Files
psopeeps-newserv/system/quests/retrieval/q058.json
T
Martin Michelsen fdd0bfea08 rewrite quest metadata indexing
- split ep3 download quests from quest index
- fix Ep3 NTE download quests
- automatically detect battle/challenge params and area remaps
2025-09-28 23:26:14 -07:00

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{
// Each quest may have an optional JSON file (like this one) that defines
// server-side behaviors for the quest.
// Quests may be set to be unavailable until a preceding quest has been
// cleared or a team reward has been purchased. To enable this behavior, set
// a value for AvailableIf in the quest's JSON file. (This is ignored if the
// player has the DISABLE_QUEST_REQUIREMENTS flag in their account.) This
// field's value should be an expression that tests any of the following:
// F_XXXX: Quest flag specified in hex (e.g. F_014D)
// CC_EpX_Y: Whether or not Challenge stage X in Episode Y is complete
// T_ZZZ: Whether or not the player's BB team has reward ZZZ
// V_NumPlayers: The number of players in the current game
// V_Event: The holiday event in the current game
// V_V1Present: Whether there are any V1 players in the current game
// You can also use constants, parentheses, and many common integer and
// boolean operators. An example expression with random values is shown here.
// "AvailableIf": "(F_016D || T_MyCustomQuest || (V_NumPlayers <= 2)) && !F_0173",
// On BB, quests may be disabled but still visible to the player. This
// expression controls when that should be the case. If AvailableIf evaluates
// to false, this is ignored. This field is also ignored if the player has
// the DISABLE_QUEST_REQUIREMENTS flag in their account.
// "EnabledIf": "!F_0169",
// On BB, a quest's joinability flag is part of the quest file header, but
// other versions don't natively support joining quests in progress. This
// flag, if present, enables non-BB quests to be joined when already in
// progress. Note that this will likely not work properly unless the quest
// script is designed to support joining players.
// "Joinable": true,
// If a quest is joinable and this field is specified, then setting this
// register to a nonzero value via the sync_register opcode will cause the
// game to be locked and not allow any further joins. If the register is set
// to zero again, joining will be allowed again. This field is ignored for
// quests that do not have the Joinable option set above.
// "LockStatusRegister": 249,
// Normally, the $quest command requires $debug to be enabled, but if this
// option is set, this quest may be loaded via $quest even if $debug is off
// if there are no other players present in the game. When a quest is loaded
// via $quest, AvailableIf and EnabledIf are not checked, so it's inadvisable
// to use this option if either of those options are also used.
// "AllowStartFromChatCommand": true,
// If this field is specified, it overrides the default common item table for
// the duration of the quest. The common item table name must begin with
// either "common-table-" or "ItemPT-", and the corresponding file should be
// in system/item-tables/ and should be in .json, .afs, .gsl, or .gslb
// format. The file extension (.json, etc.) should not be included here. If
// you use this, make sure to set AllowedDropModes appropriately below.
// "CommonItemSetName": "common-table-custom1",
// If this field is specified, it overrides the default rare item table for
// the duration of the quest. The rare item table name must begin with either
// "rare-table-" or "ItemRT-". As for common item sets, the rare table must
// be in system/item-tables/. If it's in JSON format, the table name must end
// with -v1, -v2, -v3, or -v4. If you use this, make sure to set
// AllowedDropModes appropriately below.
// "RareItemSetName": "rare-table-custom1",
// If these fields are specified, they override the allowed drop modes and
// the default drop mode for the game when the quest is loaded. These
// function analogously to the drop mode fields in config.json; see the
// comments there for more information. If a custom common or rare table is
// also specified above, the client drop mode should be disallowed here (by
// clearing the 0x02 bit of AllowedDropModes).
// "AllowedDropModes": 0x1D,
// "DefaultDropMode": "SERVER_PRIVATE",
}