Files
2026-05-11 21:33:35 -07:00

80 lines
2.3 KiB
ArmAsm

# Original code by Ralf @ GC-Forever and Aleron Ives
# https://www.gc-forever.com/forums/viewtopic.php?t=2050
# https://www.gc-forever.com/forums/viewtopic.php?t=2049
.meta visibility="all"
.meta name="Movement"
.meta description="Allow backsteps and\nmovement when\nenemies are nearby"
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocks
.versions 3OJ2 3OJ3 3OJ4 3OJ5 3OE0 3OE1 3OE2 3OP0
.data <VERS 0x801CE7AC 0x801CECC0 0x801D0D10 0x801CED8C 0x801CEBF0 0x801CEBF0 0x801CEDF0 0x801CF2AC>
.data 0x00000004
b +0x0C
.data <VERS 0x801CF69C 0x801CFBB0 0x801D1CEC 0x801CFC7C 0x801CFAE0 0x801CFAE0 0x801CFCE0 0x801D019C>
.data 0x00000004
b +0x14
.versions 4OED 4OEU 4OJB 4OJD 4OJU 4OPD 4OPU
.data <VERS 0x00308E88 0x00308F08 0x003067D8 0x003073D8 0x00308F08 0x00308EB8 0x00309078>
.deltaof code_start, code_end
code_start:
call process_stick_value
push esi
sub esi, 4
call process_stick_value
pop esi
jmp code_end
process_stick_value:
mov ax, [esp + 0x3C] # ax = stick val y
cwd # dx = FFFF if y < 0 else 0000
xor dh, dh # dx = 00FF if y < 0 else 0000
add ax, dx # adjust ax if y negative else don't
sar ax, 8 # eax = ----Y1Y2
neg ax
shl eax, 16 # eax = Y1Y2-----
mov ax, [esp + 0x3A] # ax = stick val x
cwd # dx = FFFF if x < 0 else 0000
xor dh, dh # dx = 00FF if x < 0 else 0000
add ax, dx # adjust ax if x negative else don't
sar ax, 8 # eax = Y1Y2X1X2
# check for deadzone - if either value is outside of deadzone, allow movement
xor ecx, ecx # ecx = 0
lea edx, [eax + 0x28] # edx = eax + 0x28 (deadzone range is -0x28 through 0x28)
cmp dl, 0x50
cmova ecx, eax # if X2 out of deadzone range, use eax
mov edx, eax
bswap edx # dh = Y2
add dh, 0x28 # dh = Y2 + 0x28
cmp dh, 0x50
cmova ecx, eax # if Y2 out of deadzone range, use eax
mov [esi + 0x18], ecx # set processed stick values
ret
.zero 0x56
code_end:
.all_versions
.data 0x00000000
.data 0x00000000