#pragma once #include struct RareItemDrop { uint8_t probability; uint8_t item_code[3]; }; struct RareItemSet { RareItemDrop rares[0x65]; // 0000 - 0194 in file uint8_t box_areas[0x1E]; // 0194 - 01B2 in file RareItemDrop box_rares[0x1E]; // 01B2 - 022A in file uint8_t unused[0x56]; RareItemSet(const char* filename, uint8_t episode, uint8_t difficulty, uint8_t secid); }; // 0x280 in size; describes one difficulty, section ID, and episode bool sample_rare_item(uint8_t pc);