Files
2026-05-11 21:33:35 -07:00

95 lines
2.2 KiB
ArmAsm

.meta key="SetExtendedPlayerInfo"
.meta name="Set extended player info"
.meta description=""
.versions 2OJ5 2OJF 2OEF 2OPF
entry_ptr:
reloc0:
.offsetof start
start:
sts.l -[r15], pr
mova r0, [data] # r8 = data pointer
mov r7, r0
# memcpy(char_file_part1, inbound_part1, sizeof(char_file_part1))
mov.l r4, [r7]
mov.l r4, [r4]
mov r5, r7
mov.l r6, [part1_size] # This cannot be in the delay slot after `calls`
calls memcpy
add r5, 8
# First, copy some important fields out of the saved character so that the game won't consider the character corrupt.
# Note that r5 already points to inbound_part2 here since it immediately follows inbound_part1.
mov.l r4, [r7 + 4]
mov.l r4, [r4]
mov r1, r4 # r1 = character_file_part2
mov r2, r5 # r2 = inbound_part2
mov r4, r2
mov r5, r1
mov.l r0, [r5 + 0x04] # creation_timestamp
mov.l [r4 + 0x04], r0
mov.l r0, [r5 + 0x08] # signature
mov.l [r4 + 0x08], r0
add r4, 0x14
add r5, 0x14
calls memcpy # save_count, ppp_username, ppp_password (0x30 bytes total)
mov r6, 0x30
mov r4, r2
mov r5, r1
mov.l r0, [v1_creds_offset]
add r4, r0
add r5, r0
calls memcpy # v1_serial_number, v1_access_key
mov r6, 0x20
mov r4, r2
mov r5, r1
mov.l r0, [v2_creds_offset]
add r4, r0
add r5, r0
calls memcpy # v2_serial_number, v2_access_key
mov r6, 0x20
# memcpy(char_file_part2, inbound_part2, sizeof(char_file_part2))
mov r4, r1
mov.l r6, [part2_size] # This cannot be in the delay slot after `calls`
calls memcpy
mov r5, r2
lds.l pr, [r15]+
rets
mov r0, 0
memcpy:
test r6, r6
bt memcpy_done
mov.l r0, [r5]+
mov.l [r4], r0
add r4, 4
bs memcpy
add r6, -4
memcpy_done:
rets
nop
.align 4
part1_size:
.data 0x0000041C
part2_size:
.data 0x000012D8
v1_creds_offset:
.data 0x0000118C
v2_creds_offset:
.data 0x000012B8
.align 4
data:
.data <VERS 0x8C4EC4E0 0x8C4E5F80 0x8C4EC4E0 0x8C4DB9E0> # char_file_part1
.data <VERS 0x8C4EC4E4 0x8C4E5F84 0x8C4EC4E4 0x8C4DB9E4> # char_file_part2
# Server adds a PSODCV2CharacterFile::Character here