# This function is required for loading DOLs. If it's not present, newserv can't serve DOL files to GameCube clients. # This is also the file I've chosen to document how to write code for newserv's functions subsystem. Client functions # are assembly snippets written in the native language of the client, which can be sent to the client with the B2 # command. This is done at login time if the server administrator has enabled automatic patches in config.json or if # the client has enabled certain patches in the Patches menu. Client functions can also be sent at any time with the # $patch chat command, if they include .meta visibility (see below). # This file is a general function (it does not appear in the Patches menu). General functions are used to implement # various server operations; this one is used to write arbitrary data to the client's memory space. For example, to use # this function to write the bytes 38 00 00 05 to the address 8010521C, send_function_call could be called like this: # auto fn = s->client_functions->name_to_function.at("WriteMemoryGC"); # unordered_map label_writes({{"dest_addr", 0x8010521C}, {"size", 4}}); # string suffix("\x38\x00\x00\x05", 4); # send_function_call( # c, // Client to send function call to # fn, // The function's code # label_writes, // Variables to pass in to the function's code # suffix); // Data to append after the code (not all functions use this) # The meanings of label_writes and suffix are described in the comments below. # The .versions directive is required for all client functions that can be called by the server or the player. This # directive specifies which architectures or specific versions of the game the client function is compatible with. The # version tokens may be specific game versions (e.g. 3OE1, 59NL) or architectures (PPC, X86, or SH4); in the latter # case, the source applies to all versions which use that architecture. All lines after a .versions directive apply # only to the specified versions; this set of "active" versions can be changed with another .versions # directive later in the file, thereby splitting the file into different sections that apply to different sets of # versions. Any lines in the file the appear before the first .versions directive apply to all versions. After a # .versions directive, expressions like "VERS value1 value2 ..." (but with <> instead of "") can be used to specialize # the patch for each version. In a VERS expression, the number of values must match the number of versions given in the # .versions directive, and the values must appear in the same order. This function is implemented on all versions and # all architecture, so we specify all architectures here. Later on, the implementations for each architecture are # segregated via further .versions directives. .versions SH4 PPC X86 # This directive controls where the function appears. The values are (note that the quotes are required): # visibility="hidden" (default): this function does not appear in the Patches menu and cannot be used via $patch # visibility="cheat": this function doesn't appear in the Patches menu but can be used via $patch if cheat mode is on # visibility="chat": this function doesn't appear in the Patches menu but can be used via $patch # visibility="menu": this function appears in the Patches menu but can't be used via $patch # visibility="all": this function appears in the Patches menu and can be used via $patch # Note that if the client has $debug enabled, then all functions can be run via $patch regardless if this setting. # .meta visibility="menu" # This directive specifies what the function's internal name is. This is the name that can be used in config.json to # require the patch for all clients, and is also the name used with the $patch command. If not specified, the # function's internal name is the same as its filename without the .s extension. # .meta key="WriteMemory" # These directives tell newserv what to show to the player in the Patches menu. Neither of them is required; if the # name is omitted, the filename is used instead. These have no real effect for this function (since .meta visibility is # not used), so this is primarily for documentation purposes. .meta name="Write memory" .meta description="Writes data to any location in memory" # When used for debugging purposes, it may be useful to see the value returned by the client function when run via the # $patch chat command. This directive causes the server to tell you the return value in-game after running it. # .meta show_return_value # The entry_ptr label is required for all functions. It should generally point to a .offsetof directive that itself # points to the actual entrypoint. entry_ptr: # All labels starting with reloc signify that the following PPC word (big-endian 32-bit value) is to be relocated at # runtime. That is, when the code runs on the client, the PPC word will contain the actual memory address relative to # the running code instead of the offset that it holds at assembly time. The entry_ptr label should almost always have # a reloc label next to it. reloc0: .offsetof start # Everything following this directive (until the next .versions directive) applies only to PowerPC architectures. When # this function is compiled for other architectures, this section will be ignored. .versions PPC start: mflr r12 bl get_block_ptr mr r6, r3 # r6 = address of dest_addr label copy_block: lwz r3, [r6] # r3 = dest ptr subi r3, r3, 1 # subtract 1 so we can use stbu lwz r5, [r6 + 4] # r5 = size (bytes remaining) add r5, r5, r3 # r5 = dest end ptr (last byte to be written) addi r4, r6, 7 # r4 = src ptr (starting at -1 so we can use lbzu) copy_block__again: lbzu r0, [r4 + 1] stbu [r3 + 1], r0 cmp r3, r5 bne copy_block__again # Flush the data cache and clear the instruction cache at the written region lwz r3, [r6] # r3 = dest ptr lwz r4, [r6 + 4] # r4 = size # A .include directive essentially pastes in the code from the referenced file. Here, we use the code from the file # FlushCachedCode.inc.s. When compiling includes, newserv first looks in the same directory as the function's source, # then looks in system/client-functions/System. .include FlushCachedCode # Return the address after the last byte written. The value returned in r3 from the function is sent back to the # server in a B3 command. newserv uses the return value during DOL loading to know which section of the DOL file to # send next, or to send the RunDOL function if all sections have been loaded. lwz r3, [r6] # r3 = dest ptr lwz r4, [r6 + 4] # r4 = size add r3, r3, r4 mtlr r12 blr get_block_ptr__ret: mflr r3 mtlr r10 blr get_block_ptr: # We use a trick here to get the address of the dest_addr label: since bl puts the immediately-following address into # the link register, we "call" get_block_ptr__ret and get the dest_addr pointer out of the LR. We then put r10 back # into the LR so get_block_ptr__ret returns to the caller. mflr r10 bl get_block_ptr__ret .versions SH4 start: mova r0, [dest_addr] mov r4, r0 mov.l r0, [r4] mov.l r5, [r4 + 4] add r4, 8 again: test r5, r5 bt done mov.b r6, [r4] mov.b [r0], r6 add r4, 1 add r0, 1 bs again add r5, -1 done: rets nop .align 4 .versions X86 start: jmp get_block_ptr get_block_ptr_ret: xchg ebx, [esp] mov eax, [ebx] mov ecx, [ebx + 4] add ebx, 8 again: test ecx, ecx jz done mov dl, [ebx] mov [eax], dl inc ebx inc eax dec ecx jmp again done: pop ebx ret get_block_ptr: call get_block_ptr_ret # This last section applies to all architectures, so we re-enable all versions again. This directive also disables the # use of VERS tokens. .all_versions # These fields are filled in right before the command is sent to the client. Specifically, the label_writes argument to # send_function_call is responsible for this. The label_writes argument is a map of label name to value, and # send_function_call simply writes the given values after the given labels. This is a way to pass arbitrary arguments # to a function at call time. dest_addr: .data 0 size: .data 0 # Finally, we use the suffix argument to instruct send_function_call to append the data we want to write to memory # immediately after the assembled code. (The data_to_write label here is for documentation purposes only; the suffix # argument always appends data after the end of all the assembled code.) data_to_write: