#include "ProxyServer.hh" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "IPStackSimulator.hh" #include "Loggers.hh" #include "NetworkAddresses.hh" #include "PSOProtocol.hh" #include "ProxyCommands.hh" #include "ReceiveCommands.hh" #include "ReceiveSubcommands.hh" #include "SendCommands.hh" using namespace std; using namespace std::placeholders; ProxyServer::ProxyServer( shared_ptr base, shared_ptr state) : base(base), destroy_sessions_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &ProxyServer::dispatch_destroy_sessions, this), event_free), state(state), next_unlicensed_session_id(0xFF00000000000001) {} void ProxyServer::listen(uint16_t port, Version version, const struct sockaddr_storage* default_destination) { auto socket_obj = make_shared(this, port, version, default_destination); auto l = this->listeners.emplace(port, socket_obj).first->second; } ProxyServer::ListeningSocket::ListeningSocket( ProxyServer* server, uint16_t port, Version version, const struct sockaddr_storage* default_destination) : server(server), log(string_printf("[ProxyServer:ListeningSocket:%hu] ", port), proxy_server_log.min_level), port(port), fd(::listen("", port, SOMAXCONN)), listener(nullptr, evconnlistener_free), version(version) { if (!this->fd.is_open()) { throw runtime_error("cannot listen on port"); } this->listener.reset(evconnlistener_new( this->server->base.get(), &ProxyServer::ListeningSocket::dispatch_on_listen_accept, this, LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0, this->fd)); if (!listener) { throw runtime_error("cannot create listener"); } evconnlistener_set_error_cb( this->listener.get(), &ProxyServer::ListeningSocket::dispatch_on_listen_error); if (default_destination) { this->default_destination = *default_destination; } else { this->default_destination.ss_family = 0; } this->log.info("Listening on TCP port %hu (%s) on fd %d", this->port, name_for_enum(this->version), static_cast(this->fd)); } void ProxyServer::ListeningSocket::dispatch_on_listen_accept( struct evconnlistener*, evutil_socket_t fd, struct sockaddr*, int, void* ctx) { reinterpret_cast(ctx)->on_listen_accept(fd); } void ProxyServer::ListeningSocket::dispatch_on_listen_error( struct evconnlistener*, void* ctx) { reinterpret_cast(ctx)->on_listen_error(); } void ProxyServer::ListeningSocket::on_listen_accept(int fd) { this->log.info("Client connected on fd %d (port %hu, version %s)", fd, this->port, name_for_enum(this->version)); auto* bev = bufferevent_socket_new(this->server->base.get(), fd, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS); this->server->on_client_connect(bev, this->port, this->version, (this->default_destination.ss_family == AF_INET) ? &this->default_destination : nullptr); } void ProxyServer::ListeningSocket::on_listen_error() { int err = EVUTIL_SOCKET_ERROR(); this->log.error("Failure on listening socket %d: %d (%s)", evconnlistener_get_fd(this->listener.get()), err, evutil_socket_error_to_string(err)); event_base_loopexit(this->server->base.get(), nullptr); } void ProxyServer::connect_client(struct bufferevent* bev, uint16_t server_port) { // Look up the listening socket for the given port, and use that game version. // We don't support default-destination proxying for virtual connections (yet) Version version; try { version = this->listeners.at(server_port)->version; } catch (const out_of_range&) { proxy_server_log.info("Virtual connection received on unregistered port %hu; closing it", server_port); bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED); bufferevent_free(bev); return; } proxy_server_log.info("Client connected on virtual connection %p (port %hu)", bev, server_port); this->on_client_connect(bev, server_port, version, nullptr); } void ProxyServer::on_client_connect( struct bufferevent* bev, uint16_t listen_port, Version version, const struct sockaddr_storage* default_destination) { // If a default destination exists for this client and the client is a patch // client, create a linked session immediately and connect to the remote // server. This creates a direct session. if (default_destination && is_patch(version)) { uint64_t session_id = this->next_unlicensed_session_id++; if (this->next_unlicensed_session_id == 0) { this->next_unlicensed_session_id = 0xFF00000000000001; } auto emplace_ret = this->id_to_session.emplace(session_id, make_shared(this->shared_from_this(), session_id, listen_port, version, *default_destination)); if (!emplace_ret.second) { throw logic_error("linked session already exists for unlicensed client"); } auto ses = emplace_ret.first->second; ses->log.info("Opened linked session"); Channel ch(bev, version, 1, nullptr, nullptr, ses.get(), "", TerminalFormat::FG_YELLOW, TerminalFormat::FG_GREEN); ses->resume(std::move(ch)); // If no default destination exists, or the client is not a patch client, // create an unlinked session - we'll have to get the destination from the // client's config, which we'll get via a 9E command soon. } else { auto emplace_ret = this->bev_to_unlinked_session.emplace(bev, make_shared(this->shared_from_this(), bev, listen_port, version)); if (!emplace_ret.second) { throw logic_error("stale unlinked session exists"); } auto ses = emplace_ret.first->second; proxy_server_log.info("Opened unlinked session"); // Note that this should only be set when the linked session is created, not // when it is resumed! if (default_destination) { ses->next_destination = *default_destination; } switch (version) { case Version::PC_PATCH: case Version::BB_PATCH: throw logic_error("cannot create unlinked patch session"); case Version::DC_NTE: case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1: case Version::DC_V2: case Version::PC_NTE: case Version::PC_V2: case Version::GC_NTE: case Version::GC_V3: case Version::GC_EP3_TRIAL_EDITION: case Version::GC_EP3: case Version::XB_V3: { uint32_t server_key = random_object(); uint32_t client_key = random_object(); auto cmd = prepare_server_init_contents_console(server_key, client_key, 0); ses->channel.send(0x02, 0x00, &cmd, sizeof(cmd)); if (uses_v2_encryption(version)) { ses->channel.crypt_out = make_shared(server_key); ses->channel.crypt_in = make_shared(client_key); } else { ses->channel.crypt_out = make_shared(server_key); ses->channel.crypt_in = make_shared(client_key); } break; } case Version::BB_V4: { parray server_key; parray client_key; random_data(server_key.data(), server_key.bytes()); random_data(client_key.data(), client_key.bytes()); auto cmd = prepare_server_init_contents_bb(server_key, client_key, 0); ses->channel.send(0x03, 0x00, &cmd, sizeof(cmd)); ses->detector_crypt = make_shared( this->state->bb_private_keys, bb_crypt_initial_client_commands, cmd.basic_cmd.client_key.data(), sizeof(cmd.basic_cmd.client_key)); ses->channel.crypt_in = ses->detector_crypt; ses->channel.crypt_out = make_shared( ses->detector_crypt, cmd.basic_cmd.server_key.data(), sizeof(cmd.basic_cmd.server_key), true); break; } default: throw logic_error("unsupported game version on proxy server"); } } } ProxyServer::UnlinkedSession::UnlinkedSession( shared_ptr server, struct bufferevent* bev, uint16_t local_port, Version version) : server(server), log(string_printf("[ProxyServer:UnlinkedSession:%p] ", bev), proxy_server_log.min_level), channel( bev, version, 1, ProxyServer::UnlinkedSession::on_input, ProxyServer::UnlinkedSession::on_error, this, string_printf("UnlinkedSession:%p", bev), TerminalFormat::FG_YELLOW, TerminalFormat::FG_GREEN), local_port(local_port) { memset(&this->next_destination, 0, sizeof(this->next_destination)); } std::shared_ptr ProxyServer::UnlinkedSession::require_server() const { auto server = this->server.lock(); if (!server) { throw logic_error("server is deleted"); } return server; } std::shared_ptr ProxyServer::UnlinkedSession::require_server_state() const { return this->require_server()->state; } void ProxyServer::UnlinkedSession::on_input(Channel& ch, uint16_t command, uint32_t, std::string& data) { auto* ses = reinterpret_cast(ch.context_obj); auto server = ses->require_server(); auto s = server->state; bool should_close_unlinked_session = false; try { switch (ses->version()) { case Version::DC_NTE: case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1: case Version::DC_V2: case Version::GC_NTE: // We should only get an 8B, 93 or 9D while the session is unlinked if (command == 0x8B) { ses->channel.version = Version::DC_NTE; ses->log.info("Version changed to DC_NTE"); const auto& cmd = check_size_t(data, sizeof(C_LoginExtended_DCNTE_8B)); ses->license = s->license_index->verify_v1_v2(stoul(cmd.serial_number.decode(), nullptr, 16), cmd.access_key.decode()); ses->sub_version = cmd.sub_version; ses->channel.language = cmd.language; ses->character_name = cmd.name.decode(ses->channel.language); // TODO: Parse cmd.hardware_id } else if (command == 0x93) { // 11/2000 proto through DC V1 ses->channel.version = Version::DC_V1; ses->log.info("Version changed to DC_V1"); const auto& cmd = check_size_t(data); ses->license = s->license_index->verify_v1_v2(stoul(cmd.serial_number.decode(), nullptr, 16), cmd.access_key.decode()); ses->sub_version = cmd.sub_version; ses->channel.language = cmd.language; ses->character_name = cmd.name.decode(ses->channel.language); ses->hardware_id = cmd.hardware_id.decode(); } else if (command == 0x9D) { const auto& cmd = check_size_t(data, sizeof(C_LoginExtended_DC_GC_9D)); if (cmd.sub_version >= 0x30) { ses->log.info("Version changed to GC_NTE"); ses->channel.version = Version::GC_NTE; ses->license = s->license_index->verify_gc(stoul(cmd.serial_number.decode(), nullptr, 16), cmd.access_key.decode()); } else { // DC V2 ses->log.info("Version changed to DC_V2"); ses->channel.version = Version::DC_V2; ses->license = s->license_index->verify_v1_v2(stoul(cmd.serial_number.decode(), nullptr, 16), cmd.access_key.decode()); } ses->sub_version = cmd.sub_version; ses->channel.language = cmd.language; ses->character_name = cmd.name.decode(ses->channel.language); ses->config.set_flags_for_version(ses->version(), cmd.sub_version); } else { throw runtime_error("command is not 93 or 9D"); } break; case Version::PC_NTE: case Version::PC_V2: { // We should only get a 9D while the session is unlinked if (command != 0x9D) { throw runtime_error("command is not 9D"); } const auto& cmd = check_size_t(data, sizeof(C_LoginExtended_PC_9D)); ses->license = s->license_index->verify_v1_v2(stoul(cmd.serial_number.decode(), nullptr, 16), cmd.access_key.decode()); ses->sub_version = cmd.sub_version; ses->channel.language = cmd.language; ses->character_name = cmd.name.decode(ses->channel.language); break; } case Version::GC_V3: case Version::GC_EP3_TRIAL_EDITION: case Version::GC_EP3: // We should only get a 9E while the session is unlinked if (command == 0x9E) { const auto& cmd = check_size_t(data, sizeof(C_LoginExtended_GC_9E)); ses->license = s->license_index->verify_gc(stoul(cmd.serial_number.decode(), nullptr, 16), cmd.access_key.decode()); ses->sub_version = cmd.sub_version; ses->channel.language = cmd.language; ses->character_name = cmd.name.decode(ses->channel.language); ses->config.parse_from(cmd.client_config); if (cmd.sub_version >= 0x40) { ses->log.info("Version changed to GC_EP3"); ses->channel.version = Version::GC_EP3; } } else { throw runtime_error("command is not 9D or 9E"); } break; case Version::XB_V3: // We should only get a 9E or 9F while the session is unlinked if (command == 0x9E) { const auto& cmd = check_size_t(data, sizeof(C_LoginExtended_XB_9E)); string xb_gamertag = cmd.serial_number.decode(); uint64_t xb_user_id = stoull(cmd.access_key.decode(), nullptr, 16); uint64_t xb_account_id = cmd.netloc.account_id; ses->license = s->license_index->verify_xb(xb_gamertag, xb_user_id, xb_account_id); ses->sub_version = cmd.sub_version; ses->channel.language = cmd.language; ses->character_name = cmd.name.decode(ses->channel.language); ses->xb_netloc = cmd.netloc; ses->xb_9E_unknown_a1a = cmd.unknown_a1a; ses->channel.send(0x9F, 0x00); return; } else if (command == 0x9F) { const auto& cmd = check_size_t(data); ses->config.parse_from(cmd.data); } else { throw runtime_error("command is not 9E or 9F"); } break; case Version::BB_V4: { // We should only get a 93 while the session is unlinked; if we get // anything else, disconnect if (command != 0x93) { throw runtime_error("command is not 93"); } const auto& cmd = check_size_t(data); try { ses->license = s->license_index->verify_bb(cmd.username.decode(), cmd.password.decode()); } catch (const LicenseIndex::missing_license&) { if (!s->allow_unregistered_users) { throw; } auto l = s->license_index->create_license(); l->serial_number = fnv1a32(cmd.username.decode()) & 0x7FFFFFFF; l->bb_username = cmd.username.decode(); l->bb_password = cmd.password.decode(); s->license_index->add(l); l->save(); ses->license = l; string l_str = l->str(); ses->log.info("Created license %s", l_str.c_str()); } ses->login_command_bb = std::move(data); break; } default: throw runtime_error("unvalid unlinked session version"); } } catch (const exception& e) { ses->log.error("Failed to process command from unlinked client: %s", e.what()); should_close_unlinked_session = true; } // Note that ch.bev will be moved from when the linked session is resumed, so // we need to retain a copy of it in order to close the unlinked session // afterward. struct bufferevent* session_key = ch.bev.get(); // If license is non-null, then the client has a password and can be connected // to the remote lobby server. if (ses->license.get()) { // At this point, we will always close the unlinked session, even if it // doesn't get converted/merged to a linked session should_close_unlinked_session = true; // Look up the linked session for this license (if any) shared_ptr linked_ses; try { linked_ses = server->id_to_session.at(ses->license->serial_number); linked_ses->log.info("Resuming linked session from unlinked session"); } catch (const out_of_range&) { // If there's no open session for this license, then there must be a valid // destination somewhere - either in the client config or in the unlinked // session if (ses->config.proxy_destination_address != 0) { linked_ses = make_shared(server, ses->local_port, ses->version(), ses->license, ses->config); linked_ses->log.info("Opened licensed session for unlinked session based on client config"); } else if (ses->next_destination.ss_family == AF_INET) { linked_ses = make_shared(server, ses->local_port, ses->version(), ses->license, ses->next_destination); linked_ses->log.info("Opened licensed session for unlinked session based on unlinked default destination"); } else { ses->log.error("Cannot open linked session: no valid destination in client config or unlinked session"); } } if (linked_ses.get()) { server->id_to_session.emplace(ses->license->serial_number, linked_ses); if (linked_ses->version() != ses->version()) { linked_ses->log.error("Linked session has different game version"); } else { // Resume the linked session using the unlinked session try { if (ses->version() == Version::BB_V4) { linked_ses->resume( std::move(ses->channel), ses->detector_crypt, std::move(ses->login_command_bb)); } else { linked_ses->resume( std::move(ses->channel), ses->detector_crypt, ses->sub_version, ses->character_name, ses->hardware_id, ses->xb_netloc, ses->xb_9E_unknown_a1a); } } catch (const exception& e) { linked_ses->log.error("Failed to resume linked session: %s", e.what()); } } } } if (should_close_unlinked_session) { server->delete_session(session_key); } } void ProxyServer::UnlinkedSession::on_error(Channel& ch, short events) { auto* ses = reinterpret_cast(ch.context_obj); if (events & BEV_EVENT_ERROR) { int err = EVUTIL_SOCKET_ERROR(); ses->log.warning("Error %d (%s) in unlinked client stream", err, evutil_socket_error_to_string(err)); } if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) { ses->log.info("Client has disconnected"); ses->require_server()->delete_session(ses->channel.bev.get()); } } ProxyServer::LinkedSession::LinkedSession( shared_ptr server, uint64_t id, uint16_t local_port, Version version) : server(server), id(id), log(string_printf("[ProxyServer:LinkedSession:%08" PRIX64 "] ", this->id), proxy_server_log.min_level), timeout_event(event_new(server->base.get(), -1, EV_TIMEOUT, &LinkedSession::dispatch_on_timeout, this), event_free), license(nullptr), client_channel( version, 1, nullptr, nullptr, this, string_printf("LinkedSession:%08" PRIX64 ":client", this->id), TerminalFormat::FG_YELLOW, TerminalFormat::FG_GREEN), server_channel( version, 1, nullptr, nullptr, this, string_printf("LinkedSession:%08" PRIX64 ":server", this->id), TerminalFormat::FG_YELLOW, TerminalFormat::FG_RED), local_port(local_port), disconnect_action(DisconnectAction::LONG_TIMEOUT), remote_ip_crc(0), enable_remote_ip_crc_patch(false), sub_version(0), // This is set during resume() remote_guild_card_number(-1), next_item_id(0x0F000000), lobby_players(12), lobby_client_id(0), leader_client_id(0), floor(0), x(0.0), z(0.0), is_in_game(false), is_in_quest(false) { this->last_switch_enabled_command.header.subcommand = 0; memset(this->prev_server_command_bytes, 0, sizeof(this->prev_server_command_bytes)); } ProxyServer::LinkedSession::LinkedSession( shared_ptr server, uint16_t local_port, Version version, shared_ptr license, const Client::Config& config) : LinkedSession(server, license->serial_number, local_port, version) { this->license = license; this->config = config; memset(&this->next_destination, 0, sizeof(this->next_destination)); struct sockaddr_in* dest_sin = reinterpret_cast(&this->next_destination); dest_sin->sin_family = AF_INET; dest_sin->sin_port = htons(this->config.proxy_destination_port); dest_sin->sin_addr.s_addr = htonl(this->config.proxy_destination_address); } ProxyServer::LinkedSession::LinkedSession( shared_ptr server, uint16_t local_port, Version version, std::shared_ptr license, const struct sockaddr_storage& next_destination) : LinkedSession(server, license->serial_number, local_port, version) { this->license = license; this->next_destination = next_destination; } ProxyServer::LinkedSession::LinkedSession( shared_ptr server, uint64_t id, uint16_t local_port, Version version, const struct sockaddr_storage& destination) : LinkedSession(server, id, local_port, version) { this->next_destination = destination; } shared_ptr ProxyServer::LinkedSession::require_server() const { auto server = this->server.lock(); if (!server) { throw logic_error("server is deleted"); } return server; } std::shared_ptr ProxyServer::LinkedSession::require_server_state() const { return this->require_server()->state; } void ProxyServer::LinkedSession::set_version(Version v) { this->client_channel.version = v; this->server_channel.version = v; } void ProxyServer::LinkedSession::resume( Channel&& client_channel, shared_ptr detector_crypt, uint32_t sub_version, const string& character_name, const string& hardware_id, const XBNetworkLocation& xb_netloc, const parray& xb_9E_unknown_a1a) { this->sub_version = sub_version; this->character_name = character_name; this->hardware_id = hardware_id; this->xb_netloc = xb_netloc; this->xb_9E_unknown_a1a = xb_9E_unknown_a1a; this->resume_inner(std::move(client_channel), detector_crypt); } void ProxyServer::LinkedSession::resume( Channel&& client_channel, shared_ptr detector_crypt, string&& login_command_bb) { this->login_command_bb = std::move(login_command_bb); this->resume_inner(std::move(client_channel), detector_crypt); } void ProxyServer::LinkedSession::resume(Channel&& client_channel) { this->sub_version = 0; this->character_name.clear(); this->resume_inner(std::move(client_channel), nullptr); } void ProxyServer::LinkedSession::resume_inner( Channel&& client_channel, shared_ptr detector_crypt) { if (this->client_channel.connected()) { throw runtime_error("client connection is already open for this session"); } if (this->next_destination.ss_family != AF_INET) { throw logic_error("attempted to resume an unlicensed linked session without destination set"); } this->client_channel.replace_with( std::move(client_channel), ProxyServer::LinkedSession::on_input, ProxyServer::LinkedSession::on_error, this, string_printf("LinkedSession:%08" PRIX64 ":client", this->id)); this->server_channel.language = this->client_channel.language; this->server_channel.version = this->client_channel.version; this->detector_crypt = detector_crypt; this->server_channel.disconnect(); this->saving_files.clear(); this->connect(); } void ProxyServer::LinkedSession::connect() { // Connect to the remote server. The command handlers will do the login steps // and set up forwarding const struct sockaddr_in* dest_sin = reinterpret_cast( &this->next_destination); if (dest_sin->sin_family != AF_INET) { throw runtime_error("destination is not AF_INET"); } string netloc_str = render_sockaddr_storage(this->next_destination); this->log.info("Connecting to %s", netloc_str.c_str()); this->server_channel.set_bufferevent(bufferevent_socket_new( this->require_server()->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS)); if (bufferevent_socket_connect(this->server_channel.bev.get(), reinterpret_cast(dest_sin), sizeof(*dest_sin)) != 0) { throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR())); } this->server_channel.on_command_received = ProxyServer::LinkedSession::on_input; this->server_channel.on_error = ProxyServer::LinkedSession::on_error; this->server_channel.context_obj = this; // Cancel the session delete timeout event_del(this->timeout_event.get()); } ProxyServer::LinkedSession::SavingFile::SavingFile( const string& basename, const string& output_filename, size_t remaining_bytes, bool is_download) : basename(basename), output_filename(output_filename), is_download(is_download), remaining_bytes(remaining_bytes) {} void ProxyServer::LinkedSession::SavingFile::write() const { string data = join(this->blocks); if (is_download && (ends_with(this->basename, ".bin") || ends_with(this->basename, ".dat"))) { data = decode_dlq_data(data); } save_file(this->output_filename, data); } void ProxyServer::LinkedSession::dispatch_on_timeout( evutil_socket_t, short, void* ctx) { reinterpret_cast(ctx)->on_timeout(); } void ProxyServer::LinkedSession::on_timeout() { this->require_server()->delete_session(this->id); } void ProxyServer::LinkedSession::on_error(Channel& ch, short events) { auto* ses = reinterpret_cast(ch.context_obj); bool is_server_stream = (&ch == &ses->server_channel); if (events & BEV_EVENT_CONNECTED) { ses->log.info("%s channel connected", is_server_stream ? "Server" : "Client"); if (is_server_stream && (ses->config.override_lobby_event != 0xFF) && (is_v3(ses->version()) || is_v4(ses->version()))) { ses->client_channel.send(0xDA, ses->config.override_lobby_event); } } if (events & BEV_EVENT_ERROR) { int err = EVUTIL_SOCKET_ERROR(); ses->log.warning("Error %d (%s) in %s stream", err, evutil_socket_error_to_string(err), is_server_stream ? "server" : "client"); } if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) { ses->log.info("%s has disconnected", is_server_stream ? "Server" : "Client"); // If the server disconnected, send the client back to the game server so // they're not disconnected completely. if (is_server_stream) { ses->send_to_game_server("The server has\ndisconnected."); } ses->disconnect(); } } void ProxyServer::LinkedSession::clear_lobby_players(size_t num_slots) { this->lobby_players.clear(); this->lobby_players.resize(num_slots); this->log.info("Cleared lobby players"); } void ProxyServer::LinkedSession::send_to_game_server(const char* error_message) { // If there is no license, do nothing - we can't return to the game server // from unlicensed sessions if (!this->license) { this->disconnect(); return; } // On BB, do nothing - we can't return to the game server since the remote // server likely sent different game data than what newserv would have sent if (this->version() == Version::BB_V4) { this->disconnect(); return; } // Delete all the other players for (size_t x = 0; x < this->lobby_players.size(); x++) { if (this->lobby_players[x].guild_card_number == 0) { continue; } uint8_t leaving_id = x; uint8_t leader_id = this->lobby_client_id; S_LeaveLobby_66_69_Ep3_E9 cmd = {leaving_id, leader_id, 1, 0}; this->client_channel.send(this->is_in_game ? 0x66 : 0x69, leaving_id, &cmd, sizeof(cmd)); } auto s = this->require_server_state(); if (this->is_in_game) { send_ship_info(this->client_channel, string_printf("You cannot return\nto $C6%s$C7\nwhile in a game.\n\n%s", s->name.c_str(), error_message ? error_message : "")); this->disconnect(); } else { send_ship_info(this->client_channel, string_printf("You\'ve returned to\n\tC6%s$C7\n\n%s", s->name.c_str(), error_message ? error_message : "")); // Restore newserv_client_config, so the login server gets the client flags if (is_v3(this->version())) { S_UpdateClientConfig_V3_04 update_client_config_cmd; update_client_config_cmd.player_tag = 0x00010000; update_client_config_cmd.guild_card_number = this->license->serial_number; this->config.serialize_into(update_client_config_cmd.client_config); this->client_channel.send(0x04, 0x00, &update_client_config_cmd, sizeof(update_client_config_cmd)); } string port_name = login_port_name_for_version(this->version()); S_Reconnect_19 reconnect_cmd = {{0, s->name_to_port_config.at(port_name)->port, 0}}; // If the client is on a virtual connection, we can use any address // here and they should be able to connect back to the game server if (this->client_channel.is_virtual_connection) { struct sockaddr_in* dest_sin = reinterpret_cast(&this->next_destination); if (dest_sin->sin_family != AF_INET) { throw logic_error("ss not AF_INET"); } reconnect_cmd.address = IPStackSimulator::connect_address_for_remote_address(ntohl(dest_sin->sin_addr.s_addr)); } else { const struct sockaddr_in* sin = reinterpret_cast(&this->client_channel.remote_addr); if (sin->sin_family != AF_INET) { throw logic_error("existing connection is not ipv4"); } reconnect_cmd.address = is_local_address(ntohl(sin->sin_addr.s_addr)) ? s->local_address : s->external_address; } this->client_channel.send(0x19, 0x00, &reconnect_cmd, sizeof(reconnect_cmd)); this->disconnect_action = DisconnectAction::CLOSE_IMMEDIATELY; } } uint64_t ProxyServer::LinkedSession::timeout_for_disconnect_action( DisconnectAction action) { switch (action) { case DisconnectAction::LONG_TIMEOUT: return 5 * 60 * 1000 * 1000; // 5 minutes case DisconnectAction::MEDIUM_TIMEOUT: return 30 * 1000 * 1000; // 30 seconds case DisconnectAction::SHORT_TIMEOUT: return 10 * 1000 * 1000; // 10 seconds case DisconnectAction::CLOSE_IMMEDIATELY: return 0; default: throw logic_error("disconnect action does not have a timeout"); } } void ProxyServer::LinkedSession::disconnect() { // Disconnect both ends this->client_channel.disconnect(); this->server_channel.disconnect(); // Set a timeout to delete the session entirely (in case the client doesn't // reconnect) struct timeval tv = usecs_to_timeval(this->timeout_for_disconnect_action(this->disconnect_action)); event_add(this->timeout_event.get(), &tv); } bool ProxyServer::LinkedSession::is_connected() const { return (this->server_channel.connected() && this->client_channel.connected()); } void ProxyServer::LinkedSession::on_input(Channel& ch, uint16_t command, uint32_t flag, std::string& data) { auto* ses = reinterpret_cast(ch.context_obj); bool is_server_stream = (&ch == &ses->server_channel); try { if (is_server_stream) { size_t bytes_to_save = min(data.size(), sizeof(ses->prev_server_command_bytes)); memcpy(ses->prev_server_command_bytes, data.data(), bytes_to_save); } on_proxy_command( ses->shared_from_this(), is_server_stream, command, flag, data); } catch (const exception& e) { ses->log.error("Failed to process command from %s: %s", is_server_stream ? "server" : "client", e.what()); ses->disconnect(); } } shared_ptr ProxyServer::get_session() { if (this->id_to_session.empty()) { throw runtime_error("no sessions exist"); } if (this->id_to_session.size() > 1) { throw runtime_error("multiple sessions exist"); } return this->id_to_session.begin()->second; } shared_ptr ProxyServer::get_session_by_name( const std::string& name) { try { uint64_t session_id = stoull(name, nullptr, 16); return this->id_to_session.at(session_id); } catch (const invalid_argument&) { throw runtime_error("invalid session name"); } catch (const out_of_range&) { throw runtime_error("no such session"); } } shared_ptr ProxyServer::create_licensed_session( shared_ptr l, uint16_t local_port, Version version, const Client::Config& config) { auto session = make_shared(this->shared_from_this(), local_port, version, l, config); auto emplace_ret = this->id_to_session.emplace(session->id, session); if (!emplace_ret.second) { throw runtime_error("session already exists for this license"); } session->log.info("Opening licensed session"); return emplace_ret.first->second; } void ProxyServer::delete_session(uint64_t id) { if (this->id_to_session.erase(id)) { proxy_server_log.info("Closed LinkedSession:%08" PRIX64, id); } } void ProxyServer::delete_session(struct bufferevent* bev) { auto it = this->bev_to_unlinked_session.find(bev); if (it == this->bev_to_unlinked_session.end()) { throw logic_error("unlinked session exists but is not registered"); } it->second->log.info("Closing session"); this->unlinked_sessions_to_destroy.emplace(std::move(it->second)); this->bev_to_unlinked_session.erase(it); auto tv = usecs_to_timeval(0); event_add(this->destroy_sessions_ev.get(), &tv); } void ProxyServer::dispatch_destroy_sessions(evutil_socket_t, short, void* ctx) { reinterpret_cast(ctx)->destroy_sessions(); } void ProxyServer::destroy_sessions() { this->unlinked_sessions_to_destroy.clear(); } size_t ProxyServer::delete_disconnected_sessions() { size_t count = 0; for (auto it = this->id_to_session.begin(); it != this->id_to_session.end();) { if (!it->second->is_connected()) { it = this->id_to_session.erase(it); count++; } else { it++; } } return count; }