt_index = 59 + (map[y].skin & 0x01); enemies[num_enemies].experience = battle_params[0x3B + (map[y].skin & 0x01)].experience; break; case 0xD8: // Gibbles enemies[num_enemies].rt_index = 61; enemies[num_enemies].experience = battle_params[0x3D].experience; break; case 0xD9: // Gee enemies[num_enemies].rt_index = 54; enemies[num_enemies].experience = battle_params[0x07].experience; break; case 0xDA: // Gi Gue enemies[num_enemies].rt_index = 55; enemies[num_enemies].experience = battle_params[0x1A].experience; break; case 0xDB: // Deldepth enemies[num_enemies].rt_index = 71; enemies[num_enemies].experience = battle_params[0x30].experience; break; case 0xDC: // Delbiter enemies[num_enemies].rt_index = 72; enemies[num_enemies].experience = battle_params[0x0D].experience; break; case 0xDD: // Dolmolm and Dolmdarl enemies[num_enemies].rt_index = 64 + (map[y].skin & 0x01); enemies[num_enemies].experience = battle_params[0x4F + (map[y].skin & 0x01)].experience; break; case 0xDE: // Morfos enemies[num_enemies].rt_index = 66; enemies[num_enemies].experience = battle_params[0x40].experience; break; case 0xDF: // Recobox & Recons enemies[num_enemies].rt_index = 67; enemies[num_enemies].experience = battle_params[0x41].experience; for (size_t x = 1; x <= map[y].num_clones; x++) { enemies[num_enemies + x].rt_index = 68; enemies[num_enemies + x].experience = battle_params[0x42].experience; } break; case 0xE0: // Epsilon, Sinow Zoa and Zele if ((episode == 0x02) && (alt_enemies)) { enemies[num_enemies].rt_index = 84; enemies[num_enemies].experience = battle_params[0x23].experience; num_enemies += 4; } else { enemies[num_enemies].rt_index = 69 + (map[y].skin & 0x01); enemies[num_enemies].experience = battle_params[0x43 + (map[y].skin & 0x01)].experience; } break; case 0xE1: // Ill Gill enemies[num_enemies].rt_index = 82; enemies[num_enemies].experience = battle_params[0x26].experience; break; case 0x0110: // Astark enemies[num_enemies].rt_index = 1; enemies[num_enemies].experience = battle_params[0x09].experience; break; case 0x0111: // Satellite Lizard and Yowie enemies[num_enemies].rt_index = 2 + ((map[y].reserved[10] & 0x800000) ? 0 : 1); enemies[num_enemies].experience = battle_params[0x0D + ((map[y].reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)].experience; break; case 0x0112: // Merissa A/AA enemies[num_enemies].rt_index = 4 + (map[y].skin & 0x01); enemies[num_enemies].experience = battle_params[0x19 + (map[y].skin & 0x01)].experience; break; case 0x0113: // Girtablulu enemies[num_enemies].rt_index = 6; enemies[num_enemies].experience = battle_params[0x1F].experience; break; case 0x0114: // Zu and Pazuzu enemies[num_enemies].rt_index = 7 + (map[y].skin & 0x01); enemies[num_enemies].experience = battle_params[0x0B + (map[y].skin & 0x01) + (alt_enemies ? 0x14: 0x00)].experience; break; case 0x0115: // Boota family enemies[num_enemies].rt_index = 9 + (map[y].skin % 3); if (map[y].skin & 2) { enemies[num_enemies].experience = battle_params[0x03].experience; } else { enemies[num_enemies].experience = battle_params[0x00 + (map[y].skin % 3)].experience; } break; case 0x0116: // Dorphon and Eclair enemies[num_enemies].rt_index = 12 + (map[y].skin & 0x01); enemies[num_enemies].experience = battle_params[0x0F + (map[y].skin & 0x01)].experience; break; case 0x0117: // Goran family if (map[y].skin & 0x02) { enemies[num_enemies].rt_index = 15; } else if (map[y].skin & 0x01) { enemies[num_enemies].rt_index = 16; } else { enemies[num_enemies].rt_index = 14; } enemies[num_enemies].experience = battle_params[0x11 + (map[y].skin % 3)].experience; break; case 0x0119: // Saint Million, Shambertin, and Kondrieu if (map[y].reserved[10] & 0x800000) { enemies[num_enemies].rt_index = 21; } else { enemies[num_enemies].rt_index = 19 + (map[y].skin & 0x01); } enemies[num_enemies].experience = battle_params[0x22].experience; break; default: enemies[num_enemies].experience = 0xFFFFFFFF; log(WARNING, "Unknown enemy type %08" PRIX32 " %08" PRIX32, map[y].base, map[y].skin); break; } if (num_clones) { num_enemies += num_clones; } num_enemies++; } return enemies; } vector load_map(const std::string& filename, uint8_t episode, uint8_t difficulty, const BattleParams* battle_params, bool alt_enemies) { shared_ptr data = file_cache.get(filename); const EnemyEntry* entries = reinterpret_cast(data->data()); size_t entry_count = data->size() / sizeof(EnemyEntry); return parse_map(episode, difficulty, battle_params, entries, entry_count, alt_enemies); }