Files
psopeeps-newserv/src/ProxyServer.hh
T
2022-03-29 23:22:45 -07:00

162 lines
5.1 KiB
C++

#pragma once
#include <event2/event.h>
#include <map>
#include <unordered_map>
#include <unordered_set>
#include <functional>
#include <vector>
#include <string>
#include <memory>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "ServerState.hh"
class ProxyServer {
public:
ProxyServer() = delete;
ProxyServer(const ProxyServer&) = delete;
ProxyServer(ProxyServer&&) = delete;
ProxyServer(
std::shared_ptr<struct event_base> base,
std::shared_ptr<ServerState> state);
virtual ~ProxyServer() = default;
void listen(uint16_t port, GameVersion version);
void connect_client(struct bufferevent* bev, uint16_t server_port);
struct LinkedSession {
ProxyServer* server;
std::unique_ptr<struct event, void(*)(struct event*)> timeout_event;
std::shared_ptr<const License> license;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> client_bev;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> server_bev;
uint16_t local_port;
struct sockaddr_storage next_destination;
GameVersion version;
uint32_t sub_version;
std::string character_name;
uint32_t guild_card_number;
uint8_t client_config_data[0x20];
struct LobbyPlayer {
uint32_t guild_card_number;
std::string name;
LobbyPlayer() : guild_card_number(0) { }
};
std::vector<LobbyPlayer> lobby_players;
size_t lobby_client_id;
std::shared_ptr<PSOEncryption> client_input_crypt;
std::shared_ptr<PSOEncryption> client_output_crypt;
std::shared_ptr<PSOEncryption> server_input_crypt;
std::shared_ptr<PSOEncryption> server_output_crypt;
struct SavingQuestFile {
std::string basename;
std::string output_filename;
uint32_t remaining_bytes;
std::unique_ptr<FILE, std::function<void(FILE*)>> f;
SavingQuestFile(
const std::string& basename,
const std::string& output_filename,
uint32_t remaining_bytes);
};
std::unordered_map<std::string, SavingQuestFile> saving_quest_files;
LinkedSession(
ProxyServer* server,
uint16_t local_port,
GameVersion version,
std::shared_ptr<const License> license,
uint32_t dest_addr,
uint16_t dest_port);
void resume(
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>&& client_bev,
std::shared_ptr<PSOEncryption> client_input_crypt,
std::shared_ptr<PSOEncryption> client_output_crypt,
uint32_t sub_version,
const std::string& character_name);
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx);
static void dispatch_on_server_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_server_error(struct bufferevent* bev, short events,
void* ctx);
static void dispatch_on_timeout(evutil_socket_t fd, short what, void* ctx);
void on_client_input();
void on_server_input();
void on_stream_error(short events, bool is_server_stream);
void on_timeout();
void send_to_end(const void* data, size_t size, bool to_server);
void send_to_end(const std::string& data, bool to_server);
void disconnect();
bool is_open() const;
};
std::shared_ptr<LinkedSession> get_session();
void delete_session(uint32_t serial_number);
bool save_quests;
private:
struct ListeningSocket {
ProxyServer* server;
int fd;
uint16_t port;
std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener;
GameVersion version;
static void dispatch_on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
void on_listen_accept(struct sockaddr *address, int socklen);
void on_listen_error();
};
struct UnlinkedSession {
ProxyServer* server;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> bev;
uint16_t local_port;
GameVersion version;
std::shared_ptr<PSOEncryption> crypt_out;
std::shared_ptr<PSOEncryption> crypt_in;
UnlinkedSession(ProxyServer* server, struct bufferevent* bev, uint16_t port, GameVersion version);
void receive_and_process_commands();
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx);
void on_client_input();
void on_client_error(short events);
};
std::shared_ptr<struct event_base> base;
std::shared_ptr<ServerState> state;
std::map<int, std::shared_ptr<ListeningSocket>> listeners;
std::unordered_map<struct bufferevent*, std::shared_ptr<UnlinkedSession>> bev_to_unlinked_session;
std::unordered_map<uint32_t, std::shared_ptr<LinkedSession>> serial_number_to_session;
void on_client_connect(struct bufferevent* bev, uint16_t port, GameVersion version);
};