282 lines
8.1 KiB
C++
282 lines
8.1 KiB
C++
#include "Lobby.hh"
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#include <string.h>
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#include <phosg/Random.hh>
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#include "Loggers.hh"
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#include "SendCommands.hh"
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#include "Text.hh"
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using namespace std;
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Lobby::Lobby(uint32_t id)
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: log(string_printf("[Lobby/%" PRIX32 "] ", id), lobby_log.min_level),
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lobby_id(id),
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min_level(0),
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max_level(0xFFFFFFFF),
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next_game_item_id(0x00810000),
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version(GameVersion::GC),
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section_id(0),
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episode(Episode::NONE),
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mode(GameMode::NORMAL),
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difficulty(0),
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exp_multiplier(1),
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random_seed(random_object<uint32_t>()),
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event(0),
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block(0),
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type(0),
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leader_id(0),
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max_clients(12),
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flags(0) {
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for (size_t x = 0; x < 12; x++) {
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this->next_item_id[x] = 0x00010000 + 0x00200000 * x;
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}
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}
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void Lobby::reassign_leader_on_client_departure(size_t leaving_client_index) {
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for (size_t x = 0; x < this->max_clients; x++) {
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if (x == leaving_client_index) {
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continue;
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}
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if (this->clients[x].get()) {
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this->leader_id = x;
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return;
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}
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}
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this->leader_id = 0;
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}
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bool Lobby::any_client_loading() const {
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for (size_t x = 0; x < this->max_clients; x++) {
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if (!this->clients[x].get()) {
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continue;
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}
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if (this->clients[x]->flags & (Client::Flag::LOADING | Client::Flag::LOADING_QUEST | Client::Flag::LOADING_RUNNING_QUEST)) {
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return true;
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}
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}
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return false;
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}
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size_t Lobby::count_clients() const {
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size_t ret = 0;
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for (size_t x = 0; x < this->max_clients; x++) {
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if (this->clients[x].get()) {
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ret++;
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}
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}
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return ret;
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}
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void Lobby::add_client(shared_ptr<Client> c, ssize_t required_client_id) {
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ssize_t index;
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ssize_t min_client_id = (this->flags & Lobby::Flag::IS_SPECTATOR_TEAM) ? 4 : 0;
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if (required_client_id >= 0) {
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if (this->clients[required_client_id].get()) {
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throw out_of_range("required slot is in use");
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}
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this->clients[required_client_id] = c;
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index = required_client_id;
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} else if (c->options.debug) {
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for (index = max_clients - 1; index >= min_client_id; index--) {
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if (!this->clients[index].get()) {
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this->clients[index] = c;
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break;
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}
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}
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if (index < min_client_id) {
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throw out_of_range("no space left in lobby");
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}
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} else {
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for (index = min_client_id; index < max_clients; index++) {
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if (!this->clients[index].get()) {
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this->clients[index] = c;
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break;
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}
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}
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if (index >= max_clients) {
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throw out_of_range("no space left in lobby");
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}
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}
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c->lobby_client_id = index;
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c->lobby_id = this->lobby_id;
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// If there's no one else in the lobby, set the leader id as well
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size_t leader_index;
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for (leader_index = 0; leader_index < max_clients; leader_index++) {
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if (this->clients[leader_index] && (this->clients[leader_index] != c)) {
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break;
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}
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}
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if (leader_index >= max_clients) {
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this->leader_id = c->lobby_client_id;
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}
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// If the lobby is a game and item tracking is enabled, assign the inventory's
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// item IDs
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if (this->is_game() && (this->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
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auto& inv = c->game_data.player()->inventory;
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size_t count = min<uint8_t>(inv.num_items, 30);
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for (size_t x = 0; x < count; x++) {
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inv.items[x].data.id = this->generate_item_id(c->lobby_client_id);
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}
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c->game_data.player()->print_inventory(stderr);
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}
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// If the lobby is recording a battle record, add the player join event
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if (this->battle_record) {
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PlayerLobbyDataDCGC lobby_data;
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lobby_data.player_tag = 0x00010000;
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lobby_data.guild_card = c->license->serial_number;
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lobby_data.name = encode_sjis(c->game_data.player()->disp.name);
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this->battle_record->add_player(
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lobby_data,
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c->game_data.player()->inventory,
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c->game_data.player()->disp.to_dcpcv3());
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}
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// Send spectator count notifications if needed
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if (this->is_game() && this->is_ep3()) {
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if (this->flags & Lobby::Flag::IS_SPECTATOR_TEAM) {
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auto watched_l = this->watched_lobby.lock();
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if (watched_l) {
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send_ep3_update_spectator_count(watched_l);
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}
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} else {
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send_ep3_update_spectator_count(this->shared_from_this());
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}
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}
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}
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void Lobby::remove_client(shared_ptr<Client> c) {
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if (this->clients[c->lobby_client_id] != c) {
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auto other_c = this->clients[c->lobby_client_id].get();
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throw logic_error(string_printf(
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"client\'s lobby client id (%hhu) does not match client list (%u)",
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c->lobby_client_id,
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static_cast<uint8_t>(other_c ? other_c->lobby_client_id : 0xFF)));
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}
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this->clients[c->lobby_client_id] = nullptr;
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// Unassign the client's lobby if it matches the current lobby's id (it may
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// not match if the client was already added to another lobby - this can
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// happen during the lobby change procedure)
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if (c->lobby_id == this->lobby_id) {
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c->lobby_id = 0;
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}
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this->reassign_leader_on_client_departure(c->lobby_client_id);
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// If the lobby is recording a battle record, add the player leave event
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if (this->battle_record) {
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this->battle_record->delete_player(c->lobby_client_id);
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}
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// If the lobby is Episode 3, update the appropriate spectator counts
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if (this->is_game() && this->is_ep3()) {
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if (this->flags & Lobby::Flag::IS_SPECTATOR_TEAM) {
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auto watched_l = this->watched_lobby.lock();
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if (watched_l) {
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send_ep3_update_spectator_count(watched_l);
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}
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} else {
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send_ep3_update_spectator_count(this->shared_from_this());
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}
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}
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}
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void Lobby::move_client_to_lobby(
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shared_ptr<Lobby> dest_lobby,
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shared_ptr<Client> c,
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ssize_t required_client_id) {
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if (dest_lobby.get() == this) {
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return;
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}
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if (required_client_id >= 0) {
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if (dest_lobby->clients[required_client_id]) {
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throw out_of_range("required slot is in use");
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}
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} else {
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ssize_t min_client_id = (this->flags & Lobby::Flag::IS_SPECTATOR_TEAM) ? 4 : 0;
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size_t available_slots = dest_lobby->max_clients - min_client_id;
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if (dest_lobby->count_clients() >= available_slots) {
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throw out_of_range("no space left in lobby");
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}
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}
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this->remove_client(c);
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dest_lobby->add_client(c, required_client_id);
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}
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shared_ptr<Client> Lobby::find_client(
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const u16string* identifier, uint64_t serial_number) {
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for (size_t x = 0; x < this->max_clients; x++) {
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if (!this->clients[x]) {
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continue;
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}
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if (serial_number && this->clients[x]->license &&
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(this->clients[x]->license->serial_number == serial_number)) {
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return this->clients[x];
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}
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if (identifier && (this->clients[x]->game_data.player()->disp.name == *identifier)) {
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return this->clients[x];
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}
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}
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throw out_of_range("client not found");
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}
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uint8_t Lobby::game_event_for_lobby_event(uint8_t lobby_event) {
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if (lobby_event > 7) {
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return 0;
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}
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if (lobby_event == 7) {
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return 2;
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}
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if (lobby_event == 2) {
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return 0;
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}
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return lobby_event;
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}
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void Lobby::add_item(const PlayerInventoryItem& item, uint8_t area, float x, float z) {
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auto& fi = this->item_id_to_floor_item[item.data.id];
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fi.inv_item = item;
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fi.area = area;
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fi.x = x;
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fi.z = z;
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}
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PlayerInventoryItem Lobby::remove_item(uint32_t item_id) {
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auto item_it = this->item_id_to_floor_item.find(item_id);
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if (item_it == this->item_id_to_floor_item.end()) {
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throw out_of_range("item not present");
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}
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PlayerInventoryItem ret = std::move(item_it->second.inv_item);
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this->item_id_to_floor_item.erase(item_it);
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return ret;
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}
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uint32_t Lobby::generate_item_id(uint8_t client_id) {
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if (client_id < this->max_clients) {
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return this->next_item_id[client_id]++;
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}
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return this->next_game_item_id++;
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}
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unordered_map<uint32_t, shared_ptr<Client>> Lobby::clients_by_serial_number() const {
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unordered_map<uint32_t, shared_ptr<Client>> ret;
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for (auto c : this->clients) {
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if (c) {
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ret.emplace(c->license->serial_number, c);
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}
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}
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return ret;
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}
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