#pragma once #include #include #include #include #include #include #include #include #include "Client.hh" #include "CommonItemSet.hh" #include "Episode3/DataIndexes.hh" #include "Episode3/Tournament.hh" #include "FunctionCompiler.hh" #include "GSLArchive.hh" #include "ItemParameterTable.hh" #include "LevelTable.hh" #include "License.hh" #include "Lobby.hh" #include "Menu.hh" #include "Quest.hh" // Forward declarations due to reference cycles class ProxyServer; class Server; struct PortConfiguration { std::string name; uint16_t port; GameVersion version; ServerBehavior behavior; }; struct ServerState : public std::enable_shared_from_this { enum class RunShellBehavior { DEFAULT = 0, ALWAYS, NEVER, }; enum class CheatModeBehavior { OFF = 0, OFF_BY_DEFAULT, ON_BY_DEFAULT, }; std::string config_filename; bool is_replay; std::u16string name; std::unordered_map> name_to_port_config; std::unordered_map> number_to_port_config; std::string username; uint16_t dns_server_port; std::vector ip_stack_addresses; bool ip_stack_debug; bool allow_unregistered_users; bool allow_saving; bool item_tracking_enabled; bool drops_enabled; bool episode_3_send_function_call_enabled; bool catch_handler_exceptions; bool ep3_infinite_meseta; uint32_t ep3_behavior_flags; RunShellBehavior run_shell_behavior; CheatModeBehavior cheat_mode_behavior; std::vector> bb_private_keys; std::shared_ptr function_code_index; std::shared_ptr pc_patch_file_index; std::shared_ptr bb_patch_file_index; std::shared_ptr dol_file_index; std::shared_ptr ep3_card_index; std::shared_ptr ep3_card_index_trial; std::shared_ptr ep3_map_index; std::shared_ptr ep3_com_deck_index; std::shared_ptr ep3_default_ex_values; std::shared_ptr ep3_tournament_ex_values; std::shared_ptr ep3_tournament_final_round_ex_values; std::shared_ptr quest_category_index; std::shared_ptr quest_index; std::shared_ptr level_table; std::shared_ptr battle_params; std::shared_ptr bb_data_gsl; std::shared_ptr rare_item_set; std::shared_ptr common_item_set; std::shared_ptr armor_random_set; std::shared_ptr tool_random_set; std::array, 4> weapon_random_sets; std::shared_ptr tekker_adjustment_set; std::shared_ptr item_parameter_table; std::shared_ptr mag_evolution_table; std::shared_ptr ep3_tournament_index; uint16_t ep3_card_auction_points; uint16_t ep3_card_auction_min_size; uint16_t ep3_card_auction_max_size; struct CardAuctionPoolEntry { uint64_t probability; uint16_t card_id; uint16_t min_price; std::string card_name; }; std::vector ep3_card_auction_pool; struct Ep3LobbyBannerEntry { uint32_t type = 1; uint32_t which; // See B9 documentation in CommandFormats.hh std::string data; }; std::vector ep3_lobby_banners; std::shared_ptr license_manager; std::shared_ptr information_menu_v2; std::shared_ptr information_menu_v3; std::shared_ptr> information_contents; std::shared_ptr proxy_destinations_menu_dc; std::shared_ptr proxy_destinations_menu_pc; std::shared_ptr proxy_destinations_menu_gc; std::shared_ptr proxy_destinations_menu_xb; std::vector> proxy_destinations_dc; std::vector> proxy_destinations_pc; std::vector> proxy_destinations_gc; std::vector> proxy_destinations_xb; std::pair proxy_destination_patch; std::pair proxy_destination_bb; std::u16string welcome_message; std::u16string pc_patch_server_message; std::u16string bb_patch_server_message; std::unordered_map> channel_to_client; std::map> id_to_lobby; std::vector> public_lobby_search_order_v1; std::vector> public_lobby_search_order_non_v1; std::vector> public_lobby_search_order_ep3; std::atomic next_lobby_id; uint8_t pre_lobby_event; int32_t ep3_menu_song; std::map all_addresses; uint32_t local_address; uint32_t external_address; bool proxy_allow_save_files; bool proxy_enable_login_options; std::shared_ptr proxy_server; std::shared_ptr game_server; ServerState(const char* config_filename, bool is_replay); ServerState(const ServerState&) = delete; ServerState(ServerState&&) = delete; ServerState& operator=(const ServerState&) = delete; ServerState& operator=(ServerState&&) = delete; void init(); void add_client_to_available_lobby(std::shared_ptr c); void remove_client_from_lobby(std::shared_ptr c); bool change_client_lobby( std::shared_ptr c, std::shared_ptr new_lobby, bool send_join_notification = true, ssize_t required_client_id = -1); void send_lobby_join_notifications(std::shared_ptr l, std::shared_ptr joining_client); std::shared_ptr find_lobby(uint32_t lobby_id); std::vector> all_lobbies(); std::shared_ptr create_lobby(); void remove_lobby(uint32_t lobby_id); std::shared_ptr find_client( const std::u16string* identifier = nullptr, uint64_t serial_number = 0, std::shared_ptr l = nullptr); uint32_t connect_address_for_client(std::shared_ptr c); std::shared_ptr information_menu_for_version(GameVersion version); std::shared_ptr proxy_destinations_menu_for_version(GameVersion version); const std::vector>& proxy_destinations_for_version(GameVersion version); void set_port_configuration( const std::vector& port_configs); std::shared_ptr load_bb_file( const std::string& patch_index_filename, const std::string& gsl_filename = "", const std::string& bb_directory_filename = "") const; JSON load_config() const; void collect_network_addresses(); void parse_config(const JSON& config_json, bool is_reload); void load_bb_private_keys(); void load_licenses(); void load_patch_indexes(); void load_battle_params(); void load_level_table(); void load_item_tables(); void load_ep3_data(); void resolve_ep3_card_auction_pool(); void load_quest_index(); void compile_functions(); void load_dol_files(); void create_menus(const JSON& config_json); };