210 lines
7.9 KiB
C++
210 lines
7.9 KiB
C++
#pragma once
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#include <stdint.h>
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#include <asio.hpp>
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#include <list>
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#include <memory>
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#include <phosg/Filesystem.hh>
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#include <phosg/Process.hh>
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#include <string>
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#include "AsyncUtils.hh"
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#include "Channel.hh"
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#include "IPFrameInfo.hh"
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#include "Server.hh"
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#include "ServerState.hh"
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#include "Text.hh"
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class IPStackSimulator;
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class IPSSChannel;
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constexpr size_t DEFAULT_RESEND_PUSH_USECS = 200000; // 200ms
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enum class VirtualNetworkProtocol {
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ETHERNET_TAPSERVER = 0,
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HDLC_TAPSERVER,
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HDLC_RAW,
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};
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struct IPSSSocket : ServerSocket {
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VirtualNetworkProtocol protocol;
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};
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struct IPSSClient : std::enable_shared_from_this<IPSSClient> {
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std::shared_ptr<asio::io_context> io_context;
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std::weak_ptr<IPStackSimulator> sim;
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uint64_t network_id;
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asio::ip::tcp::socket sock;
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VirtualNetworkProtocol protocol;
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uint32_t hdlc_escape_control_character_flags = 0xFFFFFFFF;
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uint32_t hdlc_remote_magic_number = 0;
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parray<uint8_t, 6> mac_addr; // Only used for LinkType::ETHERNET
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uint32_t ipv4_addr;
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asio::steady_timer idle_timeout_timer;
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struct TCPConnection {
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std::weak_ptr<IPSSClient> client;
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std::shared_ptr<IPSSChannel> server_channel;
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bool awaiting_first_ack = true;
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bool awaiting_ack = false;
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uint32_t server_addr = 0;
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uint16_t server_port = 0;
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uint16_t client_port = 0;
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uint32_t next_client_seq = 0;
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uint32_t acked_server_seq = 0;
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size_t resend_push_usecs = DEFAULT_RESEND_PUSH_USECS;
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size_t next_push_max_frame_size = 1024;
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size_t max_frame_size = 1024;
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size_t bytes_received = 0;
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size_t bytes_sent = 0;
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size_t outbound_data_bytes = 0;
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std::list<std::string> outbound_data;
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asio::steady_timer resend_push_timer;
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TCPConnection(std::shared_ptr<IPSSClient> client);
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inline uint64_t key() const {
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return (static_cast<uint64_t>(this->server_addr) << 32) |
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(static_cast<uint64_t>(this->server_port) << 16) |
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static_cast<uint64_t>(this->client_port);
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}
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static inline uint64_t key(const IPv4Header& ipv4, const TCPHeader& tcp) {
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return (static_cast<uint64_t>(ipv4.dest_addr) << 32) |
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(static_cast<uint64_t>(tcp.dest_port) << 16) |
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static_cast<uint64_t>(tcp.src_port);
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}
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static inline uint64_t key(const FrameInfo& fi) {
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if (!fi.ipv4 || !fi.tcp) {
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throw std::logic_error("tcp_conn_key_for_frame called on non-TCP frame");
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}
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return key(*fi.ipv4, *fi.tcp);
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}
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void drain_outbound_data(size_t bytes);
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void linearize_outbound_data(size_t bytes);
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};
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std::unordered_map<uint64_t, std::shared_ptr<TCPConnection>> tcp_connections;
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IPSSClient(
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std::shared_ptr<IPStackSimulator> sim,
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uint64_t network_id,
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VirtualNetworkProtocol protocol,
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asio::ip::tcp::socket&& sock);
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void reschedule_idle_timeout();
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};
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// IPSSChannel provides an "unwrapped" connection to the rest of the server. It
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// implements the Channel interface and can be used in place of an
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// SocketChannel, so the rest of the server doesn't have to know about
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// IPStackSimulator.
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class IPSSChannel : public Channel {
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public:
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std::shared_ptr<IPStackSimulator> sim;
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std::weak_ptr<IPSSClient> ipss_client;
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std::weak_ptr<IPSSClient::TCPConnection> tcp_conn;
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IPSSChannel(
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std::shared_ptr<IPStackSimulator> sim,
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std::weak_ptr<IPSSClient> ipss_client,
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std::weak_ptr<IPSSClient::TCPConnection> tcp_conn,
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Version version,
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Language language,
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const std::string& name = "",
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phosg::TerminalFormat terminal_send_color = phosg::TerminalFormat::END,
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phosg::TerminalFormat terminal_recv_color = phosg::TerminalFormat::END);
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virtual std::string default_name() const;
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virtual bool connected() const;
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virtual void disconnect();
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// Adds inbound data, which will then be available via recv_raw(). This
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// function is called by IPStackSimulator to forward "unwrapped" data to
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// the game/proxy servers.
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void add_inbound_data(const void* data, size_t size);
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virtual void send_raw(std::string&& data);
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virtual asio::awaitable<void> recv_raw(void* data, size_t size);
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private:
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AsyncEvent data_available_signal;
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std::deque<std::string> inbound_data;
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void* recv_buf = nullptr;
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size_t recv_buf_size = 0;
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};
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class IPStackSimulator
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: public Server<IPSSClient, IPSSSocket>,
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public std::enable_shared_from_this<IPStackSimulator> {
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public:
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IPStackSimulator(std::shared_ptr<ServerState> state);
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~IPStackSimulator() = default;
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void listen(const std::string& name, const std::string& addr, int port, VirtualNetworkProtocol protocol);
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static uint32_t connect_address_for_remote_address(uint32_t remote_addr);
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inline std::shared_ptr<ServerState> get_state() {
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return this->state;
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}
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private:
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std::shared_ptr<ServerState> state;
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uint64_t next_network_id = 1;
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parray<uint8_t, 6> host_mac_address_bytes;
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parray<uint8_t, 6> broadcast_mac_address_bytes;
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static uint64_t tcp_conn_key_for_connection(std::shared_ptr<const IPSSClient::TCPConnection> conn);
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static uint64_t tcp_conn_key_for_client_frame(const IPv4Header& ipv4, const TCPHeader& tcp);
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static uint64_t tcp_conn_key_for_client_frame(const FrameInfo& fi);
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static std::string str_for_ipv4_netloc(uint32_t addr, uint16_t port);
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static std::string str_for_tcp_connection(
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std::shared_ptr<const IPSSClient> c, std::shared_ptr<const IPSSClient::TCPConnection> conn);
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asio::awaitable<void> send_ethernet_tapserver_frame(
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std::shared_ptr<IPSSClient> c, FrameInfo::Protocol proto, const void* data, size_t size) const;
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asio::awaitable<void> send_hdlc_frame(
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std::shared_ptr<IPSSClient> c, FrameInfo::Protocol proto, const void* data, size_t size, bool is_raw) const;
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asio::awaitable<void> send_layer3_frame(
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std::shared_ptr<IPSSClient> c, FrameInfo::Protocol proto, const void* data, size_t size) const;
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[[nodiscard]] inline asio::awaitable<void> send_layer3_frame(
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std::shared_ptr<IPSSClient> c, FrameInfo::Protocol proto, const std::string& data) const {
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return this->send_layer3_frame(c, proto, data.data(), data.size());
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}
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asio::awaitable<void> on_client_frame(std::shared_ptr<IPSSClient> c, const void* data, size_t size);
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asio::awaitable<void> on_client_lcp_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
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asio::awaitable<void> on_client_pap_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
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asio::awaitable<void> on_client_ipcp_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
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asio::awaitable<void> on_client_arp_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
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asio::awaitable<void> on_client_udp_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
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asio::awaitable<void> on_client_tcp_frame(std::shared_ptr<IPSSClient> c, const FrameInfo& fi);
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void schedule_send_pending_push_frame(std::shared_ptr<IPSSClient::TCPConnection> conn, uint64_t delay_usecs);
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asio::awaitable<void> send_pending_push_frame(
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std::shared_ptr<IPSSClient> c, std::shared_ptr<IPSSClient::TCPConnection> conn);
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asio::awaitable<void> send_tcp_frame(
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std::shared_ptr<IPSSClient> c,
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std::shared_ptr<IPSSClient::TCPConnection> conn,
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uint16_t flags = 0,
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const void* payload_data = nullptr,
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size_t payload_bytes = 0);
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asio::awaitable<void> open_server_connection(
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std::shared_ptr<IPSSClient> c, std::shared_ptr<IPSSClient::TCPConnection> conn);
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asio::awaitable<void> close_tcp_connection(
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std::shared_ptr<IPSSClient> c, std::shared_ptr<IPSSClient::TCPConnection> conn);
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[[nodiscard]] virtual std::shared_ptr<IPSSClient> create_client(
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std::shared_ptr<IPSSSocket> listen_sock, asio::ip::tcp::socket&& client_sock);
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asio::awaitable<void> handle_tapserver_client(std::shared_ptr<IPSSClient> c);
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asio::awaitable<void> handle_hdlc_raw_client(std::shared_ptr<IPSSClient> c);
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virtual asio::awaitable<void> handle_client(std::shared_ptr<IPSSClient> c);
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virtual asio::awaitable<void> destroy_client(std::shared_ptr<IPSSClient> c);
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friend class IPSSChannel;
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};
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