Files
2026-05-11 21:33:35 -07:00

92 lines
2.6 KiB
ArmAsm

# Original code by Ralf @ GC-Forever and Aleron Ives
# https://www.gc-forever.com/forums/viewtopic.php?t=2050
# https://www.gc-forever.com/forums/viewtopic.php?t=2049
# Xbox port by fuzziqersoftware
.meta visibility="all"
.meta key="RareDropNotifications"
.meta name="Rare alerts"
.meta description="Shows rare items on\nthe map and plays a\nsound when a rare\nitem drops"
.versions 4OED 4OEU 4OJB 4OJD 4OJU 4OPD 4OPU
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocks
# Map dot render hook
.data <VERS 0x00172350 0x00172360 0x00172220 0x00172310 0x001723F0 0x00172370 0x00172320>
.deltaof dot1_start, dot1_end
dot1_start:
cmp byte [esi + 0x000000EF], 0x4
jne +0x280 # skip_dot
jmp +0x16 # dot2_start
dot1_end:
.data <VERS 0x00172375 0x00172385 0x00172245 0x00172335 0x00172415 0x00172395 0x00172345>
.deltaof dot2_start, dot2_end
dot2_start:
push 0x00
push 0x01
push 0xFFFFFFFF # White
jmp +0x252 # dot3_start
dot2_end:
.data <VERS 0x001725D2 0x001725E2 0x001724A2 0x00172592 0x00172672 0x001725F2 0x001725A2>
.deltaof dot3_start, dot3_end
dot3_start:
lea edx, [esi + 0x38]
call <VERS +0x16E8C6 +0x16ED86 +0x16CA96 +0x16D526 +0x16ECD6 +0x16E8D6 +0x16EDF6> # minimap_render_dot
add esp, 0xC
skip_dot:
mov eax, esi
pop esi
# Falls through to the original tail-call-optimized target
dot3_end:
# Notification sound hook
.data <VERS 0x00188538 0x00188578 0x00188388 0x00188548 0x00188648 0x00188558 0x00188538>
.deltaof sound1_start, sound1_end
sound1_start:
pop edi # From original function; shorter replacement for add esp, 4
pop edi # From original function
pop esi # From original function
add esp, 0xC # From original function
test eax, eax
je fail # Item does not exist (was on a different floor)
cmp byte [eax + 0xEF], 0x4
je +0x503 # sound2_start
fail:
ret
sound1_end:
.data <VERS 0x00188A52 0x00188A92 0x001888A2 0x00188A62 0x00188B62 0x00188A72 0x00188A52>
.deltaof sound2_start, sound2_end
sound2_start:
xor ecx, ecx
push ecx
push ecx
push ecx
push 0x0000055E
jmp +0x33 # sound3_start
sound2_end:
.data <VERS 0x00188A91 0x00188AD1 0x001888E1 0x00188AA1 0x00188BA1 0x00188AB1 0x00188A91>
.deltaof sound3_start, sound3_end
sound3_start:
call <VERS +0x1626FA +0x1628DA +0x16094A +0x16130A +0x1627EA +0x16270A +0x16294A> # play_sound(0x55E, nullptr, 0, 0);
add esp, 0x10
ret
sound3_end:
.data 0x00000000
.data 0x00000000